taha Posted November 21, 2015 Share Posted November 21, 2015 Guys, I have a bit of a garbage problem so to speak. I believe the image clarify my problem.Can't even fight zeds anymore because they are hard to see. In case you did not noticed, are living zeds down there... I use the Cremation Mod, but to carry and burn 6000+ corpses takes away the fun. Not to mention that there will always be more zeds spawning and moving towards my base. It becomes tedious very fast. Anyway, maybe someone can make a mod that makes the corpses to decay naturally after a while.I know I can add at properties of CorpseMale and CorpseFemale "DaysTotallyRotten", but I have no idea how to use that in Lua in order to make them vanish when are totally rotten. Of course that would also make the rotten food disappear, and that would be even better. Please, can anyone help?Thank you. ditoseadio 1 Link to comment Share on other sites More sharing options...
Johnny Fisher Posted November 21, 2015 Share Posted November 21, 2015 This should probably be in this subforum, and not the Mods subforum. Link to comment Share on other sites More sharing options...
ditoseadio Posted November 22, 2015 Share Posted November 22, 2015 It's very necessary. A system similar to '7 Days to Die' would be great. Corpse -> bones -> disappear Link to comment Share on other sites More sharing options...
taha Posted November 26, 2015 Author Share Posted November 26, 2015 C'mon. giuys, No one? I have no Lua knowledge, all I can do is look at existing scripts and modify them. Maybe someone can point me in the right direction? Like "look in x mod, the method there should be similar with what you want". ElFtador 1 Link to comment Share on other sites More sharing options...
Okamikurainya Posted November 26, 2015 Share Posted November 26, 2015 I'm still trying to tinker with LUAs without the titlescreen vanishing. :/ But I agree that this is a necessity. According to the Zombie Survival Handbook most microorganisms give zombie carcasses a wide berth, meaning that even if they're deader than normal then they'll still take around five years to decay. Add to that that anything that munches on zombie flesh will end up dying then scavengers will probably not help much either. So I don't think they're really meant to decay...If I were to do it the corpse would go through four phases Normal - Lasts about a week Infectious - Lasts maybe a few months to half a year, during this phase it could cause health problems, crops nearby would have increased risk of pest flies. Skeletal - Harmless, no longer a container but can still be picked up and moved/ burned. This would last a fairly long time, maybe another half of a year. Dust - Just a patch marking that a zombie was there. Would vanish within the week or fade like blood causing the ground to be "sickly" for crops. Yeah, that will still take a while but it's realistic without adhering to the handbook. Maybe somewhere in the erosion LUA? Link to comment Share on other sites More sharing options...
bobchaos Posted November 26, 2015 Share Posted November 26, 2015 I'm still trying to tinker with LUAs without the titlescreen vanishing. :/ But I agree that this is a necessity. According to the Zombie Survival Handbook most microorganisms give zombie carcasses a wide berth, meaning that even if they're deader than normal then they'll still take around five years to decay. Add to that that anything that munches on zombie flesh will end up dying then scavengers will probably not help much either. So I don't think they're really meant to decay...If I were to do it the corpse would go through four phases Normal - Lasts about a week Infectious - Lasts maybe a few months to half a year, during this phase it could cause health problems, crops nearby would have increased risk of pest flies. Skeletal - Harmless, no longer a container but can still be picked up and moved/ burned. This would last a fairly long time, maybe another half of a year. Dust - Just a patch marking that a zombie was there. Would vanish within the week or fade like blood causing the ground to be "sickly" for crops. Yeah, that will still take a while but it's realistic without adhering to the handbook. Maybe somewhere in the erosion LUA?I really like this sort of a decay timetable (it should be a feature, not a mod!), but I don't think that's what the OP was looking for... That's a crazy amount of corpses in that pic! XD Perhaps an easier mod to make would be something that scans the map file for zombie corpses and does a one time cleaning for such extreme situations? taha 1 Link to comment Share on other sites More sharing options...
Kaltag Posted November 27, 2015 Share Posted November 27, 2015 I thought that there was a mod for this back when? I could be mistaken though Link to comment Share on other sites More sharing options...
Cyrrent Eiledoll Posted November 27, 2015 Share Posted November 27, 2015 Hmm maybe a function that will work like the plants. but making Skeletons and Dust Textures will take a longer time then pick up all that Bodys and throw them in a huge fire. Link to comment Share on other sites More sharing options...
DeathTech Posted January 19, 2016 Share Posted January 19, 2016 I will look into this. The stacking up of dead bodies is definitely quite annoying. Rabisco 1 Link to comment Share on other sites More sharing options...
DeathTech Posted January 27, 2016 Share Posted January 27, 2016 I actually managed to work up a detection code for the corpses but I have been trying several methods of removal and the game seems to flat out adamantly refuse to follow the commands of removing them. Once I figure out the fully removing part I can adapt my lua code and release my clean up code. Link to comment Share on other sites More sharing options...
Lord Gonfalon Posted January 28, 2016 Share Posted January 28, 2016 There is a server setting for this very thing, not sure why it's not in the SP version. Link to comment Share on other sites More sharing options...
MrZombifiedGamer Posted February 26, 2016 Share Posted February 26, 2016 o.O I like this idea. Link to comment Share on other sites More sharing options...
ShuiYin Posted February 27, 2016 Share Posted February 27, 2016 There is a server setting for this very thing, not sure why it's not in the SP version.Woot really??? That should make things simpler then. Many people seem to ask for this to lower cpu workload Geras 1 Link to comment Share on other sites More sharing options...
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