Geras Posted December 9, 2015 Share Posted December 9, 2015 (no, not yet ) Link to comment Share on other sites More sharing options...
pesudopnuk Posted December 9, 2015 Share Posted December 9, 2015 On a side note, in my currently nearly 7 survival months i havnt heard a single helicopter sound so far.So iam wondering if the event is still in the game. About 2 Month in and also didn`t noticed it once. Man_In_The_Purple_Hat 1 Link to comment Share on other sites More sharing options...
Man_In_The_Purple_Hat Posted December 9, 2015 Share Posted December 9, 2015 On a side note, in my currently nearly 7 survival months i havnt heard a single helicopter sound so far.So iam wondering if the event is still in the game. About 2 Month in and also didn`t noticed it once. Same here, I just hit 2 months and I did hear one coming close then it just cut out and i never heard it again. Another thing is if there is a meta event going on (let say a woman screaming) if I walk inside it cuts off entirely to silence, then walk back out, it starts back up, quite strange, you would think it would go to a muffled state going inside than just straight silence. But, other than that the Fmod sound fixes are coming along fantastically!! Love it, you guys are doing great work RJ and company Link to comment Share on other sites More sharing options...
CreepyD Posted December 9, 2015 Share Posted December 9, 2015 I did hear the helicopter once in West Point, but that was back at about 33.1 or so.It hovered about the area for ages. Man_In_The_Purple_Hat 1 Link to comment Share on other sites More sharing options...
Man_In_The_Purple_Hat Posted December 9, 2015 Share Posted December 9, 2015 that happened in 33.1 for me aswell, it just circled west point FOR DAYS, glad that got fixed but now i never heard one, idk if its because Im playing on new denver and custom maps don't support the helicopter sounds,I dunno. But when i mentioned above that I heard it for a sec and cut out, that was build 33.5 or.6 Link to comment Share on other sites More sharing options...
ulfstein Posted December 9, 2015 Share Posted December 9, 2015 possibly weird question, but are the devs commited to making sure workshop items or customs work or is that suppose to be the responsibility of the modder/creator. I would suspect the latter, and this would suggest that things mentioned in these notes should be vanilla only, but i'm new to this community so I don't quite know how all this is being handled. I'd just prefer devs focus on the main game/sandbox and let the modders take care of the rest, but I don't live in a world of ME so I understand if this is not the case. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 9, 2015 Share Posted December 9, 2015 It's the responsibility of the modder. Most we can do is flag them as incompatible for the current (public, non-beta) version of the game, if we get reports to that effect. Best to find the thread (or comment section on Steam) for the mod and let them know or ask if it's compatible. Link to comment Share on other sites More sharing options...
Blasted_Taco Posted December 10, 2015 Share Posted December 10, 2015 No meta sounds are coming trough Made a new character, Helicoters are freaking rampant on day 6-7 but in my last playthough they weren't. Also zombies sure love TV, day 6 i was resting in some house and zombies break though the door, no sound, broke the windows, also no sound and congruated on the TV. Link to comment Share on other sites More sharing options...
ulfstein Posted December 10, 2015 Share Posted December 10, 2015 No meta sounds are coming trough Made a new character, Helicoters are freaking rampant on day 6-7 but in my last playthough they weren't. Also zombies sure love TV, day 6 i was resting in some house and zombies break though the door, no sound, broke the windows, also no sound and congruated on the TV. ,the woes of programming. Add one thing, spend the rest of your life fixing that one thing. Truly a profession for masochists EUDOXIO, CaptainBinky and RobertJohnson 3 Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 10, 2015 Author Share Posted December 10, 2015 ,the woes of programming. Add one thing, spend the rest of your life fixing that one thing. Truly a profession for masochists I AGREE +100000000000 Insidiousness and Blasted_Taco 2 Link to comment Share on other sites More sharing options...
NagashUD Posted December 10, 2015 Share Posted December 10, 2015 Hey there, still have a noisy deep cracks :/ Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 10, 2015 Author Share Posted December 10, 2015 We're working on it, redone all the sound into fmod studio, so we have full control on them, way better sound attenuation, reverb and no more crack sound Geras, NagashUD, f3rret and 4 others 7 Link to comment Share on other sites More sharing options...
Man_In_The_Purple_Hat Posted December 10, 2015 Share Posted December 10, 2015 We're working on it, redone all the sound into fmod studio, so we have full control on them, way better sound attenuation, reverb and no more crack sound Awesome! with each update build 33 gets better and better, thanks for all the hard work! Link to comment Share on other sites More sharing options...
NagashUD Posted December 10, 2015 Share Posted December 10, 2015 We're working on it, redone all the sound into fmod studio, so we have full control on them, way better sound attenuation, reverb and no more crack sound Good !!! bon boulot !! Link to comment Share on other sites More sharing options...
Blasted_Taco Posted December 10, 2015 Share Posted December 10, 2015 Can anyone check out if they can hear zombies breaking windows and doors of the first floor while the player is on the second floor? I swear they keep doing ninja break-ins and i never hear them break the door. Link to comment Share on other sites More sharing options...
Man_In_The_Purple_Hat Posted December 10, 2015 Share Posted December 10, 2015 Can anyone check out if they can hear zombies breaking windows and doors of the first floor while the player is on the second floor? I swear they keep doing ninja break-ins and i never hear them break the door.I can hear them just its soooo quiet, and sometimes you just cant even hear them at all! its strange, but ill do a few tests and let ya know. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 10, 2015 Share Posted December 10, 2015 May want to just wait for the next build; sound and distance is going to change. Man_In_The_Purple_Hat 1 Link to comment Share on other sites More sharing options...
Man_In_The_Purple_Hat Posted December 10, 2015 Share Posted December 10, 2015 May want to just wait for the next build; sound and distance is going to change.ah excellent! love these frequent fixes Link to comment Share on other sites More sharing options...
CreepyD Posted December 10, 2015 Share Posted December 10, 2015 Regarding door noises, I know in my prison I'll often hear a single very loud door bang nearby (same noise as zombies bashing the door).Sometimes it makes me jump it's so loud.I haven't been able to work out what it is other than maybe a sound playing loudly when it shouldn't - I'm pretty sure it only happens when time is accelerated (not 100% on that though). Link to comment Share on other sites More sharing options...
cool daddy shark Posted December 10, 2015 Share Posted December 10, 2015 Is anyone else bothered that on the TV and radio its says its the year 1993 when youve set it to be like 2017 or something? Link to comment Share on other sites More sharing options...
lemmy101 Posted December 10, 2015 Share Posted December 10, 2015 Is anyone else bothered that on the TV and radio its says its the year 1993 when youve set it to be like 2017 or something? I don't really see why that sandbox option is there to be honest. CaptKaspar, Livio Persemprio, Svarog and 5 others 8 Link to comment Share on other sites More sharing options...
Livio Persemprio Posted December 10, 2015 Share Posted December 10, 2015 removing that would certainly help all those useless discussions, i can't see any malus from that, i don't think i've even ever tried to use it to be honest Link to comment Share on other sites More sharing options...
Teesee Posted December 11, 2015 Share Posted December 11, 2015 You're gonna kill the heart of countless roleplayers. Else than that, I cannot see why it should be kept (not that I actually are about it ) Link to comment Share on other sites More sharing options...
Svarog Posted December 11, 2015 Share Posted December 11, 2015 You're gonna kill the heart of countless roleplayers. Else than that, I cannot see why it should be kept (not that I actually are about it )Keep it as a serverside option if one wants to host a very specific roleplay server or put it in (Roleplay Options) submenu in Sandbox. Idk, with some mods one could pull off a "It's 2015 Post Apoc Roleplay" as far as the default game goes, it's the 90's, it should be clear so yeah, far as base game goes, the option is pointles.Edit: I'm all for having cosmetic only options, I'm all for having as many options as possible, .Idc how useful they are Link to comment Share on other sites More sharing options...
ulfstein Posted December 11, 2015 Share Posted December 11, 2015 what was the motivation for it being in the 90s btw. I mean I don't mind because i loved the 90s. just curious as to why that is. Link to comment Share on other sites More sharing options...
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