Geras Posted November 30, 2015 Share Posted November 30, 2015 I’m also thinking of adding more sandbox presets to help with it. Stuff like the frequency of meta-events, an option that will make the population more uniform after a set amount of days etc. Please, add more random sandbox settings: - random zombie migration times (i.e. 8 hours - 1 week)- random zombie respawn times (i.e. 12 hours - 1 week)- random zombie respawn rate (i.e. 0 - 0.5)- random zombies (some are weak some are normal some are tough, some have better hearing and sight, some are nearly blind and deaf, small part of them are sprinters etc.) slider option would be cool.- random month/day start Zorak, Seiko Yamada, Insidiousness and 7 others 10 Link to comment Share on other sites More sharing options...
Svarog Posted November 30, 2015 Share Posted November 30, 2015 I’m also thinking of adding more sandbox presets to help with it. Stuff like the frequency of meta-events, an option that will make the population more uniform after a set amount of days etc. Please, add more random sandbox settings: - random zombie migration times (i.e. 8 hours - 1 week)- random zombie respawn times (i.e. 12 hours - 1 week)- random zombie respawn rate (i.e. 0 - 0.5)- random zombies (some are weak some are normal some are tough, some have better hearing and sight, some are nearly blind and deaf) slider option would be cool - random month/day start Darn, can't like a post more than once. Seiko Yamada and Kazyni 2 Link to comment Share on other sites More sharing options...
Atoxwarrior Posted November 30, 2015 Share Posted November 30, 2015 Thanks for the update I can already play 33.5 Zomboid project, but the game does not leave me with audio I imagine it will be a sound problem. Link to comment Share on other sites More sharing options...
Way2sp00ky Posted November 30, 2015 Share Posted November 30, 2015 Thanks for the update I can already play 33.5 Zomboid project, but the game does not leave me with audio I imagine it will be a sound problem.Opening PZ in 64-bit fixes the sound for me, you should give it a go Atoxwarrior 1 Link to comment Share on other sites More sharing options...
bobchaos Posted November 30, 2015 Share Posted November 30, 2015 I’m also thinking of adding more sandbox presets to help with it. Stuff like the frequency of meta-events, an option that will make the population more uniform after a set amount of days etc. Please, add more random sandbox settings: - random zombie migration times (i.e. 8 hours - 1 week)- random zombie respawn times (i.e. 12 hours - 1 week)- random zombie respawn rate (i.e. 0 - 0.5)- random zombies (some are weak some are normal some are tough, some have better hearing and sight, some are nearly blind and deaf) slider option would be cool - random month/day start Darn, can't like a post more than once. What he said Link to comment Share on other sites More sharing options...
Mordani Posted November 30, 2015 Share Posted November 30, 2015 seems like the new remastered version of the soundtrack is disabled as well with the latest update! is this intentional or an unfortunate side effect of the sound fixes? Link to comment Share on other sites More sharing options...
Zorak Posted November 30, 2015 Share Posted November 30, 2015 RIP new intro sound , RIP 32bit sounds <3 Link to comment Share on other sites More sharing options...
Svarog Posted November 30, 2015 Share Posted November 30, 2015 RIP new intro sound , RIP 32bit sounds <3Yay! Hello super unstable 64bit mode! Link to comment Share on other sites More sharing options...
EasyPickins Posted November 30, 2015 Share Posted November 30, 2015 32-bit sound should be working now. The new music is disabled for now. It was packaged for the old OpenAL sound system in a way that doesn't work for FMOD. Link to comment Share on other sites More sharing options...
Choubidou Posted November 30, 2015 Share Posted November 30, 2015 Multiplayer work now but i have no sound in game . edit : sry didnt the previous post . Link to comment Share on other sites More sharing options...
jake12344 Posted November 30, 2015 Share Posted November 30, 2015 Why Survival starts at 07/23 instead of 07/09? 2 days and a half in and the transmission are off alongside the power. Also why there is no radio at all after that?Yeah, where is da radio :C Possibly to allow for more dynamic, NPC driven stuff in the future I doubt that. But i was thinking there was going to be some radio period after shit hitting the fan at various states thought the USA or atleast a few broadcast after the whole power going out. Maybe there is but as it stands right now, i have no idea of how to search for it or how to do it. For a very long time now all HAM radio operators in Canada and the US (and presumably elsewhere too) are required by law to provide communication services in emergency situation. They have to take a course on coordinating emergency personnel and relaying info to the population before they can get the HAM license. This was designed with nuclear scenarios in mind during the cold war but it applies to zombies too! That's why I was thinking NPCs might have something to say, maybe some of them are radio operators, coordinating local survival efforts. It was a much more common hobby in the 90s too. Ayhow, I don't really expect that, but it would be a nice touch. Hey, licensed ham here, Thought I'd add that you do not actually need to take an emergency course to get licensed,or, as far as I know, are required to provide emergency services, but it is still something many hams do, and there are a few questions about it on the test. I'd also love to see ham transmissions too. Rathlord 1 Link to comment Share on other sites More sharing options...
MadDan Posted November 30, 2015 Share Posted November 30, 2015 Is anybody else's sound cracking and popping after the latest update? Randomly when I'm standing still. no music playing, no zombies growling, just birds whistling. It's like someone hitting off a mic when they shuffle around. Geras, Man_In_The_Purple_Hat and Zorak 3 Link to comment Share on other sites More sharing options...
Zorak Posted November 30, 2015 Share Posted November 30, 2015 Is anybody else's sound cracking and popping after the latest update? Randomly when I'm standing still. no music playing, no zombies growling, just birds whistling. It's like someone hitting off a mic when they shuffle around.Yes, I have it too. Link to comment Share on other sites More sharing options...
EasyPickins Posted November 30, 2015 Share Posted November 30, 2015 Is anybody else's sound cracking and popping after the latest update? Randomly when I'm standing still. no music playing, no zombies growling, just birds whistling. It's like someone hitting off a mic when they shuffle around. I get that too, I think it's been an issue since FMOD was introduced. It seems related to distant zombie sounds (like thumping) that shouldn't be audible (although with the reverberation/echo settings some sound is being played I guess). Link to comment Share on other sites More sharing options...
CaptKaspar Posted November 30, 2015 Share Posted November 30, 2015 Has SteamCMD been abandoned for udpating our servers? I, or any players on my server, can not connect to a Project Zomboid Dedicated Server when I download one from Steam --> Tools (build 32.30 or IWBUMS, including 33.5) http://theindiestone.com/forums/index.php/topic/17240-failed-to-establish-p2p-connection-with-server/ However, I can connect to my SteamCMD 32.30 server with no problems. So I am at a loss on what to do except to try deleting all of my PZ data and reinstalling everything. But, how do I preserve the player made objects and loot on our server? Which files/folders contain that data? http://theindiestone.com/forums/index.php/topic/17265-reinstalling-pz-while-maintaining-server-status/ Link to comment Share on other sites More sharing options...
Hydromancerx Posted November 30, 2015 Share Posted November 30, 2015 I’m also thinking of adding more sandbox presets to help with it. Stuff like the frequency of meta-events, an option that will make the population more uniform after a set amount of days etc. Please, add more random sandbox settings: - random zombie migration times (i.e. 8 hours - 1 week)- random zombie respawn times (i.e. 12 hours - 1 week)- random zombie respawn rate (i.e. 0 - 0.5)- random zombies (some are weak some are normal some are tough, some have better hearing and sight, some are nearly blind and deaf) slider option would be cool - random month/day start Darn, can't like a post more than once. Indeed! Man_In_The_Purple_Hat 1 Link to comment Share on other sites More sharing options...
bobchaos Posted December 1, 2015 Share Posted December 1, 2015 Why Survival starts at 07/23 instead of 07/09? 2 days and a half in and the transmission are off alongside the power. Also why there is no radio at all after that?Yeah, where is da radio :C Possibly to allow for more dynamic, NPC driven stuff in the future I doubt that. But i was thinking there was going to be some radio period after shit hitting the fan at various states thought the USA or atleast a few broadcast after the whole power going out. Maybe there is but as it stands right now, i have no idea of how to search for it or how to do it. For a very long time now all HAM radio operators in Canada and the US (and presumably elsewhere too) are required by law to provide communication services in emergency situation. They have to take a course on coordinating emergency personnel and relaying info to the population before they can get the HAM license. This was designed with nuclear scenarios in mind during the cold war but it applies to zombies too! That's why I was thinking NPCs might have something to say, maybe some of them are radio operators, coordinating local survival efforts. It was a much more common hobby in the 90s too. Ayhow, I don't really expect that, but it would be a nice touch. Hey, licensed ham here, Thought I'd add that you do not actually need to take an emergency course to get licensed,or, as far as I know, are required to provide emergency services, but it is still something many hams do, and there are a few questions about it on the test. I'd also love to see ham transmissions too.Seems I was misinformed :/ Good to know tho, thanks for pointing that out. *edit* And welcome to the party! Link to comment Share on other sites More sharing options...
Moose65 Posted December 1, 2015 Share Posted December 1, 2015 33.5! All Hail Tim! Fixed hammer sound playing instead of thunder sound. Glad to see this is fixed. Nothing beats the first time I played project zomboid, running down a highway in the dark, then seeing that flash from lightning, lighting up the sky to see TONS of zombies, then the ominous crack of thunder that followed shortly after Link to comment Share on other sites More sharing options...
ProjectSky Posted December 1, 2015 Share Posted December 1, 2015 The sound seems to be gone. I can't hear a lot of sounds Link to comment Share on other sites More sharing options...
sniperman1109 Posted December 1, 2015 Share Posted December 1, 2015 I think this might be a bug but I opened a door that was unlocked and an alarm sounded off. Link to comment Share on other sites More sharing options...
Slashnine Posted December 1, 2015 Share Posted December 1, 2015 anyone else experiencing popping sound like old vinyl disk ... those "cric crac croc" sound are VERY annoying.. make the game unplayable with headphone ??? Link to comment Share on other sites More sharing options...
NagashUD Posted December 1, 2015 Share Posted December 1, 2015 Same here :/ Link to comment Share on other sites More sharing options...
Insidiousness Posted December 1, 2015 Share Posted December 1, 2015 I think this might be a bug but I opened a door that was unlocked and an alarm sounded off. Alarms trigger when you enter the house Link to comment Share on other sites More sharing options...
MadDan Posted December 1, 2015 Share Posted December 1, 2015 Yeah I think we're all getting the popping sound. Hope it's fixed fast because I turned off all my pz sounds Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 1, 2015 Author Share Posted December 1, 2015 Yeah, I fixed most of them, prob gonna release something today, trying to figure out those house alarm not being played inside houses :/ MadDan, Lumbo and Man_In_The_Purple_Hat 3 Link to comment Share on other sites More sharing options...
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