Hasoth Posted November 8, 2015 Share Posted November 8, 2015 Hi guys, I've been testing a server options and I just want to reconfirm what I observed - Buildings' positions and environment is kept on the server side in location Zomboid/Multiplayer/"servername" but player's location and inventory is kept on client side on their PC- even If I delete Multiplayer/"servername" folder on the server side, player after logging spawns in the sample place and with the same inventory don't you think is dangerous to keep players inventory on player side not server? That creates a problem if I want to restart server completely. I'm not able to force people to loose their items as they have inventory saved in their folders, and folders are created per IP of the server so changing the name of the server will probably not help. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 8, 2015 Share Posted November 8, 2015 You can force a player's saves to be deleted by changing the id values in %username%\zomboid\server\severtest.ini But yeah, at some point TIS may look at moving some of the player's data serverside, however the game was designed originally as a single player game, without the server/client paradigm. It won't be an easy transition, and may not be possible to have entirely server-side saves for performance reasons. Link to comment Share on other sites More sharing options...
Hasoth Posted November 8, 2015 Author Share Posted November 8, 2015 Thanks for the answer In my case that is not a big problem since I want to play with 2-3 friends and nobody from us wants to cheat, but knowing how to reset inventory is nice. Unfortunatelly new problem appeared:- changing ResetID=(some number) doesn't change anything- changing ServerPlayerID=(some number) will give the prompt "Player does not appear to have been created on this server" and freezes on the black screen forever PS:That's great the PZ has an option to play co-op! This is a reason why I actually wanted have it, I don't really like to play single player anymore and games market, even it's so big right now, is really weak on the side of co-op games Link to comment Share on other sites More sharing options...
Tarvonie Posted November 24, 2015 Share Posted November 24, 2015 Would it slow the server down if inventory and location was saved server side with only the login info being saved client side. That would be great because I have 3 different PC's and this would allow me to log in from any of them. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now