johndough Posted August 7, 2013 Share Posted August 7, 2013 "Kitten" ? Link to comment Share on other sites More sharing options...
RoboMat Posted August 7, 2013 Share Posted August 7, 2013 "Kitten" ?Kitten is just the forum filter to trick the spam bots. Im having issues with my new File it will not spawn anything at all. tried new game and old game nothing i know its a typo but i have looked at it for hours and cant find it. function Jerky.init()print("Mod Loaded: " .. JerkysMod.modName .. " by " .. JerkyMod.author .. " (v" .. JerkyMod.version ..")");end Events.OnGameBoot.Add(JerkyMod.init); It's not the real issue here, but Jerky.init should be JeryMod.init The lua code seems correct as it is exactly how I have done it in my mods. Maybe your item script is faulty. Is Jerky the module name of your script module? "Jerky.Salt" means an item called "Salt" defined in the module "Jerky". Link to comment Share on other sites More sharing options...
Shivster Posted August 8, 2013 Share Posted August 8, 2013 Warning Lots of items! module Jerky{ imports { Base, camping, Hunting }///============================= Recipes =============================\\\recipe make BeefJerky{Steak,Basicmarinad,Result: BasicBeefJerky=3,Time:1600,}recipe ChickenJerky{Chicken,Basicmarinad,Result: ChickenJerky=3,Time:1600,}recipe RatJerky{Rat,Basicmarinad,Result: RatJerky=3,Time:1600,}recipe ChipmunkJerky{Chipmunk,Basicmarinad,Result:ChipmunkJerky=3,Time:1600,}recipe RabbitJerky{Rabbit,Basicmarinad,Result:RabbitJerky=3,Time:1600,}recipe SquirrelJerky{Squirrel,Basicmarinad,Result:SquirrelJerky=3,Time:1600,}recipe Basicmarinad{Soysauce,Worcestershire,Salt,Liquidsmoke,Result: Basicmarinad=3,Time:800,}recipe make TastyBeefJerky{Steak,Tastymarinad,Result: TastyBeefJerky=3,Time:1600,}recipe TastyChickenJerky{Chicken,Tastymarinad,Result: TastyChickenJerky=3,Time:1600,}recipe TastyRatJerky{Rat,Tastymarinad,Result: TastyRatJerky=3,Time:1600,}recipe TastyChipmunkJerky{Chipmunk,Tastymarinad,Result:TastyChipmunkJerky=3,Time:1600,}recipe TastyRabbitJerky{Rabbit,Tastymarinad,Result:TastyRabbitJerky=3,Time:1600,}recipe TastySquirrelJerky{Squirrel,Tastymarinad,Result:TastySquirrelJerky=3,Time:1600,}recipe Tastymarinad{Basicmarinad=3,Pepper,Garlicpowder,Result: Tastymarinad=3,Time:800,}///============================= Jerky =============================\\\item BasicBeefJerky{HungerChange = -15,IsCookable = TRUE,DangerousUncooked = TRUE,MinutesToBurn = 200,MinutesToCook = 180,Weight = 0.2,AlwaysWelcomeGift = true,Type = Food,DisplayName = Basic Beef Jerky,Icon = BeefJerky,}item ChickenJerky{HungerChange = -15,IsCookable = TRUE,DangerousUncooked = TRUE,MinutesToBurn = 200,MinutesToCook = 180,Weight = 0.2,AlwaysWelcomeGift = true,Type = Food,DisplayName = Basic Chicken Jerky,Icon = BeefJerky,}item RatJerky{HungerChange = -15,IsCookable = TRUE,DangerousUncooked = TRUE,MinutesToBurn = 200,MinutesToCook = 180,Weight = 0.2,AlwaysWelcomeGift = true,Type = Food,DisplayName = Basic Rat Jerky,Icon = BeefJerky,}item ChipmunkJerky{HungerChange = -15,IsCookable = TRUE,DangerousUncooked = TRUE,MinutesToBurn = 200,MinutesToCook = 180,Weight = 0.2,AlwaysWelcomeGift = true,Type = Food,DisplayName = Basic Chipmunk Jerky,Icon = BeefJerky,}item RabbitJerky{HungerChange = -15,IsCookable = TRUE,DangerousUncooked = TRUE,MinutesToBurn = 200,MinutesToCook = 180,Weight = 0.2,AlwaysWelcomeGift = true,Type = Food,DisplayName = Basic Rabbit Jerky,Icon = BeefJerky,}item SquirrelJerky{HungerChange = -15,IsCookable = TRUE,DangerousUncooked = TRUE,MinutesToBurn = 200,MinutesToCook = 180,Weight = 0.2,AlwaysWelcomeGift = true,Type = Food,DisplayName = Basic Squirrel Jerky,Icon = BeefJerky,}item Basicmarinad{HungerChange = -10,Weight = 1,AlwaysWelcomeGift = true,Type = Food,DisplayName = Basic Marinad,}item TastyBeefJerky{HungerChange = -20,BoredomChange = -5,IsCookable = TRUE,DangerousUncooked = TRUE,MinutesToBurn = 200,MinutesToCook = 180,Weight = 0.2,AlwaysWelcomeGift = true,Type = Food,DisplayName = Tasty Beef Jerky,Icon = BeefJerky,}item TastyChickenJerky{HungerChange = -20,BoredomChange = -5,IsCookable = TRUE,DangerousUncooked = TRUE,MinutesToBurn = 200,MinutesToCook = 180,Weight = 0.2,AlwaysWelcomeGift = true,Type = Food,DisplayName = Tasty Chicken Jerky,Icon = BeefJerky,}item TastyRatJerky{HungerChange = -20,BoredomChange = -5,IsCookable = TRUE,DangerousUncooked = TRUE,MinutesToBurn = 200,MinutesToCook = 180,Weight = 0.2,AlwaysWelcomeGift = true,Type = Food,DisplayName = Tasty Rat Jerky,Icon = BeefJerky,}item TastyChipmunkJerky{HungerChange = -20,BoredomChange = -5,IsCookable = TRUE,DangerousUncooked = TRUE,MinutesToBurn = 200,MinutesToCook = 180,Weight = 0.2,AlwaysWelcomeGift = true,Type = Food,DisplayName = Tasty Chipmunk Jerky,Icon = BeefJerky,}item TastyRabbitJerky{HungerChange = -20,BoredomChange = -5,IsCookable = TRUE,DangerousUncooked = TRUE,MinutesToBurn = 200,MinutesToCook = 180,Weight = 0.2,AlwaysWelcomeGift = true,Type = Food,DisplayName = Tasty Rabbit Jerky,Icon = BeefJerky,}item TastySquirrelJerky{HungerChange = -20,BoredomChange = -5,IsCookable = TRUE,DangerousUncooked = TRUE,MinutesToBurn = 200,MinutesToCook = 180,Weight = 0.2,AlwaysWelcomeGift = true,Type = Food,DisplayName = Tasty Squirrel Jerky,Icon = BeefJerky,}item Tastymarinad{HungerChange = -15,BoredomChange = -5,Weight = 1,AlwaysWelcomeGift = true,Type = Food,DisplayName = Tasty Marinad,}item Soysauce{Weight = 1,AlwaysWelcomeGift = true,Type = Drainable,UseDelta = 0.5,DisplayName = Soysauce,}item Salt{Weight = .5,AlwaysWelcomeGift = true,Type = Drainable,UseDelta = 0.5,DisplayName = Salt Shacker,}item Pepper{Weight = .5,AlwaysWelcomeGift = true,Type = Drainable,UseDelta = 0.5,DisplayName = Pepper Shacker,}item Worcestershire{Weight = 1,AlwaysWelcomeGift = true,Type = Drainable,UseDelta = 0.5,DisplayName = Worcestershire,}item Liquidsmoke{Weight = 1,AlwaysWelcomeGift = true,Type = Drainable,UseDelta = 0.5,DisplayName = Liquidsmoke,}item Garlicpowder{Weight = .5,AlwaysWelcomeGift = true,Type = Drainable,UseDelta = 0.5,DisplayName = Garlic Powder,}} I will be adding more just wanted to test it and will not work Link to comment Share on other sites More sharing options...
RoboMat Posted August 8, 2013 Share Posted August 8, 2013 Maybe the problem is that you have some values that only say ".5" instead of "0.5" ... Everything else "looks" correct. Debuggin the scripts is a pain in the ass sometimes Link to comment Share on other sites More sharing options...
Shivster Posted August 8, 2013 Share Posted August 8, 2013 I thought it was right. Its just a copy paste of my nail mod code and it works just fine. O well im done with it for today ill pick up tommarow. Link to comment Share on other sites More sharing options...
johndough Posted August 8, 2013 Share Posted August 8, 2013 What about the semicolon after require "Items/SuburbsDistributions" ? Link to comment Share on other sites More sharing options...
johndough Posted August 8, 2013 Share Posted August 8, 2013 Also, Items/SuburbsDistributions is usually put in ' ' not " " Link to comment Share on other sites More sharing options...
Shivster Posted August 8, 2013 Share Posted August 8, 2013 TYVM ill try this out. Link to comment Share on other sites More sharing options...
RoboMat Posted August 8, 2013 Share Posted August 8, 2013 '' and "" are the same thing in lua. It's just a style choice to use '' for the imports. Same thing for the semi colon Link to comment Share on other sites More sharing options...
Shivster Posted August 8, 2013 Share Posted August 8, 2013 (edited) Lol i got it to work by taking everything out......................... table.insert(SuburbsDistributions["Kitten"]["counter"].items, "Jerky.Salt");table.insert(SuburbsDistributions["Kitten"]["counter"].items, 10);table.insert(SuburbsDistributions["Kitten"]["counter"].items, "Jerky.Pepper");table.insert(SuburbsDistributions["Kitten"]["counter"].items, 10);table.insert(SuburbsDistributions["Kitten"]["counter"].items, "Jerky.Soysauce");table.insert(SuburbsDistributions["Kitten"]["counter"].items, 10);table.insert(SuburbsDistributions["Kitten"]["counter"].items, "Jerky.Worcestershire");table.insert(SuburbsDistributions["Kitten"]["counter"].items, 10);table.insert(SuburbsDistributions["Kitten"]["counter"].items, "Jerky.Liquidsmoke");table.insert(SuburbsDistributions["Kitten"]["counter"].items, 10);table.insert(SuburbsDistributions["Kitten"]["counter"].items, "Jerky.Garlicpowder");table.insert(SuburbsDistributions["Kitten"]["counter"].items, 10); Thanks for the help Edited August 8, 2013 by Shivster Link to comment Share on other sites More sharing options...
johndough Posted August 8, 2013 Share Posted August 8, 2013 I think it's the way you have defined your function. Try either removing the class name or writing = function() instead. I.e:function init()print("Mod Loaded: " .. JerkysMod.modName .. " by " .. JerkyMod.author .. " (v" .. JerkyMod.version ..")");endORJerky.init = function()print("Mod Loaded: " .. JerkysMod.modName .. " by " .. JerkyMod.author .. " (v" .. JerkyMod.version ..")");end Link to comment Share on other sites More sharing options...
RoboMat Posted August 8, 2013 Share Posted August 8, 2013 I have answered the question already ... Why isn't anyone listening??The only problem is that he used "jerky" instead of jerkymod as a package name for the init function... Of course lua will throw an error if you try to store your function in a table that doesn't exist.Fyi writing function ...() is just synctatic sugar so basically the same as ... = function(). Link to comment Share on other sites More sharing options...
johndough Posted August 8, 2013 Share Posted August 8, 2013 You said that wasn't the real issue here, so since it (apparently) didn't solve the problem, I thought you were right. Turns out that Lua doesn't give an error in that case, it just doesn't run the function. Link to comment Share on other sites More sharing options...
RoboMat Posted August 8, 2013 Share Posted August 8, 2013 You said that wasn't the real issue here, so since it (apparently) didn't solve the problem, I thought you were right. Turns out that Lua doesn't give an error in that case, it just doesn't run the function.Well I wasn't sure until he said that it suddenly worked as soon as he removed the other functions ... Nevermind, glad we could fix it Link to comment Share on other sites More sharing options...
lance789 Posted August 9, 2013 Share Posted August 9, 2013 I need help. I'm trying to add certain items to distribution but they dont spawn... not actually sure i'm implimenting them correctly. Here is how i have things set up: (game directory) > PZ (2.9.9.10)/ > media/ > scripts/ • EF_Itims.txt • EF_Recipies.txt > lua/ • ExtendedFoodsMod_Distribution.lua > textures/ > ExtendedFoods/ (sprites are present, of course not used in game though >.>'' ) LUA Distribution content:-- Pancake Mixtable.insert(SuburbsDistributions["all"]["bin"].items, "EF_Items.PancakeMix");table.insert(SuburbsDistributions["all"]["bin"].items, 15);table.insert(SuburbsDistributions["Kitten"]["counter"].items, "EF_Items.PancakeMix");table.insert(SuburbsDistributions["Kitten"]["counter"].items, 15);table.insert(SuburbsDistributions["conveniencestore"]["shelves"].items, "EF_Items.PancakeMix");table.insert(SuburbsDistributions["conveniencestore"]["shelves"].items, 15);table.insert(SuburbsDistributions["grocery"]["counter"].items, "EF_Items.PancakeMix");table.insert(SuburbsDistributions["grocery"]["counter"].items, 15);table.insert(SuburbsDistributions["grocery"]["shelves"].items, "EF_Items.PancakeMix");table.insert(SuburbsDistributions["grocery"]["shelves"].items, 15);table.insert(SuburbsDistributions["grocery"]["crate"].items, "EF_Items.PancakeMix");table.insert(SuburbsDistributions["grocery"]["crate"].items, 15);table.insert(SuburbsDistributions["spiffoskitchen"]["counter"].items, "EF_Items.PancakeMix");table.insert(SuburbsDistributions["spiffoskitchen"]["counter"].items, 15);table.insert(SuburbsDistributions["kitchen_crepe"]["counter"].items, "EF_Items.PancakeMix");table.insert(SuburbsDistributions["kitchen_crepe"]["counter"].items, 15);table.insert(SuburbsDistributions["plazastore1"]["counter"].items, "EF_Items.PancakeMix");table.insert(SuburbsDistributions["plazastore1"]["counter"].items, 15);table.insert(SuburbsDistributions["grocers"]["grocerstand"].items, "EF_Items.PancakeMix");table.insert(SuburbsDistributions["grocers"]["grocerstand"].items, 15);table.insert(SuburbsDistributions["grocers"]["smallcrate"].items, "EF_Items.PancakeMix");table.insert(SuburbsDistributions["grocers"]["smallcrate"].items, 15);table.insert(SuburbsDistributions["grocery"]["shelvesmag"].items, "EF_Items.PancakeMix");table.insert(SuburbsDistributions["grocery"]["shelvesmag"].items, 15);so far, the Pancake Mix doesn't spawn in game... is there something i'm not doing correctly?(i have several items needing to be added,i'm simply waiting to have this portion properly done so i can add in the rest) Link to comment Share on other sites More sharing options...
Shivster Posted August 9, 2013 Share Posted August 9, 2013 The underscore in the name ? code looks good to me (game directory) > PZ (2.9.9.10)/ > media/ > scripts/ • EF_Itims.txt<----- is that a typo? or is it misspelled in that directory? • EF_Recipies.txt > lua/ • ExtendedFoodsMod_Distribution.lua Link to comment Share on other sites More sharing options...
RoboMat Posted August 9, 2013 Share Posted August 9, 2013 The underscore in the name ? code looks good to me (game directory) > PZ (2.9.9.10)/ > media/ > scripts/ • EF_Itims.txt<----- is that a typo? or is it misspelled in that directory? • EF_Recipies.txt > lua/ • ExtendedFoodsMod_Distribution.luaThe file name actually isn't really important IIRC. It's only the module name that counts <snip>First of all, I'd suggest changing your folder structure.(game directory) > PZ (2.9.9.10)/ > media/ > scripts/ > ExtendedFoodsMod • EF_Itims.txt • EF_Recipies.txt > lua/ > Mods/ > ExtendedFoodsMod • ExtendedFoodsMod_Distribution.lua > textures/ > ExtendedFoods/ (sprites are present, of course not used in game though >.>'' )Makes it easier for others to deinstall your mods and doesn't clutter the main folders if multiple mods are installed As for your problem:did you put require 'Items/SuburbsDistributions'; at the top of the file?is EF_Items the correct module name? Link to comment Share on other sites More sharing options...
lance789 Posted August 9, 2013 Share Posted August 9, 2013 yes EF_Items was spelled correctly in the directory, sorry about that . ___. @ RoboMat -going to try your fix now :3 Link to comment Share on other sites More sharing options...
lance789 Posted August 9, 2013 Share Posted August 9, 2013 (game directory) > PZ (2.9.9.10)/ > media/ > scripts/ > ExtendedFoodsMod • EF_Itims.txt • EF_Recipies.txt > lua/ > Mods/ > ExtendedFoodsMod • ExtendedFoodsMod_Distribution.lua > textures/ > ExtendedFoods/ (sprites are present, of course not used in game though >.>'' )Ok so i've redone the fold structure of the mod and adding the require 'Items/SuburbsDistributions'; line to the top of the distribution LUA, still doesn't laod in . ___. Link to comment Share on other sites More sharing options...
johndough Posted August 9, 2013 Share Posted August 9, 2013 Is that the full contents of your distribution file? You should post your items file also. One suggestion right now would be to delete all entries except one, to see if the error is in that file. You should also make some kind of debug function with i.e. print("File loaded"); to make sure that it is in fact parsed and loaded properly. Link to comment Share on other sites More sharing options...
RoboMat Posted August 9, 2013 Share Posted August 9, 2013 You should also use your console to see if the file loads properly ... When PZ first loads there is a shitload of pathnames displayed which is all lua files the game can find. If the problem is within your file you'll see an error where your file should be. Is the module in EF_items called EF_items too? Because the code actually should be read as this: table.insert(SuburbsDistributions["all"]["bin"].items, "module.itemName"); Link to comment Share on other sites More sharing options...
vonVile Posted August 20, 2013 Share Posted August 20, 2013 How do you distribute items to corpses? I tried to do it, but the code causes the lua not to work. I thought it would be this with male corpses as an example: table.insert(SuburbsDistributions["inventorymale"]["all"].items, "modname.itemname"); I know something is suppose to go where "all" is, but I can't figure out what. I looked at the SuburbsDistributions file under "inventorymale" and it doesn't have container sub-listing like it does for rooms. Link to comment Share on other sites More sharing options...
RoboMat Posted August 20, 2013 Share Posted August 20, 2013 That's because you switched them young padawan. table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Lockpicking.BobbyPin");table.insert(SuburbsDistributions["all"]["inventorymale"].items, 1);table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Lockpicking.BobbyPin");table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, 2); Suomiboi 1 Link to comment Share on other sites More sharing options...
Shivster Posted September 16, 2013 Share Posted September 16, 2013 My Jerky and nail mod Distributions files have stopped working in build 17 they worked fine in 16 did something change? Here is my code Jerkytable.insert(SuburbsDistributions["kitchen"]["counter"].items, "Jerky.Salt");table.insert(SuburbsDistributions["kitchen"]["counter"].items, 10);table.insert(SuburbsDistributions["kitchen"]["counter"].items, "Jerky.Pepper");table.insert(SuburbsDistributions["kitchen"]["counter"].items, 10);table.insert(SuburbsDistributions["kitchen"]["counter"].items, "Jerky.Soysauce");table.insert(SuburbsDistributions["kitchen"]["counter"].items, 10);table.insert(SuburbsDistributions["kitchen"]["counter"].items, "Jerky.Worcestershire");table.insert(SuburbsDistributions["kitchen"]["counter"].items, 10);table.insert(SuburbsDistributions["kitchen"]["counter"].items, "Jerky.Liquidsmoke");table.insert(SuburbsDistributions["kitchen"]["counter"].items, 10);table.insert(SuburbsDistributions["kitchen"]["counter"].items, "Jerky.Garlicpowder");table.insert(SuburbsDistributions["kitchen"]["counter"].items, 10); Nailsrequire "Items/SuburbsDistributions"; table.insert(SuburbsDistributions["all"]["crate"].items, "Nails.Ingot");table.insert(SuburbsDistributions["all"]["crate"].items, 10); I took a look at the SuburbsDistributions file and didn't see much for changes. Link to comment Share on other sites More sharing options...
RoboMat Posted September 16, 2013 Share Posted September 16, 2013 I took a look at the SuburbsDistributions file and didn't see much for changes. The problem is that the modloader currently doesn't load items so I guess that is why your mod isn't working anymore Link to comment Share on other sites More sharing options...
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