Jump to content

More dirty, slummy tiles/props ideas!


Furente7

Recommended Posts

I have some ideas to make the game more apocalypticy:

 

  • Bedrolls. While I feel that a portable sleeping aid would be overpowered, I would love to see bedrolls strictly as an alternate placed bed, in slummy parts of the city/towns and especially in the woodsey cabins and hunting shacks. I kind of maybe really want/need (subjective) a bedroll asset for the map tools.
  • Moar medical assets. Think hospitally assets. Oxygen tanks, life support machines, dentisty tool tables, those overhead lights, gurneys, uhh, you know, hospitally stuff. If you're planning on building a city, you would assume they would build a big hospital no? :P (Also shamelessly sort of maybe need these assets)
  • Related to the above, but more military-esque contamination assets. Plastic flaps, overhead sprays e.c.t.
  • More graffiti with meaning. I mean like, think Fallout NV classic white words of (not) wisdom. Zombie related. Apocalypse related. People related. I'm not creative, maybe something like "I'm dying!" (< no creative talent right here) or "I got bit" or "Blame the military" (Or insert government, umbrella or specific dodgy company here) 
  • As a general suggestion, just a lot of shit-tier stuff. Slummy, dirty stuff. Think cardboard box houses e.c.t. Sewer assets maybe? (I know there are some already, I mean containers and stuff to populate the ground). knocked-over garbage cans, broken tvs, microwaves, fridges missing doors. Garbage clutter. Make PZ look less like a nuclear town and more like a ransacked apocalypse scenario (This is not an insult, I love the current assets I just think they look a little too clean for my [dirty] tastes)
  • More industrial stuff. I feel PZ atm is focused more on residential areas than industrial, I'd like to see more industrial stuff. Girder stacks, brick pallets, pallets in general, pipe stacks, shipping crates. Expand on the construction and industrial asset trees. Trees? Trees. Probably categories. But trees.
  • Security cameras you can chuck in the top corners of walls. Don't have to move at all, considering I work for a company that distributes them from Germany, I can tell you 90% don't move, nor need to. Okay sorry, mini-rant over. More security stuffs in the security "tree". Oh gawd don't google image that.
  • Dirty bathroom assets. Not everyone who has to go and is potentially being chased by a zombie has time to flush. I swear that's not me. I take time and flush. What's a widdle zombie bite for proper toilet etiquette? 
  • Placeable dead bodies (Map tools). Dead people. Bullet holes in their heads. Scratches all over their bodies. Bites too. Dead zombies with spiked baseball bat marks, stab wounds, gunshot wounds, chests blown out by shotguns, half-eaten corpses, skeletons with minuscule flesh remaining. (Also probably been suggested before a bazagillion times, but decomposition that ALSO affects these dead bodies too! Like dynamic tile updates? Yes? No? Hell yes!

Sorry if this is a mess.

TL;DR/English version:

  • Bedrolls on the ground, usually in remote places. Map tools assets. Non-OP, non-pickupable
  • More medical assets. Hospital-related mostly - oxygen tanks, life support machines, doctor tool tables, overhead surgery lights, gurneys e.c.t
  • Decontamination/military-medical assets. Plastic flaps, overhead sprays e.c.t.
  • Common general word graffiti - "Blame the military" "Got bit. RIP me 2k15"
  • Dirty, slummy assets. Knocked over garbage cans, broken microwaves, tvs and fridges, soggy cardboard boxes e.c.t
  • More Industrial assets, more construction assets. Girder stacks, brick pallets, pallets in general, pipe stacks, shipping crates. 
  • Security cameras on walls and more security assets. Consoles, screens, alarm boxes, klaxons (maybe not) air raid siren poles.
  • Dirty bathroom assets, fallout style.
  • Placeable dead bodies (Map tools). Dead people. Dead zombies with wounds, half-eaten corpses, skeletons with minuscule flesh remaining (from being eaten). (Also dynamic tile updates, in this case: decomposition)

EDIT: Added another suggestion

Edited by Furente7
Link to comment
Share on other sites

It'd be awesome to see NPC's affect the environment as you play through the game naturally. Maybe you could sneak up on someone spray painting the side of a wall, knocking over garbage bins and such. That said, it'd be cool if you saw a dead zombie and were able to examine the body to determine the cause of death by right-clicking.

 

Security cameras on the sides of establishments make sense, perhaps around the back entrance of Spiffo's and other shops, etc. More 'clutter' to fill up the world in general would be nice, but only when key areas of development are out of the way. :D

Link to comment
Share on other sites

It'd be awesome to see NPC's affect the environment as you play through the game naturally. Maybe you could sneak up on someone spray painting the side of a wall, knocking over garbage bins and such. That said, it'd be cool if you saw a dead zombie and were able to examine the body to determine the cause of death by right-clicking.

 

Security cameras on the sides of establishments make sense, perhaps around the back entrance of Spiffo's and other shops, etc. More 'clutter' to fill up the world in general would be nice, but only when key areas of development are out of the way. :D

Yes of course! This is definitely one for the vaults for later, priority of course is gameplay and finishing the game

But most of the suggestions are art assets for the artists and me explaining how they could fit into the game is the other half

Link to comment
Share on other sites

I think my favorite part of any Zombie game is the shoddy, quickly abandoned makeshift housing. Pre-boarded windows, bedrolls as suggested, cardboard over existing windows, cardboard bedding.. Though I'm sure a lot of this is already on the way, since they did want to make the world feel more "Lived in" as they said a little while back.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...