Blasted_Taco Posted September 24, 2015 Share Posted September 24, 2015 This might be a stupid idea, but why not give a heads up to the players the first weeks? Example, you enter a building with zombies inside a room, not specific which one, but a moodle could appear telling you that something smells really bad, that should give you a heads up of either a corpse or a zombie that might lurk around there. This could prove useful when they add diseases to having corpses around inside a house, giving a heads up of something begin rotten and probably dangerous to your health. Maybe is too hard to code, maybe is too stupid, but it sure as hell can save you from that one zombie inside the bathroom when all the lights are out and is night time, you know the one. KorruptkSwades, Joshnpk, Kuren and 13 others 16 Link to comment Share on other sites More sharing options...
Adeon Posted September 24, 2015 Share Posted September 24, 2015 This would be good but for like 1 second and only in small rooms. This would kinda work like that "panic" sound when you see a zombie. Would make life with deaf trait a lot easier. Johnny Fisher and Zombadger 2 Link to comment Share on other sites More sharing options...
KorruptkSwades Posted September 24, 2015 Share Posted September 24, 2015 This might be a stupid idea, but why not give a heads up to the players the first weeks? Example, you enter a building with zombies inside a room, not specific which one, but a moodle could appear telling you that something smells really bad, that should give you a heads of either a corpse or a zombie that might lurk around there. This could prove useful when they add diseases to having corpses around inside a house, giving a heads up of something begin rotten and probably dangerous to your health. Maybe is too hard to code, maybe is too stupid, but it sure as hell can save you from that one zombie inside the bathroom when all the lights are out and is night time, you know the one.I think it's a brilliant idea ! Johnny Fisher 1 Link to comment Share on other sites More sharing options...
Migoxiss Posted September 24, 2015 Share Posted September 24, 2015 And while we are it, introducing new traits would be useful too. A sharp sense of smell or something like that, where the radius is bigger of detecting bad smells. Johnny Fisher 1 Link to comment Share on other sites More sharing options...
Blasted_Taco Posted September 24, 2015 Author Share Posted September 24, 2015 And while we are it, introducing new traits would be useful too. A sharp sense of smell or something like that, where the radius is bigger of detecting bad smells. We could have a deaf character with strong sense of smell now Johnny Fisher and Zombadger 2 Link to comment Share on other sites More sharing options...
Zorak Posted September 24, 2015 Share Posted September 24, 2015 +1 Link to comment Share on other sites More sharing options...
uberevan Posted September 25, 2015 Share Posted September 25, 2015 I approve, and might I add that it should vanish if you don't take care of it within a day as your nose becomes desensitized to these sorts of things CaptKaspar 1 Link to comment Share on other sites More sharing options...
King jjwpenguin Posted September 26, 2015 Share Posted September 26, 2015 And while we are it, introducing new traits would be useful too. A sharp sense of smell or something like that, where the radius is bigger of detecting bad smells. We could have a deaf character with strong sense of smell now just call me daredevil. Link to comment Share on other sites More sharing options...
uberevan Posted September 26, 2015 Share Posted September 26, 2015 And while we are it, introducing new traits would be useful too. A sharp sense of smell or something like that, where the radius is bigger of detecting bad smells. Wouldn't that also make it harder to pinpoint though? And while we are it, introducing new traits would be useful too. A sharp sense of smell or something like that, where the radius is bigger of detecting bad smells. We could have a deaf character with strong sense of smell now just call me daredevil. Daredevil is blind lmao Migoxiss 1 Link to comment Share on other sites More sharing options...
King jjwpenguin Posted September 26, 2015 Share Posted September 26, 2015 And while we are it, introducing new traits would be useful too. A sharp sense of smell or something like that, where the radius is bigger of detecting bad smells. Wouldn't that also make it harder to pinpoint though? And while we are it, introducing new traits would be useful too. A sharp sense of smell or something like that, where the radius is bigger of detecting bad smells. We could have a deaf character with strong sense of smell now just call me daredevil. Daredevil is blind lmao i am to tired to really care. plus how would blindness work in pz. it would be stupid. Link to comment Share on other sites More sharing options...
uberevan Posted September 27, 2015 Share Posted September 27, 2015 And while we are it, introducing new traits would be useful too. A sharp sense of smell or something like that, where the radius is bigger of detecting bad smells. Wouldn't that also make it harder to pinpoint though? And while we are it, introducing new traits would be useful too. A sharp sense of smell or something like that, where the radius is bigger of detecting bad smells. We could have a deaf character with strong sense of smell now just call me daredevil. Daredevil is blind lmao i am to tired to really care. plus how would blindness work in pz. it would be stupid. Idk dude you're the one calling yourself a blind person Link to comment Share on other sites More sharing options...
King jjwpenguin Posted September 27, 2015 Share Posted September 27, 2015 And while we are it, introducing new traits would be useful too. A sharp sense of smell or something like that, where the radius is bigger of detecting bad smells. Wouldn't that also make it harder to pinpoint though? And while we are it, introducing new traits would be useful too. A sharp sense of smell or something like that, where the radius is bigger of detecting bad smells. We could have a deaf character with strong sense of smell now just call me daredevil. Daredevil is blind lmao i am to tired to really care. plus how would blindness work in pz. it would be stupid. Idk dude you're the one calling yourself a blind person i am darkness, *says while hanging from a roof* Link to comment Share on other sites More sharing options...
Zombadger Posted September 27, 2015 Share Posted September 27, 2015 I've often wondered about this myself, being as I almost exclusively play a deaf guy. Especially when my 6th senses kick in and I start getting 'nervous' and 'agitated' moments before a Zambo hoard three floors down and a dozen closed doors away smashes through my barricade.... but I can't smell the roiling waves of putrid flesh that would gag a maggot ten feet away around a hallway corner in a sweltering house in the middle of summer with no AC.. Link to comment Share on other sites More sharing options...
Asrayl Posted September 27, 2015 Share Posted September 27, 2015 Biological laws might not apply to those dead corpses moving around eating people. Worst case, they might never decompose. That's a terrifying thought... but it would explain why there are zombies left after 3 months. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted September 27, 2015 Share Posted September 27, 2015 Biological laws might not apply to those dead corpses moving around eating people. Worst case, they might never decompose. That's a terrifying thought... but it would explain why there are zombies left after 3 months. well wouldn't the flesh just still rot but not decompose, like it could be healing? Link to comment Share on other sites More sharing options...
BoogieMan Posted September 27, 2015 Share Posted September 27, 2015 Well there is a setting that mentions decomposition. The default sandbox setting for "proper" zombies says decomposition slows and weakens them, so if that happens it's not much of a stretch to believe that they'd end being a bit stinky as well. Maybe not in the first few days though, when they are more fresh. Older zombies, stinky. New ones, not at all or very little. Link to comment Share on other sites More sharing options...
Stormc12 Posted October 6, 2015 Share Posted October 6, 2015 Would work well, actually. Maybe over time it would gradually become less and less prominent as you get used to the smell. Jericoshost, Blasted_Taco and uberevan 3 Link to comment Share on other sites More sharing options...
clankill3r Posted October 6, 2015 Share Posted October 6, 2015 I like it. -You should also be able to burn bodies.-Frozen bodies should not smell-I think you should get queasy from LARGE groups of rotten bodies Imagine making a wall of dead zombies, putting gasoline over it and burn the whole thing And then a few minutes later new zombies come attracted by the smell of burning zombies The Good Noob 1 Link to comment Share on other sites More sharing options...
Jericoshost Posted October 6, 2015 Share Posted October 6, 2015 The developers have said that you can (Eventually) get sick from being around corpses, how about the same for zombies?Like if you are on the second floor of a house, and the downstairs is full of a horde, the stench would be awful and then they are decomposing as well.It could also be a decent nerf to flying fortresses if zombies below could cause sickness from the stench wafting up. Link to comment Share on other sites More sharing options...
Blasted_Taco Posted October 7, 2015 Author Share Posted October 7, 2015 The developers have said that you can (Eventually) get sick from being around corpses, how about the same for zombies?Like if you are on the second floor of a house, and the downstairs is full of a horde, the stench would be awful and then they are decomposing as well.It could also be a decent nerf to flying fortresses if zombies below could cause sickness from the stench wafting up. That is more or less what i am thinking, begin around dead corpses, more so if they are undead corpses that keep rotting should be a really fucking problem for your health sooner or later if you keep living in the same house, eventually getting ill Link to comment Share on other sites More sharing options...
ValueOfGravity Posted October 7, 2015 Share Posted October 7, 2015 Insert fart joke here! +1, It definitely would make things way more immersive. MisterInSayne 1 Link to comment Share on other sites More sharing options...
WolfeClaw Posted October 8, 2015 Share Posted October 8, 2015 Gives the player an incentive to actually move zombies away from their fortifications. Anything that promotes the use of more features in the game is good! The Good Noob 1 Link to comment Share on other sites More sharing options...
Gaffa Tape Warrior Posted October 10, 2015 Share Posted October 10, 2015 Do rotting corpses actually cause disease? Is it perhaps fungal spores or noxious gasses? Link to comment Share on other sites More sharing options...
Blasted_Taco Posted October 12, 2015 Author Share Posted October 12, 2015 Do rotting corpses actually cause disease? Is it perhaps fungal spores or noxious gasses? I think it has something to do with the gasses. Link to comment Share on other sites More sharing options...
Edd Posted October 12, 2015 Share Posted October 12, 2015 It'd be cool if it were to negatively impact your character's mood too (decomposition progresses -> stench gets worse -> higher risk of becoming sad/sick). +1 Link to comment Share on other sites More sharing options...
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