ricky Posted September 21, 2015 Share Posted September 21, 2015 Hello, I was wondering if we have a new tool or anywhere i can find out what the new variables mean?for ones such as EndRegen, StartYear and ZombiesRespawnPercent. These was adding in the last patch and they also don't show in the tool downloaded with the client used to generate this config. SandboxVars ={Zombies = 3,Distribution = 1,WaterShutModifier = -1,ElecShutModifier = -1,Alarm = 5,LockedHouses = 5,FoodRotSpeed = 3,FridgeFactor = 3,LootRespawn = 2,ZombiesRespawn = 2,ZombiesRespawnPercent = 1,TimeSinceApo = 3,Temperature = 2,Rain = 2,ErosionSpeed = 4,Farming = 5,PlantResilience = 2,PlantAbundance = 2,NatureAbundance = 2,FoodLoot = 1,WeaponLoot = 1,OtherLoot = 1,XpMultiplier = 5.0,StatsDecrease = 3,EndRegen = 3,DayLength = 3,StartYear = 7,StartMonth = 3,StartDay = 1,StartTime = 2, ZombieLore ={Speed = 2,Strength = 2,Toughness = 2,Transmission = 3,Mortality = 3,Reanimate = 3,Cognition = 3,Memory = 4,Decomp = 4,Sight = 1,Hearing = 2,Smell = 3,}} Also i'm still confused as to what we use for item/zombie respawning, if we take zombie respawning for example.Apparently i can set:ZombiesRespawn in servertest_SandboxVars.luaRespawnHours= in servertest_zombies.iniand...HoursForZombiesRespawn in servertest.ini So i'm very confused as to which config i should be setting the real value for lol.Thanks for your time. Link to comment Share on other sites More sharing options...
EasyPickins Posted September 21, 2015 Share Posted September 21, 2015 There's a newer version of PZServerSettings you can use to edit the _SandboxVars.lua file. ZombiesRespawn and ZombiesRespawnPercent were removed from SandboxVars.lua. HoursForZombiesRespawn was removed from servertest.ini. Edit the zombies.ini file if you want to change zombie numbers and spawning. Link to comment Share on other sites More sharing options...
ricky Posted September 21, 2015 Author Share Posted September 21, 2015 Thankyou, much appreciated. Link to comment Share on other sites More sharing options...
EUDOXIO Posted September 23, 2015 Share Posted September 23, 2015 Hi there, ive seen some "new" options in the sandboxvars.lua running with the steam server. So it raised a few questions. The first Speed is the same as the one in the zombielore part?The Survivors serves any purpose now or its there for any future features? (wink,wink, nomentionpolicy,wink)The --Erosion i think the -- its for not to use, but if anytime its use, is that for start with the erosion at any moment?And finally what the starterkit have in it? SandboxVars ={ Speed = 3, Zombies = 3, Distribution = 2, Survivors = 1, DayLength = 7, StartYear = 1, StartMonth = 8, StartDay = 7, StartTime = 2, -- the number of day before water shut off (-1 mean instant)WaterShutModifier = 200,-- the number of day before elec shut off (-1 mean instant)ElecShutModifier = 180, FoodLoot = 2, WeaponLoot = 2, OtherLoot = 3,Temperature = 3,Rain = 3,-- Erosion = 2, ErosionSpeed = 5, XpMultiplier = 4, StatsDecrease = 3, NatureAbundance = 4, Alarm = 3, LockedHouses = 4, FoodRotSpeed = 4, FridgeFactor = 443, Farming = 3, LootRespawn = 5, StarterKit = false, TimeSinceApo = 1, PlantResilience = 2, PlantAbundance = 3, EndRegen = 3, ZombieLore = { Speed = 3, Strength = 2, Toughness = 2, Transmission = 1, Mortality = 6, Reanimate = 2, Cognition = 3, Memory = 2, Decomp = 1, Sight = 3, Hearing = 2, Smell = 3, }} local DefaultSandboxVars = {}local DefaultZombieLore = {}for k,v in pairs(SandboxVars) doDefaultSandboxVars[k] = vendfor k,v in pairs(SandboxVars.ZombieLore) doDefaultZombieLore[k] = vend function setDefaultSandboxVars()for k,v in pairs(DefaultSandboxVars) doSandboxVars[k] = vendSandboxVars.ZombieLore = {}for k,v in pairs(DefaultZombieLore) doSandboxVars.ZombieLore[k] = vendZombieConfig.getInstance():resetToDefault()ZombieConfig.getInstance():fromSandboxVars(SandboxVars)end Also theres some new code at the end of it, nothing to see there right? Link to comment Share on other sites More sharing options...
hoodie Posted October 1, 2015 Share Posted October 1, 2015 *UPDATE*: Fixed this. Actually the values created with the Settings tool are correct, but of course this shouldn't be applied to a server that has been runnning for a couple of hours but only a FRESH one...otherwise you end up having a mixture of weird zombie behaviours. *OUTDATED*:Argh! Guys, I used this NEW editor to save me a few settings and apparently the zombies spot me at an incredible distance now that I have set them to blind, deaf and stupid! Something's definitely wrong here... SandboxVars ={ Speed = 3, Zombies = 2, Distribution = 1, Survivors = 1, DayLength = 4, StartYear = 1, StartMonth = 5, StartDay = 23, StartTime = 2, WaterShutModifier = 14, ElecShutModifier = 14, FoodLoot = 2, WeaponLoot = 2, OtherLoot = 3, Temperature = 3, Rain = 3,-- Erosion = 2, ErosionSpeed = 4, XpMultiplier = 4.0, StatsDecrease = 4, NatureAbundance = 4, Alarm = 4, LockedHouses = 6, FoodRotSpeed = 4, FridgeFactor = 5, Farming = 2, LootRespawn = 1, StarterKit = false, TimeSinceApo = 1, PlantResilience = 3, PlantAbundance = 3, EndRegen = 3, ZombieLore = { Speed = 3, Strength = 3, Toughness = 3, Transmission = 1, Mortality = 6, Reanimate = 3, Cognition = 3, Memory = 4, Decomp = 1, Sight = 3, Hearing = 2, Smell = 2, }}...blah blah Link to comment Share on other sites More sharing options...
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