silents429 Posted September 18, 2015 Share Posted September 18, 2015 Can I still suggest adding playstation icons for the controller support?They have no rights to do that. That's if they used the exact icons, it falls under fair use if they have their own style of buttons to them.This can be added to the game just fine.I also believe as long as they aren't claiming the icons on their own (If they used the regular art icons made by sony) they would still be fine as they aren't claiming it as their own. Link to comment Share on other sites More sharing options...
Revolverman Posted September 18, 2015 Share Posted September 18, 2015 Hey, again, more problems. I'm using the automatic system to download the workshop mods, and it does download them, and make it so that anyone connecting needs them to join. However, it doesn't actually seem to be activating the mods themselves, as none of their functions seem to show up on the server itself. Is there something else I need to set to get them to work. As with the non-Steam version, you need to set the Mods= line in the server's INI file. It may seem redundant to have both Mods= and WorkshopItems=, but there could be multiple mods in a single workshop item. Ok, do I just put the workshop number in the Mods line, or the mod's name, or something else? Link to comment Share on other sites More sharing options...
FidgetyRat Posted September 19, 2015 Share Posted September 19, 2015 The steams server 380870 is still on 32.27 but the steam clients auto updated to 32.30. Is there some delay on the server side? Kind of left in the dust here. Edit: Finally updated. Must have just been a delay. Link to comment Share on other sites More sharing options...
ModdedTibby Posted September 19, 2015 Share Posted September 19, 2015 *cough* Will do about anything to have this editor ahead of time to have my server ready to go FOR build 33 not weeks after it hits *bats eyelashes*Put on some rouge, boo-boo. http://www.rougeclothing.com/store/c1/Featured_Products.html im ordering a shirt now <3 Link to comment Share on other sites More sharing options...
ModdedTibby Posted September 19, 2015 Share Posted September 19, 2015 This doesnt make any sense!!!!! So after i reinstalled steam like i said i would i was able to connect to my server using the new workshop things. I WATCHED IT install hydrocraft via the game and install itself. then when trying to connect on my console i get this messagehttp://prntscr.com/8hyenk please heeeeeelp! Link to comment Share on other sites More sharing options...
EasyPickins Posted September 19, 2015 Author Share Posted September 19, 2015 This doesnt make any sense!!!!! So after i reinstalled steam like i said i would i was able to connect to my server using the new workshop things. I WATCHED IT install hydrocraft via the game and install itself. then when trying to connect on my console i get this messagehttp://prntscr.com/8hyenk please heeeeeelp! It looks like Hydrocraft was updated today (the 18th) so your client version is now newer than the server's version.Do you see an error message at the top of the "server workshop items" screen? Link to comment Share on other sites More sharing options...
ModdedTibby Posted September 19, 2015 Share Posted September 19, 2015 This doesnt make any sense!!!!! So after i reinstalled steam like i said i would i was able to connect to my server using the new workshop things. I WATCHED IT install hydrocraft via the game and install itself. then when trying to connect on my console i get this messagehttp://prntscr.com/8hyenk please heeeeeelp! It looks like Hydrocraft was updated today (the 18th) so your client version is now newer than the server's version.Do you see an error message at the top of the "server workshop items" screen? let me check on that, ill reboot the server and see what it does there afterwords. Im really enjoying all this new steam stuff but its a whole new ballgame for me Link to comment Share on other sites More sharing options...
Gabriel1810 Posted September 19, 2015 Share Posted September 19, 2015 Link to comment Share on other sites More sharing options...
ModdedTibby Posted September 19, 2015 Share Posted September 19, 2015 This doesnt make any sense!!!!! So after i reinstalled steam like i said i would i was able to connect to my server using the new workshop things. I WATCHED IT install hydrocraft via the game and install itself. then when trying to connect on my console i get this messagehttp://prntscr.com/8hyenk please heeeeeelp! It looks like Hydrocraft was updated today (the 18th) so your client version is now newer than the server's version.Do you see an error message at the top of the "server workshop items" screen? let me check on that, ill reboot the server and see what it does there afterwords. Im really enjoying all this new steam stuff but its a whole new ballgame for me Nailed it. As usual. I would be lost without you friend. Link to comment Share on other sites More sharing options...
Jab Posted September 19, 2015 Share Posted September 19, 2015 *cough* Will do about anything to have this editor ahead of time to have my server ready to go FOR build 33 not weeks after it hits *bats eyelashes* I'll probably beat you if there are snippets of functional code in the main branch already in this version of the game. Link to comment Share on other sites More sharing options...
Øathbetrayer Posted September 19, 2015 Share Posted September 19, 2015 Cats are gross. Rathlord and Jab 2 Link to comment Share on other sites More sharing options...
ModdedTibby Posted September 19, 2015 Share Posted September 19, 2015 *cough* Will do about anything to have this editor ahead of time to have my server ready to go FOR build 33 not weeks after it hits *bats eyelashes* I'll probably beat you if there are snippets of functional code in the main branch already in this version of the game. JABS ALIVE!!! Link to comment Share on other sites More sharing options...
Revolverman Posted September 20, 2015 Share Posted September 20, 2015 Hey, again, more problems. I'm using the automatic system to download the workshop mods, and it does download them, and make it so that anyone connecting needs them to join. However, it doesn't actually seem to be activating the mods themselves, as none of their functions seem to show up on the server itself. Is there something else I need to set to get them to work. As with the non-Steam version, you need to set the Mods= line in the server's INI file. It may seem redundant to have both Mods= and WorkshopItems=, but there could be multiple mods in a single workshop item. Ok, do I just put the workshop number in the Mods line, or the mod's name, or something else? Man, I feel like an idiot, but I can't seem to get this to work. I tried both, and they didn't work. How do I set the Mods= line? Link to comment Share on other sites More sharing options...
EasyPickins Posted September 20, 2015 Author Share Posted September 20, 2015 As with the non-Steam version, you need to set the Mods= line in the server's INI file. It may seem redundant to have both Mods= and WorkshopItems=, but there could be multiple mods in a single workshop item.Ok, do I just put the workshop number in the Mods line, or the mod's name, or something else? Man, I feel like an idiot, but I can't seem to get this to work. I tried both, and they didn't work. How do I set the Mods= line? Mods= takes the id= name from the mod.info file. For example with Hydrocraft's mod.info file:id=HydrocraftYou would set this:Mods=HydrocraftIf you have more than one mod on the server, separate them with semicolons.Mods=mod1;mod2 ModdedTibby 1 Link to comment Share on other sites More sharing options...
ModdedTibby Posted September 20, 2015 Share Posted September 20, 2015 Is there a chance you can distribute the sandbox variables program within the Proper Dedicated Server via Steamcmd? Link to comment Share on other sites More sharing options...
Revolverman Posted September 20, 2015 Share Posted September 20, 2015 As with the non-Steam version, you need to set the Mods= line in the server's INI file. It may seem redundant to have both Mods= and WorkshopItems=, but there could be multiple mods in a single workshop item.Ok, do I just put the workshop number in the Mods line, or the mod's name, or something else? Man, I feel like an idiot, but I can't seem to get this to work. I tried both, and they didn't work. How do I set the Mods= line? Mods= takes the id= name from the mod.info file. For example with Hydrocraft's mod.info file:id=HydrocraftYou would set this:Mods=HydrocraftIf you have more than one mod on the server, separate them with semicolons.Mods=mod1;mod2THank you for all your help man! Everything is running smoothly! Link to comment Share on other sites More sharing options...
EasyPickins Posted September 20, 2015 Author Share Posted September 20, 2015 Is there a chance you can distribute the sandbox variables program within the Proper Dedicated Server via Steamcmd? I'm rewriting PZServerSettings in Java so it will finally run on Mac + Linux as well. I'll add it to the dedicated server after that. kaizokuroof and Kuren 2 Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted September 20, 2015 Share Posted September 20, 2015 Is there a chance you can distribute the sandbox variables program within the Proper Dedicated Server via Steamcmd? I'm rewriting PZServerSettings in Java so it will finally run on Mac + Linux as well. I'll add it to the dedicated server after that. For commandline servers a proper documentation would be more than helpful for setting it up. Link to comment Share on other sites More sharing options...
nightmare Posted September 20, 2015 Share Posted September 20, 2015 Is there a chance you can distribute the sandbox variables program within the Proper Dedicated Server via Steamcmd? I'm rewriting PZServerSettings in Java so it will finally run on Mac + Linux as well. I'll add it to the dedicated server after that. For commandline servers a proper documentation would be more than helpful for setting it up. it's not a big issue, a lot documentation already there. the main issue is the fragmentation over the forums/wiki and also outdated... Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 20, 2015 Share Posted September 20, 2015 Is there a chance you can distribute the sandbox variables program within the Proper Dedicated Server via Steamcmd? I'm rewriting PZServerSettings in Java so it will finally run on Mac + Linux as well. I'll add it to the dedicated server after that.For commandline servers a proper documentation would be more than helpful for setting it up. In sandboxvars, the numbers correspond to option sin the dropdown lists on the Sandbox setup page, in-game. Pretty simple once you know. Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted September 20, 2015 Share Posted September 20, 2015 Yeah, I know EnigmaGrey. But it´s kind of a hassle to set it up (boot up the game and alter settings, switch back to SSH and set them).Anyway, here is not the right place to talk about this is it? I made my suggestion a while ago (see this post). Link to comment Share on other sites More sharing options...
ModdedTibby Posted September 20, 2015 Share Posted September 20, 2015 Is there a chance you can distribute the sandbox variables program within the Proper Dedicated Server via Steamcmd? I'm rewriting PZServerSettings in Java so it will finally run on Mac + Linux as well. I'll add it to the dedicated server after that. Thank you very much friend! Is there a chance you can distribute the sandbox variables program within the Proper Dedicated Server via Steamcmd? I'm rewriting PZServerSettings in Java so it will finally run on Mac + Linux as well. I'll add it to the dedicated server after that. For commandline servers a proper documentation would be more than helpful for setting it up. In sandboxvars, the numbers correspond to option sin the dropdown lists on the Sandbox setup page, in-game. Pretty simple once you know. Its easy for those who know the process. A New person to teh community and game who wants to set up a server......it isnt so simple for them. not everyone in this world is as capable as you might be. Please remember that as you are posting Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 20, 2015 Share Posted September 20, 2015 Is there a chance you can distribute the sandbox variables program within the Proper Dedicated Server via Steamcmd? I'm rewriting PZServerSettings in Java so it will finally run on Mac + Linux as well. I'll add it to the dedicated server after that. Thank you very much friend! Is there a chance you can distribute the sandbox variables program within the Proper Dedicated Server via Steamcmd? I'm rewriting PZServerSettings in Java so it will finally run on Mac + Linux as well. I'll add it to the dedicated server after that. For commandline servers a proper documentation would be more than helpful for setting it up. In sandboxvars, the numbers correspond to option sin the dropdown lists on the Sandbox setup page, in-game. Pretty simple once you know. Its easy for those who know the process. A New person to teh community and game who wants to set up a server......it isnt so simple for them. not everyone in this world is as capable as you might be. Please remember that as you are posting I think i did, when I mentioned "once you know."Start the game, create a new game, Sandbox. Compare the default positions of the numbers in the sanxbox vars file. Add or subtract to get the other option. e.g. if low == 3, very low == 2 or 4I've enough faith in people that they're capable of comparing two things and following instructions, assuming its relevant to their interests or they do not want to wait. Link to comment Share on other sites More sharing options...
ModdedTibby Posted September 20, 2015 Share Posted September 20, 2015 Is there a chance you can distribute the sandbox variables program within the Proper Dedicated Server via Steamcmd? I'm rewriting PZServerSettings in Java so it will finally run on Mac + Linux as well. I'll add it to the dedicated server after that. Thank you very much friend! Is there a chance you can distribute the sandbox variables program within the Proper Dedicated Server via Steamcmd? I'm rewriting PZServerSettings in Java so it will finally run on Mac + Linux as well. I'll add it to the dedicated server after that. For commandline servers a proper documentation would be more than helpful for setting it up. In sandboxvars, the numbers correspond to option sin the dropdown lists on the Sandbox setup page, in-game. Pretty simple once you know. Its easy for those who know the process. A New person to teh community and game who wants to set up a server......it isnt so simple for them. not everyone in this world is as capable as you might be. Please remember that as you are posting I think i did, when I mentioned "once you know."Start the game, create a new game, Sandbox. Compare the default positions of the numbers in the sanxbox vars file. Add or subtract to get the other option. e.g. if low == 3, very low == 2 or 4I've enough faith in people that they're capable of comparing two things and following instructions, assuming its relevant to their interests or they do not want to wait. Oh so you think players should have to go through SP mode first to sit there and fumble trying to figure that out. Again possible for someone who maybe could put 2 and 2 together correlating SP sandbox settings working the same as MP sandbox settings but how would one know that? YOUR bit of knowledge on how that system works is not posted anywhere. No where at all.....leaving quite a few people clueless. (minus of course they happen to come here and read our conversation) Really the only response that was needed about hte topic was the one from the developers saying that he would fix it with due time.thanks for your attempt to help though Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 20, 2015 Share Posted September 20, 2015 Oh so you think players should have to go through SP mode first to sit there and fumble trying to figure that out. Again possible for someone who maybe could put 2 and 2 together correlating SP sandbox settings working the same as MP sandbox settings but how would one know that? YOUR bit of knowledge on how that system works is not posted anywhere. No where at all.....leaving quite a few people clueless. (minus of course they happen to come here and read our conversation) Really the only response that was needed about hte topic was the one from the developers saying that he would fix it with due time.thanks for your attempt to help though Yeah, no. You seem to be reading more into my response than what I wrote, and I rather don't appreciate it. You do not need to anything that you don't want to, but following my advice above would accomplish your goal of setting up the server, no matter how unsatisfactory a user experience it is not to have a specific tool. People have been dealing with this for over a year with only mild complaint and without taking it personally when someone explains how to do it, while we wait. RichCoconut 1 Link to comment Share on other sites More sharing options...
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