EnigmaGrey Posted October 19, 2015 Share Posted October 19, 2015 im having issues myself with the workshop maps can't get any of them to work on my serverIt's actually pretty simple what I had to do was merge all the map files from the custom maps with that of Muldraugh instead of trying to install it like a workshop modand It doesn't require other players to install the map. Yep, just know that the first player to encounter the new additions will sometimes see distortions until it's loaded a second time.Seems to be the simplest way to deal with map mods, though. EUDOXIO 1 Link to comment Share on other sites More sharing options...
TheCautiousOne Posted October 26, 2015 Share Posted October 26, 2015 im having issues myself with the workshop maps can't get any of them to work on my serverIt's actually pretty simple what I had to do was merge all the map files from the custom maps with that of Muldraugh instead of trying to install it like a workshop modand It doesn't require other players to install the map. And how does one Go about this? I am playing survival Solo. Just wondering how to make the one Big map there instead of having to select Mods. Not that it's a hassle but.... Well just wondering. What are the OFFICIAL maps that have been added to the mains (Muldraugh and West Point?) TCO Link to comment Share on other sites More sharing options...
The Good Noob Posted November 4, 2015 Share Posted November 4, 2015 I don't know if this is the correct thread, it is the one the search gave me. Are there any news about release 33? Any suggested date? Link to comment Share on other sites More sharing options...
f3rret Posted November 4, 2015 Share Posted November 4, 2015 I don't know if this is the correct thread, it is the one the search gave me. Are there any news about release 33? Any suggested date? They won't give any ETAs, ever. You can join us on the hyper train over here though!:http://theindiestone.com/forums/index.php/topic/16560-the-patch-33-anticipation-theoretical-gambling-thread/ Link to comment Share on other sites More sharing options...
TheCautiousOne Posted November 5, 2015 Share Posted November 5, 2015 Ok. So to clairfy, On the C: Drive I have a Steam Library Folder for Where Zomboid is installed. Also On C: Drive is where my PZserver Folder is installed. I will Try to Make this plain and Simple. The Actual File for BefordFalls is installed through Steam Workshop in Users/Steam Library/Zomboid/Workshop/Content/108600/52289135 Correct. I have Copied the Whole Folder of 52289156 into C: PZserver/Steamapps/workshop/Content/108600/ (And Pasted folder 522891356) Now the Servertestst.ini File has been Update to Read.Mods=BedfordFalls; (Exactly as Typed)WorkshopItems=522891356 I have not Modded the spawnregions.lua File due to the fact I am not concered of spawning there. Now! Once Server is Loaded. The Cmd Reads. SetMapName Muldraugh, KySetGameTags BedfordFalls; MOD refusing to list examplemodMOD failed to load poster C:\users\me\zomboid\workshop\modtemplate\content\mods\modtemplate\poster.pngMOD failed to load poster C: \pzswerver2\steamapps\workshop\content\108600\522891356\mods\Bedford Falls\poster.pngMOD failed to load poster C: \pzswerver2\steamapps\workshop\content\108600\522891356\mods\Bedford Falls\poster.pngMOD: loading BedfordFalls At the Bottom of the CMD before saying server started and whatnot a couple lines above the the Line of Beford Falls poster Failing again appears. But is the Mod Loaded? TCO Link to comment Share on other sites More sharing options...
gta111 Posted November 19, 2015 Share Posted November 19, 2015 Any way to go back to this version? Link to comment Share on other sites More sharing options...
EUDOXIO Posted November 19, 2015 Share Posted November 19, 2015 Any way to go back to this version? Just leave the beta branch, and use the normal game out of IWBUMS Link to comment Share on other sites More sharing options...
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