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Supporting Character Builds


madcat768

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Now with NPCs soon to come and multiplayer already released! We are not all alone anymore in single or multiplayer! I enjoy playing supportive roles in games and have noticed that the character traits have a lot of options but is mainly self centered. Which isn't bad just I think it would be fun if they had time, could add more traits and roles which were best brought out in a group.

 

Some Ideas in general to help build supportive strong groups:

 

OCCUPATIONS

Pastor - possibly can give long term stress and unhappiness reduction through certain actions.

 

EMT-(unique trait maybe called Community Care) when group members get hurt, the attributed character becomes more calm. The EMT also has a decent starting level of defensive driving (if that is going to be a thing) and a small level of health care

 

Paramedic- (unique trait maybe called Community Care) when group members get hurt, the attributed character becomes more calm. The Paramedic also has a decent starting level of health care and a small level of defensive driving

 

 

 

TRAITS (not sure about the names)

Comedic Knowledge- surrounding group members can become happy through specific actions such as randomly displayed jokes

 

Argumentative - group member(s) surrounding the attributed character often become angry when the attributed character is bored

 

Abusive - group member(s) surrounding the attributed character often become fearful when the character is in pain (shouting attracts zombies)

 

Blood Lust- group member(s) surrounding the attributed character sometimes become anxious when the attributed character is in combat 

 

Auditory Learner- group member(s) surrounding the attributed character learn a fraction of what is being learned when the attributed character is reading a book

 

Spotter- group member(s) surrounding the attributed character gain an accuracy bonus when out of combat

 

Would love more ideas  :-D

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This sounds cool, but is more the kind of thing that won't get added until NPC's are in. They've already taken out multiple traits, such as light drinker, and hot headed etc.

Yeah ur right. Definitely hope they do though =] 

Forgot all about those other traits, i used to choose heavy drinker alot

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