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A reason for doing what we do (Request)


DemonXelo

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*Warning this mod would be huge xD*

\\ So, first off I'm new to the forums, Hello everyone! :) Modders and fellow PZ Family! I'm familiar with how the forums work, and in advanced I'd like to apologize if I upset anyone lol >.<
         - P.s  I'm not a modder but would love to learn how! //  

      

        That all being said, let's get down to the idea! :)

 

 

     I've played PZ for the better part of a year or so, definitely not as long as most everyone here, but that isn't necessarily needed to know that it can become quite lonely in the PZ world. I mean, we all know when we start off in the world there's that sense of quick, find a location, gather food/water, weapons, quick get carpentry going, and then leading into electrical and farming, etc; etc! But it gets lonely doing your own little thing and to be frank, quite aggravating, not that I'm complaining (yes I die A LOT xD). I came up with the idea after seeing the title screen, and looking at the man (I know when the lightning flashes, but let's assume that it's the player [male or female] holding someone they hold dear, or even just a friend). 

 

*For the sake of this discussion I'd like to just call the npc in question Aurora (f).*

 

The Idea is: Starting off in the world, with someone to look after, or even finding someone weeks or months into the game. So far I'd like to say the NPC is stationary, as I'm not too sure how a mechanic would go about moving the npc, this is where idea's from people who want to discuss this come in. Maybe the player can choose a location pre-world gen? So the player doesn't have to just stay on one house in case of a large horde? Maybe the player can set off sound traps in area's around the outer perimeter of their current base to draw hordes away to protect the NPC?

Be they:

  • Injured
     
  • Sick
     
  • Depressed (given up on living after the apocalypse)
     
  • Afraid / feeble (not suggesting a child in the game, but think of the possibility of taking care of a child? The Last of Us anybody?)
     
  • Bed ridden (just throwing out ideas)

    Any of the case above, (all subject to change in discussion of course this is a family discussion! :D

 

Possible questions as to why?

 

Q: What does the NPC do?

    A: To be honest I had some ideas about this for example:

  • Give small quests (possible obtaining of XP for certain skills?) [For Ex: Aurora:" [Player Name], *cough* *cough*.... I feel.. very faint, my head is.. burning.. please water? Do we have any medicine?" 
    [Player Name]: Hold on Aurora.. I'll go check our supplies, you just lie here in bed. I'll be back.
    -The player goes to check their supplies (designated location? Medicine cabinet? Not too sure yet sorry..) only to find out there isn't any.
    [Player character inner thoughts]: "I remember seeing a clinic in town, next to the store.. maybe I should check there for medicine..."
    And if the player finishes this quest they could get XP for Agility, or something.

     
  • Possibly give the player small gifts as thanks (ammo, meds tender love xD), or helpful hints, maybe keep a log of supplies held in the base, Tend to the farm, cook food? I'd even go as far to say chat with the player (for those dialogue lovers) to keep the Player company, and to provide companionship. (but the npc shouldn't attack? It kinda ruins the point of the Player taking care of them, sort of getting them through the apocalypse if that makes sense?)
     
  • Feel emotion, Gratitude, sadness, fear of impending death, warn the player if they hear the slightest sound, maybe?

Q: Can the NPC die?

   A: Yes. It's the point of this mod idea for the player to have to take care of the NPC, and provide companionship.

Q: How can the NPC die?
  A: A number of ways:

  • Neglect (possible suicide? unsure currently)
     
  • If they do not receive care when sick or injured (moderate care, like a nurse to a patient.)
     
  • Lack of Food
     
  • Zombie Attack (obviously, maybe they turn into a zombie?)
     
  • More to be discussed?

Q: Can the player interact with the NPC?

   A: Yes! It'd be amazing for the player to be able to "chat" with the NPC and discuss how their current situation is, maybe tell stories, or random chats, some revealing supplies in surrounding houses or locations (example of this at end of this answer), and each conversation has multiple options that the player can choose, that will either affect positively,negatively, or not even at all, the NPC. 
EX: Aurora: "I've looked outside the window today, and have noticed the house across the way.. Seems like they were well off.." [not sure how the mechanic would work, but discuss it!]

 

Q: How can the player interact with the NPC?
    A: Idk! :D I'm just pitching an idea xD I have no idea how to do this, maybe pushing an unused key near the npc will trigger a dialogue box to appear?

Q: Can the NPC get sick, and heal from it? If so, what does the NPC do after feeling better?

   A: I'd like to say yes to the first part, because that can give the player quests, and as for the length of sickness (or even injury) that'd have to be discussed, maybe a possible function that will allow the player to select the time span of such things pre-world gen? As for the second half, I'd say just wander the house or set area the NPC is in, EX: if inside a house, unable to exit, (if the house is a two story, can wander upstairs), NPC can automatically close curtains for self safety, If a zombie enters the house, the NPC will attempt to sneak into a room and close the door, if seen the NPC will run into a room and hide, panicking for help from the player [unless the NPC is sick and bed ridden, in which case I'd assume the NPC would hide under the covers or something and avoid zombie detection. I'd also like to say there to be a function added where the player can request the NPC to only stay upstairs or in a single room? That'd be cool lol!

Q: How often would NPC'S give quests and have new dialogue available?

   A: This is an answer only the modder would be able to answer, although I'd like to see there be an option for quest availability pre-world gen?
 

Q: Can the NPC use Combat mechanics?

   A: I'd love to say no, but if the modder wants it, who am I to stop them? After-all, this would add a level of realism to the game.

 

Q: Can the NPC change location?
  A: Again, I'd LOVE to say yes, but idk how that would work, THIS particular question is HUGE. As the NPC could draw unwanted attention to the player, and cause the whole mod to be a waste of gameplay, as the player could just die, die, die. Maybe if the NPC were to just be invisible from zombies? (which would ruin the option of them being killed by the Zombies). This would have to be discussed for sure! >.< sorry again!

Q: This is a pretty hard mod idea, are you nuts?
  A: I like to look at life as a challenge, I know it's a daunting task, as there are NO Npc's currently in game, and maybe for good reason, I'm just so in love with this game, I can't help but pitch Idea's, I'd love to see so much more be done with this game, I want to help! :) Even if my idea's are impossible (which most are I guarantee, but don't know any better because I'm not a modder >.<). If they are please let me know, if they are just hard but possible if the modder has any free time, please let me know, because I know everyone has a life, but this is just an idea after all! :)

All of this being said Hello every one again, I am NEW, but I just wanted to make this idea know, what do you all think? :)

That's all I have for now I'm tired >.< Have a job interview tomorrow, wish me luck!

 

 Your new friend & Sister,

            ~ DemonXelo

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Hello and welcome to the forums!

 

There once were NPCs in the game but they have been removed because they didn't meet Devs expectations in the long run.

 

All I can say is check out this thread http://theindiestone.com/forums/index.php/topic/14491-the-silver-lining-of-npc-delays-etc/?hl=%20silver%20%20lining

 

and maybe this one for a broader picture http://theindiestone.com/forums/index.php/topic/16278-no-npc-mentions-policy/

 

and hang in there as the rest of us :)

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Hello and welcome to the forums!

 

There once were NPCs in the game but they have been removed because they didn't meet Devs expectations in the long run.

 

All I can say is check out this thread http://theindiestone.com/forums/index.php/topic/14491-the-silver-lining-of-npc-delays-etc/?hl=%20silver%20%20lining

 

and maybe this one for a broader picture http://theindiestone.com/forums/index.php/topic/16278-no-npc-mentions-policy/

 

and hang in there as the rest of us :)

Hmmm... she seems to be requesting for a mod that sounds like Kate. A stationary NPC that asks you for things and rewards you with items or exp in return.

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Hello and welcome to the forums!

 

There once were NPCs in the game but they have been removed because they didn't meet Devs expectations in the long run.

 

All I can say is check out this thread http://theindiestone.com/forums/index.php/topic/14491-the-silver-lining-of-npc-delays-etc/?hl=%20silver%20%20lining

 

and maybe this one for a broader picture http://theindiestone.com/forums/index.php/topic/16278-no-npc-mentions-policy/

 

and hang in there as the rest of us :)

Ooooooohhh.. >.< Sorry

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You are describing Kate, from Kate and Bob story of "Till death do us apart".

 

It was a very simple thing really, it was a stationary NPC that kinda gave a quest for food and how to make a bandage, and cook food and possibly burn down the whole house...and then we get the raider NPC and everyone dies, the end?

 

But really, what you described is something i want, something to "keep going", right now the radio and TV update is something that will keep me going for the first week and after that, loneliness again.

 

But when the NPCs are implemented, i am sure we will get Kate and Bob back and you will need to take care of Kate until her leg gets better and she can walk or just a new friend that you could look after.

 

Also...i dont want to ruin anything....but the title screen...he aint holding anyone dear to him....he is eating her...RIP

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No reason to be sorry, it was such a swell idea that the creators had it too, and will bring it back someday!

I truly hope you're right ^-^

You are describing Kate, from Kate and Bob story of "Till death do us apart".

 

It was a very simple thing really, it was a stationary NPC that kinda gave a quest for food and how to make a bandage, and cook food and possibly burn down the whole house...and then we get the raider NPC and everyone dies, the end?

 

But really, what you described is something i want, something to "keep going", right now the radio and TV update is something that will keep me going for the first week and after that, loneliness again.

 

But when the NPCs are implemented, i am sure we will get Kate and Bob back and you will need to take care of Kate until her leg gets better and she can walk or just a new friend that you could look after.

 

Also...i dont want to ruin anything....but the title screen...he aint holding anyone dear to him....he is eating her...RIP

O god LOL Eaten alive >w< Didn't notice that! XD Ikr? Lonliness </3 need companionship  :cry:

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So, if I get it right, coding wise you want an ingame stationary object that has a sprite of a human, with menu options and properties that degrade over time which you need to keep up such as hunger etc? Doable!

Yes! XD Something to just make life a little more livable in PZ, not sure about stationary, but if that's the only way, it's what it has to be since there are no npc's :c, but It is doable?! YES!! :D

If you can do this that would be even more amazing then portable fridges! (And that's amazing!)

And I agree, If you can do this, that'd be AMAZING! xD!!

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So, if I get it right, coding wise you want an ingame stationary object that has a sprite of a human, with menu options and properties that degrade over time which you need to keep up such as hunger etc? Doable!

Yes! XD Something to just make life a little more livable in PZ, not sure about stationary, but if that's the only way, it's what it has to be since there are no npc's :c, but It is doable?! YES!! :D

If you can do this that would be even more amazing then portable fridges! (And that's amazing!)

And I agree, If you can do this, that'd be AMAZING! xD!!

 

 

I'll first finish the portable fridges, then first do some tests with making my own npc's (or well, companions), and if the tests are unsuccesfull, it'll be a stationary object.

 

So no promises for making it anything but a stationary object. But I will give it a try <3

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So, if I get it right, coding wise you want an ingame stationary object that has a sprite of a human, with menu options and properties that degrade over time which you need to keep up such as hunger etc? Doable!

Yes! XD Something to just make life a little more livable in PZ, not sure about stationary, but if that's the only way, it's what it has to be since there are no npc's :c, but It is doable?! YES!! :D

If you can do this that would be even more amazing then portable fridges! (And that's amazing!)

And I agree, If you can do this, that'd be AMAZING! xD!!

 

 

I'll first finish the portable fridges, then first do some tests with making my own npc's (or well, companions), and if the tests are unsuccesfull, it'll be a stationary object.

 

So no promises for making it anything but a stationary object. But I will give it a try <3

 

Yay I love you! :D Good luck!

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So, if I get it right, coding wise you want an ingame stationary object that has a sprite of a human, with menu options and properties that degrade over time which you need to keep up such as hunger etc? Doable!

Yes! XD Something to just make life a little more livable in PZ, not sure about stationary, but if that's the only way, it's what it has to be since there are no npc's :c, but It is doable?! YES!! :D

If you can do this that would be even more amazing then portable fridges! (And that's amazing!)

And I agree, If you can do this, that'd be AMAZING! xD!!

 

 

I'll first finish the portable fridges, then first do some tests with making my own npc's (or well, companions), and if the tests are unsuccesfull, it'll be a stationary object.

 

So no promises for making it anything but a stationary object. But I will give it a try <3

 

Yay I love you! :D Good luck!

 

 

Gonna do some tests today ^__^ I'll let you know what comes out!

 

Aaaand BOOM! http://theindiestone.com/forums/index.php/topic/16613-insayne-companionship-an-npc-companion/

Edited by MisterInSayne
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So, if I get it right, coding wise you want an ingame stationary object that has a sprite of a human, with menu options and properties that degrade over time which you need to keep up such as hunger etc? Doable!

Yes! XD Something to just make life a little more livable in PZ, not sure about stationary, but if that's the only way, it's what it has to be since there are no npc's :c, but It is doable?! YES!! :D

If you can do this that would be even more amazing then portable fridges! (And that's amazing!)

And I agree, If you can do this, that'd be AMAZING! xD!!

 

 

I'll first finish the portable fridges, then first do some tests with making my own npc's (or well, companions), and if the tests are unsuccesfull, it'll be a stationary object.

 

So no promises for making it anything but a stationary object. But I will give it a try <3

 

Yay I love you! :D Good luck!

 

 

Gonna do some tests today ^__^ I'll let you know what comes out!

 

Aaaand BOOM! http://theindiestone.com/forums/index.php/topic/16613-insayne-companionship-an-npc-companion/

 

AWESOME!!!!! :D I LEFT A COMMENT THERE! <3 <3 -Fangirl- xDDD

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