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Fences/Log Wall Condition


Benson

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I contributed a similar idea to a different post a while ago regarding the condition of walls and even repairing them.

The idea was basically that every player built wall always has a potential maximum of 100% health, but you can only build or repair a wall with/to up to 10% health per carpentry level. At lvl 2 you build a wall with 20% integrity compared to lvl 5 carpentry a wall with 50% integrity, etc etc.

 

The relevance to this post is that as walls are damaged, their visual model changes to the lower tier wall. At 01-30% they look like planks thrown together. 31-70% a wall with a few bent/loose boards and nails, and then 71-100% they look nice and pristine. 

 

This would allow the player to "Upgrade" their existing walls by repairing them to their respective carpentry level * 10% health. 

 

Of course a few more sprites for more increments of damage would be nice, though this idea would fit seamlessly into the game as it currently is, as nothing but an upgrade.

 

Ideally, if they were to implement this or something like this, side by side with the old and new system you wouldn't even notice the game had changed until you went to repair your walls.

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What d'you say guys for electro wired fence(for exmple electricity might be produced by power generator)

inspired by game "The Walking Dead"

The amount of energy needed for a working electric fence would be incredibly unrealistic for survival standards unfortunately.

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