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 esp.gif Traducción de Project Zomboid al español esp.gif

 

 

>>> Steam Workshop <<<

>>> [Build 40.36] Traducción Español 19-11-18 <<<

 

[Descomprimir el contenido del archivo en "\Steam\SteamApps\common\ProjectZomboid\media\lua\shared\Translate\" sobrescribiendo los archivos]

 

Última actualización

19-11-18 (Build 40.36)

  • Añadidas nuevas traducciones.

 

NOTA: falta contenido que se irá añadiendo a medida que esté disponible para traducir.

 

Historial reciente de cambios

 

Spoiler

06-11-18 (Build 40.32)

  • Añadidas nuevas traducciones.

28-09-18 (Build 40.21)

  • Añadidas nuevas traducciones.

24-08-18 (Build 40.9)

  • Añadidas nuevas traducciones.
  • Revisión, corrección y mejor adaptación de diversas líneas.

13-07-18 (Build 39.67.5)

  • Añadidas nuevas traducciones.
  • Revisión y mejoras.

25-05-18 (Build 39.64)

  • Añadidas nuevas traducciones y correcciones menores.

15-05-18 (Build 39.58)

  • Añadidas varias líneas faltantes de recetas de mecánica.
  • Correcciones y adaptaciones menores.

12-05-18 (Build 39.58)

  • Nuevas traducciones de opciones del juego.

11-05-18 (Build 39.57)

  • Nuevas traducciones de configuración de servidor, modo mundo abierto y aviso de uso de generadores en interiores.

03-05-18 (Build 39.56)

  • Nuevas traducciones de ayuda agregadas.

26-04-18 (Build 39.52)

  • Nuevas traducciones agregadas en modo 'Mundo abierto' y correcciones menores.

19-04-18 (Build 39.49)

  • Nuevas traducciones agregadas y corregidas otras.

12-04-18 (Build 39.45)

  • Traducción actualizada y adaptada a la nueva versión del juego que incluye vehículos

 

Autor

 

Spoiler

ditoseadio

Edited by ditoseadio
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  • 2 weeks later...

Hay un par de fallos en la traducción al español, al menos que haya visto hasta ahora.

 

  DisplayNameSpoon = "Cucahra",
  DisplayNameLight_Brown_Paint = "Pintua café",
 
Es Cuchara y Pintura café
 
Estaría bien además poner la primera letra en mayúsculas, hay cosas que lo están y otras no.
Por lo demás, gran trabajo.
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Gracias por responder! No se si viste la sección de "Notas" debajo de lo demás, ahí viene justamente eso. Pagoru no verificó el único archivo que tradujo, hay muchos más errores que Cucahra o Pintua, como por ejemplo: Botella vacia, sin acento.

Lo arreglaré yo mismo ("Cucahra" da una pésima impresión de la traducción al español, siendo un objeto muy común en el juego)

Por favor, verifica si hay algún otro error en los otros archivos.

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Vamos a echar una mano...

 

 

Items_ES = {

 

  DisplayNameCampfire_materials = "Materiales para la hoguera",
  DisplayNameStone = "Piedra",
  DisplayNameKindling = "Astillas",
  DisplayNameKnotted_Wooden_Plank = "Planchas de madera atadas",
  DisplayNameSturdy_Stick = "Palo robusto",
  DisplayNameFlint = "Pedernal",
  DisplayNameSteel_Knuckle = "Puño americano",
  DisplayNameFlint_and_Steel = "Mechero",
  DisplayNameTent = "Tienda de campaña",
  DisplayNameTent_kit = "Kit de tienda de campaña",
  DisplayNameTent_Peg = "Varillas para tienda de campaña",
  DisplayNameSeeding_Broccoli = "Semillas de brócoli",
  DisplayNameRadish = "Rábano",
  DisplayNameStrawberry = "Fresa",
  DisplayNameTomato = "Tomate",
  DisplayNamePotato = "Patata",
  DisplayNameCabbage = "Repollo",
  DisplayNameMilk_Package = "Paquete de leche",
  DisplayNameBacon = "Beicon",
  DisplayNameBacon_Rashers = "Loncha de beicon",
  DisplayNameBacon_Bits = "Pedazos de beicon",
  DisplayNameBottle_with_Mayonnaise = "Bote de mayonesa",
  DisplayNameEmpty_Bottle = "Botella vacía",
  DisplayNameWater_bottle = "Botella de agua",
  DisplayNameBottle_with_Remoulade = "Bote de Remoulade",
  DisplayNameBottle_with_Remoulade_Half = "Bote medio vacío de remoulade",
  DisplayNameBottle_with_Remoulade_Empty = "Bote vacío de remoulade",
  DisplayNamePotato_Salad = "Ensalada de patata",
  DisplayNamePreparation_for_Potato_Salad = "Preparado de ensalada de patatas",
  DisplayNamePotato_Salad_Vegetarian = "Ensalada de patata vegetariana ",
  DisplayNamePreparation_for_Potato_Salad_Vegetarian = "Preparado de ensalada de patatas vegetariana",
  DisplayNameBoring_Mixed_Salad = "Ensalada mixta cargada",
  DisplayNameSimple_Mixed_Salad = "Ensalada mixta simple",
  DisplayNameTasty_Mixed_Salad = "Ensalada mixta sabrosa",
  DisplayNamePreparation_for_Boring_Mixed_Salad = "Preparado de ensalada mixta cargada",
  DisplayNameCarrot_Seeds = "Semillas de zanahoria",
  DisplayNameBroccoli_Seeds = "Semillas de brócoli",
  DisplayNameRadish_Seeds = "Semillas de rábano",
  DisplayNameStrewberry_Seeds = "Semillas de fresas",
  DisplayNameTomato_Seeds = "Semillas de tomate",
  DisplayNamePotato_Seeds = "Semillas de patata",
  DisplayNameCabbage_Seeds = "Semillas de repollo",
  DisplayNameCarrot_Seeds_Packet = "Paquete de semillas de zanahorias",
  DisplayNameBroccoli_Seeds_Packet = "Paquete de semillas de brócoli",
  DisplayNameRadish_Seeds_Packet = "Paquete de semillas de rábano",
  DisplayNameStrewberry_Seeds_Packet = "Paquete de semillas de fresas",
  DisplayNameTomato_Seeds_Packet = "Paquete de semillas de tomate",
  DisplayNamePotato_Seeds_Packet = "Paquete de semillas de patata",
  DisplayNameCabbage_Seeds_Packet = "Paquete de semillas de repollo",
  DisplayNameTrowel = "Pala de jardinería",
  DisplayNameSpade = "Pala",
  DisplayNameWatering_Can_Full = "Regadera de agua llena",
  DisplayNameWatering_Can = "Regadera de agua vacía",
  DisplayNameNPK_Fertilizer = "Abono ecológico",
  DisplayNameEmpty_Fertilizer = "Abono vacío",
  DisplayNameMildew_Spray = "Aerosol de hongos",
  DisplayNameGardening_Spray_Can_Empty = "Aerosol de jardinería vacío",
  DisplayNameGardening_Spray_Can_Full = "Aerosol de jardinería lleno",
  DisplayNameInsecticide_Spray = "Insecticida",
  DisplayNameAxe = "Hacha",
  DisplayNameBaseball_Bat = "Bate de béisbol",
  DisplayNameNailed_Baseball_Bat = "Bate de béisbol con clavos",
  DisplayNameButter_Knife = "Cuchillo de mantequilla",
  DisplayNameHammer = "Martillo",
  DisplayNameKitchen_Knife = "Cuchillo de cocina",
  DisplayNameMolotov_Cocktail = "Cóctel molotov",
  DisplayNameFrying_Pan = "Sartén",
  DisplayNamePen = "Bolígrafo",
  DisplayNamePencil = "Lápiz",
  DisplayNamePistol = "Pistola",
  DisplayNamePlank = "Tablón",
  DisplayNameNailed_Plank = "Tablón con clavos",
  DisplayNamePoolcue = "Taco de billar",
  DisplayNameScrewdriver = "Destornillador",
  DisplayNameShotgun = "Escopeta",
  DisplayNameSawn_Off_Shotgun = "Escopeta recortada",
  DisplayNameSledgehammer = "Almádena",
  DisplayNameBarbed_wire = "Alambre de espino",
  DisplayNameBarricade = "Barricada",
  DisplayNameBelt = "Cinturón",
  DisplayName9mm_Magazine = "Cargador de 9mm",
  DisplayNameBowl = "Cuenco",
  DisplayNameBucket = "Cubo",
  DisplayName9mm_Rounds = "Bala de 9mm",
  DisplayNameCandle = "Vela",
  DisplayNameCoffee = "Café",
  DisplayNameBag_of_Concrete_Powder = "Saco de cemento",
  DisplayNameCrate = "Caja",
  DisplayNameDoor = "Puerta",
  DisplayNameWooden_Door_Frame = "Puerta de madera",
  DisplayNameDoorknob = "Pomo de puerta",
  DisplayNameDrawer = "Cajon",
  DisplayNameDoor_Hinge = "Bisagra de puerta",
  DisplayNamePicture_of_Kate = "Fotografía de Kate",
  DisplayNameKettle = "Tetera",
  DisplayNameLog = "Tronco",
  DisplayNameEmpty_Mug = "Taza vacía",
  DisplayNameNails = "Clavos",
  DisplayNameEmpty_Notebook = "Cuaderno vacío",
  DisplayNamePaint_brush = "Cepillo de pintura",
  DisplayNamePillow = "Almohada",
  DisplayNamePistol_Magazine = "Cargador de pistola",
  DisplayNameBag_of_Plaster_Powder = "Bolsa de polvo de yeso",
  DisplayNamePool_Ball = "Bola de billar",
  DisplayNameEmpty_Pop_Bottle = "Botella de refresco vacía",
  DisplayNameCooking_Pot = "Olla",
  DisplayNameBandages = "Venda",
  DisplayNameRoasting_Pan = "Bandeja de horno",
  DisplayNameSaw = "Sierra",
  DisplayNameSheet = "Sábana",
  DisplayNameSheet_of_Paper = "Hoja de papel",
  DisplayNameSheet_Rope = "Cuerda de sábanas",
  DisplayNameShotgun_Shells = "Cartucho de escopeta",
  DisplayNameSock = "Calcetín",
  DisplayNameStairs_Piece = "Pieza de escalera",
  DisplayNameTea_Bag = "Bolsita de té",
  DisplayNameCan_Opener = "Abrelatas",
  DisplayNameCanned_Beans = "Lata de judías",
  DisplayNameTuna = "Atún",
  DisplayNameWall_Piece = "Pieza de pared",
  DisplayNameWooden_Window_Frame = "Marco de ventana de madera",
  DisplayNameBook = "Libro",
  DisplayNameCarpentry_for_Beginners = "Carpintería para principiantes",
  DisplayNameCarpentry_for_Intermediates = "Carpintería intermedia",
  DisplayNameAdvanced_Carpentry = "Carpintería avanzada",
  DisplayNameExpert_Carpentry = "Carpintería para expertos",
  DisplayNameMaster_Carpentry = "Carpintería para maestros",
  DisplayNameCooking_for_Beginners = "Cocina para principiantes",
  DisplayNameCooking_for_Intermediates = "Cocina intermedia",
  DisplayNameAdvanced_Cooking = "Cocina avanzada",
  DisplayNameExpert_Cooking = "Cocina para expertos",
  DisplayNameMaster_Cooking = "Cocina para maestros",
  DisplayNameFarming_for_Beginners = "Agricultura para principiantes",
  DisplayNameFarming_for_Intermediates = "Agricultura intermedia",
  DisplayNameAdvanced_Farming = "Agricultura avanzada",
  DisplayNameExpert_Farming = "Agricultura para expertos",
  DisplayNameMaster_Farming = "Agricultura para maestros",
  DisplayNameDoodle = "Diario personal",
  DisplayNameJournal = "Periódico",
  DisplayNameMagazine = "Revista",
  DisplayNamespaper = "Papel",
  DisplayNameApple = "Manzana",
  DisplayNameBroccoli_Chicken_Casserole = " Cazuela de pollo con brócoli",
  DisplayNameBanana = "Plátano",
  DisplayNameBowl_of_Beans = "Plato de judías",
  DisplayNameBoring_Bowl_of_Soup = "Bol de sopa cargado",
  DisplayNameBoring_Soup = "Sopa cargada",
  DisplayNameBread = "Pan",
  DisplayNameBroccoli = "Brócoli",
  DisplayNameButter = "Mantequilla",
  DisplayNameCarrots = "Zanahoria",
  DisplayNameCheese = "Queso",
  DisplayNameCheese_Sandwich = "Bocadillo de queso",
  DisplayNameChicken = "Pollo",
  DisplayNameChocolate = "Chocolate",
  DisplayNameCigarettes = "Cigarrillos",
  DisplayNameComplex_Bowl_of_Soup = "Bol de sopa compleja",
  DisplayNameComplicated_Soup = "Sopa compleja",
  DisplayNameChips = "Patatas fritas de bolsa",
  DisplayNameCupcake = "Magdalena",
  DisplayNameEgg = "Huevo",
  DisplayNameGrilled_Cheese_Sandwich = "Bocadillo de queso fundido",
  DisplayNameHearty_Bowl_of_Soup = "Bol de sopa abundante",
  DisplayNameHearty_Soup = "Sopa abundante",
  DisplayNameLollipop = "Piruleta",
  DisplayNameHot_Cuppa = "Taza de té caliente",
  DisplayNameOpen_Can_of_Beans = "Lata de judías abierta",
  DisplayNameOrange = "Naranja",
  DisplayNamePeanut_Butter = "Crema de cacahuete",
  DisplayNamePeanut_Butter_Sandwich = "Bocadillo de crema de cacahuete",
  DisplayNamePeas = "Guisantes",
  DisplayNamePie = "Tarta",
  DisplayNamePop = "Gaseosa",
  DisplayNameOrange_Soda = "Refresco de naranja",
  DisplayNameInstant_Popcorn = "Palomitas de microondas ",
  DisplayNamePot_of_Soup = "Olla de sopa",
  DisplayNameDry_Ramen_Noodles = "Fideos secos",
  DisplayNameBowl_of_Ramen_Noodles = "Bol de fideos",
  DisplayNameSalmon = "Salmón",
  DisplayNameSimple_Bowl_of_Soup = "Bol de sopa simple",
  DisplayNameSimple_Soup = "Sopa simple",
  DisplayNameBowl_of_Soup = "Bol de sopa",
  DisplayNameSteak = "Filete",
  DisplayNameTV_Dinner = "Comida precocinada",
  DisplayNameTasty_Bowl_of_Soup = "Bol de sopa apetitosa",
  DisplayNameTasty_Soup = "Sopa apetitosa",
  DisplayNameCanned_Soup = "Sopa en lata",
  DisplayNameOpen_Tin_of_Tuna = "Lata abierta de atún",
  DisplayNameWatermelon = "Sandía",
  DisplayNameWatermelon_Slice = "Rodaja de sandía",
  DisplayNameWatermelon_Chunks = "Pedazos de sandía",
  DisplayNameWhiskey_Bottle_full = "Botella de Whisky llena",
  DisplayNameWhiskey_Bottle_half = "Botella de Whisky medio vacía",
  DisplayNameWet_Dish_Towel = "Trapo de cocina húmedo",
  DisplayNameDish_Towel = "Trapo de cocina",
  DisplayNameBattery = "Batería",
  DisplayNameBucket_with_concrete = "Cubo con hormigón",
  DisplayNameBucket_with_plaster = "Cubo con yeso",
  DisplayNameBucket_with_water = "Cubo con agua",
  DisplayNameLit_Candle = "Vela encendida",
  DisplayNameFlour = "Harina",
  DisplayNameA_Full_Kettle = "Olla llena",
  DisplayNameGravel_bag = "Bolsa de gravilla",
  DisplayNameLighter = "Mechero",
  DisplayNameMatches = "Cerillas",
  DisplayNameBlue_Paint = "Pintura azul",
  DisplayNameBrown_Paint = "Pintura marrón",
  DisplayNameCyan_Paint = "Pintura cian",
  DisplayNameGreen_Paint = "Pintura verde",
  DisplayNameGrey_Paint = "Pintura gris",
  DisplayNameLight_Blue_Paint = "Pintura celeste",
  DisplayNameLight_Brown_Paint = "Pintura café",
  DisplayNameOrange_Paint = "Pintura naranja",
  DisplayNamePink_Paint = "Pintura rosa",
  DisplayNamePurple_Paint = "Pintura morada",
  DisplayNameTurquoise_Paint = "Pintura turquesa",
  DisplayNameWhite_Paint = "Pintura blanca",
  DisplayNameYellow_Paint = "Pintura amarilla",
  DisplayNameGas_Can = "Bidón de gasolina",
  DisplayNamePainkillers = "Analgésicos",
  DisplayNameAnti_depressants = "Antidepresivos",
  DisplayNameBeta_Blockers = "Pastillas para la ansiedad",
  DisplayNameSleeping_Tablets = "Pastillas para dormir",
  DisplayNameSand_bag = "Bolsa de arena",
  DisplayNameSugar = "Azúcar",
  DisplayNameTissue = "Pañuelo",
  DisplayNameFlashlight = "Linterna",
  DisplayNameWater_bottle = "Botella de agua",
  DisplayNameBowl_of_Water = "Bol de agua",
  DisplayNameA_Mug_of_Water = "Taza de agua",
  DisplayNameA_Pot_of_Water = "Olla de agua",
  DisplayNameVest = "Chaleco",
  DisplayNameSweater = "Jersey",
  DisplayNameBlouse = "Blusa",
  DisplayNamePants = "Pantalones",
  DisplayNameSkirt = "Falda",
  DisplayNameShoes = "Zapatos",
  DisplayNameCrowbar = "Palanca",
  DisplayNameFork = "Tenedor",
  DisplayNameGolfclub = "Palo de golf",
  DisplayNameRolling_Pin = "Rodillo",
  DisplayNameScissors = "Tijeras",
  DisplayNameSpoon = "Cuchara",
  DisplayNameWet_Bath_Towel = "Toalla mojada",
  DisplayNameBath_Towel = "Toalla",
  DisplayNameBandaid = "Tirita",
  DisplayNameBandage = "Venda",
  DisplayNameBleach = "Lejía",
  DisplayNamePlaying_Cards = "Baraja de cartas",
  DisplayNameComb = "Peine",
  DisplayNameDice = "Dado",
  DisplayNameDogfood = "Comida de perro",
  DisplayNameLipstick = "Pintalabios",
  DisplayNameLocket = "Medallón",
  DisplayNameMirror = "Espejo",
  DisplayNameRadio = "Radio",
  DisplayNameRazor = "Maquinilla de afeitarr",
  DisplayNameString = "Cordel",
  DisplayNameToy_Bear = "Osito de peluche",
  DisplayNameVitamins = "Vitaminas",
  DisplayNameWallet = "Cartera",
  DisplayNameWedding_Ring = "Anillo de boda",
  DisplayNameWire = "Alambre",
  DisplayNameYoyo = "Yoyó",
  DisplayNameBeef_Jerky = "Cecina",
  DisplayNameBerry = "Baya",
  DisplayNameCandycane = "Bastón de caramelo",
  DisplayNameCereal = "Cereal",
  DisplayNameDead_Rat = "Rata muerta",
  DisplayNameOpen_Dogfood = "Comida de perro abierta",
  DisplayNameIcecream = "Helado",
  DisplayNameLemon = "Limón",
  DisplayNameMilk = "Leche",
  DisplayNameMushroom = "Seta",
  DisplayNameOnion = "Cebolla",
  DisplayNameStrawberry = "Fresa",
  DisplayNameDuffelbag = "Bolsa de lona",
  DisplayNamePlastic_Bag = "Bolsa de plástico",
  DisplayNameTote_Bag = "Bolsa de carga",
  DisplayNameSchoolbag = "Mochila escolar",
  DisplayNameNormal_Hiking_Bag = "Mochila de excursión normal",
  DisplayNameBig_Hiking_Bag = "Mochila de excursión grande",
}

 

He arreglado lo de las mayúsculas en las palabras, así como las que he ido encontrando mal escritas.

También he cambiado algunas cosas que creo estaban mal, como Beta blonqueante que lo he sustituido por Pastillas para la ansiedad ya que su función en el juego es para reducir el pánico.

También he cambiado Heces (¿?) por Gaseosa.

 

Creo que se podría mejorar aún más no haciendo traducciones tan literales, por ejemplo poner Bolsa de yeso en lugar de Bolsa de polvo de yeso.

 

Revísalo y me cuentas a ver qué tal  ;)

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  • 2 weeks later...

¡Muchas gracias a todos por el trabajo realizado traduciendo el juego! Se que requiere mucho tiempo y apenas se aprecia el trabajo que significa todo esto.

 

Si necesitáis ayuda en algún momento comentádmelo, tengo algo de experiencia traduciendo cosillas.

 

Espero con ansias que pongan esta actualización de la traducción.

 

Saludos!

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Vamos a echar una mano...

 

 

Items_ES = {

 

  DisplayNameCampfire_materials = "Materiales para la hoguera",
  DisplayNameStone = "Piedra",
  DisplayNameKindling = "Astillas", Creo que esto podría más ser de "Leña" dado que en el juego es utilizado para comenzar una fogata, u hogera
  DisplayNameKnotted_Wooden_Plank = "Planchas de madera atadas", Este item se crea al hacerle hoyos a una plancha de madera o un tablón. Podría ser "Tablón, Plancha de madera agujereado@" o algo similar
  DisplayNameSturdy_Stick = "Palo robusto",
  DisplayNameFlint = "Pedernal",
  DisplayNameSteel_Knuckle = "Puño americano",
  DisplayNameFlint_and_Steel = "Mechero",
  DisplayNameTent = "Tienda de campaña",
  DisplayNameTent_kit = "Kit de tienda de campaña",
  DisplayNameTent_Peg = "Varillas para tienda de campaña",
  DisplayNameSeeding_Broccoli = "Semillas de brócoli",
  DisplayNameRadish = "Rábano",
  DisplayNameStrawberry = "Fresa",
  DisplayNameTomato = "Tomate",
  DisplayNamePotato = "Patata",
  DisplayNameCabbage = "Repollo",
  DisplayNameMilk_Package = "Paquete de leche",
  DisplayNameBacon = "Beicon", Está mal si prefiero un poco más "Tocino" en lugar de "Beicon"?
  DisplayNameBacon_Rashers = "Loncha de beicon",
  DisplayNameBacon_Bits = "Pedazos de beicon",
  DisplayNameBottle_with_Mayonnaise = "Bote de mayonesa",
  DisplayNameEmpty_Bottle = "Botella vacía",
  DisplayNameWater_bottle = "Botella de agua",
  DisplayNameBottle_with_Remoulade = "Bote de Remoulade",
  DisplayNameBottle_with_Remoulade_Half = "Bote medio vacío de remoulade",
  DisplayNameBottle_with_Remoulade_Empty = "Bote vacío de remoulade",
  DisplayNamePotato_Salad = "Ensalada de patata",
  DisplayNamePreparation_for_Potato_Salad = "Preparado de ensalada de patatas", Me parece que es "Preparación para ensalada de patatas"
  DisplayNamePotato_Salad_Vegetarian = "Ensalada de patata vegetariana ",
  DisplayNamePreparation_for_Potato_Salad_Vegetarian = "Preparado de ensalada de patatas vegetariana", Mismo que el anterior
  DisplayNameBoring_Mixed_Salad = "Ensalada mixta cargada",
  DisplayNameSimple_Mixed_Salad = "Ensalada mixta simple",
  DisplayNameTasty_Mixed_Salad = "Ensalada mixta sabrosa",
  DisplayNamePreparation_for_Boring_Mixed_Salad = "Preparado de ensalada mixta cargada", Siendo que hay "Boring (food)" y "Tasty (food)" supondría que es "Ensalada Mixta Aburrida", puede discutirse.
  DisplayNameCarrot_Seeds = "Semillas de zanahoria",
  DisplayNameBroccoli_Seeds = "Semillas de brócoli",
  DisplayNameRadish_Seeds = "Semillas de rábano",
  DisplayNameStrewberry_Seeds = "Semillas de fresas",
  DisplayNameTomato_Seeds = "Semillas de tomate",
  DisplayNamePotato_Seeds = "Semillas de patata",
  DisplayNameCabbage_Seeds = "Semillas de repollo",
  DisplayNameCarrot_Seeds_Packet = "Paquete de semillas de zanahorias",
  DisplayNameBroccoli_Seeds_Packet = "Paquete de semillas de brócoli",
  DisplayNameRadish_Seeds_Packet = "Paquete de semillas de rábano",
  DisplayNameStrewberry_Seeds_Packet = "Paquete de semillas de fresas",
  DisplayNameTomato_Seeds_Packet = "Paquete de semillas de tomate",
  DisplayNamePotato_Seeds_Packet = "Paquete de semillas de patata",
  DisplayNameCabbage_Seeds_Packet = "Paquete de semillas de repollo",
  DisplayNameTrowel = "Pala de jardinería",
  DisplayNameSpade = "Pala",
  DisplayNameWatering_Can_Full = "Regadera de agua llena",
  DisplayNameWatering_Can = "Regadera de agua vacía",
  DisplayNameNPK_Fertilizer = "Abono ecológico",
  DisplayNameEmpty_Fertilizer = "Abono vacío", No hay tal cosa como "Abono vacío", habría de verse la imagen del item para ver qué es en donde se guarda el abono.
  DisplayNameMildew_Spray = "Aerosol de hongos",
  DisplayNameGardening_Spray_Can_Empty = "Aerosol de jardinería vacío",
  DisplayNameGardening_Spray_Can_Full = "Aerosol de jardinería lleno",
  DisplayNameInsecticide_Spray = "Insecticida",
  DisplayNameAxe = "Hacha",
  DisplayNameBaseball_Bat = "Bate de béisbol",
  DisplayNameNailed_Baseball_Bat = "Bate de béisbol con clavos",
  DisplayNameButter_Knife = "Cuchillo de mantequilla",
  DisplayNameHammer = "Martillo",
  DisplayNameKitchen_Knife = "Cuchillo de cocina",
  DisplayNameMolotov_Cocktail = "Cóctel molotov",
  DisplayNameFrying_Pan = "Sartén",
  DisplayNamePen = "Bolígrafo",
  DisplayNamePencil = "Lápiz",
  DisplayNamePistol = "Pistola",
  DisplayNamePlank = "Tablón",
  DisplayNameNailed_Plank = "Tablón con clavos",
  DisplayNamePoolcue = "Taco de billar",
  DisplayNameScrewdriver = "Destornillador",
  DisplayNameShotgun = "Escopeta",
  DisplayNameSawn_Off_Shotgun = "Escopeta recortada",
  DisplayNameSledgehammer = "Almádena", 
  DisplayNameBarbed_wire = "Alambre de espino", Podría llamársele "Alambrado" solamente?
  DisplayNameBarricade = "Barricada",
  DisplayNameBelt = "Cinturón",
  DisplayName9mm_Magazine = "Cargador de 9mm",
  DisplayNameBowl = "Cuenco", "Tazón" no podría ser una alternativa?
  DisplayNameBucket = "Cubo",
  DisplayName9mm_Rounds = "Bala de 9mm",
  DisplayNameCandle = "Vela",
  DisplayNameCoffee = "Café",
  DisplayNameBag_of_Concrete_Powder = "Saco de cemento",
  DisplayNameCrate = "Caja",
  DisplayNameDoor = "Puerta",
  DisplayNameWooden_Door_Frame = "Puerta de madera", No es una puerta, es el MARCO de la puerta.
  DisplayNameDoorknob = "Pomo de puerta", "Perilla" es una forma más corta de nombrarlo
  DisplayNameDrawer = "Cajón",
  DisplayNameDoor_Hinge = "Bisagra de puerta",
  DisplayNamePicture_of_Kate = "Fotografía de Kate",
  DisplayNameKettle = "Tetera",
  DisplayNameLog = "Tronco",
  DisplayNameEmpty_Mug = "Taza vacía",
  DisplayNameNails = "Clavos",
  DisplayNameEmpty_Notebook = "Cuaderno vacío",
  DisplayNamePaint_brush = "Cepillo de pintura",
  DisplayNamePillow = "Almohada",
  DisplayNamePistol_Magazine = "Cargador de pistola",
  DisplayNameBag_of_Plaster_Powder = "Bolsa de polvo de yeso",
  DisplayNamePool_Ball = "Bola de billar",
  DisplayNameEmpty_Pop_Bottle = "Botella de refresco vacía",
  DisplayNameCooking_Pot = "Olla",
  DisplayNameBandages = "Venda",
  DisplayNameRoasting_Pan = "Bandeja de horno",
  DisplayNameSaw = "Sierra",
  DisplayNameSheet = "Sábana",
  DisplayNameSheet_of_Paper = "Hoja de papel",
  DisplayNameSheet_Rope = "Cuerda de sábanas",
  DisplayNameShotgun_Shells = "Cartucho de escopeta",
  DisplayNameSock = "Calcetín",
  DisplayNameStairs_Piece = "Pieza de escalera",
  DisplayNameTea_Bag = "Bolsita de té",
  DisplayNameCan_Opener = "Abrelatas",
  DisplayNameCanned_Beans = "Lata de judías", También pido, podría ser esto "Lata de Frijoles"? Al parecer estamos traduciendo español general.
  DisplayNameTuna = "Atún",
  DisplayNameWall_Piece = "Pieza de pared",
  DisplayNameWooden_Window_Frame = "Marco de ventana de madera",
  DisplayNameBook = "Libro",
  DisplayNameCarpentry_for_Beginners = "Carpintería para principiantes",
  DisplayNameCarpentry_for_Intermediates = "Carpintería intermedia",
  DisplayNameAdvanced_Carpentry = "Carpintería avanzada",
  DisplayNameExpert_Carpentry = "Carpintería para expertos",
  DisplayNameMaster_Carpentry = "Carpintería para maestros",
  DisplayNameCooking_for_Beginners = "Cocina para principiantes",
  DisplayNameCooking_for_Intermediates = "Cocina intermedia",
  DisplayNameAdvanced_Cooking = "Cocina avanzada",
  DisplayNameExpert_Cooking = "Cocina para expertos",
  DisplayNameMaster_Cooking = "Cocina para maestros",
  DisplayNameFarming_for_Beginners = "Agricultura para principiantes",
  DisplayNameFarming_for_Intermediates = "Agricultura intermedia",
  DisplayNameAdvanced_Farming = "Agricultura avanzada",
  DisplayNameExpert_Farming = "Agricultura para expertos",
  DisplayNameMaster_Farming = "Agricultura para maestros",
  DisplayNameDoodle = "Diario personal",
  DisplayNameJournal = "Periódico",
  DisplayNameMagazine = "Revista",
  DisplayNamespaper = "Papel",
  DisplayNameApple = "Manzana",
  DisplayNameBroccoli_Chicken_Casserole = " Cazuela de pollo con brócoli",
  DisplayNameBanana = "Plátano",
  DisplayNameBowl_of_Beans = "Plato de judías", Misma cosa que la lata de judías.
  DisplayNameBoring_Bowl_of_Soup = "Bol de sopa cargado", Misma cosa que la ensalada aburrida
  DisplayNameBoring_Soup = "Sopa cargada",
  DisplayNameBread = "Pan",
  DisplayNameBroccoli = "Brócoli",
  DisplayNameButter = "Mantequilla",
  DisplayNameCarrots = "Zanahoria",
  DisplayNameCheese = "Queso",
  DisplayNameCheese_Sandwich = "Bocadillo de queso", Me parece que esto es más "Emparedado de queso"
  DisplayNameChicken = "Pollo",
  DisplayNameChocolate = "Chocolate",
  DisplayNameCigarettes = "Cigarrillos",
  DisplayNameComplex_Bowl_of_Soup = "Bol de sopa compleja", ¿No debería ser "Cuenco" o "Tazón" de sopa?
  DisplayNameComplicated_Soup = "Sopa compleja",
  DisplayNameChips = "Patatas fritas de bolsa",
  DisplayNameCupcake = "Magdalena",
  DisplayNameEgg = "Huevo",
  DisplayNameGrilled_Cheese_Sandwich = "Bocadillo de queso fundido", "Emparedado de queso fundido" suena un poco más completo.
  DisplayNameHearty_Bowl_of_Soup = "Bol de sopa abundante", De nuevo el cuenco o tazón
  DisplayNameHearty_Soup = "Sopa abundante", También pediría una palabra diferente a "Abundante" me parece que significa algo ligeramente distinto
  DisplayNameLollipop = "Piruleta",
  DisplayNameHot_Cuppa = "Taza de té caliente",
  DisplayNameOpen_Can_of_Beans = "Lata de judías abierta", Frijoles de nuevo
  DisplayNameOrange = "Naranja",
  DisplayNamePeanut_Butter = "Crema de cacahuete", Me pregunto: ¿Es cacahuAte, o cacahuEte?
  DisplayNamePeanut_Butter_Sandwich = "Bocadillo de crema de cacahuete",
  DisplayNamePeas = "Guisantes",
  DisplayNamePie = "Tarta",
  DisplayNamePop = "Gaseosa",
  DisplayNameOrange_Soda = "Refresco de naranja",
  DisplayNameInstant_Popcorn = "Palomitas de microondas ",
  DisplayNamePot_of_Soup = "Olla de sopa",
  DisplayNameDry_Ramen_Noodles = "Fideos secos",
  DisplayNameBowl_of_Ramen_Noodles = "Bol de fideos",
  DisplayNameSalmon = "Salmón",
  DisplayNameSimple_Bowl_of_Soup = "Bol de sopa simple", Lo mismo del cuenco o tazón
  DisplayNameSimple_Soup = "Sopa simple",
  DisplayNameBowl_of_Soup = "Bol de sopa",  Lo mismo del cuenco o tazón
  DisplayNameSteak = "Filete",
  DisplayNameTV_Dinner = "Comida precocinada", 
  DisplayNameTasty_Bowl_of_Soup = "Bol de sopa apetitosa", Lo mismo del cuenco o tazón
  DisplayNameTasty_Soup = "Sopa apetitosa",
  DisplayNameCanned_Soup = "Sopa en lata",
  DisplayNameOpen_Tin_of_Tuna = "Lata abierta de atún",
  DisplayNameWatermelon = "Sandía",
  DisplayNameWatermelon_Slice = "Rodaja de sandía",
  DisplayNameWatermelon_Chunks = "Pedazos de sandía",
  DisplayNameWhiskey_Bottle_full = "Botella de Whisky llena",
  DisplayNameWhiskey_Bottle_half = "Botella de Whisky medio vacía",
  DisplayNameWet_Dish_Towel = "Trapo de cocina húmedo",
  DisplayNameDish_Towel = "Trapo de cocina",
  DisplayNameBattery = "Batería",
  DisplayNameBucket_with_concrete = "Cubo con hormigón", En lugar de "Hormigón" no podría mejor ser "Concreto"?
  DisplayNameBucket_with_plaster = "Cubo con yeso",
  DisplayNameBucket_with_water = "Cubo con agua",
  DisplayNameLit_Candle = "Vela encendida",
  DisplayNameFlour = "Harina",
  DisplayNameA_Full_Kettle = "Olla llena",
  DisplayNameGravel_bag = "Bolsa de gravilla",
  DisplayNameLighter = "Mechero",
  DisplayNameMatches = "Cerillas",
  DisplayNameBlue_Paint = "Pintura azul",
  DisplayNameBrown_Paint = "Pintura marrón",
  DisplayNameCyan_Paint = "Pintura cian",
  DisplayNameGreen_Paint = "Pintura verde",
  DisplayNameGrey_Paint = "Pintura gris",
  DisplayNameLight_Blue_Paint = "Pintura celeste",
  DisplayNameLight_Brown_Paint = "Pintura café",
  DisplayNameOrange_Paint = "Pintura naranja",
  DisplayNamePink_Paint = "Pintura rosa",
  DisplayNamePurple_Paint = "Pintura morada",
  DisplayNameTurquoise_Paint = "Pintura turquesa",
  DisplayNameWhite_Paint = "Pintura blanca",
  DisplayNameYellow_Paint = "Pintura amarilla",
  DisplayNameGas_Can = "Bidón de gasolina",
  DisplayNamePainkillers = "Analgésicos",
  DisplayNameAnti_depressants = "Antidepresivos",
  DisplayNameBeta_Blockers = "Pastillas para la ansiedad",
  DisplayNameSleeping_Tablets = "Pastillas para dormir",
  DisplayNameSand_bag = "Bolsa de arena",
  DisplayNameSugar = "Azúcar",
  DisplayNameTissue = "Pañuelo",
  DisplayNameFlashlight = "Linterna",
  DisplayNameWater_bottle = "Botella de agua",
  DisplayNameBowl_of_Water = "Bol de agua",
  DisplayNameA_Mug_of_Water = "Taza de agua",
  DisplayNameA_Pot_of_Water = "Olla de agua",
  DisplayNameVest = "Chaleco",
  DisplayNameSweater = "Jersey",
  DisplayNameBlouse = "Blusa",
  DisplayNamePants = "Pantalones",
  DisplayNameSkirt = "Falda",
  DisplayNameShoes = "Zapatos",
  DisplayNameCrowbar = "Palanca",
  DisplayNameFork = "Tenedor",
  DisplayNameGolfclub = "Palo de golf",
  DisplayNameRolling_Pin = "Rodillo",
  DisplayNameScissors = "Tijeras",
  DisplayNameSpoon = "Cuchara",
  DisplayNameWet_Bath_Towel = "Toalla mojada",
  DisplayNameBath_Towel = "Toalla",
  DisplayNameBandaid = "Tirita",
  DisplayNameBandage = "Venda",
  DisplayNameBleach = "Lejía", ¿Podría ser "Blanqueador"?
  DisplayNamePlaying_Cards = "Baraja de cartas",
  DisplayNameComb = "Peine",
  DisplayNameDice = "Dado",
  DisplayNameDogfood = "Comida de perro",
  DisplayNameLipstick = "Pintalabios", No está mal, sólo que estoy más acostumbrado a leer "Lápiz labial"
  DisplayNameLocket = "Medallón",
  DisplayNameMirror = "Espejo",
  DisplayNameRadio = "Radio",
  DisplayNameRazor = "Maquinilla de afeitar",
  DisplayNameString = "Cordel",
  DisplayNameToy_Bear = "Osito de peluche",
  DisplayNameVitamins = "Vitaminas",
  DisplayNameWallet = "Cartera",
  DisplayNameWedding_Ring = "Anillo de boda",
  DisplayNameWire = "Alambre",
  DisplayNameYoyo = "Yoyo",
  DisplayNameBeef_Jerky = "Cecina",
  DisplayNameBerry = "Baya",
  DisplayNameCandycane = "Bastón de caramelo",
  DisplayNameCereal = "Cereal",
  DisplayNameDead_Rat = "Rata muerta",
  DisplayNameOpen_Dogfood = "Comida de perro abierta",
  DisplayNameIcecream = "Helado",
  DisplayNameLemon = "Limón",
  DisplayNameMilk = "Leche",
  DisplayNameMushroom = "Seta",
  DisplayNameOnion = "Cebolla",
  DisplayNameStrawberry = "Fresa",
  DisplayNameDuffelbag = "Bolsa de lona",
  DisplayNamePlastic_Bag = "Bolsa de plástico",
  DisplayNameTote_Bag = "Bolsa de carga",
  DisplayNameSchoolbag = "Mochila escolar",
  DisplayNameNormal_Hiking_Bag = "Mochila de excursión normal",
  DisplayNameBig_Hiking_Bag = "Mochila de excursión grande",
}

He arreglado lo de las mayúsculas en las palabras, así como las que he ido encontrando mal escritas.

También he cambiado algunas cosas que creo estaban mal, como Beta blonqueante que lo he sustituido por Pastillas para la ansiedad ya que su función en el juego es para reducir el pánico.

También he cambiado Heces (¿?) por Gaseosa.

 

Creo que se podría mejorar aún más no haciendo traducciones tan literales, por ejemplo poner Bolsa de yeso en lugar de Bolsa de polvo de yeso.

 

Revísalo y me cuentas a ver qué tal  ;)

Me gustaría discutir sobre algunos sinónimos y algunos usos de palabras dentro del juego. ¡Buen Trabajo!

Fuera de eso, no veo problema.

Me gustaría que revisaran los otros archivos también.

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Os dejo los archivos que yo he traducido  (fedora)

 

Camping:

/**********************************************************************//**                       CAMPING MOD                                **//**                LUA CODE BY ROBERT JOHNSON                        **//**                   TEXTURES BY THUZTOR                            **//**                                                                  **//**                    OFFICIAL TOPIC :                              **//**                                                                  **//**********************************************************************/module camping{	imports	{		Base	}/**********************************************************************//************************* Camping Items ******************************//**********************************************************************/    item CampfireKit	{		Type				=		Normal,		DisplayName			=	 Materiales de hogera,		Icon				=		TZ_CampfireKitWood,		Weight				=		2.0,	}    item Stone	{		Type				=		Normal,		DisplayName			=		Piedra,		Icon				=		TZ_Stone,		Weight				=		1.5,	}    item FireWoodKit  {    Type = Normal,    DisplayName = Leña,    Icon = TZ_AntiquatedLighter,    Weight = 0.5,   }    item PercedWood  {    Type = Normal,    DisplayName = Tabla de madera con nudos,    Icon = TZ_PerforatedWoodenPlank,    Weight = 0.5,   }    item WoodenStick  {    Type = Normal,    DisplayName = Palo robusto,    Icon = TZ_WoodenStick,    Weight = 0.1,   }    	item Flint	{		Type				=		Normal,		DisplayName			=		Pedernal,		Icon				=		TZ_Flint,		Weight				=		0.2,	}		item SteelKnuckle	{		Type				=		Normal,		DisplayName			=		Nudillos de acero,		Icon				=		TZ_SteelKnuckle,		Weight				=		0.2,	}		item SteelAndFlint	{		Type				=		Normal,		DisplayName			=		Pedernal y hierro		Icon				=		TZ_SteelAndFlint,		Weight				=		0.4,	}    item CampingTent	{		Type				=		Normal,		DisplayName			=	 Tienda,		Icon				=		TZ_Tent,		Weight				=		3.0,			}    item CampingTentKit	{		Type				=		Normal,		DisplayName			=	 Kit de tienda,		Icon				=		TZ_TentKit,		Weight				=		3.0,			}    item TentPeg	{		Type				=		Normal,		DisplayName			=	 Estaquilla,		Icon				=		TZ_TentPeg,		Weight				=		0.2,			}  /**********************************************************************//**************************** Recipe **********************************//**********************************************************************/  recipe Make Campfire Kit	{ 		Plank = 3, 		RippedSheets/Sheet/Book/Magazine/Newspaper,  		Result:CampfireKit, 		Time:50.0, 	}         recipe GetSteelAndFlint	{		SteelKnuckle,		Flint,		Result:SteelAndFlint,		Time:2.0,	}    recipe Make Kindling  {    WoodenStick,		PercedWood,		Result:FireWoodKit,		Time:80.0,  }    recipe Drill Plank  {    Plank,		keep Screwdriver,		Result:PercedWood,		Time:40.0,  }    recipe Make Wooden Stick  {    Plank,		keep Saw,		Result:WoodenStick=2,		Time:50.0,  }    recipe Make Tent Kit  {   		Sheet = 4,		TentPeg = 4,		WoodenStick = 2,		Result:CampingTentKit,		Time:120.0,  }}
Otra más:

 

Farming:

/**********************************************************************//**                       FARMING MOD                                **//**                LUA CODE BY ROBERT JOHNSON                        **//**                   TEXTURES BY THUZTOR                            **//**                                                                  **//**                    OFFICIAL TOPIC :                              **//** http://www.theindiestone.com/community/viewtopic.php?f=33&t=8675 **//**********************************************************************/module farming{	imports	{		Base	}/**********************************************************************//***********************Farming Food Items*********************************//**********************************************************************/  item BloomingBroccoli	{		Type				=		Food,		DisplayName			=		Sembrar Broccoli,		Icon				=		TZ_BloomingBroccoli,		Weight				=		0.1,		HungerChange 		=		-30,		DaysFresh 			=		4,		DaysTotallyRotten 	=	 	7	}      item RedRadish	{		Type				=		Food,		DisplayName			=		Rábano,		Icon				=		TZ_LRRadish,		Weight				=		0.01,		HungerChange 		=		-7,		DaysFresh 			=		3,		DaysTotallyRotten 	=	 	7	}  item Strewberrie	{		Type				=		Food,		DisplayName			=		Fresa,		Icon				=		TZ_Strewberry,		Weight				=		0.01,		HungerChange 		=		-5,		ThirstChange		=		-5,		UnhappyChange 		= 		-10,		DaysFresh 			=		2,		DaysTotallyRotten 	=	 	5	}  item Tomato	{		Type				=		Food,		DisplayName			=		Tomate,		Icon				=		TZ_Tomato,		Weight				=		0.2,		HungerChange 		=		-10,		ThirstChange		=		-15,		DaysFresh 			=		4,		DaysTotallyRotten 	=	 	12	}  item Potato	{		Type				=		Food,		DisplayName			=		Papa,		Icon				=		TZ_Potato,		Weight				=		0.2,		HungerChange 		=		-30,		DaysFresh 			=		7,		DaysTotallyRotten 	=	 	14	}  item Cabbage	{		Type				=		Food,		DisplayName			=		Col,		Icon				=		TZ_CabbageLettuce,		Weight				=		0.2,		HungerChange 		=		-10,		ThirstChange		=		-15,		DaysFresh 			=		2,		DaysTotallyRotten 	=	 	4	}/**********************************************************************//***************************Food Items*************************************//**********************************************************************/    item Milk  {      Type					=		Food,  		DisplayName			=		Leche Package,  		Icon				=		TZ_MilkPack,  		Weight				=		1.0,  		ThirstChange 		=		-50,		HungerChange 		= 		-5,  		DaysFresh 			=		4,  		DaysTotallyRotten 	=	 	7  }    item Bacon	{		Type				=		Food,		DisplayName			=		Bacon,		Icon				=		TZ_Bacon,		Weight				=		3.3,		IsCookable			= 		true,		MinutesToCook   	= 		80,		MinutesToBurn   	= 		100,		HungerChange 		=		-80,		DaysFresh 			=		3,		DaysTotallyRotten 	=		5,		DangerousUncooked 	= 		true	}  item BaconRashers	{		Type				=		Food,		DisplayName			=		Bacon Rashers,		Icon				=		TZ_BaconRashers,		Weight				=		0.3,		IsCookable			= 		true,		MinutesToCook   	= 		60,		MinutesToBurn   	= 		80,		Count				=		10,		HungerChange 		=		-10,		DaysFresh 			=		1,		DaysTotallyRotten 	= 		2,		DangerousUncooked 	= 		true	}  item BaconBits 	{		Type				=		Food,		DisplayName			=		Trozo de bacon,		Icon				=		TZ_BaconBits,		Weight				=		0.1,		IsCookable			= 		true,		MinutesToCook   	= 		20,		MinutesToBurn   	= 		30,		Count				=		3,		HungerChange 		=		-4,		DaysFresh 			=		1,		DaysTotallyRotten 	= 		1,		DangerousUncooked 	= 		true	}   item MayonnaiseFull	{		Type				=		Food,		DisplayName			=		Bote con Mayonesa,		Icon				=		TZ_MayonnaiseFull,		Weight				=		1.3,		HungerChange 		=		-10,		BoredomChange 		=		10,		UnhappyChange 		=		5,		DaysFresh 			=		10,		DaysTotallyRotten 	=	 	13,		UseDelta			=		0.10,		ReplaceOnDeplete 	= 		TZ_MayonnaiseHalf	}  item MayonnaiseHalf	{		Type				=		Food,		DisplayName			=		Bote con Mayonesa,		Icon				=		TZ_MayonnaiseHalf,		Weight				=		0.7,		HungerChange 		=		-10,		BoredomChange 		=		10,		UnhappyChange 		=		5,		DaysFresh 			=		5,		DaysTotallyRotten 	=	 	6,		UseDelta			=		0.10,		ReplaceOnDeplete 	= 		TZ_MayonnaiseEmpty	}  item MayonnaiseEmpty	{		Type				=		Normal,		DisplayName			=		Bote vacio,		Icon				=		TZ_MayonnaiseEmpty,		Weight				=		0.1,		ReplaceOnUseOn  	=		WaterSource-MayonnaiseWaterFull,		CanStoreWater		=		true	}  item MayonnaiseWaterFull	{		Type		 		=		Drainable,		DisplayName			=		Botella de agua,		Icon				=		TZ_MayonnaiseWFull,		Weight				=		1.2,		ReplaceOnDeplete 	=		TZ_MayonnaiseWHalf,		UseWhileEquipped 	= 		false,		UseDelta			=		0.16,		ReplaceOnUseOn  	=		WaterSource-MayonnaiseWaterFull,		IsWaterSource		=		true,		CanStoreWater		=		true  }  item MayonnaiseWaterHalf	{		Type				=		Drainable,		DisplayName			=		Botella de agua,		Icon				=		TZ_MayonnaiseWHalf,		Weight				=		0.6,		ReplaceOnDeplete 	=		TZ_MayonnaiseEmpty,		UseWhileEquipped 	= 		false,		UseDelta			=		0.16,		ReplaceOnUseOn  	=		WaterSource-MayonnaiseWaterFull,		IsWaterSource		=		true,		CanStoreWater		=		true			}  item RemouladeFull	{		Type				=		Food,		DisplayName			=		Bote con Remoulade,		Icon				=		TZ_RemouladeFull,		Weight				=		1.4,		HungerChange 		=		-10,		BoredomChange 		=		10,		UnhappyChange 		=		5,		DaysFresh 			=		8,		DaysTotallyRotten 	=	 	11,		UseDelta			=		0.16,		ReplaceOnDeplete 	= 		TZ_RemouladeHalf	}  item RemouladeHalf	{		Type				=		Food,		DisplayName			=		Bote con remoulade (Media),		Icon				=		TZ_RemouladeHalf,		Weight				=		1,		HungerChange 		=		-10,		BoredomChange 		=		10,		UnhappyChange 		=		5,		DaysFresh 			=		4,		DaysTotallyRotten 	=	 	5,		UseDelta			=		0.16,		ReplaceOnDeplete 	= 		RemouladeEmpty	}  item RemouladeEmpty	{		Type				=		Normal,		DisplayName			=		Bote con remoulade (Vacio),		Icon				=		TZ_RemouladeEmpty,		Weight				=		0.6,		ReplaceOnUseOn  	=		WaterSource-RemouladeWaterFull,		CanStoreWater		=		true	}  item RemouladeWaterFull	{		Type				=		Drainable,		DisplayName			=		Botella de agua,		Icon				=		TZ_RemouladeWFull,		Weight				=		1.3,		ReplaceOnDeplete 	=		RemouladeWaterHalf,		UseWhileEquipped 	= 		false,		UseDelta			=		0.16,		ReplaceOnUseOn  	=		WaterSource-RemouladeWaterFull,		IsWaterSource		=		true,		CanStoreWater		=		true	}  item RemouladeWaterHalf	{		Type				=		Drainable,		DisplayName			=		Botella de agua,		Icon				=		TZ_RemouladeWHalf,		Weight				=		0.95,		ReplaceOnDeplete 	=		RemouladeEmpty,		UseWhileEquipped 	= 		false,		UseDelta			=		0.16,		ReplaceOnUseOn  	=		WaterSource-RemouladeWaterFull,		IsWaterSource		=		true,		CanStoreWater		=		true  }    item PotatoSalad	{		Type 				= 		Food,		DisplayName 		= 		Ensala de papas,		Icon 				= 		TZ_Potatosalad,		Weight 				= 		2.8,		HungerChange 		= 		-130,		BoredomChange 		= 		-20,		UnhappyChange 		= 		-10,		ReplaceOnUse 		= 		Bowl,		DaysFresh 			= 		1,		DaysTotallyRotten 	= 		2	}		item PotatoSaladPreparation	{		Type 				= 		Food,		DisplayName 		= 		Preparacion ensalada de papas,		Icon 				= 		TZ_PotatosaladPrep,		Weight 				= 		0.8,		HungerChange 		= 		-100,		DaysFresh 			= 		2,		DaysTotallyRotten 	= 		3	}  item PotatoSaladVegi	{		Type 				= 		Food,		DisplayName 		= 		Salada de papas vegetariana,		Icon 				= 		TZ_Potatosalad,		Weight 				= 		2.8,		HungerChange 		= 		-80,		BoredomChange 		= 		-10,		UnhappyChange 		= 		-10,		ReplaceOnUse 		= 		Bowl,		DaysFresh 			= 		1,		DaysTotallyRotten 	= 		2	}		item PotatoSaladPreparationVegi	{		Type 				= 		Food,		DisplayName 		= 	Preparacion ensala de papas vegetariana,		Icon 				= 		TZ_PotatosaladPrepVegi,		Weight 				= 		0.8,		HungerChange 		= 		-60,		DaysFresh 			= 		1,		DaysTotallyRotten 	= 		2	}  item BoringMixedSalad	{		Type 				= 		Food,		DisplayName 		= 		Ensalada mixta,		Icon 				= 		TZ_CraftSalat,		Weight 				= 		2.8,		HungerChange 		= 		-80,		BoredomChange 		= 		-5,		ReplaceOnUse 		= 		Bowl,		DaysFresh 			= 		1,		DaysTotallyRotten 	= 		2	}  item SimpleMixedSalad	{		Type 				= 		Food,		DisplayName 		=		Ensalada mixta simple,		Icon 				= 		TZ_CraftSalat,		Weight 				= 		2.8,		HungerChange 		= 		-100,		BoredomChange 		= 		-15,		UnhappyChange		=		-5,		ReplaceOnUse 		= 		Bowl,		DaysFresh 			= 		1,		DaysTotallyRotten 	= 		2	}  item TastyMixedSalad	{		Type 				= 		Food,		DisplayName 		= 		Ensala mixta sabrosa,		Icon 				= 		TZ_CraftSalat,		Weight 				= 		2.8,		HungerChange 		= 		-130,		BoredomChange 		= 		-15,		UnhappyChange		=		-15,		ReplaceOnUse 		= 		Bowl,		DaysFresh 			= 		1,		DaysTotallyRotten	= 		2	}  item MixedSaladPreparation	{		Type 				= 		Food,		DisplayName 		= 		Preparacion para ensala mixta,		Icon 				= 		MixedSaladPrep,		Weight 				= 		0.8,		HungerChange 		= 		-60,		DaysFresh 			= 		1,		DaysTotallyRotten 	= 		2	}/**********************************************************************//******************************Seeds***************************************//**********************************************************************/  item CarrotSeed	{		Type				=		Normal,		DisplayName			=		Semillas de zanahoria,		Icon				=		TZ_CarrotSeeds,		Weight				=		0.009	}    item BroccoliSeed	{		Type				=		Normal,		DisplayName			=		Semillas de brocoli,		Icon				=		TZ_BroccoliSeeds,		Weight				=		0.009	}  item RedRadishSeed	{		Type				=		Normal,		DisplayName			=		Semillas de rabano,		Icon				=		TZ_LRRadishSeeds,		Weight				=		0.009,	}  item StrewberrieSeed	{		Type				=		Normal,		DisplayName			=		Semillas de fresa,		Icon				=		TZ_StrewberrySeeds,		Weight				=		0.009,	}  item TomatoSeed	{		Type				=		Normal,		DisplayName			=		Semillas de tomate,		Icon				=		TZ_TomatoSeeds,		Weight				=		0.009,	}  item PotatoSeed	{		Type				=		Normal,		DisplayName			=		Semillas de papa,		Icon				=		TZ_PotatoSeeds,		Weight				=		0.009,	}  item CabbageSeed	{		Type				=		Normal,		DisplayName			=		Semillas de col,		Icon				=		TZ_CabbageLettuceSeeds,		Weight				=		0.009,	}/**********************************************************************//***************************Seed Packages************************************//**********************************************************************/  item CarrotBagSeed	{		Type				=		Normal,		DisplayName			=		Paquete de semillas de zanahoria,		Icon				=		TZ_SeedpackCarrots,		Weight				=		0.1	}  item BroccoliBagSeed	{		Type				=		Normal,		DisplayName			=	Paquete de semillas de brocoli,		Icon				=		TZ_SeedpackBroccoli,		Weight				=		0.1	}  item RedRadishBagSeed	{		Type				=		Normal,		DisplayName			=		Paquete de semillas de rabano,		Icon				=		TZ_SeedpackLRRadish,		Weight				=		0.1	}  item StrewberrieBagSeed	{		Type				=		Normal,		DisplayName			=		Paquete de semillas de fresa		Icon				=		TZ_SeedpackStrewberries,		Weight				=		0.1	}  item TomatoBagSeed	{		Type				=		Normal,		DisplayName			=		Paquete de semillas de tomate,		Icon				=		TZ_SeedpackTomatoes,		Weight				=		0.1	}  item PotatoBagSeed	{		Type				=		Normal,		DisplayName			=		Potato Seeds Packet,		Icon				=		TZ_SeedpackPotatoes,		Weight				=		0.1	}  item CabbageBagSeed	{		Type				=		Normal,		DisplayName			=		Paquete de semillas de col,		Icon				=		TZ_SeedpackCabbageLettuce,		Weight				=		0.1	}/**********************************************************************//******************************Tools*****************************************//**********************************************************************/  item HandShovel	{		Type				=		Normal,		DisplayName			=		Paleta,		Icon				=		TZ_GardenTrowel,		Weight				=		1.0,	}  item Shovel	{		Type				=			Weapon,		DisplayName			=		Pala,		Icon				=		TZ_Shovel,		Weight				=		2.0,		SubCategory    		=     Swinging,		MinAngle			=			0,		MaxDamage			=			1.9,		MinDamage			=			0.8,		MaxRange 			= 			1.5,		MinRange 			= 			0.61,		CriticalChance			=			10,		PushBackMod			=			0.5,		HitAngleMod			=			-30.0,		SwingAnim			=			Bat,		MaxHitCount 		=			1,`		WeaponSprite		=			Shovel,		IdleAnim			=			Idle_Weapon2,		RunAnim				=			Run_Weapon2,		Weight				=			1.5,		DoorDamage			=			5,		MinimumSwingTime 	= 			2.1,		SwingTime			=			2.1,		SwingAmountBeforeImpact = 		0.02,		ConditionLowerChanceOneIn 	= 	10,		ConditionMax 		= 			200,		Categories 			=			Blunt,	}  item WateredCanFull	{		Type				=		Drainable,		DisplayName			=		Regadera(Llena),		Icon				=		TZ_WateringCan,		Weight				=		4.0,    	UseDelta			=		0.025,	UseWhileEquipped = false,    	ReplaceOnUseOn 		= 		WaterSource-WateredCanFull,    	ReplaceOnDeplete 	= 		WateredCan,    	IsWaterSource		=		true,		CanStoreWater		=		true	}  item WateredCan	{		Type				=		Normal,		DisplayName			=		Regadera,		Icon				=		TZ_WateringCan,		Weight				=		2.0,    	ReplaceOnUseOn  	=		WaterSource-WateredCanFull,		CanStoreWater		=		true	}  item Fertilizer  	{    	Type				=		Drainable,  		DisplayName			=		Fertilizante,  		Icon				=		TZ_IndieStoneNPK,  		Weight				=		2.0,     	UseDelta			=		0.25,      	ReplaceOnDeplete 	= 		FertilizerEmpty,	UseWhileEquipped = false,      	IsWaterSource		=		true  	}  item FertilizerEmpty  	{    	Type				=		Normal,  		DisplayName			=		Fertilizante vacio,  		Icon				=		TZ_IndieStoneNPK,  		Weight				=		0.001        	}  item GardeningSprayMilk  	{    	Type				=		Drainable,		DisplayName			=		Anti-moho,		Icon				=		TZ_GardeningSprayCan,		Weight				=		1.0,    	UseDelta			=		0.025,    	ReplaceOnDeplete 	= 		GardeningSprayEmpty,	UseWhileEquipped = false,    	IsWaterSource		=		true  	}  item GardeningSprayEmpty  	{   		Type 				= 		Normal,   		DisplayName 		= 		Aerosol de jardineria (Vacia),   		Icon 				= 		TZ_GardeningSprayCan,   		Weight 				= 		0.3,   		ReplaceOnUseOn  	=		WaterSource-GardeningSprayFull,		CanStoreWater		=		true  	}  item GardeningSprayFull	{		Type				=		Drainable,		DisplayName			=		Aerosol de jardineria (Lleno),		Icon				=		TZ_GardeningSprayCan,		Weight				=		1.0,    	UseDelta			=		0.025,    	ReplaceOnUseOn 		= 		WaterSource-GardeningSprayFull,    	ReplaceOnDeplete 	= 		GardeningSprayEmpty,    	IsWaterSource		=		true,		CanStoreWater		=		true	}  item GardeningSprayCigarettes 	{    	Type				=		Drainable,		DisplayName			=		Insecticida,		Icon				=		TZ_GardeningSprayCan,		Weight				=		1.0,    	UseDelta			=		0.025,    	ReplaceOnDeplete 	= 		GardeningSprayEmpty,	UseWhileEquipped = false,    	IsWaterSource		=		true  	}/*************************~~~~~~~~~~~~~~~~~****************************//******************************Recipes*************************************//*************************~~~~~~~~~~~~~~~~~****************************/  recipe Make Mildew Cure	{		GardeningSprayEmpty,		Milk,		Result:GardeningSprayMilk,		Time:40.0,	}  recipe Make Flies Cure	{  	GardeningSprayEmpty,	Water=3,		Cigarettes=5,		Result:GardeningSprayCigarettes,		Time:40.0,	}  recipe Open Carrot Seed Packet	{		CarrotBagSeed,    	Result:CarrotSeed=50,  	Time:20.0,	}  recipe Open Broccoli Seed Packet	{ 		BroccoliBagSeed,    	Result:BroccoliSeed=50,  	Time:20.0,	}  recipe Open Radish Seed Packet	{  	RedRadishBagSeed,  	  	Result:RedRadishSeed=50,  	Time:20.0,	}  recipe Open Strewberry Seed Packet	{  	StrewberrieBagSeed,    	Result:StrewberrieSeed=50,  	Time:20.0,}  recipe Open Tomato Seed Packet	{  	TomatoBagSeed,    	Result:TomatoSeed=50,  	Time:20.0,	}  recipe Open Potato Seed Packet	{  	PotatoBagSeed,  	Result:PotatoSeed=50,  	Time:20.0,	}  recipe Open Cabbage Seed Packet	{  	CabbageBagSeed,  	  	Result:CabbageSeed=50,  	Time:20.0,	}  script LoadMapTextures  {    LoadTexturePage(tileThuztorFarming1);    LoadTexturePage(ThuztorInventory1);    LoadTexturePage(TileThuztorFarming2);    LoadTexturePage(TileThuztorSymbols1);  }    trigger OnPreMapLoad  {  	call LoadMapTextures  }}
Items:

module Base{			/************************Weapon************************/	item Axe	{		MaxRange	=	1.5,		WeaponSprite	=	Fireaxe,		MinAngle	=	0.2,		Type	=	Weapon,		MinimumSwingTime	=	3.0,		KnockBackOnNoDeath	=	TRUE,		SwingAmountBeforeImpact	=	0.002,		Categories	=	Axe,		ConditionLowerChanceOneIn	=	20,		Weight	=	3,		SplatNumber	=	1,		PushBackMod	=	0.3,		MaxDamage	=	2.5,		SubCategory	=	Swinging,		ConditionMax	=	10,		MaxHitCount	=	2,		DoorDamage	=	35,		IdleAnim	=	Idle_Weapon2,		SwingAnim	=	Bat,		CriticalChance	=	20,		WeaponWeight	=	3,		DisplayName	=	Hacha,		MinRange	=	0.61,		SwingTime	=	3.0,		HitAngleMod	=	-30,		MinDamage	=	1,		SplatSize	=	5,		KnockdownMod	=	2,		SplatBloodOnNoDeath	=	TRUE,		Icon	=	Axe,		RunAnim	=	Run_Weapon2,	}	item BareHands	{		ImpactSound	=	null,		MaxRange	=	1.2,		WeaponSprite	=	null,		MinAngle	=	0.2,		MinimumSwingTime	=	2.5,		Type	=	Weapon,		SwingAnim	=	Shove,		KnockBackOnNoDeath	=	TRUE,		WeaponWeight	=	0,		DisplayName	=	Manos,		Categories	=	Unarmed,		SwingAmountBeforeImpact	=	0.1,		SwingTime	=	2.5,		MinDamage	=	1,		SplatNumber	=	0,		Weight	=	0,		PushBackMod	=	0.85,		MaxDamage	=	1.5,		SplatBloodOnNoDeath	=	FALSE,		MaxHitCount	=	3,		Icon	=	Axe,		DoorDamage	=	0,	}	item BaseballBat	{		MaxRange	=	1.5,		WeaponSprite	=	Baseballbat,		MinAngle	=	0.2,		Type	=	Weapon,		MinimumSwingTime	=	3,		KnockBackOnNoDeath	=	TRUE,		SwingAmountBeforeImpact	=	0.02,		Categories	=	Blunt,		ConditionLowerChanceOneIn	=	30,		Weight	=	2,		SplatNumber	=	1,		PushBackMod	=	0.5,		MaxDamage	=	1.2,		SubCategory	=	Swinging,		ConditionMax	=	10,		MaxHitCount	=	2,		DoorDamage	=	7,		IdleAnim	=	Idle_Weapon2,		SwingAnim	=	Bat,		CriticalChance	=	10,		WeaponWeight	=	2,		DisplayName	=	Bate de beisbol,		MinRange	=	0.61,		SwingTime	=	3,		HitAngleMod	=	-30,		MinDamage	=	0.8,		KnockdownMod	=	0,		SplatBloodOnNoDeath	=	FALSE,		Icon	=	BaseballBat,		RunAnim	=	Run_Weapon2,	}	item BaseballBatNails	{		MaxRange	=	1.5,		WeaponSprite	=	Baseballbat,		MinAngle	=	0.2,		Type	=	Weapon,		MinimumSwingTime	=	3,		KnockBackOnNoDeath	=	TRUE,		SwingAmountBeforeImpact	=	0.02,		Categories	=	Blunt,		ConditionLowerChanceOneIn	=	30,		Weight	=	2,		SplatNumber	=	1,		PushBackMod	=	0.5,		MaxDamage	=	1.5,		SubCategory	=	Swinging,		ConditionMax	=	10,		MaxHitCount	=	2,		DoorDamage	=	7,		IdleAnim	=	Idle_Weapon2,		SwingAnim	=	Bat,		CriticalChance	=	15,		WeaponWeight	=	2,		DisplayName	=	Bate con clavos,		MinRange	=	0.61,		SwingTime	=	3,		HitAngleMod	=	-30,		MinDamage	=	1,		KnockdownMod	=	1,		SplatBloodOnNoDeath	=	TRUE,		Icon	=	BaseballBat,		RunAnim	=	Run_Weapon2,	}	item ButterKnife	{		MaxRange	=	1,		WeaponSprite	=	Knife,		MinAngle	=	0,		Type	=	Weapon,		MinimumSwingTime	=	2,		KnockBackOnNoDeath	=	FALSE,		SwingAmountBeforeImpact	=	0.02,		Categories	=	Blade,		ConditionLowerChanceOneIn	=	1,		Weight	=	0.3,		SplatNumber	=	0,		PushBackMod	=	0.3,		MaxDamage	=	0.2,		SubCategory	=	Stab,		AimingMod	=	0.8,		CloseKillMove = Jaw_Stab,		ConditionMax	=	10,		MaxHitCount	=	1,		IsAimedHandWeapon	=	TRUE,		DoorDamage	=	1,		SwingAnim	=	Stab,		WeaponWeight	=	0.3,		DisplayName	=	Cuchillo,		MinRange	=	0.61,		SwingTime	=	2,		MinDamage	=	0.1,		KnockdownMod	=	0,		SplatBloodOnNoDeath	=	FALSE,		Icon	=	KnifeButter,	}	item Hammer	{		MaxRange	=	1,		WeaponSprite	=	Hammer,		MinAngle	=	0,		Type	=	Weapon,		MinimumSwingTime	=	3,		KnockBackOnNoDeath	=	TRUE,		SwingAmountBeforeImpact	=	0.02,		Categories	=	Blunt,		ConditionLowerChanceOneIn	=	30,		Weight	=	1,		SplatNumber	=	0,		PushBackMod	=	0.5,		MaxDamage	=	1,		SubCategory	=	Swinging,		ConditionMax	=	10,		MaxHitCount	=	1,		DoorDamage	=	9,		CanBarricade	=	TRUE,		SwingAnim	=	Bat,		WeaponWeight	=	1,		DisplayName	=	Martillo,		MinRange	=	0.61,		SwingTime	=	3,		MinDamage	=	0.5,		KnockdownMod	=	0,		SplatBloodOnNoDeath	=	TRUE,		Icon	=	Hammer,	}	item KitchenKnife	{		MaxRange	=	0.9,		WeaponSprite	=	Knife,		MinAngle	=	0,		Type	=	Weapon,		MinimumSwingTime	=	2,		KnockBackOnNoDeath	=	FALSE,		SwingAmountBeforeImpact	=	0.02,		Categories	=	Blade,		ConditionLowerChanceOneIn	=	2,		Weight	=	0.3,		SplatNumber	=	0,		PushBackMod	=	0.3,		MaxDamage	=	0.6,		SubCategory	=	Stab,		AimingMod	=	0.8,		ConditionMax	=	10,		MaxHitCount	=	1,		IsAimedHandWeapon	=	TRUE,		DoorDamage	=	1,		SwingAnim	=	Stab,		WeaponWeight	=	1.7,		DisplayName	=	Cuchillo de cocina,		MinRange	=	0.61,		CloseKillMove = Jaw_Stab,		SwingTime	=	2,		MinDamage	=	0.3,		KnockdownMod	=	0,		SplatBloodOnNoDeath	=	TRUE,		Icon	=	KnifeChopping,	}	item Molotov	{		OtherHandUse	=	TRUE,		MaxRange	=	8,		Type	=	Weapon,		MinimumSwingTime	=	3.5,		SwingAnim	=	null,		UseSelf	=	TRUE,		DisplayName	=	Coctel molotov,		SwingTime	=	3.5,		SwingAmountBeforeImpact	=	0.1,		PhysicsObject	=	MolotovCocktail,		MinDamage	=	0,		Weight	=	1.5,		MaxDamage	=	0,		OtherHandRequire	=	Lighter,		MaxHitCount	=	0,		Icon	=	Molotov,	}	item Pan	{		MaxRange	=	1.1,		WeaponSprite	=	FryingPan,		MinAngle	=	0.2,		Type	=	Weapon,		MinimumSwingTime	=	3,		KnockBackOnNoDeath	=	True,		SwingAmountBeforeImpact	=	0.02,		Categories	=	Improvised;Blunt,		ConditionLowerChanceOneIn	=	20,		Weight	=	2,		SplatNumber	=	0,		PushBackMod	=	0.5,		MaxDamage	=	0.7,		SubCategory	=	Swinging,		ConditionMax	=	10,		MaxHitCount	=	1,		DoorDamage	=	3,		SwingAnim	=	Bat,		WeaponWeight	=	2,		DisplayName	=	Sarten,		MinRange	=	0.61,		SwingTime	=	3,		MinDamage	=	0.3,		KnockdownMod	=	1,		SplatBloodOnNoDeath	=	FALSE,		Icon	=	Pan,	}	item Pen	{		MaxRange	=	0.9,		WeaponSprite	=	Knife,		MinAngle	=	0,		Type	=	Weapon,		MinimumSwingTime	=	2,		KnockBackOnNoDeath	=	FALSE,		SwingAmountBeforeImpact	=	0.02,		Categories	=	Improvised,		ConditionLowerChanceOneIn	=	1,		Weight	=	0.1,		SplatNumber	=	0,		PushBackMod	=	0.3,		MaxDamage	=	0.1,		SubCategory	=	Stab,		AimingMod	=	0.8,		ConditionMax	=	10,		MaxHitCount	=	1,		IsAimedHandWeapon	=	TRUE,		DoorDamage	=	1,		SwingAnim	=	Stab,		WeaponWeight	=	0.1,		DisplayName	=	Boligrafo,		MinRange	=	0.61,		SwingTime	=	2,		MinDamage	=	0.1,		KnockdownMod	=	0,		SplatBloodOnNoDeath	=	FALSE,		Icon	=	Pen,	}	item Pencil	{		MaxRange	=	0.9,		WeaponSprite	=	Knife,		MinAngle	=	0,		Type	=	Weapon,		MinimumSwingTime	=	2,		KnockBackOnNoDeath	=	FALSE,		SwingAmountBeforeImpact	=	0.02,		Categories	=	Improvised,		ConditionLowerChanceOneIn	=	1,		Weight	=	0.1,		SplatNumber	=	0,		PushBackMod	=	0.3,		MaxDamage	=	0.1,		SubCategory	=	Stab,		AimingMod	=	0.8,		ConditionMax	=	10,		MaxHitCount	=	1,		IsAimedHandWeapon	=	TRUE,		DoorDamage	=	1,		SwingAnim	=	Stab,		WeaponWeight	=	0.1,		DisplayName	=	Lapiz,		MinRange	=	0.61,		SwingTime	=	2,		MinDamage	=	0.1,		KnockdownMod	=	0,		SplatBloodOnNoDeath	=	FALSE,		Icon	=	Pencil,	}	item Pistol	{		AmmoType	=	BerettaClip,		ImpactSound	=	null,		MaxRange	=	18,		WeaponSprite	=	Handgun,		SoundVolume	=	75,		MinAngle	=	0.5,		Type	=	Weapon,		MinimumSwingTime	=	0.5,		ToHitModifier	=	1.5,		NPCSoundBoost	=	1.5,		KnockBackOnNoDeath	=	TRUE,		Ranged	=	TRUE,		SwingAmountBeforeImpact	=	0,		ProjectileCount	=	1,		ConditionLowerChanceOneIn	=	60,		Weight	=	2,		SplatNumber	=	3,		PushBackMod	=	0.3,		MaxDamage	=	2.8,		SubCategory	=	Firearm,		ConditionMax	=	10,		ShareDamage	=	FALSE,		MaxHitCount	=	1,		IsAimedFirearm	=	TRUE,		DoorDamage	=	5,		UseEndurance	=	FALSE,		SwingAnim	=	Handgun,		WeaponWeight	=	2,		DisplayName	=	Pistola,		MinRange	=	0.61,		SwingTime	=	0.5,		MultipleHitConditionAffected	=	FALSE,		SwingSound	=	pistol,		SoundRadius	=	75,		MinDamage	=	1.5,		SplatSize	=	3,		KnockdownMod	=	2,		SplatBloodOnNoDeath	=	TRUE,		Icon	=	HandGun,	}	item Plank	{		MaxRange	=	2,		WeaponSprite	=	WoodPlank,		MinAngle	=	0.2,		Type	=	Weapon,		MinimumSwingTime	=	4,		KnockBackOnNoDeath	=	FALSE,		SwingAmountBeforeImpact	=	0.02,		Categories	=	Improvised;Blunt,		ConditionLowerChanceOneIn	=	2,		Weight	=	3,		SplatNumber	=	0,		PushBackMod	=	0.3,		MaxDamage	=	0.6,		SubCategory	=	Swinging,		ConditionMax	=	10,		MaxHitCount	=	2,		DoorDamage	=	5,		SwingAnim	=	Bat,		WeaponWeight	=	3,		DisplayName	=	Tabla,		MinRange	=	0.61,		SwingTime	=	4,		MinDamage	=	0.4,		KnockdownMod	=	1,		SplatBloodOnNoDeath	=	FALSE,		Icon	=	Plank,	}	item PlankNail	{		MaxRange	=	2,		WeaponSprite	=	WoodPlank,		MinAngle	=	0.2,		Type	=	Weapon,		MinimumSwingTime	=	4,		KnockBackOnNoDeath	=	FALSE,		SwingAmountBeforeImpact	=	0.02,		Categories	=	Improvised;Blunt,		Weight	=	3.1,		SplatNumber	=	0,		ConditionLowerChanceOneIn	=	2,		PushBackMod	=	0.3,		MaxDamage	=	0.8,		SubCategory	=	Swinging,		ConditionMax	=	10,		MaxHitCount	=	2,		DoorDamage	=	5,		SwingAnim	=	Bat,		WeaponWeight	=	3.1,		MinRange	=	0.61,    DisplayName	=	Tabla con clavos,		SwingTime	=	4,		MinDamage	=	0.6,		KnockdownMod	=	0,		SplatBloodOnNoDeath	=	TRUE,		Icon	=	PlankNail,	}	item Poolcue	{		MaxRange	=	1.5,		WeaponSprite	=	poolcue,		MinAngle	=	0.2,		Type	=	Weapon,		MinimumSwingTime	=	2,		KnockBackOnNoDeath	=	FALSE,		SwingAmountBeforeImpact	=	0.02,		Categories	=	Improvised;Blunt,		ConditionLowerChanceOneIn	=	10,		Weight	=	1,		SplatNumber	=	0,		PushBackMod	=	0.3,		MaxDamage	=	0.7,		SubCategory	=	Swinging,		ConditionMax	=	10,		MaxHitCount	=	2,		DoorDamage	=	2,		SwingAnim	=	Bat,		WeaponWeight	=	1,		DisplayName	=	Palo de billar,		MinRange	=	0.61,		SwingTime	=	2,		MinDamage	=	0.5,		KnockdownMod	=	0,		SplatBloodOnNoDeath	=	FALSE,		Icon	=	Poolcue,	}	item Screwdriver	{		MaxRange	=	0.9,		WeaponSprite	=	Knife,		MinAngle	=	0,		Type	=	Weapon,		MinimumSwingTime	=	2,		KnockBackOnNoDeath	=	FALSE,		SwingAmountBeforeImpact	=	0.02,		Categories	=	Improvised;Blade,		ConditionLowerChanceOneIn	=	7,		Weight	=	0.4,		SplatNumber	=	0,		PushBackMod	=	0.3,		MaxDamage	=	0.5,		SubCategory	=	Stab,		AimingMod	=	0.8,		ConditionMax	=	10,		MaxHitCount	=	1,		IsAimedHandWeapon	=	TRUE,		DoorDamage	=	1,		SwingAnim	=	Stab,		WeaponWeight	=	0.4,		DisplayName	=	Destornillador,		MinRange	=	0.61,		SwingTime	=	2,		MinDamage	=	0.2,		KnockdownMod	=	0,		SplatBloodOnNoDeath	=	FALSE,		Icon	=	Screwdriver,	}	item Shotgun	{		AmmoType	=	ShotgunShells,		ImpactSound	=	null,		MaxRange	=	8,		RangeFalloff	=	TRUE,		WeaponSprite	=	Shotgun,		SoundVolume	=	200,		MinAngle	=	0.7,		Type	=	Weapon,		MinimumSwingTime	=	2,		ToHitModifier	=	10,		NPCSoundBoost	=	1.5,		KnockBackOnNoDeath	=	TRUE,		Ranged	=	TRUE,		SwingAmountBeforeImpact	=	0,		ProjectileCount	=	5,		ConditionLowerChanceOneIn	=	60,		Weight	=	3,		SplatNumber	=	5,		PushBackMod	=	0.8,		MaxDamage	=	2.3,		SubCategory	=	Firearm,		AimingMod	=	2,		ConditionMax	=	10,		ShareDamage	=	FALSE,		MaxHitCount	=	5,		IsAimedHandWeapon	=	TRUE,		IsAimedFirearm	=	TRUE,		DoorDamage	=	20,		IdleAnim	=	Idle_Weapon2,		UseEndurance	=	FALSE,		SwingAnim	=	Rifle,		WeaponWeight	=	3,		DisplayName	=	Escopeta,		MinRange	=	0.61,		SwingTime	=	2,		AngleFalloff	=	TRUE,		MultipleHitConditionAffected	=	FALSE,		SwingSound	=	shotgun,		SoundRadius	=	200,		MinDamage	=	1.8,		KnockdownMod	=	8,		SplatBloodOnNoDeath	=	TRUE,		Icon	=	Shotgun2,		RunAnim	=	Run_Weapon2,	}	item ShotgunSawnoff	{		AmmoType	=	ShotgunShells,		ImpactSound	=	null,		MaxRange	=	6,		RangeFalloff	=	TRUE,		WeaponSprite	=	ShotgunSawn,		SoundVolume	=	250,		MinAngle	=	0.9,		Type	=	Weapon,		MinimumSwingTime	=	2,		ToHitModifier	=	2.5,		NPCSoundBoost	=	1.5,		KnockBackOnNoDeath	=	TRUE,		Ranged	=	TRUE,		SwingAmountBeforeImpact	=	0,		ProjectileCount	=	6,		ConditionLowerChanceOneIn	=	50,		Weight	=	2.5,		SplatNumber	=	5,		PushBackMod	=	0.9,		MaxDamage	=	2,		SubCategory	=	Firearm,		ConditionMax	=	10,		ShareDamage	=	FALSE,		MaxHitCount	=	6,		IsAimedFirearm	=	TRUE,		DoorDamage	=	20,		IdleAnim	=	Idle_Weapon2,		UseEndurance	=	FALSE,		SwingAnim	=	Rifle,		CriticalChance	=	20,		WeaponWeight	=	2.5,		DisplayName	=	Escopeta estropeada,		MinRange	=	0.61,		SwingTime	=	2,		AngleFalloff	=	TRUE,		MultipleHitConditionAffected	=	FALSE,		SwingSound	=	shotgun,		SoundRadius	=	250,		MinDamage	=	1.5,		KnockdownMod	=	0,		SplatBloodOnNoDeath	=	TRUE,		Icon	=	Shotgun,		RunAnim	=	Run_Weapon2,	}	item Sledgehammer	{		MaxRange	=	1.9,		WeaponSprite	=	Sledgehammer,		MinAngle	=	0.2,		Type	=	Weapon,		MinimumSwingTime	=	4,		EnduranceMod	=	6,		KnockBackOnNoDeath	=	TRUE,		SwingAmountBeforeImpact	=	0.04,		Categories	=	Blunt,		ConditionLowerChanceOneIn	=	50,		Weight	=	6,		SplatNumber	=	1,		PushBackMod	=	1,		MaxDamage	=	3,		SubCategory	=	Swinging,		ConditionMax	=	10,		MaxHitCount	=	3,		DoorDamage	=	40,		IdleAnim	=	Idle_Weapon2,		CantAttackWithLowestEndurance	=	TRUE,		SwingAnim	=	Sledgehammer,		WeaponWeight	=	6,		DisplayName	=	Maza,		MinRange	=	0.7,		SwingTime	=	4,		DoorHitSound	=	sledgehammer,		MinDamage	=	2,		KnockdownMod	=	3,		SplatBloodOnNoDeath	=	FALSE,		Icon	=	Sledgehamer,		RunAnim	=	Run_Weapon2,	}/************************Normal************************/	item BarbedWire	{		Weight	=	2,		Type	=	Normal,		DisplayName	=	Alambre de espino,		Icon	=	Wire,	}	item Barricade	{		Weight	=	13,		Type	=	Normal,		DisplayName	=	Barricada,		Icon	=	Barricade,	}	item Belt	{		Weight	=	0.3,		Type	=	Normal,		DisplayName	=	Cinturon,		Icon	=	Belt,	}	item BerettaClip	{		CanStack	=	FALSE,		Weight	=	0.2,		Type	=	Normal,		DisplayName	=	 municion 9mm,		Icon	=	BerettaClip,	}	item Bowl	{		Weight	=	0.5,		CanStoreWater	=	TRUE,		Type	=	Normal,		DisplayName	=	Cuenco,		ReplaceOnUseOn	=	WaterSource-WaterBowl,		Icon	=	Bowl,	}	item BucketEmpty	{		Weight	=	1,		CanStoreWater	=	TRUE,		Type	=	Normal,		DisplayName	=	Cubo,		Icon	=	Bucket_Empty,    ReplaceOnUseOn = WaterSource-BucketWaterFull,	}	item Bullets9mm	{		Count	=	10,		Weight	=	0.1,		Type	=	Normal,		DisplayName	=	Balas 9mm,		Icon	=	40calAmmoBox,	}	item Candle	{		Weight	=	0.2,		Type	=	Normal,		DisplayName	=	Vela,		Icon	=	Candle,	}	item Coffee	{		Weight	=	1,		Type	=	Normal,		DisplayName	=	Cafe,		Icon	=	InstantCoffee,	}	item ConcretePowder	{		Weight	=	5,		Type	=	Normal,		DisplayName	=	Bolsa de cemento,		Icon	=	Concrete_Powder,	}	item Crate	{		Weight	=	10,		Type	=	Normal,		DisplayName	=	Caja,		Icon	=	Crate,	}	item Door	{		Weight	=	10,		Type	=	Normal,		DisplayName	=	Puerta,		Icon	=	Door,	}	item DoorFrame	{		Weight	=	8.5,		Type	=	Normal,		DisplayName	=	Marco de puerta de madera,		Icon	=	WallDoor,	}	item Doorknob	{		Weight	=	0.5,		Type	=	Normal,		DisplayName	=	Pomo,		Icon	=	DoorKnob,	}	item Drawer	{		Weight	=	3,		Type	=	Normal,		DisplayName	=	Cajon,		Icon	=	Drawer,	}	item Hinge	{		Weight	=	0.3,		Type	=	Normal,		DisplayName	=	Bisagra,		Icon	=	Doorhinge,	}	item KatePic	{		Weight	=	0.2,		Type	=	Normal,		DisplayName	=	Imagen de Kate,		Icon	=	PictureKate,	}	item Kettle	{		Weight	=	1,		CanStoreWater	=	TRUE,		Type	=	Normal,		DisplayName	=	Hervidor,		ReplaceOnUseOn	=	WaterSource-FullKettle,		Icon	=	Kettle,	}	item Log	{		Weight	=	9,		Type	=	Normal,		DisplayName	=	Tronco,		Icon	=	Logs,	}	item Mugl	{		Weight	=	0.2,		CanStoreWater	=	TRUE,		Type	=	Normal,		DisplayName	=	Taza vacia,		ReplaceOnUseOn	=	WaterSource-WaterMug,		Icon	=	Mugl,	}	item Nails	{		Count	=	5,		Weight	=	0.1,		AlwaysWelcomeGift	=	TRUE,		Type	=	Normal,		DisplayName	=	Clavos,		Icon	=	Nails,	}	item Notebook	{		Weight	=	1,		Type	=	Normal,		DisplayName	=	Cuaderno,		Icon	=	Notebook,	}	item Paintbrush	{		Weight	=	0.2,		Type	=	Normal,		DisplayName	=	Pincel,		Icon	=	Paintbrush,	}	item Pillow	{		Weight	=	0.8,		Type	=	Normal,		DisplayName	=	Almohada,		Icon	=	Pillow,	}	item PistolMagazine	{		Count	=	12,		Weight	=	0.2,		AlwaysWelcomeGift	=	TRUE,		Type	=	Normal,		DisplayName	=	Cargador de pistola,		Icon	=	BerettaClip,	}	item PlasterPowder	{		Weight	=	5,		Type	=	Normal,		DisplayName	=	Bosa de polvo de yeso,		Icon	=	Plaster_Powder,	}	item PoolBall	{		Weight	=	0.2,		Type	=	Normal,		DisplayName	=	Bola de billar,		Icon	=	Poolball,	}	item PopBottleEmpty	{		Weight	=	0.1,		CanStoreWater	=	TRUE,		Type	=	Normal,		DisplayName	=	Botella vacia,		ReplaceOnUseOn	=	WaterSource-WaterPopBottle,		Icon	=	Pop_empty,	}	item Pot	{		Weight	=	1,		CanStoreWater	=	TRUE,		Type	=	Normal,		DisplayName	=	Olla cocinada,		ReplaceOnUseOn	=	WaterSource-WaterPot,		Icon	=	Pot,	}	item RippedSheets	{		CanBandage	=	TRUE,		Weight	=	0.05,		AlwaysWelcomeGift	=	TRUE,		Type	=	Normal,		DisplayName	=	Vendajes,		Icon	=	Rag,	}	item RoastingPan	{		Weight	=	1.3,		Type	=	Normal,		DisplayName	=	Pan tostado,		Icon	=	Roastingpan,	}	item Saw	{		Weight	=	0.7,		Type	=	Normal,		DisplayName	=	Sierra,		Icon	=	Hacksaw,	}	item Sheet	{		Weight	=	0.8,		Type	=	Normal,		DisplayName	=	Mantas,		Icon	=	Sheet,	}	item SheetPaper	{		Weight	=	0.1,		Type	=	Normal,		DisplayName	=	Hoja de papel,		Icon	=	Paper,	}	item SheetRope	{		Weight	=	0.8,		Type	=	Normal,		DisplayName	=	Soga,		Icon	=	SheetRope,	}	item ShotgunShells	{		Count	=	12,		Weight	=	0.1,		AlwaysWelcomeGift	=	TRUE,		Type	=	Normal,		DisplayName	=	Balas de escopeta,		Icon	=	ShotgunAmmo,	}	item Socks	{		Count	=	2,		Weight	=	0.01,		Type	=	Normal,		DisplayName	=	Calcetin,		Icon	=	Socks1,	}	item Socks2	{		Count	=	2,		Weight	=	0.01,		Type	=	Normal,		DisplayName	=	Sock,		Icon	=	Socks2,	}	item Stairs	{		Weight	=	35,		Type	=	Normal,		DisplayName	=	Escaleras,		Icon	=	Stairs,	}	item Teabag	{		Weight	=	0.1,		Type	=	Normal,		DisplayName	=	Bolsa de te,		Icon	=	Teabag,	}	item TinOpener	{		Weight	=	0.6,		Type	=	Normal,		DisplayName	=	Abrelata,		Icon	=	CanOpener,	}	item TinnedBeans	{		HungerChange	=	-30,		Weight	=	0.8,		Type	=	Normal,		DisplayName	=	Judias en lata,		Icon	=	Beans,	}	item TunaTin	{		Weight	=	0.3,		Type	=	Normal,		DisplayName	=	Atún,		Icon	=	Tuna,	}	item Wall	{		Weight	=	13,		Type	=	Normal,		DisplayName	=	Pared,		Icon	=	Wall,	}	item WaterBottleEmpty	{		Weight	=	0.1,		CanStoreWater	=	TRUE,		Type	=	Normal,		DisplayName	=	Botella,		ReplaceOnUseOn	=	WaterSource-WaterBottleFull,		Icon	=	WaterBottle_Empty,	}	item WhiskeyEmpty	{		Weight	=	0.3,		CanStoreWater	=	TRUE,		Type	=	Normal,		DisplayName	=	Botella de whisky,		ReplaceOnUseOn	=	WaterSource-WhiskeyWaterFull,		Icon	=	WhiskeyEmpty,	}	item WindowFrame	{		Weight	=	10,		Type	=	Normal,		DisplayName	=	Marco de ventana,		Icon	=	WallWindow,	}	item WineEmpty	{		Weight	=	0.3,		Type	=	Normal,		DisplayName	=	Botella vacia,		Icon	=	WineEmpty,	}	item WineEmpty2	{		Weight	=	0.3,		Type	=	Normal,		DisplayName	=	Botella vacia,		Icon	=	Wine2Empty,	}/************************Literature************************/	item Book	{		Weight	=	0.5,		Type	=	Literature,		UnhappyChange	=	-40,		DisplayName	=	Libro,		StressChange	=	-40,		Icon	=	Book,		BoredomChange	=	-50,	}	item BookCarpentry1	{		NumberOfPages	=	220,		Weight	=	0.8,		Type	=	Literature,		DisplayName	=	Kamasutra,		Icon	=	Book,    SkillTrained = Carpentry,    LvlSkillTrained = 0	}	item BookCarpentry2	{		NumberOfPages	=	220,		Weight	=	0.8,		Type	=	Literature,		DisplayName	=	Kamasutra para intermedios,		Icon	=	Book,    SkillTrained = Carpentry,    LvlSkillTrained = 1	}	item Doodle	{		Weight	=	0.3,		Type	=	Literature,		UnhappyChange	=	-10,		DisplayName	=	Hoja,		StressChange	=	-15,		Icon	=	Paper,		BoredomChange	=	-10,	}	item Journal	{		Weight	=	0.1,		Type	=	Literature,		UnhappyChange	=	-40,		DisplayName	=	Revista,		StressChange	=	-40,		Icon	=	Notebook,		BoredomChange	=	-50,	}	item Magazine	{		Weight	=	0.2,		Type	=	Literature,		DisplayName	=	Revista,		StressChange	=	-15,		Icon	=	Magazine,		BoredomChange	=	-20,	}	item Newspaper	{		Weight	=	0.1,		Type	=	Literature,		DisplayName	=	Periodico,		StressChange	=	-15,		Icon	=	Newspaper,		BoredomChange	=	-15,	}/************************Food************************/	item Apple	{		HungerChange	=	-15,		Weight	=	0.2,		Type	=	Food,		DaysTotallyRotten	=	8,		DisplayName	=	Manzana,		Icon	=	Apple,		DaysFresh	=	5,	}	item BCCCasserole	{		HungerChange	=	-70,		Type	=	Food,		DisplayName	=	Cazuela con brocoli y pollo,		MinutesToCook	=	40,		Weight	=	2,		IsCookable	=	TRUE,		DangerousUncooked	=	TRUE,		DaysTotallyRotten	=	4,		MinutesToBurn	=	80,		Icon	=	RoastingpanFull,		ReplaceOnUse	=	RoastingPan,		BoredomChange	=	-15,		DaysFresh	=	2,	}	item Banana	{		HungerChange	=	-20,		Weight	=	0.2,		Type	=	Food,		DaysTotallyRotten	=	7,		DisplayName	=	Plátano,		Icon	=	Banana,		DaysFresh	=	5,	}	item BeanBowl	{		HungerChange	=	-30,		Weight	=	1.5,		Type	=	Food,		DaysTotallyRotten	=	4,		UnhappyChange	=	-10,		DisplayName	=	Plato de judías,		ReplaceOnUse	=	Bowl,		Icon	=	BowlFull,		DaysFresh	=	2,	}	item BoringBowl	{		HungerChange	=	-8,		Type	=	Food,		DisplayName	=	Tazón de sopa,		MinutesToCook	=	13,		Weight	=	1,		IsCookable	=	TRUE,		DaysTotallyRotten	=	3,		UnhappyChange	=	-3,		MinutesToBurn	=	25,		Icon	=	BowlFull,		ReplaceOnUse	=	Bowl,		DaysFresh	=	1,		BoredomChange	=	-2,	}	item BoringSoup	{		HungerChange	=	-35,		Weight	=	5,		Type	=	Food,		IsCookable	=	TRUE,		UnhappyChange	=	-10,		MinutesToBurn	=	100,		DisplayName	=	Sopa,		ReplaceOnUse	=	Pot,		Icon	=	PotFull,		MinutesToCook	=	50,		BoredomChange	=	-5,	}	item Bread	{		HungerChange	=	-30,		Weight	=	0.3,		Type	=	Food,		DaysTotallyRotten	=	6,		DisplayName	=	Pan,		Icon	=	Bread,		DaysFresh	=	3,	}	item Broccoli	{		HungerChange	=	-15,		Weight	=	0.2,		Type	=	Food,		DaysTotallyRotten	=	6,		DisplayName	=	Brocoli,		Icon	=	Broccoli,		DaysFresh	=	4,	}	item Butter	{		HungerChange	=	-30,		Weight	=	0.3,		Type	=	Food,		UnhappyChange	=	20,		DisplayName	=	Mantequilla,		Icon	=	Butter,	}	item Carrots	{		HungerChange	=	-15,		Weight	=	0.2,		Type	=	Food,		DaysTotallyRotten	=	8,		DisplayName	=	Zanahorias,		Icon	=	Carrots,		DaysFresh	=	6,	}	item Cheese	{		HungerChange	=	-15,		Weight	=	0.2,		Type	=	Food,		DaysTotallyRotten	=	20,		DisplayName	=	Queso,		Icon	=	Cheese,		DaysFresh	=	14,	}	item CheeseSandwich	{		HungerChange	=	-50,		Weight	=	0.3,		Type	=	Food,		DisplayName	=	Sandwich de queso,		Icon	=	Sandwich_Cheese,		BoredomChange	=	-10,	}	item Chicken	{		HungerChange	=	-40,		Weight	=	0.3,		Type	=	Food,		IsCookable	=	TRUE,		DangerousUncooked	=	TRUE,		DaysTotallyRotten	=	4,		MinutesToBurn	=	60,		DisplayName	=	Pollo,		Icon	=	Chicken,		DaysFresh	=	2,		MinutesToCook	=	30,	}	item Chocolate	{		HungerChange	=	-10,		Weight	=	0.2,		Type	=	Food,		UnhappyChange	=	-10,		DisplayName	=	Chocolate,		Icon	=	Chocolate,	}	item Cigarettes	{		Count	=	20,		HungerChange	=	-5,		Weight	=	0.2,		RequireInHandOrInventory	=	Lighter,		Type	=	Food,		UnhappyChange	=	10,		DisplayName	=	Cigarrillos,		StressChange	=	-25,		Icon	=	IckySticks,	}	item ComplexBowl	{		HungerChange	=	-32,		Type	=	Food,		DisplayName	=	Tazon de sopa,		MinutesToCook	=	33,		Weight	=	1,		IsCookable	=	TRUE,		DaysTotallyRotten	=	3,		UnhappyChange	=	-8,		MinutesToBurn	=	48,		Icon	=	BowlFull,		ReplaceOnUse	=	Bowl,		DaysFresh	=	1,		BoredomChange	=	-7,	}	item ComplexSoup	{		HungerChange	=	-95,		Weight	=	6.5,		Type	=	Food,		IsCookable	=	TRUE,		UnhappyChange	=	-30,		MinutesToBurn	=	190,		DisplayName	=	Sopa,		ReplaceOnUse	=	Pot,		Icon	=	PotFull,		MinutesToCook	=	130,		BoredomChange	=	-25,	}	item Crisps	{		HungerChange	=	-15,		Weight	=	0.2,		Type	=	Food,		DisplayName	=	Papas,		Icon	=	Crisps,	}	item Crisps2	{		HungerChange	=	-15,		Weight	=	0.2,		Type	=	Food,		DisplayName	=	Papas,		Icon	=	Crisps2,	}	item Crisps3	{		HungerChange	=	-15,		Weight	=	0.2,		Type	=	Food,		DisplayName	=	Papas,		Icon	=	Crisps3,	}	item Crisps4	{		HungerChange	=	-15,		Weight	=	0.2,		Type	=	Food,		DisplayName	=	Papas,		Icon	=	Crisps4,	}	item Cupcake	{		HungerChange	=	-20,		Weight	=	0.2,		AlwaysWelcomeGift	=	TRUE,		Type	=	Food,		DisplayName	=	Magdalena,		Icon	=	Cupcake,	}	item Egg	{		HungerChange	=	-10,		Weight	=	0.1,		Type	=	Food,		DangerousUncooked	=	TRUE,		DaysTotallyRotten	=	21,		DisplayName	=	Huevo,		Icon	=	Egg,		DaysFresh	=	14,	}	item GrilledCheese	{		HungerChange	=	-80,		Type	=	Food,		DisplayName	=	Sandwich de queso a la parrilla,		MinutesToCook	=	5,		Weight	=	0.3,		IsCookable	=	TRUE,		DaysTotallyRotten	=	4,		DangerousUncooked	=	FALSE,		MinutesToBurn	=	8,		Icon	=	Sandwich_Cheese,		BoredomChange	=	-15,		DaysFresh	=	2,	}	item HeartyBowl	{		HungerChange	=	-26,		Type	=	Food,		DisplayName	=	Tazon de sopa,		MinutesToCook	=	28,		Weight	=	1,		IsCookable	=	TRUE,		DaysTotallyRotten	=	3,		UnhappyChange	=	-7,		MinutesToBurn	=	40,		Icon	=	BowlFull,		ReplaceOnUse	=	Bowl,		DaysFresh	=	1,		BoredomChange	=	-5,	}	item HeartySoup	{		HungerChange	=	-75,		Weight	=	6.5,		Type	=	Food,		IsCookable	=	TRUE,		UnhappyChange	=	-25,		MinutesToBurn	=	160,		DisplayName	=	Tazon fuerte de sopa,		ReplaceOnUse	=	Pot,		Icon	=	PotFull,		MinutesToCook	=	110,		BoredomChange	=	-20,	}	item Lollipop	{		HungerChange	=	-5,		Weight	=	0.1,		Type	=	Food,		UnhappyChange	=	-10,		DisplayName	=	Chupa Chup,		Icon	=	Lollipop,	}	item Mugfulll	{		FatigueChange	=	-5,		HungerChange	=	-5,		Weight	=	1,		Type	=	Food,		UnhappyChange	=	-5,		ThirstChange	=	-50,		DisplayName	=	Taza caliente,		StressChange	=	-10,		ReplaceOnUse	=	Mugl,		Icon	=	MugFulll,	}	item OpenBeans	{		HungerChange	=	-30,		Weight	=	0.8,		Type	=	Food,		DaysTotallyRotten	=	4,		UnhappyChange	=	10,		DisplayName	=	Lata de judias abierta,		Icon	=	BeansOpen,		DaysFresh	=	2,	}	item Orange	{		HungerChange	=	-15,		Weight	=	0.2,		Type	=	Food,		DaysTotallyRotten	=	9,		ThirstChange	=	-20,		DisplayName	=	Naranja,		Icon	=	Orange,		DaysFresh	=	6,	}	item PeanutButter	{		HungerChange	=	-25,		Weight	=	0.3,		Type	=	Food,		UnhappyChange	=	-15,		DisplayName	=	Mantequilla de cacahuete,		Icon	=	PeanutButter,		BoredomChange	=	-5,	}	item PeanutButterSandwich	{		HungerChange	=	-40,		Weight	=	0.4,		Type	=	Food,		UnhappyChange	=	-10,		DisplayName	=	Sandwich de mantequilla de cacahuete,		Icon	=	Sandwich_Peanut,	}	item Peas	{		HungerChange	=	-20,		Weight	=	0.6,		Type	=	Food,		DaysTotallyRotten	=	5,		DisplayName	=	Guisantes,		Icon	=	Peas,		DaysFresh	=	3,	}	item Pie	{		HungerChange	=	-30,		Weight	=	0.5,		Type	=	Food,		DaysTotallyRotten	=	8,		DisplayName	=	Pastel,		Icon	=	Pie,		DaysFresh	=	5,	}	item Pop	{		HungerChange	=	-11,		Weight	=	0.3,		AlwaysWelcomeGift	=	TRUE,		Type	=	Food,		UnhappyChange	=	-10,		ThirstChange	=	-60,		DisplayName	=	Pop,		Icon	=	Pop,	}	item Pop2	{		HungerChange	=	-11,		Weight	=	0.3,		AlwaysWelcomeGift	=	TRUE,		Type	=	Food,		UnhappyChange	=	-10,		ThirstChange	=	-60,		DisplayName	=	Pop,		Icon	=	Pop2,	}	item Pop3	{		HungerChange	=	-11,		Weight	=	0.3,		AlwaysWelcomeGift	=	TRUE,		Type	=	Food,		UnhappyChange	=	-10,		ThirstChange	=	-60,		DisplayName	=	Pop,		Icon	=	Pop3,	}	item PopBottle	{		HungerChange	=	-15,		Weight	=	0.8,		Type	=	Food,		UnhappyChange	=	-10,		ThirstChange	=	-85,		DisplayName	=	Refresco de naranja,		ReplaceOnUse	=	PopBottleEmpty,		Icon	=	Pop4,	}	item Popcorn	{		HungerChange	=	-10,		Weight	=	0.3,		Type	=	Food,		IsCookable	=	TRUE,		MinutesToBurn	=	10,		ThirstChange	=	10,		DisplayName	=	Palomitas,		Icon	=	Popcorn,		MinutesToCook	=	5,	}	item PotOfSoup	{		HungerChange	=	-40,		Weight	=	6,		Type	=	Food,		IsCookable	=	TRUE,		UnhappyChange	=	-20,		MinutesToBurn	=	100,		DisplayName	=	Olla de sopa,		ReplaceOnUse	=	Pot,		Icon	=	PotFull,		MinutesToCook	=	50,		BoredomChange	=	-10,	}	item Ramen	{		HungerChange	=	-20,		Weight	=	0.2,		Type	=	Food,		ThirstChange	=	40,		DisplayName	=	Noodles secos,		Icon	=	Ramen,	}	item RamenBowl	{		HungerChange	=	-20,		Type	=	Food,		DisplayName	=	Plato de noodles,		MinutesToCook	=	10,		Weight	=	1,		IsCookable	=	TRUE,		DaysTotallyRotten	=	3,		UnhappyChange	=	-20,		MinutesToBurn	=	20,		Icon	=	BowlFull,		ReplaceOnUse	=	Bowl,		DaysFresh	=	1,		BoredomChange	=	-10,	}	item Salmon	{		HungerChange	=	-40,		Weight	=	0.3,		Type	=	Food,		IsCookable	=	TRUE,		DangerousUncooked	=	TRUE,		DaysTotallyRotten	=	4,		MinutesToBurn	=	130,		DisplayName	=	Salmon,		Icon	=	Salmon,		DaysFresh	=	2,		MinutesToCook	=	80,	}	item SimpleBowl	{		HungerChange	=	-14,		Type	=	Food,		DisplayName	=	Tazon de sopa,		MinutesToCook	=	24,		Weight	=	1,		IsCookable	=	TRUE,		DaysTotallyRotten	=	3,		UnhappyChange	=	-4,		MinutesToBurn	=	30,		Icon	=	BowlFull,		ReplaceOnUse	=	Bowl,		DaysFresh	=	1,		BoredomChange	=	-3,	}	item SimpleSoup	{		HungerChange	=	-45,		Weight	=	5.5,		Type	=	Food,		IsCookable	=	TRUE,		UnhappyChange	=	-15,		MinutesToBurn	=	120,		DisplayName	=	Sopa,		ReplaceOnUse	=	Pot,		Icon	=	PotFull,		MinutesToCook	=	70,		BoredomChange	=	-10,	}	item SoupBowl	{		HungerChange	=	-15,		Type	=	Food,		DisplayName	=	Tazon de sopa,		MinutesToCook	=	15,		Weight	=	1,		IsCookable	=	TRUE,		DaysTotallyRotten	=	3,		UnhappyChange	=	-20,		MinutesToBurn	=	25,		Icon	=	BowlFull,		ReplaceOnUse	=	Bowl,		DaysFresh	=	1,		BoredomChange	=	-10,	}	item Steak	{		HungerChange	=	-40,		Weight	=	0.3,		Type	=	Food,		IsCookable	=	TRUE,		DangerousUncooked	=	TRUE,		DaysTotallyRotten	=	4,		MinutesToBurn	=	70,		DisplayName	=	Filete,		Icon	=	Steak,		DaysFresh	=	2,		MinutesToCook	=	50,	}	item TVDinner	{		HungerChange	=	-20,		Weight	=	0.4,		Type	=	Food,		IsCookable	=	TRUE,		DangerousUncooked	=	TRUE,		UnhappyChange	=	25,		MinutesToBurn	=	15,		DisplayName	=	Cena de TV,		Icon	=	TVDinner,		MinutesToCook	=	10,		BoredomChange	=	30,	}	item TastyBowl	{		HungerChange	=	-20,		Type	=	Food,		DisplayName	=	Plato sabroso de sopa,		MinutesToCook	=	23,		Weight	=	1,		IsCookable	=	TRUE,		DaysTotallyRotten	=	3,		UnhappyChange	=	-5,		MinutesToBurn	=	35,		Icon	=	BowlFull,		ReplaceOnUse	=	Bowl,		DaysFresh	=	1,		BoredomChange	=	-4,	}	item TastySoup	{		HungerChange	=	-55,		Weight	=	6,		Type	=	Food,		IsCookable	=	TRUE,		UnhappyChange	=	-20,		MinutesToBurn	=	140,		DisplayName	=	Sopa sabrosa,		ReplaceOnUse	=	Pot,		Icon	=	PotFull,		MinutesToCook	=	90,		BoredomChange	=	-15,	}	item TinnedSoup	{		HungerChange	=	-30,		Weight	=	0.8,		RequireInHandOrInventory	=	TinOpener,		Type	=	Food,		DisplayName	=	Sopa en lata,		Icon	=	TinCan,	}	item TunaTinOpen	{		HungerChange	=	-20,		Weight	=	0.3,		Type	=	Food,		DaysTotallyRotten	=	4,		DisplayName	=	Lata abierta de atun,		Icon	=	TunaOpen,		DaysFresh	=	2,	}	item Watermelon	{		HungerChange	=	-60,		Weight	=	0.9,		Type	=	Food,		DaysTotallyRotten	=	10,		ThirstChange	=	-140,		DisplayName	=	Sandia,		Icon	=	Watermelon,		DaysFresh	=	7,	}	item WatermelonSliced	{		HungerChange	=	-10,		Weight	=	0.2,		Type	=	Food,		DaysTotallyRotten	=	2,		ThirstChange	=	-20,		DisplayName	=	Trozo de sandia,		Icon	=	WatermelonSliced,		DaysFresh	=	1,	}	item WatermelonSmashed	{		HungerChange	=	-25,		Weight	=	0.5,		Type	=	Food,		DaysTotallyRotten	=	2,		ThirstChange	=	-25,		DisplayName	=	Trozos de sandia,		Icon	=	WatermelonSmashed,		DaysFresh	=	1,	}	item WhiskeyFull	{		Weight	=	1.4,		Type	=	Food,		ThirstChange	=	-20,		DisplayName	=	Botella de whiskey (llena),		Alcoholic	=	TRUE,		ReplaceOnUse	=	WhiskeyHalf,		Icon	=	WhiskeyFull,	}	item WhiskeyHalf	{		Weight	=	0.7,		Type	=	Food,		ThirstChange	=	-20,		DisplayName	=	Botella de whiskey (media),		Alcoholic	=	TRUE,		ReplaceOnUse	=	WhiskeyEmpty,		Icon	=	WhiskeyHalf,	}    item DishClothWet	{		Weight	=	0.3,		Type	=	Normal,		DisplayName	=	Trapo de cocina,    Icon	=	Dishtowel,	}/************************Drainable************************/  item DishCloth	{		Weight	=	0.3,		Type	=	Drainable,		DisplayName	=	Trapo,    UseWhileEquipped	=	FALSE,		Icon	=	Dishtowel,    UseDelta	=	0.1,				ReplaceOnDeplete	=	DishClothWet,	}	item Battery	{		Weight	=	0.6,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		DisplayName	=	Bateria,		Icon	=	Battery,	}	item BucketConcreteFull	{		IsWaterSource	=	TRUE,		Weight	=	10,		CanStoreWater	=	TRUE,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Cubo de hormigon,		ReplaceOnDeplete	=	BucketEmpty,		ReplaceOnUseOn	=	WaterSource-BucketWaterFull,		Icon	=	Concrete_Mixed,	}	item BucketPlasterFull	{		IsWaterSource	=	TRUE,		Weight	=	10,		CanStoreWater	=	TRUE,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Cubo con yeso,		ReplaceOnDeplete	=	BucketEmpty,		ReplaceOnUseOn	=	WaterSource-BucketWaterFull,		Icon	=	Plaster_Mixed,	}	item BucketWaterFull	{		IsWaterSource	=	TRUE,		Weight	=	4,		CanStoreWater	=	TRUE,		Type	=	Drainable,		DisplayName	=	Cubo con agua,		ReplaceOnDeplete	=	BucketEmpty,		ReplaceOnUseOn	=	WaterSource-BucketWaterFull,		Icon	=	Bucket_Water,	}	item CandleLit	{		LightDistance	=	3,		Weight	=	0.2,		Type	=	Drainable,		TorchCone	=	FALSE,		UseDelta	=	0.003,		LightStrength	=	0.6,		DisplayName	=	Vela encendida,		ActivatedItem	=	TRUE,		Icon	=	CandleLit,	}	item Flour	{		Weight	=	1,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Harina,		Icon	=	Flour,	}	item FullKettle	{		IsWaterSource	=	TRUE,		Weight	=	0.3,		CanStoreWater	=	TRUE,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.07,		DisplayName	=	Caldera,		ReplaceOnDeplete	=	Kettle,		ReplaceOnUseOn	=	WaterSource-FullKettle,		Icon	=	Kettle,	}	item Gravelbag	{		Weight	=	3,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Bolsa de grava,		Icon	=	Gravelbag,	}	item Lighter	{		LightDistance	=	2,		Weight	=	0.1,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		TorchCone	=	FALSE,		LightStrength	=	0.4,		DisplayName	=	Mechero,		ActivatedItem	=	TRUE,		Icon	=	Lighter,	}	item Matches	{		Weight	=	0.1,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		DisplayName	=	Notas,		Icon	=	Matches,	}	item PaintBlue	{		Weight	=	5,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Pintura azul,		Icon	=	Paint_Blue,	}	item PaintBrown	{		Weight	=	5,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Pintura marron,		Icon	=	Paint_Brown,	}	item PaintCyan	{		Weight	=	5,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Pintura cian,		Icon	=	Paint_Cyan,	}	item PaintGreen	{		Weight	=	5,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Pintura verde,		Icon	=	Paint_Green,	}	item PaintGrey	{		Weight	=	5,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Pintura  gris,		Icon	=	Paint_Grey,	}	item PaintLightBlue	{		Weight	=	5,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Pintura azul brillante,		Icon	=	Paint_LightBlue,	}	item PaintLightBrown	{		Weight	=	5,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Pintura marron brillante,		Icon	=	Paint_LightBrown,	}	item PaintOrange	{		Weight	=	5,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Pintura naranja,		Icon	=	Paint_Orange,	}	item PaintPink	{		Weight	=	5,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Pintura rosa,		Icon	=	Paint_Pink,	}	item PaintPurple	{		Weight	=	5,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Pintura violeta,		Icon	=	Paint_Purple,	}	item PaintTurquoise	{		Weight	=	5,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Pintura turquesa,		Icon	=	Paint_Turquoise,	}	item PaintWhite	{		Weight	=	5,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Pintura blanca,		Icon	=	Paint_White,	}	item PaintYellow	{		Weight	=	5,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Pintura amarilla,		Icon	=	Paint_Yellow,	}	item PetrolCan	{		Weight	=	10,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.125,		DisplayName	=	Lata de gasolina,		Icon	=	Petrol,	}	item Pills	{		Weight	=	0.2,		Type	=	Drainable,    UseDelta	=	0.1,		UseWhileEquipped	=	FALSE,		DisplayName	=	Pastillas,		Icon	=	PillsPainkiller,	}	item PillsAntiDep	{		Weight	=	0.2,		Type	=	Drainable,    UseDelta	=	0.1,		UseWhileEquipped	=	FALSE,		DisplayName	=	Anti-depresivos,		Icon	=	PillsAntidepressant,	}	item PillsBeta	{		Weight	=	0.2,		Type	=	Drainable,    UseDelta	=	0.1,		UseWhileEquipped	=	FALSE,		DisplayName	=	Betabloqueante,		Icon	=	PillsBetablocker,	}	item PillsSleepingTablets	{		Weight	=	0.2,		Type	=	Drainable,    UseDelta	=	0.1,		UseWhileEquipped	=	FALSE,		DisplayName	=	Pastillas para dormir,		Icon	=	PillsSleeping,	}	item Sandbag	{		Weight	=	9,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.25,		DisplayName	=	Bolsa,		Icon	=	Sandbag,	}	item Sugar	{		Weight	=	1,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.16,		DisplayName	=	Azucar,		Icon	=	Sugar,	}	item Tissue	{		Weight	=	0.1,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		DisplayName	=	Tejido,		Icon	=	Tissue,	}	item Torch	{		LightDistance	=	16,		Weight	=	2,		DisappearOnUse	=	FALSE,		Type	=	Drainable,		TorchCone	=	TRUE,		UseDelta	=	0.0009,		LightStrength	=	0.8,		DisplayName	=	Linterna,		ActivatedItem	=	TRUE,		Icon	=	Flashlight,	}	item WaterBottleFull	{		IsWaterSource	=	TRUE,		Weight	=	0.8,		CanStoreWater	=	TRUE,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.1,		DisplayName	=	Botella de agua,		ReplaceOnDeplete	=	WaterBottleEmpty,		ReplaceOnUseOn	=	WaterSource-WaterBottleFull,		Icon	=	WaterBottle_Full,	}	item WaterBowl	{		IsWaterSource	=	TRUE,		Weight	=	1.2,		CanStoreWater	=	TRUE,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.5,		DisplayName	=	Tazon de agua,		ReplaceOnDeplete	=	Bowl,		ReplaceOnUseOn	=	WaterSource-WaterBowl,		Icon	=	BowlFull,	}	item WaterMug	{		IsWaterSource	=	TRUE,		Weight	=	0.2,		CanStoreWater	=	TRUE,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	1,		DisplayName	=	Taza de agua,		ReplaceOnDeplete	=	Mugl,		ReplaceOnUseOn	=	WaterSource-WaterMug,		Icon	=	Mugl,	}	item WaterPopBottle	{		IsWaterSource	=	TRUE,		Weight	=	0.8,		CanStoreWater	=	TRUE,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.1,		DisplayName	=	Botella de agua,		ReplaceOnDeplete	=	PopBottleEmpty,		ReplaceOnUseOn	=	WaterSource-WaterPopBottle,		Icon	=	Pop_water,	}	item WaterPot	{		IsWaterSource	=	TRUE,		Weight	=	3,		CanStoreWater	=	TRUE,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.04,		DisplayName	=	Olla con agua,		ReplaceOnDeplete	=	Pot,		ReplaceOnUseOn	=	WaterSource-WaterPot,		Icon	=	Pot,	}	item WhiskeyWaterFull	{		IsWaterSource	=	TRUE,		Weight	=	1.4,		CanStoreWater	=	TRUE,		Type	=	Drainable,		UseWhileEquipped	=	FALSE,		UseDelta	=	0.08,		DisplayName	=	Botella de whiskey con agua,		ReplaceOnDeplete	=	WhiskeyEmpty,		ReplaceOnUseOn	=	WaterSource-WhiskeyWaterFull,		Icon	=	Whiskey_Water_Full,	}/************************Container************************/	item Schoolbag	{		WeightReduction	=	50,		Weight	=	0.5,		Type	=	Container,		Capacity	=	15,		DisplayName	=	Mochila,		Icon	=	Backpack,	}/************************Clothing************************/	item Vest	{		Palettes	=	Vest_White,		BodyLocation	=	Top,		PalettesStart	=	Vest_,		Type	=	Clothing,		Temperature	=	5,		SpriteName	=	Vest,		DisplayName	=	Chaleco,		Icon	=	Vest,	}	item Shirt	{		Palettes	=	Shirt_White,		BodyLocation	=	Top,		PalettesStart	=	Shirt_,		Type	=	Clothing,		Temperature	=	15,		SpriteName	=	Shirt,		DisplayName	=	Jersey,		Icon	=	Sweater,	}	item Blouse	{		Palettes	=	Blouse_White,		BodyLocation	=	Top,		PalettesStart	=	Blouse_,		Type	=	Clothing,		Temperature	=	6,		SpriteName	=	Blouse,		DisplayName	=	Blusa,		Icon	=	Sweater,	}	item Trousers	{		Palettes	=	Trousers_White,		BodyLocation	=	Bottoms,		PalettesStart	=	Trousers_,		Type	=	Clothing,		Temperature	=	8,		SpriteName	=	Trousers,		DisplayName	=	Pantalones,		Icon	=	Trousers,	}	item Skirt	{		Palettes	=	Skirt_White,		BodyLocation	=	Bottoms,		PalettesStart	=	Skirt_,		Type	=	Clothing,		Temperature	=	5,		SpriteName	=	Skirt,		DisplayName	=	Falda,		Icon	=	Skirt,	}	item Shoes	{		BodyLocation	=	Shoes,		Type	=	Clothing,		Temperature	=	3,		SpriteName	=	Shoes1,		DisplayName	=	Zapatos,		Icon	=	Shoes,	}}

 

Espero que no sea tarde para ayudar :D

 

PD: Tengo más archivos traducidos, por si necesitáis algo 

 

Language.txt

 

module KateBaldspotLanguage

{

language SmotherLanguage

{

"¿Qué estás haciendo? Oh Dios no.",

"Lo siento Te estoy ralentizando.",

"Te amo.",

"****mmmffff*****"

}

 

language TakePillsLanguage

{

"Toma, coge uno de estos..."

}

 

language BarricadeQuestLanguage

{

"Asegure la casa",

"Vete al cobertizo",

"Busca un martillo",

"Busca algo de madera",

"Encuentra algunos clavos",

"Equípate el martillo",

"Poner barricadas en las puertas y ventanas",

"Vuelve con Kate",

}

 

language TendWifeQuestLanguage

{

"Tiende la pierna rota de Kate",

"Busca algo para hacer vendajes",

"Fabrica algunos vendajes",

"Venda la pierna de Kate",

"Busca en el baño algunas medicinas",

"Dale a Kate una pastilla",

}

 

language BobBarricadeLanguage

{

"I'm sorry I fucked up hon.",

"I screwed everything.",

"Screwed us...",

"You are fine. We are fine.",

"We're just going to have to hole up here for a while.",

"I can see a shed in the yard - might be some tools, some wood...",

"This place'll be a fortress.",

"Third fortress this week.",

"Don't be long.",

"Please don't be long."

 

}

 

language OpeningConversationLanguage

{

"I'm sorry. I'm sorry.",

"It's fine. We can deal with this. Just...",

"Christ it hurts. Fuck. I'm sorry.",

"Right. This is bad, I know this is bad - but we're still here.",

"You're still breathing.",

"All our stuff, they just took it...",

"Okay, just hold fire for a second...let me stop this bleeding.",

"There'll be sheets in here we can rip to dress the wounds.",

"Maybe some painkillers.",

}

 

language HelpIconLanguage

{

"Muévete",

"Para moverte, usa las teclas WASD. Presionando la tecla SHIFT podrás correr.",

"Inventario",

"Este icono es tu inventario, haz clic mientras mantienes un elemento para ponerlo en él".<br><br>Puedes transferir libremente objetos de un container a tu inventario.<br><br>Puedes acceder al panel de creación desde tu inventario.",

"Médico",

"Este icono es tu panel de vida. Aquí podrás ver tu salud y las lesiones que tienes, también podrás usar otro tratamiento médico",

"Ropa",

"Este es tu panel de ropa, puedes quitarte o ponerte ropa que encuentres.",

}

 

language SleepBeforeSuppliesLanguage

{

"Bien, estamos a salvo.",

"¡Mi héroe!",

"Me alegra ver que el sentido del humor está de vuelta",

"Sin tí, yo estaría muerta y vagando por las calles",

"Y cojeando.",

"Eso también...",

"Tengo que ir a buscar provisiones",

"Es completamente oscuro por ahí, cariño.",

"Va a oscurecer pronto, cariño.",

"No vas a ver a los vecinos hasta que cojan trozos de ti.",

"Vamos a dormir con hambre",

 

}

 

language MakeSoupQuestLanguage

{

"Soup Kitchen",

"Coge un caldero",

"Buscar un abrelatas y hacer un caldero con sopa",

"Pon sopa en el horno y enciéndelo, después apágalo una vez hecha la sopa",

}

 

language FastFoodQuestLanguage

{

"Comida rápida",

"Deja la casa",

"Acércate con cuidado a la casa del este",

"Mata al zombie",

"Entra en la cocina y busca algunos víveres",

"Vuelve a la cocina de tu casa",

 

}

 

language WokeUpInTutorialBedLanguage

{

"Hecho de menos los días en los que no cogía un martillo al irme a dormir.",

"Tiempo de salir. Ves lo que veo.",

"Si ves uno de ellos, basta con matarlo.",

"¡Sólo tienes que traer de vuelta la comida! ",

"No estamos corriendo más cariño.",

 

}

}

 

Falta alguna cosilla por traducir xD

 

Please use

tags to prevent large posts.

 

- RoboMat

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Me gustaría discutir sobre algunos sinónimos y algunos usos de palabras dentro del juego. ¡Buen Trabajo!

Fuera de eso, no veo problema.

Me gustaría que revisaran los otros archivos también.

 

 

Ufff, tema delicado este, porque en España hay muchas palabras, por no decir todas las que has dicho, que no se usan o tienen un sinónimo más usado.

 

Yo ese archivo lo hice rápido y sin fijarme mucho en la parte original, por lo que debe tener bastantes fallos pasados por alto, mayormente lo que hice fue buscar en la traducción lo que estaba mal o me sonaba a chino.

Por poner un ejemplo claro la palabra Frijoles, se conoce pero no la usa prácticamente nadie, si no judías.

Otro ejemplo es el hormigón, que se dice así y no "concreto" (ni idea si esto existe en verdad al menos para lo que significa en el juego).

 

El problema viene como siempre en este tema de traducciones del Español en a quién nos dirigimos, porque en Sudamérica se usan muchas palabras que, o bien no existen en España, o usan otras completamente en desuso aquí.

 

Como ejemplo podemos mirar la traducción que ha puesto el compañero arriba, que se adapta más en palabras a lo mío, supongo que porque es español.

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Vale, entonces lo único que si digo que hay que discutir sería:

DisplayNameGrilled_Cheese_Sandwich = "Bocadillo de queso fundido", "Emparedado de queso fundido" suena un poco más completo.

 DisplayNameWooden_Door_Frame = "Puerta de madera", No es una puerta, es el MARCO de la puerta.

  DisplayNameDoorknob = "Pomo de puerta", "Perilla" es una forma más corta de nombrarlo
DisplayNameCheese_Sandwich = "Bocadillo de queso", Me parece que esto es más "Emparedado de queso"
DisplayNameBarbed_wire = "Alambre de espino", Podría llamársele "Alambrado" solamente?
DisplayNameEmpty_Fertilizer = "Abono vacío", No hay tal cosa como "Abono vacío", habría de verse la imagen del item para ver qué es en donde se guarda el abono.
DisplayNamePreparation_for_Boring_Mixed_Salad = "Preparado de ensalada mixta cargada", Siendo que hay "Boring (food)" y "Tasty (food)" supondría que es "Ensalada Mixta Aburrida", puede discutirse.
DisplayNameKnotted_Wooden_Plank = "Planchas de madera atadas", Este item se crea al hacerle hoyos a una plancha de madera o un tablón. Podría ser "Tablón, Plancha de madera agujereado@" o algo similar
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  • 2 weeks later...

I updated this translation, tho the context menu you provide is wrong, here's the correct one :

 

ContextMenu_ES = {
    ContextMenu_Destroy = "Destruir ",
    ContextMenu_Grab = "Agarrar ",
    ContextMenu_Sleep = "Dormir",
    ContextMenu_Fill = "Llenar ",
    ContextMenu_Drink = "Beber",
    ContextMenu_Turn_Off = "Apagar",
    ContextMenu_Turn_On = "Encender",
    ContextMenu_Climb_through = "Pasar a través",
    ContextMenu_Add_sheet_rope = "Colocar soga de sábanas",
    ContextMenu_Barricade = "Colocar Barricada",
    ContextMenu_Unbarricade = "Quitar Barricada",
    ContextMenu_Add_sheet = "Colocar sábana",
    ContextMenu_Open_window = "Abrir ventana",
    ContextMenu_Close_window = "Cerrar ventana",
    ContextMenu_Smash_window = "Romper ventana",
    ContextMenu_Open_curtains = "Abrir cortinas",
    ContextMenu_Close_curtains = "Cerrar cortinas",
    ContextMenu_Remove_curtains = "Quitar cortinas",
    ContextMenu_Open_door = "Abrir puerta",
    ContextMenu_Close_door = "Cerrar puerta",
    ContextMenu_Orders = "Órdenes",
    ContextMenu_Follow_me = "Seguidme",
    ContextMenu_Team_up = "Vigilad",
    ContextMenu_Team_up = "Estad quietos",
    ContextMenu_Team_up = "Hay que hacer equipo",
    ContextMenu_Walk_to = "Caminar hacia",
    ContextMenu_Grab_one = "Agarrar uno",
    ContextMenu_Grab_half = "Agarrar la mitad",
    ContextMenu_Grab_all = "Agarrar todo",
    ContextMenu_Grab = "Agarrar",
    ContextMenu_Put_in_Container = "Poner en Contenedor",
    ContextMenu_Equip_on_your_Back = "Equipar en tu Espalda",
    ContextMenu_Eat = "Comer",
    ContextMenu_Equip_Primary = "Equipar Primaria",
    ContextMenu_Equip_Secondary = "Equipar Secundaria",
    ContextMenu_Reload = "Recargar",
    ContextMenu_Pour_into = "Vaciar en ",
    ContextMenu_Pour_on_Ground = "Vaciar en el suelo",
    ContextMenu_Take_pills = "Tomar píldoras",
    ContextMenu_Read = "Leer",
    ContextMenu_Wear = "Vestir",
    ContextMenu_Unequip = "Dejar de utilizar",
    ContextMenu_Apply_Bandage = "Poner Venda",
    ContextMenu_Dry_myself = "Secarme",
    ContextMenu_Drop = "Dejar",
    ContextMenu_Full = "Lleno",
    ContextMenu_Dig = "Cavar",
    ContextMenu_Fertilize = "Fertilizar",
    ContextMenu_Sow_Seed = "Sembrar Semilla",
    ContextMenu_Info = "Info",
    ContextMenu_Remove = "Remover",
    ContextMenu_Water = "Agua",
    ContextMenu_Treat_Problem = "Tratar Problema",
    ContextMenu_Seeds = "Semillas",
    ContextMenu_Harvest = "Cultivar",
    ContextMenu_Keep = "Conservar ",
  -- Crafting menu
    ContextMenu_Door = "Puerta",
    ContextMenu_Stairs = "Escalera",
    ContextMenu_Floor = "Piso",
    ContextMenu_Bar = "Barra",
    ContextMenu_Furniture = "Mobiliario",
    ContextMenu_Fence = "Valla",
    ContextMenu_Wooden_Stake = "Palo de Madera",
    ContextMenu_Barbed_Fence = "Cerca de Alambrado ",
    ContextMenu_Wooden_Fence = "Valla de Madera",
    ContextMenu_Sang_Bag_Wall = "Pared de Bolsas de Arena",
    ContextMenu_Wooden_Wall = "Pared de Madera",
    ContextMenu_Wooden_Pillar = "Pilar de Madera",
    ContextMenu_Windows_Frame = "Marco de Ventana",
    ContextMenu_Wooden_Floor = "Piso de Madera",
    ContextMenu_Wooden_Crate = "Caja de Madera",
    ContextMenu_Table = "Mesa",
    ContextMenu_Small_Table = "Mesa Pequeña",
    ContextMenu_Large_Table = "Mesa Grande",
    ContextMenu_Table_with_Drawer = "Mesa con Cajón",
    ContextMenu_Wooden_Chair = "Silla de Madera",
    ContextMenu_Rain_Collector_Barrel = "Barril Recolector de Lluvia",
    ContextMenu_Dark_Wooden_Stairs = "Escalera de Madera Obscura",
    ContextMenu_Brown_Wooden_Stairs = "Escalera de Madera Café",
    ContextMenu_Light_Brown_Wooden_Stairs = "Escalera de Madera Café Claro",
    ContextMenu_Wooden_Door = "Puerta de Madera",
    ContextMenu_Door_Frame = "Marco de Puerta",
    ContextMenu_Dismantle = "Desmantelar",
    ContextMenu_Build = "Construir",
    ContextMenu_Bar_Element = "Barra",
    ContextMenu_Bar_Corner = "Esquina de Barra",
    ContextMenu_Plaster = "Yeso",
    ContextMenu_Paint = "Pintura",
    ContextMenu_Blue = "Azul",
    ContextMenu_Brown = "Café",
    ContextMenu_Cyan = "Celeste",
    ContextMenu_Green = "Verde",
    ContextMenu_Grey = "Gris",
    ContextMenu_Light_Blue = "Azul Claro",
    ContextMenu_Light_Brown = "Café Claro",
    ContextMenu_Orange = "Naranja",
    ContextMenu_Pink = "Rosa",
    ContextMenu_Turquoise = "Turquesa",
    ContextMenu_White = "Blanco",
    ContextMenu_Yellow = "Amarillo",
    -- Camping menu
    ContextMenu_Build_a_fire = "Encender Fuego",
    ContextMenu_Add_petrol = "Agregar Petróleo",
    ContextMenu_Light_fire = "Encender Fuego",
    ContextMenu_Put_up_tent = "Armar Casa de Acampar",
    ContextMenu_Take_down_tent = "Desmantelar Casa de Acampar",
    ContextMenu_Put_out_fire = "Apagar Fuego",
    ContextMenu_Sleep_in_tent = "Dormir en Casa de Acampar",
    ContextMenu_Light_fire_with_kindling = "Alimentar Fuego con Leña",
}

 

Thanks a lot for your awesome work spanish guys ! Mmh.. I could try to speak spanish a bit, but the only sentence I know is my girlf friend who told me how to catch girl in spanish... It's.. Pretty rude :D

Next time I'll ask her something more fancy :P

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  • 4 weeks later...

Disculpen, pero alguien esta siguiendo esta traduccion? si no es asi puedo hacerme cargo completamente, manejo muy bien las 2 lenguas

-----

Sorry, but someone is following this translation? if not I can take over completely, I know very well the two languages

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Yo aún me he estado haciendo cargo de la misma, sólo que ya no he revisado tan seguido el nuevo contenido que agrega RobertJohnson a las traducciones. Puedes hacer modificaciones si lo deseas, sólo súbela, comenta que has agregado o cambiado y con gusto actualizo los archivos.

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    ContextMenu_Put_up_tent = "Armar Casa de Acampar",
    ContextMenu_Take_down_tent = "Desmantelar Casa de Acampar",
    ContextMenu_Sleep_in_tent = "Dormir en Casa de Acampar",

 

En vez de "casa de acampar" no estaria mejor algo como "Tienda, Carpa, Choza" o alguna variante de esas? casa no queda muy acorde me parece

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Muy buenas.

He estado jugando varios días con la beta, y he comprobado varias traducciones que no han sido corregidas, y muchas otras, que utilizan un lenguaje poco común (por lo menos poco común en España).

 

Una de ellas y la más vistosa, sería la "tetera llena" en lugar de "olla llena".

Por el tema de la "Casa de acampar", debería ser: "tienda de campaña", y en lugar de "armar" y "desmantelar", debería ser "montar" o "desmontar".

 

Quizá debería haber dos archivos de traducción diferentes para los hablantes de español de España y de Latinoamérica. Ya que las palabras de uso habitual de un lugar, pueden ser diferentes en el otro (o incluso malsonantes): en España es más habitual decir "coger" en lugar de "agarrar", pero eso en Latinoamérica no estaría muy bien visto... ;P

Realizar dos traducciones simultáneas en ambos dialectos, considero que es algo que no llevaría demasiado tiempo, ya que comparten la mayoría de palabras, y solo cambian algunos matices.

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Ya no hay nada más que traducir, todo archivo ha sido actualizado. Sólo falta esperar a que Robert nos de actualizaciones sobre el nuevo contenido.

Si, ya la dio en "iwillbackupmysave", pero ahora no me agrada que diga "coger" soy de argentina xD.. hay que hacer que robert nos de el idioma de latinoamerica

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  • 5 weeks later...
  • 3 weeks later...

He estado echando un vistazo a la traducción al español que tiene actualmente el juego y está plagada de fallos que, aunque no impiden entender el texto, hacen que la traducción parezca eso, una traducción. El texto no suena natural y en el apartado de la guía de supervivencia hay partes que parecen hechas con el google translator. Por ello he decidido traducir los archivos disponibles desde cero. Hay muchas cosas que están bien, pero hay otras que no se corresponden con el uso "normal" que tenemos del español. Por poner un ejemplo, la primera frase del tutorial dice así: "No vas a sobrevivir por mucho si no respiras hondo y aprendes lo básico." Se entiende, pero no suena natural. Tal vez decir "No vas a sobrevivir mucho tiempo si no respiras hondo y aprendes lo básico" quedaría mejor. Y así bastantes cosas más, así como algunos fragmentos que estaban sin traducir (<LINE> <SIZE:medium> El agua limpia es vital para sobrevivir.", SurvivalGuide_entrie4moreinfo = " <H1> WATER <BR> <TEXT>) o nombres de objetos que se solapaban en el menú y resultaban ininteligibles ("Paquete de semillas de zanahorias") y que he modificado para que no ocupen más espacio del debido (Semillas de zanahorias).

Aún con todo, hay partes del juego que aún no se pueden traducir, como las explicaciones que aparecen al seleccionar el mapa, algunos fragmentos en el menú de configuración de teclas o las tres frases que siempre aparecen sobre fondo negro antes de comenzar la partida. Supongo que se arreglará con el tiempo.

Aquí les dejo el enlace, espero que sea de utilidad: Traducción español de España 02-02-14

Cualquier corrección o sugerencia será más que bienvenida.

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Hola   (fedora)

 

Soy nuevo por el foro, pero ya llevo un tiempo jugando PZ ¡y lo adoro! Me gustaría muchísimo ayudar con la traducción al español, aunque ya veo que estáis todos haciendo un trabajo genial, pero aun así, cuatro ojos ven más que dos. ;)

 

 

Aquí les dejo el enlace, espero que sea de utilidad: Traducción español de España 02-02-14

 

 

Quería echarle un vistazo a tu trabajo, Alexayala, pero no consigo que cargue la página. ¿Puedes mirar a ver si está bien el link? 

 

Un saludo

 

Edit: ¡Perdón! ahora sí que me funciona el link. Supongo que la página estaría caída.

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Maravilloso, pedí ayuda varias veces para que alguien revisara el trabajo, pero nadie lo hizo. Peor aún, esperaban a que alguien comenzara la organización española y también la traducción latina en lugar de hacerlo ellos mismos.

Tengo confianza en que hiciste bien la traducción, por lo que la he puesto como la versión más reciente.

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