saftsuze Posted August 16, 2015 Share Posted August 16, 2015 Away from comouter, so I can't test. But I just got an idea that would require a very long crafting time. Link to comment Share on other sites More sharing options...
UngratefulDead Posted August 16, 2015 Share Posted August 16, 2015 I imagine there is at some point, but it's high enough that I haven't encountered it. 3000 ticks is about (or maybe exactly) 60 seconds and I'm pretty sure I've done 10,000 ticks. saftsuze 1 Link to comment Share on other sites More sharing options...
saftsuze Posted August 16, 2015 Author Share Posted August 16, 2015 I'll have to try. But now I wonder if there is a way to demand that an item is fresh for it to be allowed in a recipe? Or at least not rotten? I am trying to achieve something a bit wierd, but if I can make it work I think it has some real potential... Basically I want to first make an item that then needs to be used the next day in a recipe for another item. If you don't use it within the next day it is too late. Possible? Link to comment Share on other sites More sharing options...
UngratefulDead Posted August 16, 2015 Share Posted August 16, 2015 Hmmmmmm...now that I'm not sure about. Recipes do seem to typically accept rotten food by default and I'm not sure how to disable that. Link to comment Share on other sites More sharing options...
saftsuze Posted August 16, 2015 Author Share Posted August 16, 2015 Yeah, I've looked through base recipes now and they all look very similar. Maybe something can be done with the OnTest and OnCreate stuff I see some recipes use. But I have no idea what that is Well, I will have to settle for something simpler for now. Link to comment Share on other sites More sharing options...
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