saftsuze Posted August 14, 2015 Share Posted August 14, 2015 I am adding several new items made from vanilla items and I want the icons in the inventory to have a vanilla feel and look, and thus I would like to see the different art files up close in photoshop, but I can't seem to find them? Link to comment Share on other sites More sharing options...
UngratefulDead Posted August 14, 2015 Share Posted August 14, 2015 They are packed in sprites, so if you have the knowhow to unpack those you can do so, otherwise the best method is to just to go the Wiki and look up items, it has most of them as pngs. Link to comment Share on other sites More sharing options...
saftsuze Posted August 14, 2015 Author Share Posted August 14, 2015 Of course, why didn't I think about the wiki! Thanks! Link to comment Share on other sites More sharing options...
saftsuze Posted August 14, 2015 Author Share Posted August 14, 2015 Hmm, but then how do I make my new png be used as an icon? I thought I could put it in my textures folder, then just enter the name of it in the item code? (Icon = ForkFingers) item ForkFingers { MaxRange = 1.2, WeaponSprite = Fork, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blade, ConditionLowerChanceOneIn = 15, Weight = 0.5, SplatNumber = 1, PushBackMod = 0.5, MaxDamage = 0.9, SubCategory = Stab, ConditionMax = 10, MaxHitCount = 1, DoorDamage = 1, IdleAnim = Idle_Weapon2, SwingAnim = Shove, CriticalChance = 10, WeaponWeight = 1, DisplayName = Fork Fingers Fist Fighter, MinRange = 0.61, SwingTime = 2, HitAngleMod = -30, MinDamage = 0.8, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = ForkFingers, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = PZ_MetalSnap, TreeDamage = 1, } Sorry for being a total noob EDIT: Figured it out! The .png had to be named Item_ForkFingers.png Link to comment Share on other sites More sharing options...
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