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Fixing option not appearing in menu of custom weapon


PhantomSkyfire

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I added a wooden knife to the game. This works. I added a whetstone to the game, which works. I have both these items in my inventory. When I right-click on my wooden knife, I do not see the expected repair option.

 

This is the fixing code:

	fixing Sharpen Wooden Knife	{	   Require : LoonyKnifeWood,       Fixer : LoonyWhetstone,	}

(I have no idea why the indentation is so weird on the forum)

 

I have been staring at it for a long time and comparing it to the standard fixes in ./media/scripts/fixing.txt. There is no sign of errors in the game terminal.

 

What do?

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It might be helpful if I post the entire file. It's all one file.

module LoonyMod{    imports    {        Base    }    item LoonyKnifeWood    {        MaxRange = 0.9,        WeaponSprite = Knife,        MinAngle = 0,        Type = Weapon,        MinimumSwingTime = 2,        KnockBackOnNoDeath = FALSE,        SwingAmountBeforeImpact = 0.02,        Categories = Blade,        ConditionLowerChanceOneIn = 1,        Weight = 0.4,        SplatNumber = 0,        PushBackMod = 0.3,        MaxDamage = 0.4,        SubCategory = Stab,        AimingMod = 0.8,        ConditionMax = 5,        MaxHitCount = 1,        IsAimedHandWeapon = TRUE,        DoorDamage = 1,        SwingAnim = Stab,        WeaponWeight = 1.7,        DisplayName = Wooden Knife,        MinRange = 0.61,        CloseKillMove = Jaw_Stab,        SwingTime = 2,        MinDamage = 0.2,        KnockdownMod = 0,        SplatBloodOnNoDeath = TRUE,        Icon = KnifeWood,        RunAnim = Run_Weapon2,        IdleAnim = Idle_Weapon2,        BreakSound = PZ_WoodSnap,        TreeDamage = 0,        EnduranceMod = 0.5,    }    item LoonyWhetstone    {        Weight = 0.35,        Type = Drainable,        UseDelta = 0.1,        UseWhileEquipped = FALSE,        DisplayName = Simple Whetstone,        Icon = Rock,    }    recipe Make Wooden Knife    {        PercedWood,        WoodenStick,        Result:LoonyKnifeWood,        Time:40.0,        Category:Carpentry,    }    recipe Make Simple Whetstone    {        Stone,        RippedSheets,        Result:LoonyWhetstone,        Time:40.0,        Category:Survivalist,    }    fixing Sharpen Wooden Knife    {       Require : LoonyKnifeWood,       Fixer : LoonyWhetstone,    }/*********************************************************//* Integrate the wooden knife to default crafting lists. *//*********************************************************/    recipe Slice Watermelon    {        Watermelon,        keep LoonyKnifeWood,        Result:WatermelonSliced=10,        Time:70.0,        Category:Cooking,    }    recipe Slice Bread    {        keep LoonyKnifeWood,        Bread,        Result:BreadSlices=3,        Sound:PZ_SliceBread,        Time:40.0,        Category:Cooking,    }    recipe Slice Bread    {        keep LoonyKnifeWood,        BreadDough,        Result:BreadSlices=2,        Sound:PZ_SliceBread,        Time:40.0,        Category:Cooking,    }    recipe Slice Pie    {        keep LoonyKnifeWood,        PieWholeRaw,        Result:Pie=5,        Time:20.0,        OnCreate:SlicePie_OnCreate,        Category:Cooking,    }    recipe Slice Cake    {        keep LoonyKnifeWood,        CakeRaw,        Result:CakeSlice=5,        Time:20.0,        OnCreate:SlicePie_OnCreate,        Category:Cooking,    }    recipe Slice Fillet    {        keep LoonyKnifeWood,        Bass/Catfish/Perch/Crappie/Panfish/Pike/Trout,        Result:FishFillet,        Sound:PZ_FoodSwoosh,        Time:50.0,        OnTest:CutFish_TestIsValid,        OnCreate:CutFish_OnCreate,        Category:Cooking,    }    recipe Slice Fillet    {        keep LoonyKnifeWood,        keep FishFillet,        Result:FishFillet,        Sound:PZ_FoodSwoosh,        Time:50.0,        OnTest:CutFillet_TestIsValid,        OnCreate:CutFillet_OnCreate,        Category:Cooking,    }    recipe Slice Frog    {        keep LoonyKnifeWood,        Frog,        Result:FrogMeat,        Sound:PZ_FoodSwoosh,        Time:50.0,        Category:Cooking,    }}
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