JoshGaarax3 Posted August 7, 2015 Share Posted August 7, 2015 Okay so right now foraging can only be done in certain areas as the tiles are selected that way but the whole map (tree areas) are not so some places of the map are none forageable although they should be so heres what im going to suggest basically instead of tiles why not just use the sprite or entity? so instead of saying "I want thsi tile foragable" why not just make it so if a tile has a tree on it (or at least 6-10 trees around it) it can be forageable because im living in the hut on the verryyyy bottom right of the map and im SURROUNDED by trees yet i cant forage one unless i walk 2 hours back up stream. Link to comment Share on other sites More sharing options...
EUDOXIO Posted August 7, 2015 Share Posted August 7, 2015 Take a look at this post http://theindiestone.com/forums/index.php/tracker/issue-1632-foraging-not-working-in-deep-forest-areas-locations-in-post/ , and if your zone is not there, maybe you can add it to the list. Also in the last post you can find this image http://i.imgur.com/43fPOX8.png that shows where foraging is already implemented. Dudeman325 1 Link to comment Share on other sites More sharing options...
JoshGaarax3 Posted August 8, 2015 Author Share Posted August 8, 2015 well thanks for this least now if im going to live in the middle of nowhere i can check where is actually a survivable location Link to comment Share on other sites More sharing options...
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