EUDOXIO Posted July 20, 2015 Share Posted July 20, 2015 wow, just wow guys, maybe with this new awesome mode i can start on working on the buildings in a map i started like one year ago that its lots empty. Thank you for your hard work, dedication and this awesome experience that is PZ Link to comment Share on other sites More sharing options...
Geras Posted July 20, 2015 Share Posted July 20, 2015 Now that was unexpected. It escalated quickly as well! Svarog and lucy the axe 2 Link to comment Share on other sites More sharing options...
Spracky Posted July 20, 2015 Share Posted July 20, 2015 Disappointed. Expected to hear about dragons. lucy the axe, Dan_hibiki, Footmuffin and 4 others 7 Link to comment Share on other sites More sharing options...
Blasted_Taco Posted July 20, 2015 Share Posted July 20, 2015 Pretty neat stuff. But i have one question, how are the zombie population is going to work? Lets say i make a hospital in the middle of the town, i want to have hordes surrounding the building, will i be able to do that? And, lets say i make a map of a desert, is there going to be a way to control the weather of the map? (Hot, rainy, cold, snow,etc) Also whatever happen to the animations? Are they going to be in build 33? Haven't heard anything of them in a while. Link to comment Share on other sites More sharing options...
Navarome Posted July 20, 2015 Share Posted July 20, 2015 louisville will be on 33? the non-official maps seem to be a bit op, so i only care about yours Link to comment Share on other sites More sharing options...
ughughugh Posted July 20, 2015 Share Posted July 20, 2015 I have a number of questions regarding the new map editor. Will people be able to add new ground textures, vegetation, new floors, walls and roofs, so we can create new biomes and cities? And equally important to me, how will we able to add layers like zombie density, rain probability and heat? Or is the editor on its own smart enough to distinguish the city centre from the outskirts and to adjust the zombie density accordingly? I am so looking forward to this. Unfortunately it takes a disciplined team with a clear idea and focus to create anything noteworthy. Years ago I made scenes for M&B: Warband it always took ages to breathe life into a scene. Now that there will be an easily accessible tool, there will be lots of crappy maps. Navarome 1 Link to comment Share on other sites More sharing options...
Ortorin Posted July 20, 2015 Share Posted July 20, 2015 Map Request: Manhatten Link to comment Share on other sites More sharing options...
stio89 Posted July 20, 2015 Share Posted July 20, 2015 Map Request: Manhatten I think the devs said they will be finishing the Kentucky map and that's it. more locations around the world would be created via mods. Personally before I didn't really have any intention on modding/making maps but after seeing this I really want to make my home city of Belfast, Northern Ireland Everyone should give this map editor a go when it comes it and try and create your own home city. Link to comment Share on other sites More sharing options...
CaptKaspar Posted July 20, 2015 Share Posted July 20, 2015 one word: Woot! Link to comment Share on other sites More sharing options...
Ontogenesis Posted July 20, 2015 Share Posted July 20, 2015 Link to comment Share on other sites More sharing options...
Thatonesandwitch Posted July 20, 2015 Share Posted July 20, 2015 Footmuffin, Kuren, lucy the axe and 1 other 4 Link to comment Share on other sites More sharing options...
Pleisteichon Posted July 20, 2015 Share Posted July 20, 2015 amazing Link to comment Share on other sites More sharing options...
Gmodmadness Posted July 21, 2015 Share Posted July 21, 2015 is creative mode already released on iwbums? Link to comment Share on other sites More sharing options...
Spracky Posted July 21, 2015 Share Posted July 21, 2015 is creative mode already released on iwbums?Sadly not, it will be coming int the build 33 update Link to comment Share on other sites More sharing options...
Jericoshost Posted July 21, 2015 Share Posted July 21, 2015 I think I am going to make a map of 'a few months after' and fill the map with all the forts I could imagine, and fill them out as if survivors had been there, but are gone now. Including the breaches (Or not).I have had in idea for the self-store it facility in town that I have been waiting for moving furniture for, now I can't wait to edit on a grand scale! Link to comment Share on other sites More sharing options...
Jericoshost Posted July 21, 2015 Share Posted July 21, 2015 A question just came to me: Will attaching generators be a problem for buildings made in creative mode, like it is for houses made with the construction skill? Link to comment Share on other sites More sharing options...
ander01se Posted July 21, 2015 Share Posted July 21, 2015 This gets my 'drool of approval!' =O~~~~~~ Well done! Link to comment Share on other sites More sharing options...
Jela331 Posted July 21, 2015 Share Posted July 21, 2015 I can only think of how much work Blindcoder is going to get from the avalanche of new maps. Link to comment Share on other sites More sharing options...
KUyTh Posted July 21, 2015 Share Posted July 21, 2015 Will the maps that are created via Creative Mode be compatible later on once camera rotation or any major asset/physiscs changes get implemented?I am really excited to see how this editor mode is going to evolve over time. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted July 21, 2015 Share Posted July 21, 2015 Camera rotation is unlikely to ever be added to the game. Link to comment Share on other sites More sharing options...
Jericoshost Posted July 22, 2015 Share Posted July 22, 2015 A question just came to me: Will attaching generators be a problem for buildings made in creative mode, like it is for houses made with the construction skill?had 3 more questions:How big of an area will we be able to copy/paste? I want to move all of WestPoint and the mall right next to mauldraug.Will we be able to rotate copied material?and will zombie populations reflect new biulding placements, like is the population system tied to the room 'type' you choose when figuring out loot spawns?Man I'm full of questions today. Link to comment Share on other sites More sharing options...
Cdr.Keen Posted July 22, 2015 Share Posted July 22, 2015 I'm sure, someone will release a "The Sims" mod, where you build your house and raise a family Link to comment Share on other sites More sharing options...
lucy the axe Posted July 22, 2015 Share Posted July 22, 2015 I'm sure, someone will release a "The Sims" mod, where you build your house and raise a family Mortimer, Bella, Cassandra. Link to comment Share on other sites More sharing options...
Talksintext Posted July 25, 2015 Share Posted July 25, 2015 Somewhat OT but very related: Are we going to get an increase in props for the coming map expansion, or is what we see in this video it for the final game? I mean, one bath tub model, one shower model, one or two chair models, one bookcase model, etc, etc? One of the reasons the world feels so monotonous currently is this repetitiveness of props (as well as brick wall color and similar layouts of course). It seems like such a minor task to expand upon the current set (some pixel art and a few prop traits right), I hope we get more OR that the devs include a system that will allow more to be seamlessly added in later on* *Such as ANY 2x1 bathtub model can be spawned at initial chunk spawn in a "2x1 bathtub" slot (randomly) if modded/dev added bathtub models are placed in a given folder. I've seen other games do something like this, and it helps a lot, as well as being very modder-friendly. Link to comment Share on other sites More sharing options...
lemmy101 Posted July 25, 2015 Share Posted July 25, 2015 It seems like such a minor task to expand upon the current set (some pixel art and a few prop traits right), So...say......we......all? No, art is not some minor task and probably accounts for some 70% of game budgets ;p Not ruling it out but if I were an artist responsible for the masses of tile art for this game that comment would have turned my gut into a churn Talksintext and Kuren 2 Link to comment Share on other sites More sharing options...
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