Mondoid discussion 20.7.2015 - The Creative Revolution
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Today we come to you with an awesome new mode for Build 33 that should have an explosive impact on the Project Zomboid modding and mapping scene, as well as providing a fun new way to play the game.


 


Creative Mode is something we first experimented with in the dim and distant past, but came back to mind when we were looking at the speed of our own map production and the tools that we use. The Louisville map we’re building is very ambitious so, alongside EasyPickins’ awesome existing mapping systems, we started to think about ways we could populate our world more quickly.


 


At the same time in development, meanwhile, TurboTuTone's awesome furniture decoration system arrived on the scene for Build 33 – while General Arcade and EP’s work on Steam Integration meant that Steam Workshop was also suddenly in the offing.


 


Put them together, and what have you got?


 



 


When we started Zomboid, and agreed upon a static map for the game, we (perhaps optimistically) anticipated hundreds of maps for players to download to provide almost unlimited amount of exploration. Despite there been some amazing map projects already released, this didn’t quite happen. The learning curve for the toolset, the drudge of copying files, the exporting and all the rest made it an intimidating process.


 


Creative Mode, we hope, takes all that away. It lets you build maps faster, have fun and work as a team. In essence, it lets you edit the map in any way you can imagine. You can use any buildings or other map pieces available: whether you’re subscribed to them on Steam Workshop, copying and pasting them from the existing PZ map or creating them yourself.


 


It’s a mode that lets you, as an in-game Zomboid character, create extra buildings, districts, even complete towns and cities. What’s more, absolutely anything can be shared to the Workshop - at the moment via an external app, but soon straight from the game itself. Coming back the other way, anything you’re subscribed to will automatically be available to place within Creative Mode.


 


Furthermore, Creative Mode works completely in online multiplayer, so players can join forces to build an entire town on their server - before using it as a fun and engaging place to die from zombies. Split screen support isn’t currently coded, but will certainly be something we look into as we refine the system.


 


In terms of Build 33 – the first version of Creative Mode will cover only the essentials: containing basic house construction, furniture population, landscaping and so on. As we roll it out further, however, we’ll provide additional tools that will let you create neat road systems, sidewalks, gardens, fences, levels of erosion and all that fun stuff.


 


It's our dearest hope that by empowering everyone and anyone to make map content and share it via the Steam Workshop, and in making the process of building as fun and as co-operative as we possibly can, we’ll foster a new community of building-obsessed doozer players and a flood of new map content. Every player’s game world could potentially be many orders of magnitude bigger than the current Zomboid map, and potentially completely unique to them, or their server and their community.


 


Then if all servers have their own unique maps, who's to say we couldn't see about giving them an option to have their borders connected one day? With Build 33 the Zomboid infection will be easier to spread than ever before. Exciting times!


 


OH, AND….


 


Before we go something else that happened last week and was a bit exciting was that Mike Laidlaw the Creative Director of the ace Dragon Age games at BioWare streamed some PZ – and provided what was an excellent guide and tutorial for the game. It seems Twiggy has some competition! You can view his butterknife and bacon adventures here. Byeee!


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This is going to make a lot of people happy. Quick question, though I appreciate its early days: Will we be able to import an existing bmp/png? Not a huge deal but thought I'd ask. My main concern was importing buildings made in the current editor.

 

Can't wait to get my hands on it. Great job again, as usual.

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This is going to make a lot of people happy. Quick question, though I appreciate its early days: Will we be able to import an existing bmp/png? Not a huge deal but thought I'd ask. My main concern was importing buildings made in the current editor.

 

Can't wait to get my hands on it. Great job again, as usual.

 

To place a tbx made in the current editor:

 

1) put the tbx in the map segments directory

2) place the building in Creative.

 

We'll see about tmx support too, so you'll be able to put anything you like in for example a park or a group of houses placed in a landscaped scene in a tmx map.

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Sounds great Lemmy. I've been wanting to recreate my home town for ages but found it a bit tricky to get the scale right when creating the seperate bmp/png (making roads correct lengths and leaving enough space between houses mainly). This new mode will rectify that. I've created loads of buildings and will be able to import all my tbx files and place them in game. :D

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Brilliant!

 

However I am curious, what are the plans for deleting objects?

 

Of course people will make mistakes however in multiplayer I imagine it could be problematic unless you have sometime planned.

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Will we have access to loot tables/be able to place specific items in containers that will always be there? It's something I couldn't figure out in the old editor.

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Will we have access to loot tables/be able to place specific items in containers that will always be there? It's something I couldn't figure out in the old editor.

 

loot tables are in lua - maybe in future though who knows.

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Just... Wow! This is completely, absolutely awesome! I tried to make maps before but the editor was just too complicated for me, this will change everything when it comes to mapping! Just as I was slowly burning out with PZ, here comes a new mode that will suck me back right in, even without that PZ is the only game ever to hold my attention for over 6 months straight (I have a very short attention span). I need to buy PZ again sometime, I feel like I'm getting too much content for measly 15€ (Did you hear that AAA industry!?)

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This is a great idea. Just wondering can we add predefined room definition to our new constructions? And does this mean the old way with TileZed is not in use anymore or is it still a recommended way to create your maps and structures?

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Creative Mode, we hope, takes all that away. It lets you build maps faster, have fun and work as a team. In essence, it lets you edit the map in any way you can imagine. You can use any buildings or other map pieces available: whether you’re subscribed to them on Steam Workshop, copying and pasting them from the existing PZ map or creating them yourself.

 

It’s a mode that lets you, as an in-game Zomboid character, create extra buildings, districts, even complete towns and cities. What’s more, absolutely anything can be shared to the Workshop - at the moment via an external app, but soon straight from the game itself. Coming back the other way, anything you’re subscribed to will automatically be available to place within Creative Mode.

 

Furthermore, Creative Mode works completely in online multiplayer, so players can join forces to build an entire town on their server - before using it as a fun and engaging place to die from zombies. Split screen support isn’t currently coded, but will certainly be something we look into as we refine the system.

 

 

 

 New York... :oops:   Jerusalem... :???:   London... :-|   Paris... :???:  Moscow... :evil: Montreal... :twisted:

 

homer_simpson_drooling_by_dondrug-d6h081

 

Only MP right? eventually in a far far galaxy will there be a SP Creatif Mode?

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The introduction of a user friendly, in game create mode reminds me a lot of Little Big Planet...man, how many months did I sink into creating levels for that...

If done correctly, this could be the rebirth of Project Zomboid in several ways. Definitely looking forward to it!

Addendum: After having time to sit and watch the vid on creative mode, I think it's fair to quote Red Dwarfs' very own Holly and say:

"Even with an IQ of six thousand, it's brown trousers time."

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Creative Mode, we hope, takes all that away. It lets you build maps faster, have fun and work as a team. In essence, it lets you edit the map in any way you can imagine. You can use any buildings or other map pieces available: whether you’re subscribed to them on Steam Workshop, copying and pasting them from the existing PZ map or creating them yourself.

 

It’s a mode that lets you, as an in-game Zomboid character, create extra buildings, districts, even complete towns and cities. What’s more, absolutely anything can be shared to the Workshop - at the moment via an external app, but soon straight from the game itself. Coming back the other way, anything you’re subscribed to will automatically be available to place within Creative Mode.

 

Furthermore, Creative Mode works completely in online multiplayer, so players can join forces to build an entire town on their server - before using it as a fun and engaging place to die from zombies. Split screen support isn’t currently coded, but will certainly be something we look into as we refine the system.

 

 

 

 New York... :oops:   Jerusalem... :???:   London... :-|   Paris... :???:  Moscow... :evil: Montreal... :twisted:

 

homer_simpson_drooling_by_dondrug-d6h081

 

Only MP right? eventually in a far far galaxy will there be a SP Creatif Mode?

 

 

Creative IS SP right now.

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Awesome ! This is how I wanted the map editor to look like :D

One question though:
How does loot distribution work ? Players should name what room/building the containers are in ( for example kitchen/fire station or something)

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Awesome ! This is how I wanted the map editor to look like :D

One question though:

How does loot distribution work ? Players should name what room/building the containers are in ( for example kitchen/fire station or something)

 

You'll have a dropdown list of used loot room names, or can type your own in. No in-game loot table editing tho for now.

This is a great idea. Just wondering can we add predefined room definition to our new constructions? And does this mean the old way with TileZed is not in use anymore or is it still a recommended way to create your maps and structures?

 

TileZed and BuildingEd will always have the edge when it comes to precision, and they will work transparently as do clippings from map do. I imagine they will be used pretty exclusively by a lot of the pros on Steam Workshop to make more intricate and detailed buildings. Not to say the in-game one will be limited, but I can imagine the best works still being done in buildingEd and then transplanted into people's world via creative, then copy / pasted / edited in world.

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Holy Mary mother of Joseph 0_0

This means... I could build some... Sort of... Spaceship?

Can I build a Spaceship?

SPACESHIP!

lol jk, I can't wait to die in my game version of my house

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