[PC Demo] Point and click game in development – “Where is my Family ?”
1 1

36 posts in this topic

Recommended Posts

Hello everyone,


Two years ago, I was developing a point-and-click adventure game on Pc, Mac and Linux, which tells the story of Ben, a 12-year-old teenager who watches helplessly for the kidnapping parents. Being locked up in his room, he does not manage to rescue them, and when he reaches the door, it is already too late.


What then? To call the police ? Calling his father?


Rash and full of courage, he decides to seek them alone and discover the cause of the rapture.


The baseline scenario promises many twists and turns by letting you spend many hours discovering his story, helping him solve puzzles throughout the adventure, while encountering several crazy characters.


I had too much instability of the game to release a stable version. For a few weeks now, a new version of the engine I use (Visionaire studio) has been released (version 5.0), which has allowed me to improve a lot of points to offer a more stable, less resource intensive game, And of a much better quality.


I take advantage of these improvements to add additional scenes, improve the whole game and integrate new characters.


The game will always be available on Windows, Mac and Linux in full French, subtitled English


The demo (which is still the old version 1.07 alpha) is available at http://wimfgame.com


My current works are visible on my site http://wimfgame.com and my page http://facebook.com/wimfgame



The new trailer:
https://www.youtube.com/watch?v=dfPTF9a8hEo


And two video examples of completed scenes
https://www.youtube.com/watch?v=VtWGr0Xj2fI
https://www.youtube.com/watch?v=OCmKzXDqj-c

Do not hesitate to subscribe to my Facebook page or my newsletter on my site to stay informed

Edited by wimfgame

Share this post


Link to post
Share on other sites

Here are the latest news of the game.

 

The release of the game is not very far. Game always planned on Windows, Mac and Linux.


I added :


-New characters (NPC) in several scenes.
- Worked with the particle engine to make more life to the scenes (wind, dust, fog, flying leaves, etc ...).
- All the scenes are now optimized and I removed the superfluous. The game is therefore less resource intensive.
- I also put some new personal musical compositions.
- Several rooms have also been added to increase the life of the game and add some intrigue.

 

Here are some videos to give you an idea of some work done:

 

Character Voice Overview:


New scene (the cemetery):


Feel free to follow the game on my site http://wimfgame.com and my Facebook page https://www.facebook.com/wimfgames

 

In the meantime, an interactive live will be launched on Facebook or twitch (to be defined). You will attend the gameplay and will be able via the chat to direct me to perform the actions (I remind you that we are in a game point and click).


The game will be offered in full to all new subscribers of my Facebook page (offer between 29/09/2017 and 31/10/2017).


The best help I can get is your sharing. Do not hesitate to share, thank you in advance.


cropped-ks.jpg

 

Share this post


Link to post
Share on other sites

Ben and me wish you a merry Christmas. Let this feast bring you joy and happiness. And to celebrate, Ben decided to write your most beautiful greeting messages in his diary. Send your messages to info@wimfgame.com until 15/01/2018 and these will be in the game on Ben's diary. Each message will be rewarded with free game when it comes out. Date of release game scheduled for 1St Quarter 2018. take your pencils! thank you :)

 

720.jpg

Share this post


Link to post
Share on other sites

Latest progress of this week (not visible in the demo, only for the final version)

 

- Added double click that makes the character run.
- The main character now contains 43 different animations out of the 50 planned (the demo only contained 13).
- All scenes now contain animations and various sound effects.
- NPCs (non-playable characters) have been added to several scenes.
- The stability of the game interface has been completely revised, the gameplay has remained the same but is more responsive and free of bugs.
- The set of unused files have been cleaned up and a big part of the files have been optimized to make the game less resource intensive.
- The music is now without cuts (They do not restart at each change of scene but continue or they had stopped)
- The texts have been adjusted to no longer overflow the screen, regardless of the resolution of the game.
- Many other small bug fixes.

 

It was a big job but the result is worth it. I'm finishing the last 7 animations of the character this week.

 

The final scene is under preparation. Then follow a beta version to detect any bugs and errors. All this to allow a stable version when the game will be release.

 

Feel free to comment and share, it is now that it becomes important.

 

Enjoy!

 

wimf.png

Follow me on
https://wimfgame.com/
https://www.facebook.com/wimfgames

Edited by wimfgame

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
1 1