PandaPentium Posted July 9, 2015 Share Posted July 9, 2015 I have sat here for hours trying to figure this out. I can't work it out on how to do it. All I have heard is to draw a grayscale map of the original and scale it down. But then theres only two settings, White is a lot of zombies, and black is basically none. Is this really the only way to do it? Link to comment Share on other sites More sharing options...
Realmkeeper Posted July 9, 2015 Share Posted July 9, 2015 You realise there's about a milllion* shades of grey in between black and white, in greyscale, right? *slight exaggeration, at least there is hundreds. If you're limiting yourself to only pure black, or white though, you're missing out. Link to comment Share on other sites More sharing options...
PandaPentium Posted July 9, 2015 Author Share Posted July 9, 2015 Heres what I did. I took my original map with only roads and grass not vegetation. I blacked out all the grass, then filled in different areas with white. Resized the image from 2400 x 2400 to 240 x 240. And how exactly do the colors work? Like white is a lot I know, but the farther darker the color is, is it less zombies then? Link to comment Share on other sites More sharing options...
PandaPentium Posted July 9, 2015 Author Share Posted July 9, 2015 And here we go, So I tested your idea/way. It didn't work. I painted it entirely white once, didn't work. Painted it in with white,grey,and light grey and still didn't work. Link to current zombie spawn map (pure white, but still putting here so you can see for yourself)https://www.dropbox.com/s/qzbhde4yyswoqu0/Haven_ZombieSpawnMap.png?dl=0 The original one https://www.dropbox.com/s/uvumbe31s5h7d5h/Haven_ZombieSpawnMap2.png?dl=0 Oh and this is what I found on these forums about the spawn map: "Draw a grey scale map on top of your png map, with white being lots of zombies and black being basically none. Then scale it to 1/10th of the size of the original. Eg. If your map is 900x900px, your zombie spawn map should be 90x90px. " Link to comment Share on other sites More sharing options...
Atoxwarrior Posted July 10, 2015 Share Posted July 10, 2015 Well what did you do to reduce the scale is well here I'll show you an example of how to do the ZombieSpawnMap: Normal map ZombieSpawnMapWhite represents the concentration of zombies, the more intense as many zombies. PandaPentium 1 Link to comment Share on other sites More sharing options...
PandaPentium Posted July 10, 2015 Author Share Posted July 10, 2015 To reduce the scale I simply go up to Image > resize Image (Using Paint.net by the way, new to it as well) And then I scale it to 1/10 of its original size Link to comment Share on other sites More sharing options...
PandaPentium Posted July 10, 2015 Author Share Posted July 10, 2015 The first colored in image, plain I know, but it is the original size. From there I go up to Image... > Resize Image and downsize it to 1/10th scale. Im using paint.net by the way Link to comment Share on other sites More sharing options...
FlashFire Posted July 10, 2015 Share Posted July 10, 2015 Here an exemple of a zombie spawn map, based on yours https://www.dropbox.com/s/zq8c6ob17xvul07/Map.bmp?dl=0 The most important is to Highlight the roads and some, and you have to do it gradually, proportionally to the zone where the Zeds have to spawn.Black shows where zombie wont really spawns.Grey is medium spawnWhite is High spawn Don't forget to export your image in .bmp format Link to comment Share on other sites More sharing options...
PandaPentium Posted July 10, 2015 Author Share Posted July 10, 2015 Wait it has to be a bitmap? I was reading on this tutorial on here and it said to ALWAYS save your images a a .png... And how do you guys keep the resolution looking good while shrinking it to 1/10? Link to comment Share on other sites More sharing options...
PandaPentium Posted July 11, 2015 Author Share Posted July 11, 2015 I used the map that flashfire made for my map. I replaced the one I had and it still only spawn zombies in the buildings Link to comment Share on other sites More sharing options...
Suomiboi Posted July 12, 2015 Share Posted July 12, 2015 Could you give us a step by step of what you're doing with the export? Might help find the issue. With pics if possible. Link to comment Share on other sites More sharing options...
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