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Dynamic Economies


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If this is even possible is there a way for certain societies within the game (if you survive long enough) to adopt different types of economies? So for example with trade if a certain group of NPC's only trades in pre-apocalyptic money then you'll have to obtain some before you're able to trade? I think it would be a neat feature and kind of give a bit more depth to NPC's while also giving usage for the cash itself. 


What does everyone else think about this feature? Please leave comments below and if you think it is or isn't possible to implement. 

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