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Battle Royale for MP


Sh1n1gam1
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Just saw some interesting H1Z1 gameplay...

He's playing Battle Royale. And I think, maybe not a vanilla game feature, but a server side mod could accomplish something similar? It would be fun to have everyone spawn into Muld or someplace in WP with a counter that says how many are left.

Just a thought, as Battle Royale looks really fun and I feel the experience would be just as good in PZ.

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Yes, a similar event to this is the Survivor GameZ of DayZ where people need to move to different zones in different phases while killing to eliminate enemy teams with rewards awaiting the winners. The zones become smaller in each phase forcing players to have contact and engagement.

Since Project Zomboid's map is quite big, this can be performed well either as an event or a server dedicated entirely to it.

Example, everyone starts in Muldraugh, Sunstar Hotel. All players form a circle in the yard. In the middle of their circle are bags that contain different items. Food, drinks and sometimes weapons. The player can choose to get a bag in the middle and risk injuries or death from other players or run away to be safe and search for their items instead. Admins will periodically use choppers to lure zombies to the player if staying hidden forcing them to another location.

The player will then need to survive for a day or two in Muldraugh. Loot does not respawn and the players must get food to survive. If food is not found, a player may need to kill another player for theirs. After the first phase (Muldraugh) the players are given a time limit to go to Dixie. This doesn't mean they should be in town. They can hide in the trees as long as they can survive starvation and dehydration. Food is more scarce in Dixie forcing hungry players to engage others. Weapons in Muldraugh and Dixie are all melee. Guns will be found later on in West Point. After a day or two, the next phase begins.

In West Point, the final battle begins. Guns are in houses, not only in stations and gun shops to avoid camping in it. As the players' numbers dwindle, the playing area will be limited to the main West Point. The last player standing will win the game. The game should last for a good 3-4 hours.

Just an idea. It will bring back old players for the fun and action :)

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Agreed, I think that a dedicated server or servers would be best for this. Lets say they do a server reset after every Battle Royale. If they did that, a player could view how long it's been since server reset, and, they could open the first 30 minutes to gathering players. As some servers have done, you can offer a new spawn zone dedicated to the Battle Royale. It would be intense fun :D

I like what H1Z1 did by making the combat region a large circle and progressively making it smaller. If it were linear movement from one region (for example, Dixie to WP), it's a long trek between and the risk lies that they'll be killed along the way. In which case, people would just fight it out on the paths between two places and the game would end too soon. With a circular boundary (up to the mod maker or admin on how to define this boundary), there would be more evenly focused combat.

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Agreed, I think that a dedicated server or servers would be best for this. Lets say they do a server reset after every Battle Royale. If they did that, a player could view how long it's been since server reset, and, they could open the first 30 minutes to gathering players. As some servers have done, you can offer a new spawn zone dedicated to the Battle Royale. It would be intense fun :D

I like what H1Z1 did by making the combat region a large circle and progressively making it smaller. If it were linear movement from one region (for example, Dixie to WP), it's a long trek between and the risk lies that they'll be killed along the way. In which case, people would just fight it out on the paths between two places and the game would end too soon. With a circular boundary (up to the mod maker or admin on how to define this boundary), there would be more evenly focused combat.

If you have ever played a game like DayZ or H1Z1 You will know to always hide your location. It can be part of the game that they will hide in between the trees to hide, letting the others pass by or slowly traveling using paths around it. They cannot easily die as well because like I said, only melee weapons. Fitness instructors and firemen will be superior in the first phases but veterans and policemen later on.

Edit: Like I stated in the first sentences, there can be teams as well if made as an event. A proper team would consist of 2-3 players. One for melee fights and looting, a character with high fitness. One with good aim for late game fights. One specialist, a doctor or a carpenter to improve the chances of survival.

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