RoboMat Posted September 21, 2013 Share Posted September 21, 2013 My game is completely playable Thank god It would suck if it was unplayable My game is completely playable, I just wanted to know if anyone was experiencing it aswell. It feels like it drops to 15-20 or less frames for about 1 second even thou Dxtory says 40+. It stutters fairly bad when loading new blocks but nothing unplayable, I'm just very picky with lag or stuterring as I can notice it and it drives me nuts haha. But I do want to say I've been watching this game in development for quite some time now and I would have to say my favorite games are survival games that include a lot of what Project Zomboid brings, thankyou very much, can't wait to play it with friends, I wish there were more games based on survival to this level of detail. On a more serious note you should check if your java is up to date and you are also using the latest drivers for your hardware. If that doesn't change it you should go back to the last stable version and wait for an update Link to comment Share on other sites More sharing options...
Outragedparker Posted September 23, 2013 Share Posted September 23, 2013 I don't think a screen shot would work for this bug, Sometimes for windows on the upper right side of a building (or northeastern), with an open window, trying to climb in results in my character teleporting inside the house, only to then climb through the window back outside where we started (very counter productive). Haven't tried with other saves yet, and the simple work around was using another window. Link to comment Share on other sites More sharing options...
Connll Posted September 24, 2013 Share Posted September 24, 2013 Any word on the balancing of zombie numbers/spawn rate? Link to comment Share on other sites More sharing options...
RoboMat Posted September 24, 2013 Share Posted September 24, 2013 Any word on the balancing of zombie numbers/spawn rate? http://theindiestone.com/forums/index.php/topic/1843-zombie-spawning-might-need-some-work/?p=24554 Link to comment Share on other sites More sharing options...
Matausis Posted September 24, 2013 Share Posted September 24, 2013 could you please put the download link for 2.9.9.10, cuz lots of mods are only for that version, and i want to test some of them out Link to comment Share on other sites More sharing options...
nasKo Posted September 24, 2013 Share Posted September 24, 2013 could you please put the download link for 2.9.9.10, cuz lots of mods are only for that version, and i want to test some of them outhttp://www.desura.com/games/project-zomboid/download Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 24, 2013 Share Posted September 24, 2013 Is the Desura version going to get updated still?Only when there is a stable release. Link to comment Share on other sites More sharing options...
Kenpachi™ Posted September 25, 2013 Share Posted September 25, 2013 When you will add custom weapon sprites in modding? Link to comment Share on other sites More sharing options...
RoboMat Posted September 25, 2013 Share Posted September 25, 2013 When you will add custom weapon sprites in modding? The modding tools will probably be released when Westpoint is done Link to comment Share on other sites More sharing options...
deadlight0 Posted September 25, 2013 Share Posted September 25, 2013 When you will add custom weapon sprites in modding? The modding tools will probably be released when Westpoint is done Westpoint is quite a ways away? right? Link to comment Share on other sites More sharing options...
RoboMat Posted September 25, 2013 Share Posted September 25, 2013 Westpoint is quite a ways away? right? I don't know. It seems like they are making good progress. "No ETAs" also counts for us mods ... unfortunately Link to comment Share on other sites More sharing options...
Eggplanticus Posted September 25, 2013 Share Posted September 25, 2013 I hate to ask, but what about the "sangbags" (or are they bloodbags?) Link to comment Share on other sites More sharing options...
deadlight0 Posted September 25, 2013 Share Posted September 25, 2013 Westpoint is quite a ways away? right? I don't know. It seems like they are making good progress. "No ETAs" also counts for us mods ... unfortunately Yea, after i posted that comment i went and looked at the mondoids for last 2 weeks, its looking good. Link to comment Share on other sites More sharing options...
Guest Posted September 25, 2013 Share Posted September 25, 2013 I hate to ask, but what about the "sangbags" (or are they bloodbags?)Sandbags.Still bugged I suppise and probably low on the priority list right now.Soon Link to comment Share on other sites More sharing options...
Shivster Posted September 25, 2013 Share Posted September 25, 2013 I see camping fixes but no carpentry fixes? The porting tile at the top of the stairs is driving me nuts! Swagger 1 Link to comment Share on other sites More sharing options...
Morbid_Angel Posted September 25, 2013 Share Posted September 25, 2013 No fix for the savegame blackscreen issue yet? Link to comment Share on other sites More sharing options...
Zyfer Posted September 25, 2013 Share Posted September 25, 2013 Any word on the balancing of zombie numbers/spawn rate?no response to this? also with the upcoming release it looks like a prolonged break Link to comment Share on other sites More sharing options...
Rathlord Posted September 25, 2013 Share Posted September 25, 2013 Zombie balance happens in almost every single update. Also, Lemmy said the next things they're working on is zombie spawning. I'll update this post with a link momentarily- working from my phone is slow!Edit: http://theindiestone.com/forums/index.php/topic/1843-zombie-spawning-might-need-some-work/?p=24406 Link to comment Share on other sites More sharing options...
kubsky Posted September 26, 2013 Share Posted September 26, 2013 Patience meet virtue. Virtue meet patience. Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted September 26, 2013 Share Posted September 26, 2013 Fixed "sticky" UI scroll bar. Do fixed them everywhere (so even in the main menu)? And is the trait-problem also fixed (if you select a few traits and the scrollbar disappears there is a change that one trait is only half visible)? Moved from the Upcoming thread. - RoboMat Link to comment Share on other sites More sharing options...
Vagrant Posted September 26, 2013 Share Posted September 26, 2013 Any plans to complete the incomplete controller support soon? That'd be great. Link to comment Share on other sites More sharing options...
RoboMat Posted September 26, 2013 Share Posted September 26, 2013 Any plans to complete the incomplete controller support soon? That'd be great. Moved to the released thread. If it isn't on the list of the upcoming thread you can consider it as "not-upcoming" haha Link to comment Share on other sites More sharing options...
RobertJohnson Posted September 27, 2013 Author Share Posted September 27, 2013 Any plans to complete the incomplete controller support soon? That'd be great.I started to fix a bit the local multiplayer, but then more singleplayer stuff came My first plan is fix the moodles for multiplayer, and then save the other player to the game to take them back when you reload that game.Fixed "sticky" UI scroll bar. Do fixed them everywhere (so even in the main menu)? And is the trait-problem also fixed (if you select a few traits and the scrollbar disappears there is a change that one trait is only half visible)?Scroll bar is fixed everywhere yup, but for the other problem... Erm, can you give me a way to reproduce it ? I never seen that BioRemnant 1 Link to comment Share on other sites More sharing options...
willow512 Posted September 27, 2013 Share Posted September 27, 2013 Scroll bar is fixed everywhere yup, but for the other problem... Erm, can you give me a way to reproduce it ? I never seen that I've seen it too. Scroll down as much as possible, then select sufficient traits so the scrollbar goes away, strength usually works. You then end up without scrollbar while the topmost traits are still outside the visible range of the window. Resetting the scroll position to 0 when the scrollbar is removed should probably do the trick. Respectfully... how's the horde bug coming along? Have you guys been able to look into that yet? Moved from the Upcoming thread. - RoboMat Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 27, 2013 Share Posted September 27, 2013 Respectfully... how's the horde bug coming along? Have you guys been able to look into that yet? There are around 20 pages (+) of posts on this. Have patience -- if it's not listed currently, it might be listed later or in the next update. Link to comment Share on other sites More sharing options...
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