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lorneagle

[ZomboidXBow] Update: 1.1.3 - Bugfix/Balancing

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, I can see boxes/containers on the floor, but can't interact with them (only picking them up, enable me to dig inside)

 

... same Problem here, I need to put Containers in hand or on back to get the stuff inside. Playing GOG Version 33.20

 

@Iorneagle: Are you still uploading updates to bitbucket.org?

 

not sure if it is related (from Zomboid Console):

 

Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBFixAction.lua

require("ISFixAction") failed

Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBISInventory

TransferActionDecorator.lua

Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBInventoryPage.lua

Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBServerCommand.lua

Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBUI.lua

Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBinit.lua

Loading model: File: C:\Users\ganya\Zomboid\mods\ZomboidXBow/media/models/weapons_crossbow.txt Texture: C:\Users\ganya\Zomboid\mods\ZomboidXBow/media/textures/Objects_Crossbow.png Static: true

STATE: enter zombie.gameStates.MainScreenState

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, I can see boxes/containers on the floor, but can't interact with them (only picking them up, enable me to dig inside)

 

... same Problem here, I need to put Containers in hand or on back to get the stuff inside. Playing GOG Version 33.20

 

@Iorneagle: Are you still uploading updates to bitbucket.org?

 

not sure if it is related (from Zomboid Console):

 

Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBFixAction.lua

require("ISFixAction") failed

Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBISInventory

TransferActionDecorator.lua

Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBInventoryPage.lua

Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBServerCommand.lua

Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBUI.lua

Loading: C:/Users/ganya/Zomboid/mods/ZomboidXBow/media/lua/client/ZXBinit.lua

Loading model: File: C:\Users\ganya\Zomboid\mods\ZomboidXBow/media/models/weapons_crossbow.txt Texture: C:\Users\ganya\Zomboid\mods\ZomboidXBow/media/textures/Objects_Crossbow.png Static: true

STATE: enter zombie.gameStates.MainScreenState

 

 

Hey guys,

I will push an update with fixes this weekend. I am very sorry about the lack of updates but two little girls killed my time budget for Zomboid last year ;)

 

I also want to do some balancing as a lot of you complained how 'IMBA' crossbows get at higher Aim-levels

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Is it possible to use this mod with hardcore reloading enabled?

 

I'll look into it.

 

I fixed the container bug and I'm currently testing some chances to the crossbows to balance them a bit and make the three crossbows a bit more unique so that you don't just go to the next 'better' crossbow but decide which crossbow to use based on the situation and your game style.

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I pushed a small update to resolve the container issue and nerf the crossbows a bit

  • Aiming Perk OnHit modifier reduced - So the per level improvement on your hit chance is less than before
  • Make crossbows more unique, giving each crossbow a specific use case rather than simply Repeater > Heavy > Wooden crossbow

 Wooden Crossbow

   General usage crossbow for stealth operations, medium range

  • Damage slightly reduced
  • Makes a bit of noise (will attract zombies in short range 10m)

Heavy Crossbow

   Long range snipe crossbow, long range

  • Makes noise and attracts zombies within 25m (It has more range than that, so you can snipe zombies from a distance but you need to make sure the immediate area is clear)

Repeater Crossbow

   To quickly dispose of small zombie groups at close/medium range

  • Makes noise and attracts zombies in 15m range
  • Removed piercing (only hits one target)

 

Note: That I just started experimenting with the weapon settings and I am planning to further refine the settings to give each crossbow a unique role

Feedback is extremely appreciated ;)

 

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Damn forum update ate my topic notification...

Thank You!
Container Update works fine!

Some Feedback:

The new noise making is great! It can get you quickly into trouble with grown vegetation (as it did with me). I would even increase it by 50% for even more fun. Particularly the repeating xbow... its still very powerfull, maybe decreasing accuracy on Quickfire (if possible) would nerf it.
I´m on Carpentry level 7 now and read the expert skillbook. Crafting a repeater xbow gives me 3000XP, what is as much as killing 3000 zombies...
Crossbows have a muzzleflash (only visible at night).
Maybe making Laserpointers, Scopes, Ammostraps and so on attachable to crossbows would be another way of specialising crossbows. And you can´t craft them in your Safehouse.

Some minor things:
-maybe adding a pistol to crossbow recipes (because of the metal parts) would make sense
-plucking a dead bird, might result in feathers and a "plucked bird", that can be butchered for meat

Things I change before playing:
-reducing boltweight to 0.05, because the quiver dont give a weight bonus
-reducing xp gain for making crossbows to +5/+10/+15, for bolts to +0.25 Carpentry and no electricity xp´s
-raising required Carpentry skill to make crossbows to 3/5/7 ... should be even higher

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On 3/1/2016 at 1:09 PM, ganya said:

 

Some Feedback:

The new noise making is great! It can get you quickly into trouble with grown vegetation (as it did with me). I would even increase it by 50% for even more fun. Particularly the repeating xbow... its still very powerfull, maybe decreasing accuracy on Quickfire (if possible) would nerf it.
I´m on Carpentry level 7 now and read the expert skillbook. Crafting a repeater xbow gives me 3000XP, what is as much as killing 3000 zombies...
Crossbows have a muzzleflash (only visible at night).
Maybe making Laserpointers, Scopes, Ammostraps and so on attachable to crossbows would be another way of specialising crossbows. And you can´t craft them in your Safehouse.

Some minor things:
-maybe adding a pistol to crossbow recipes (because of the metal parts) would make sense
-plucking a dead bird, might result in feathers and a "plucked bird", that can be butchered for meat

Things I change before playing:
-reducing boltweight to 0.05, because the quiver dont give a weight bonus
-reducing xp gain for making crossbows to +5/+10/+15, for bolts to +0.25 Carpentry and no electricity xp´s
-raising required Carpentry skill to make crossbows to 3/5/7 ... should be even higher

 

That's great feedback, thank you so much

- I totally forgot about that crazy XP boost, I will fix that

- I will play with the crossbow properties more, sound included....I don't want them to be too loud though, just wanted to add a bit of an edge

- Adding a pistol to the recipe is a great idea!!!

- Yeah, the whole quiver thing is bugging me, unfortunately at the time tI did not figure out how the weight reduction is done ( the item property didn't do anything :( )

- XP gain will be significantly reduced

- I wanted to add attachable addons but I currently don't have the time

- Muzzleflash is because the base class of crossbows is 'Firearm'. Maybe I can still deactivate it somewhere but so far I couldn't figfure out a way 

- Repeater: I wanted the repeater to be strong, but limit its usability by making ammo less available. I reduced the amount of feathers that you get our of birds and pillows but I need to do more on that front

Edited by lorneagle

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- Yeah, the whole quiver thing is bugging me, unfortunately at the time tI did not figure out how the weight reduction is done ( the item property didn't do anything :( )

 

uuups my fault, it actually works, dont know why I thought it wouldn´t...

 

I´ve started a new game on survival (played "first week" before). And since zombies hear much better on survival the noisemaking really nerfs crossbows, I think.

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On 4.03.2016 at 4:45 PM, lorneagle said:

I reduced the amount of feathers that you get our of birds and pillows but I need to do more on that front

 

Pillows are filled with down, not flight feathers. You can't make a bolt (or an arrow) using down :) Down is an insulation feather, it's fragile, fluffy, and not very big nor straight in that matter. I'd suggest to leave birds as sole source of flight feathers. Just a suggestion.

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Hello. I have some problem. When mode is active 'freezing' camera in all refregirators - dissapear with all its content. PZ 34.26, no modeloader (its unavailable). Tryed older versions - same problem

Edited by bruntax

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My problem with this mod is that it is so "addictive" but hard to find on public servers. Srsly, once you're used to using a repeater crossbow, you'll rarely use a shotgun again. It's really a fantastic mod, and I wish that there was a way to encourage more server owners/admins to use it.

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On 2/26/2016 at 5:39 AM, lorneagle said:

 

 

 

I fixed the container bug and I'm currently testing some chances to the crossbows to balance them a bit and make the three crossbows a bit more unique so that you don't just go to the next 'better' crossbow but decide which crossbow to use based on the situation and your game style.

Was there really a "container bug?" On the server that I've been on the "unable to interact w/ containers" was caused by folks logging out of their claimed safehouses.

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I would love to see this mod revived... tried it in singleplayer but had the problem that after activating it, no inventorys where accsessable anymore.

Any chance that someone with skill could help out on this?

I absolutly love the feature, where you find the Arrows you shot, in the dead corpses... sometimes broken sometimes not...

 

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