lorneagle Posted July 17, 2015 Author Share Posted July 17, 2015 Cool that is a bug then. The recipe needs to define the amount that is drained I guess.I'll address this in the next version. Link to comment Share on other sites More sharing options...
Kowgan Posted July 17, 2015 Share Posted July 17, 2015 Thanks. The recipe needs to define the amount that is drained I guess. Do you mean the recipe I posted above?If there is no number defined, the game considers that a "1". That means it uses 1 unit of the drainable object, or destroy the object if it's not drainable, or create 1 object as the result. Link to comment Share on other sites More sharing options...
lorneagle Posted July 27, 2015 Author Share Posted July 27, 2015 Thanks. The recipe needs to define the amount that is drained I guess. Do you mean the recipe I posted above?If there is no number defined, the game considers that a "1". That means it uses 1 unit of the drainable object, or destroy the object if it's not drainable, or create 1 object as the result. Fixed it tonight ChangelogVersion 1.1.1Bugfixes[MP] Zombie corpses will no longer get added one bolt per player carrying a crossbow on the serverRepair Kits are using up charges (5 charges per Repair Kit)Fixed typo in bolt recipe so that TreeBranch is now a valid substitute for WoodenStick Kowgan 1 Link to comment Share on other sites More sharing options...
Kowgan Posted July 27, 2015 Share Posted July 27, 2015 Ah, that explains the TreeBranch not showing up in the recipe! Thank you for the update! Link to comment Share on other sites More sharing options...
HahaOhWow Posted August 17, 2015 Share Posted August 17, 2015 Was wondering if it would be possible to stitch in the use of Hydrocraft feathers for you bolts. Dug around and found all the feather items in Hydro (HCWhitefeathers and what not), I know it's not as easy as adding it to the recipe in your mod, is it? Link to comment Share on other sites More sharing options...
lorneagle Posted August 17, 2015 Author Share Posted August 17, 2015 Was wondering if it would be possible to stitch in the use of Hydrocraft feathers for you bolts. Dug around and found all the feather items in Hydro (HCWhitefeathers and what not), I know it's not as easy as adding it to the recipe in your mod, is it? That's pretty easy. I was using Hydrocraft recently and thought about an integration but I'm pretty busy at work and currently don't feel like coding once I'm home To support Hydrocraft feathers just modify the existing reciperecipe Make Wooden Bolt{ WoodenStick/TreeBranch, Feather = 1, keep KitchenKnife, Result: WoodenBolt, OnGiveXP: Bolts_OnGiveXP, Time: 10.0,} To something like this: recipe Make Wooden Bolt{ WoodenStick/TreeBranch, Feather/HCWhitefeathers/SomeOtherHydroCraftFeather/YetAnotherHydrocraftFeather, keep KitchenKnife, Result: WoodenBolt, OnGiveXP: Bolts_OnGiveXP, Time: 10.0,} Link to comment Share on other sites More sharing options...
kibuza Posted August 23, 2015 Share Posted August 23, 2015 I really liked this mod at first but once you get to around aiming level 5 they just become too OP. I started with the Veteran trait desensitized which I'm sure has an effect, but I can now pretty much just walk up to groups of 15-20 zombies and just destroy them in under 30sec without attracting any attention. It effectively removes any use of firearms. I don't suppose there's any way to get a version where the crossbows only hit 1 target per shot? Or could you help explain how I could edit it myself in the files? Link to comment Share on other sites More sharing options...
daMastaChef Posted August 25, 2015 Share Posted August 25, 2015 About to test drive this mod, wanted to commend you on your ideas for the crossbow (different bolt types is awesome!) and I look forward to whatever else you have planned. Cheers! Link to comment Share on other sites More sharing options...
lorneagle Posted August 25, 2015 Author Share Posted August 25, 2015 I really liked this mod at first but once you get to around aiming level 5 they just become too OP. I started with the Veteran trait desensitized which I'm sure has an effect, but I can now pretty much just walk up to groups of 15-20 zombies and just destroy them in under 30sec without attracting any attention. It effectively removes any use of firearms. I don't suppose there's any way to get a version where the crossbows only hit 1 target per shot? Or could you help explain how I could edit it myself in the files? I agree. Especially the Repeating Crossbow is very strong once you have a certain level of Aim.Maybe I'll look into the Aim modifier and make it so you hit a bit better early on but the improvement curve is less steap...meaning you won't destroy everything at level 5 The other thing that is supposed to balance crossbows is resources. Unfortunately, I was too generous when I introduced feathers, so I will probably balance this. You are supposed to destroy a group of 20 Zombies once you have high level Aim but you should be limited by resources so you can't just Rambo through the world To edit this yourself you can go to media/scripts/ZXBitems.txt and edit the Crossbows:MaxHitCount=2, //Modify this to determine how many zombies are hit//Play with these values to change how much influence Aim skill hasHitChance = 50, //Maybe increase this a bit to make lvl 0-1 less horribleAimingPerkHitChanceModifier = 15, //Lower this so that your character will improve less per lvlIf you could play with these values and give me some feedback I'd be super happy. I currently have little time to play myself so I'd be very greatful about balancing feedback Link to comment Share on other sites More sharing options...
kibuza Posted September 4, 2015 Share Posted September 4, 2015 Hey, I was away for a bit because of surgery. Had to get a tendon graft in my elbow (yay!) but I found it was much better even just reducing the hit count to 1. Mind you, I prefer the heavy crossbow to the repeater for it's range. I've also got Desensitized trait due to being a Veteran so I don't panic which makes hitting the zombies much easier. Link to comment Share on other sites More sharing options...
Insanedragon Posted September 21, 2015 Share Posted September 21, 2015 I wanted to ask, if I am unable to build a heavy crossbow in 32.30, this is a bug I believe. (I have all the materials in inventory and level 4 carpentry). I must ask, is it because of the verison? Link to comment Share on other sites More sharing options...
lorneagle Posted September 21, 2015 Author Share Posted September 21, 2015 Are you near a campfire? You need to be near a campfire Link to comment Share on other sites More sharing options...
Wveth Posted October 1, 2015 Share Posted October 1, 2015 Version is not working with 32.30, just saying Still one of my must-have mods! Link to comment Share on other sites More sharing options...
Jab Posted October 1, 2015 Share Posted October 1, 2015 Not sure if the guy is still updating this mod. If his code for other portions of his mod besides ModelLoader works fine, then I may submit a patch here until he pushes one himself. Wveth 1 Link to comment Share on other sites More sharing options...
lorneagle Posted October 2, 2015 Author Share Posted October 2, 2015 Not sure if the guy is still updating this mod. If his code for other portions of his mod besides ModelLoader works fine, then I may submit a patch here until he pushes one himself. I will update it this weekend. Had a lot of stuff going on in the past couple weeks (including a newborn ) so I only occasionally looked in here. Should have a working version by Monday Jab and Wveth 2 Link to comment Share on other sites More sharing options...
Jab Posted October 2, 2015 Share Posted October 2, 2015 Not sure if the guy is still updating this mod. If his code for other portions of his mod besides ModelLoader works fine, then I may submit a patch here until he pushes one himself. I will update it this weekend. Had a lot of stuff going on in the past couple weeks (including a newborn ) so I only occasionally looked in here. Should have a working version by Monday Sounds good. Link to comment Share on other sites More sharing options...
lorneagle Posted October 6, 2015 Author Share Posted October 6, 2015 Didn't forget but release got delayed....just saying 2 under 2 Wveth 1 Link to comment Share on other sites More sharing options...
lorneagle Posted October 7, 2015 Author Share Posted October 7, 2015 Version is not working with 32.30, just saying Still one of my must-have mods! Update pushed Let me know if you have any problems Wveth 1 Link to comment Share on other sites More sharing options...
Livio Persemprio Posted October 10, 2015 Share Posted October 10, 2015 lucky me i've just popped back into the game, right after an upload of this mod ^^though i have a bad connection atm so i'm just gonna play single modeis there anything you want to be checked? Link to comment Share on other sites More sharing options...
BetaSpectre Posted October 18, 2015 Share Posted October 18, 2015 Needing a lit campfire to make the heavier crossbows is kinda annoying, why not just add more to the recipe like you need a campfire kit and a lighter in your inventory. Its not stated in the recipes so most people probably would have trouble at first. Link to comment Share on other sites More sharing options...
P4r4d15v0g3l Posted October 19, 2015 Share Posted October 19, 2015 What BetaSpectre said. I came here looking where updates are announced and were lucky finding his comment. a note would be enough though do you plan on using steam workshop? Link to comment Share on other sites More sharing options...
lorneagle Posted October 26, 2015 Author Share Posted October 26, 2015 I will move it to the steam workshop in the future. I will also consider the recipe. However I am currently very busy with two kids under two so I won't make any significant changes to the mod (except when it gets broken due to game updates) in the next 2-3 months. I will however come back and add more features as well as add it to the steam workshop and make balancing changes in the future. Also: I check in on this thread once or twice a week and answer PMs immediately. Wveth, Livio Persemprio and Man_In_The_Purple_Hat 3 Link to comment Share on other sites More sharing options...
Unic Posted January 14, 2016 Share Posted January 14, 2016 This mod looks great, is this compatible with 33.x ? Link to comment Share on other sites More sharing options...
money3030 Posted February 2, 2016 Share Posted February 2, 2016 This mod looks great, is this compatible with 33.x ? At the moment yes, his last upload still works in 33.19 It could use a re-balancing though (the piercing on zombies for repeater). Link to comment Share on other sites More sharing options...
francogp Posted February 6, 2016 Share Posted February 6, 2016 This mod looks great, is this compatible with 33.x ? BUGS: I get lots of problems with 33.20, I can see boxes/containers on the floor, but can't interact with them (only picking them up, enable me to dig inside). If I dissable the mod, the bug disappear.So... it's NOT compatible 100% Link to comment Share on other sites More sharing options...
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