Trojan_Turps Posted June 11, 2015 Share Posted June 11, 2015 Thunder is very loud Lighting is very bright I think storms should make zombies go crazy! basically they could move around a lot in random directions making storms very very frighting....similar to helicopters and gun shots but it lasts for the length of the storm. also in horror movies thunder and lighting always = Certain Death Demonic_Kat, bumblemore, Wveth and 5 others 8 Link to comment Share on other sites More sharing options...
mads232 Posted June 11, 2015 Share Posted June 11, 2015 I think storms should make zombies go crazy! basically they could move around a lot in random directions making storms very very frighting....similar to helicopters and gun shots but it lasts for the length of the storm.+1 Sanctus 1 Link to comment Share on other sites More sharing options...
syfy Posted June 11, 2015 Share Posted June 11, 2015 i used to think it had that effect, but one day on my old server i set off 15 or 20 thunder claps at once. sounded awesome, but the zombies did not even flinch Sanctus 1 Link to comment Share on other sites More sharing options...
ToastedFishSandwich Posted June 11, 2015 Share Posted June 11, 2015 Yeah, I thought this was a feature already but thinking about it I've never noticed any of the effects. Maybe I'm thinking of rain (they're supposed to freak out in the rain too)? Link to comment Share on other sites More sharing options...
SurvivingTestSubject Posted June 11, 2015 Share Posted June 11, 2015 Are there thunder storms in the game? I haven't noticed them yet. I honestly don't even notice it is snowing. I just see the ground is all white around me. Thunder snow storms?But I like the idea. Seems like a great idea. More weather. Thunderstorms. Ice storms. Freezing rain. Variations of rain, sprinkling to torrential down pours. Flooding. Sleet, hail, and hail so large it injurs you and zombies outside. Snowstorms? Heatwaves. Allergies? Could that be a negative trait? Link to comment Share on other sites More sharing options...
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