francogp Posted January 29, 2016 Share Posted January 29, 2016 This crash a lot with version 33.19 Link to comment Share on other sites More sharing options...
Jab Posted January 30, 2016 Author Share Posted January 30, 2016 This crash a lot with version 33.19 The most recent build is 33.14. I'm waiting for 33.20 to release the next version. Link to comment Share on other sites More sharing options...
francogp Posted January 30, 2016 Share Posted January 30, 2016 This crash a lot with version 33.19 The most recent build is 33.14. I'm waiting for 33.20 to release the next version. oh.. on GOG, the 33.19 is the latest Link to comment Share on other sites More sharing options...
vamp008 Posted January 31, 2016 Share Posted January 31, 2016 by the time he updates it build 33.20 will be out lol im glad im not him this would drive me insane Link to comment Share on other sites More sharing options...
sikiter Posted January 31, 2016 Share Posted January 31, 2016 update for 33.20? Link to comment Share on other sites More sharing options...
vamp008 Posted January 31, 2016 Share Posted January 31, 2016 update for 33.20?by the time he updates 30.19 project zomboid will be 30.20 then he will have to update the mod again Link to comment Share on other sites More sharing options...
Jab Posted February 1, 2016 Author Share Posted February 1, 2016 Well considering it's Monday again, and 33.20 still isn't out yet, I'm going to update. Rabisco 1 Link to comment Share on other sites More sharing options...
Jab Posted February 1, 2016 Author Share Posted February 1, 2016 Updated OP. 33.19 is available. Rabisco and RicoUK 2 Link to comment Share on other sites More sharing options...
Jab Posted February 2, 2016 Author Share Posted February 2, 2016 So this is becoming a thing again: I've done quite a bit of modding to the core game to get custom equips working from a Lua implementation / demonstation point of view, as the original functions of this mod do. Items in script look like:item Aviators { DisplayName = Aviators, Icon = Aviators, Equippable = TRUE, EquipLocation = Eyes, ModelEquipped = glasses_aviator,}item Fedora { DisplayName = Fedora, Icon = Fedora, Equippable = TRUE, EquipLocation = Hat, ModelEquipped = hat_fedora,}Equippable toggles the ability to wear and unequip.EquipLocation is a String (text) to be able to uniquely equip anywhere on the body, or a specific place for multiple items (which will unequip the other).ModelEquipped is a model.txt file that will have a "m_" or "f_" before the name put in the field.ModelUnEquipped will possibly be a thing too (shades on forehead or other things maybe who knows). I'll look into pushing the changes possibly tomorrow, along with an example workshop mod. Rabisco and RicoUK 2 Link to comment Share on other sites More sharing options...
RicoUK Posted February 2, 2016 Share Posted February 2, 2016 Thanks Jab, have posted the update for the Redboid subreddit! Second, that new modding looks great! Would be great to be able to equip helmets, body armour, camo, and all that good stuff!! (even if its only an aesthetic thing) Jab 1 Link to comment Share on other sites More sharing options...
Rabisco Posted February 2, 2016 Share Posted February 2, 2016 Oooooooooooooohhh man! This is awesome!!! Really dude! You really should earn some donation for this sir. Jab 1 Link to comment Share on other sites More sharing options...
Clayman Posted February 2, 2016 Share Posted February 2, 2016 Thank you so much, the model loader is amazing! Looking forward to when it is working Jab 1 Link to comment Share on other sites More sharing options...
valhalla_bound Posted February 2, 2016 Share Posted February 2, 2016 WOOT WOOT! Link to comment Share on other sites More sharing options...
daMastaChef Posted February 2, 2016 Share Posted February 2, 2016 I downloaded the most recent version for Build 33.19, copied and pasted the zomboid folder into Steam/steamapps/common/ProjectZomboid and 15 files were overwritten. Still no dice on the models working though. Link to comment Share on other sites More sharing options...
Jab Posted February 2, 2016 Author Share Posted February 2, 2016 I downloaded the most recent version for Build 33.19, copied and pasted the zomboid folder into Steam/steamapps/common/ProjectZomboid and 15 files were overwritten. Still no dice on the models working though. Weird. What mods alongside it are you using? I'm assuming that my mod is the only Java mod being used. Is it server-side? I heard one or two issues regarding server-side. Link to comment Share on other sites More sharing options...
tommysticks Posted February 2, 2016 Share Posted February 2, 2016 Any more thoughts on working on the mod for player models? Would be great to have some flavor in the game in regards to char appearance!This, this, this. I'm kinda burnt out on mass producing guns. I've been doing it in a pretty janky way... Started back into it as a request from a dude with a server. RicoUK and Jab 2 Link to comment Share on other sites More sharing options...
Jab Posted February 3, 2016 Author Share Posted February 3, 2016 Okay guys, 1.14 has been posted to the OP. This version contains what was posted earlier today. ModelLoader now supports equipped items. The new version also contains an example mod for this, and the folder holding what needs to be replaced in the PZ folder. This has increased from around 12 files to about 40. A lot of work had to be done to make this possible. I'll find some time to document the requirements for the added features, however, the mod should provide enough of an example for now. Two things to note:1) The equipped symbol (Orange dot on an item) does not show for an equipped item yet.2) Female models for the example mod are not there in this version. Rabisco 1 Link to comment Share on other sites More sharing options...
Jab Posted February 3, 2016 Author Share Posted February 3, 2016 (edited) Fixed a bug involving transferring the item while wearing it. Same version. Changed the download link. Edit: Here's a fun way to cleanly (And less options for file names / directories) import gendered models: require 'Reloading/ISReloadManager'local MOD_ID = "AMOD";local MOD_NAME = "Aviator Sunglasses Mod";local MOD_VERSION = "1.00";local MOD_AUTHOR = "Jab";local function loadZModelGender(_dir, _name, _texture) loadZomboidModel("m_".._name, _dir.."/media/models/m_".._name..".txt", _dir.."/media/textures/".._name..".png"); loadZomboidModel("f_".._name, _dir.."/media/models/f_".._name..".txt", _dir.."/media/textures/".._name..".png");endlocal function info() dir = getDir("AMOD"); loadZModelGender(dir, "glasses_aviator"); loadZModelGender(dir, "hat_fedora"); print("Mod Loaded: " .. MOD_NAME .. " by " .. MOD_AUTHOR .. " (v" .. MOD_VERSION .. ")");endlocal function addItems(_keyPressed) local key = _keyPressed; if key == 67 then -- F9 local player = getSpecificPlayer(0); local inv = player:getInventory(); inv:AddItem("AMOD.Fedora"); inv:AddItem("AMOD.Aviators"); endendEvents.OnGameBoot.Add(info);Events.OnKeyPressed.Add(addItems); Edit 2:Added a workshop mod of the example.http://steamcommunity.com/sharedfiles/filedetails/?id=614882413 Edited February 3, 2016 by Jab Link to comment Share on other sites More sharing options...
vamp008 Posted February 3, 2016 Share Posted February 3, 2016 o wow thx jab ur the best but i got a problem jab when i install the zombie folder i get a error on the server sayingor games files dont match the servers Link to comment Share on other sites More sharing options...
Outer Heaven Posted February 3, 2016 Share Posted February 3, 2016 Jab how mad are you the day you decide to fix the model loader they release 33.20 and most likely break it again? Sorry dude that has to be so frustrating. Im sick of these patches that dont add anything to the game but break the mods that actually do add to the game Link to comment Share on other sites More sharing options...
RicoUK Posted February 3, 2016 Share Posted February 3, 2016 Good news, the update 33.20 does not break the model loader. Outer Heaven 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted February 3, 2016 Share Posted February 3, 2016 Jab how mad are you the day you decide to fix the model loader they release 33.20 and most likely break it again? Sorry dude that has to be so frustrating. Im sick of these patches that dont add anything to the game but break the mods that actually do add to the gameI'm sure our GoG players appreciate this sentiment. Link to comment Share on other sites More sharing options...
Jab Posted February 3, 2016 Author Share Posted February 3, 2016 o wow thx jab ur the best but i got a problem jab when i install the zombie folder i get a error on the server sayingor games files dont match the servers I'll take a look today. Can confirm: 33.20 works with 1.14. I have not seen errors, and have not seen issues / inconsistencies so far. If anyone sees this (Outside of the server issue quoted here), let me know below this post. Rabisco 1 Link to comment Share on other sites More sharing options...
Outer Heaven Posted February 3, 2016 Share Posted February 3, 2016 Jab how mad are you the day you decide to fix the model loader they release 33.20 and most likely break it again? Sorry dude that has to be so frustrating. Im sick of these patches that dont add anything to the game but break the mods that actually do add to the gameI'm sure our GoG players appreciate this sentiment. I'm sure they don't even exist yet, but you're right i'm a terrible person because I want some stability before they focus on peddling the half finished game elsewhere Link to comment Share on other sites More sharing options...
Jab Posted February 3, 2016 Author Share Posted February 3, 2016 Going to redo documentation sometime soon. Updated OP to be more organized with spoilers. Link to comment Share on other sites More sharing options...
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