Dresdin Posted January 14, 2016 Share Posted January 14, 2016 Yeeees! Thank you for the speedy update, I can use my favorite guns again!.Edit: can we just copy this over the previous version, or should we install over a fresh install of zomboid? Link to comment Share on other sites More sharing options...
RicoUK Posted January 14, 2016 Share Posted January 14, 2016 Thanks Jab, Redboid is back at its fullest again. Link to comment Share on other sites More sharing options...
Moss7 Posted January 14, 2016 Share Posted January 14, 2016 Thanks jab, can't wait to try it Link to comment Share on other sites More sharing options...
Dresdin Posted January 14, 2016 Share Posted January 14, 2016 Possible bug found,During a BB gun match earlier, I could see my gun fine, and another players, but third player had invisible gun (we were all holding red ryders). Neither of them were using model loader if that matters, and I updated mod over old model loader, so maybe that could be the problem/fresh install required?Edit: Could be some were using guns from before build 33? Link to comment Share on other sites More sharing options...
Jab Posted January 14, 2016 Author Share Posted January 14, 2016 Possible bug found,During a BB gun match earlier, I could see my gun fine, and another players, but third player had invisible gun (we were all holding red ryders). Neither of them were using model loader if that matters, and I updated mod over old model loader, so maybe that could be the problem/fresh install required?Edit: Could be some were using guns from before build 33? Could be the server, could be the mod you are using. Not sure if i need to modify server code to support custom model flags. It's possible that it's on my end. Link to comment Share on other sites More sharing options...
Outer Heaven Posted January 23, 2016 Share Posted January 23, 2016 Jab I think the newest update might have killed the model loader RicoUK 1 Link to comment Share on other sites More sharing options...
Jab Posted January 23, 2016 Author Share Posted January 23, 2016 Jab I think the newest update might have killed the model loader I'm waiting until they stop updating the public branch like every other day. It would be pointless to consistently update this mod until then.. RicoUK and Rabisco 2 Link to comment Share on other sites More sharing options...
Outer Heaven Posted January 23, 2016 Share Posted January 23, 2016 Jab I think the newest update might have killed the model loader I'm waiting until they stop updating the public branch like every other day. It would be pointless to consistently update this mod until then.. Thanks for your hard work. I can understand your frustration when a 1mb patch breaks the mod Rabisco 1 Link to comment Share on other sites More sharing options...
RageMasterUK Posted January 23, 2016 Share Posted January 23, 2016 Hi, just thought I'd say thanks for the hardwork, this is the forerunning champion mod for in game visuals atm. I use it all the time and I am grateful. I wanted to check in with my current problems with the new update incase it helps you out when you next update.My issue is when I install the modelloader ontop of a fresh verified installation, I am able to see all the models for ORGM, however the ingame right-click context menu does not open when right-click is pressed and sends an error to console. (The right-click context menu for containers still works, its just the context menu when clicking game-world) This is resolved by verifying game-cache, which returns the context menu functionality but removing modelloader. Anyway thanks again, I only post to try and help, I have the utmost respect and patience for anyone creating essential mods for beta games, and appreciate how hard it must be! Peace out... Moss7 1 Link to comment Share on other sites More sharing options...
Dresdin Posted January 24, 2016 Share Posted January 24, 2016 Really wish they'd implement this in vanilla, but until then we all really appreciate the work you're doin. Hope they've got things sorted and no more patches for a while so we can get your model loader back in game Jab 1 Link to comment Share on other sites More sharing options...
DevinsStillAlive96 Posted January 25, 2016 Share Posted January 25, 2016 WE REQUIRE YOUR ASSISTANCE ONCE MORE!!! THEY RELEASED BUILD 33.19, WE NEED AN UPDATE ASAP!!! Thank you. Link to comment Share on other sites More sharing options...
vamp008 Posted January 25, 2016 Share Posted January 25, 2016 it works just we cant remove grass or right click on some things lol Link to comment Share on other sites More sharing options...
Jab Posted January 26, 2016 Author Share Posted January 26, 2016 The version just upgraded yet again. Going to wait until either TIS Says 33 is done and 34 is being worked on, or the version doesn't upgrade for a few days. Rabisco, Lord Gonfalon and RicoUK 3 Link to comment Share on other sites More sharing options...
Rabisco Posted January 26, 2016 Share Posted January 26, 2016 The version just upgraded yet again. Going to wait until either TIS Says 33 is done and 34 is being worked on, or the version doesn't upgrade for a few days. lol everyone is waiting on you! Take your time Jab and I agree with you... better to wait than doing re-work. Your Mod is awesome and ORGM can't live without you!!! Congrats Sir! Link to comment Share on other sites More sharing options...
vamp008 Posted January 26, 2016 Share Posted January 26, 2016 take your time man i agree with you id wait to i think 33 is almost done any ways Link to comment Share on other sites More sharing options...
DevinsStillAlive96 Posted January 26, 2016 Share Posted January 26, 2016 take your time then man, we all appreciate what you do for us. hopefully next update we will see cars. Link to comment Share on other sites More sharing options...
vamp008 Posted January 27, 2016 Share Posted January 27, 2016 take your time then man, we all appreciate what you do for us. hopefully next update we will see cars.hydrocraft mod has cars but there used like back packs i read some were it said if drivable cars come out itll only be for single player due to map generation speed Link to comment Share on other sites More sharing options...
sikiter Posted January 27, 2016 Share Posted January 27, 2016 i can't add 3d crowbar model because there is no crowbar description in modmanager.class file. its looks like a baseballbat. what can i do?. i don't know how to edit class files. and can you tell me an easy way for add some info in class file or is there another way. Link to comment Share on other sites More sharing options...
Rabisco Posted January 27, 2016 Share Posted January 27, 2016 take your time then man, we all appreciate what you do for us. hopefully next update we will see cars.hydrocraft mod has cars but there used like back packs i read some were it said if drivable cars come out itll only be for single player due to map generation speed Makes sense. But maybe use cars like a way to teleport to other places. Or make the train usable could make things better too. Link to comment Share on other sites More sharing options...
Jab Posted January 27, 2016 Author Share Posted January 27, 2016 i can't add 3d crowbar model because there is no crowbar description in modmanager.class file. its looks like a baseballbat. what can i do?. i don't know how to edit class files. and can you tell me an easy way for add some info in class file or is there another way. I am confused. What exactly are you trying to do? Link to comment Share on other sites More sharing options...
sikiter Posted January 27, 2016 Share Posted January 27, 2016 I am confused. What exactly are you trying to do? i am just trying add a 3d crowbar model in to the game. Link to comment Share on other sites More sharing options...
Jab Posted January 27, 2016 Author Share Posted January 27, 2016 I am confused. What exactly are you trying to do? i am just trying add a 3d crowbar model in to the game. If you have 33.14, it will work properly.In the example on OP, the code shows how to get your mod's directory, and the commands to load the model from the directory. Further in Lua, you will need to tell the game to equip the model name you specified when loading the model. If you need reference, check how ORGM Gun Mod loads models in-game. Link to comment Share on other sites More sharing options...
DevinsStillAlive96 Posted January 29, 2016 Share Posted January 29, 2016 the cars couldn't be too hard to create, imagine how effective it would be to either draw a horde away or get through one without your character getting devoured. plus it would help the carryweight of planks, tvs, and such to get to your base or house. Link to comment Share on other sites More sharing options...
Fuji Posted January 29, 2016 Share Posted January 29, 2016 the cars couldn't be too hard to create, imagine how effective it would be to either draw a horde away or get through one without your character getting devoured. plus it would help the carryweight of planks, tvs, and such to get to your base or house. Harder than you'd think. The weapon model support is derived from pre-existing classes, so only edits and not really anything new. For perspective, getting even clothing models to work is a challenge in itself, and the framework is already halfway there. PZ needs a lot of work done before any kind of really ambitious modding can be realistically done, but by that point, TIS will probably have added cars themselves. ...You can however replace the player model with a car and play bumper cars with zombie drivers if you're into that kind of thing. EnigmaGrey 1 Link to comment Share on other sites More sharing options...
vamp008 Posted January 29, 2016 Share Posted January 29, 2016 the cars couldn't be too hard to create, imagine how effective it would be to either draw a horde away or get through one without your character getting devoured. plus it would help the carryweight of planks, tvs, and such to get to your base or house. Harder than you'd think. The weapon model support is derived from pre-existing classes, so only edits and not really anything new. For perspective, getting even clothing models to work is a challenge in itself, and the framework is already halfway there. PZ needs a lot of work done before any kind of really ambitious modding can be realistically done, but by that point, TIS will probably have added cars themselves. ...You can however replace the player model with a car and play bumper cars with zombie drivers if you're into that kind of thing. true if it was easy youd see at least scatebords or bicycles in the game cuz there slower then a car Link to comment Share on other sites More sharing options...
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