PZ-NOOB Posted May 18, 2015 Share Posted May 18, 2015 Hello my fellow gamers. I have been making a mod over this last week with a bit of everything in it so I can get to know the wonderful world of code. However I have just started playing with recipes and for some strange reason I cant get it to work here is what I have; Module MeleeModRecipes recipe Open Crate Of Juice { SmallCrateOfJuice, Result:JuiceCarton=5,SmallCrate, Sound:PZ_PutInBag, Time:5.0 } } Since this is my first ever mod I'm not really sure what I'm doing wrong. If it could be explained to me It will be much appreciated. By the way I have a strange feeling its something super simple so sorry if it is. Link to comment Share on other sites More sharing options...
PZ-NOOB Posted May 18, 2015 Author Share Posted May 18, 2015 umm, that's suppose to be a spoiler, DONT LOOK! xD. ahhhhh the feeling of Noob-y-ness, I can code new melee weapons but I cant figure out how to do the spoiler thingy. xD. Link to comment Share on other sites More sharing options...
ORMtnMan Posted May 18, 2015 Share Posted May 18, 2015 Hello my fellow gamers. I have been making a mod over this last week with a bit of everything in it so I can get to know the wonderful world of code. However I have just started playing with recipes and for some strange reason I cant get it to work here is what I have; Module MeleeModRecipes recipe Open Crate Of Juice { SmallCrateOfJuice, Result:JuiceCarton=5,SmallCrate, Sound:PZ_PutInBag, Time:5.0 } } Since this is my first ever mod I'm not really sure what I'm doing wrong. If it could be explained to me It will be much appreciated. By the way I have a strange feeling its something super simple so sorry if it is. I'm at work so my solution to your problem would have to wait until I get home to look at some files, but for the spoiler you need to put a "/" between the "[" and the spoiler, like this [/"spoiler] (just remove the quote in the center, if I don't put it there, the spoiler won't show up) the resultsee it worked Edit: Got home. So, your problem is that you can't have two results from a recipe in the scripts section (for whatever reason) to add a second item to the result you need to add an OnCreate tie in to an .lua. So for example, your script file should look something like: SmallCrateOfJuice, Result:JuiceCarton=5, Sound:PZ_PutInBag, Time:5.0 OnCreate:spawnemptycrate_OnCreate, Then in an lua somewhere you add a function like this:function spawnemptycrate_OnCreate(items, result, player) local plinv= player:getInventory(); plinv:AddItem("Base.SmallCrate");end keep in mind I am not positive the small crate is a base game item, if it is not you will have to change the "Base" part of that code. Hopefully that works for you PZ-NOOB 1 Link to comment Share on other sites More sharing options...
PZ-NOOB Posted May 19, 2015 Author Share Posted May 19, 2015 THX for the help ORMtnMan, and the crate is from my mod. BTW: GOODLUCK WITH YOUR WEAPONS MOD ORMtnMan 1 Link to comment Share on other sites More sharing options...
PZ-NOOB Posted May 19, 2015 Author Share Posted May 19, 2015 I managed to get the context menu to come up saying "open crate of juice" however when I click it, it doesn't give me anything. Ideas? Link to comment Share on other sites More sharing options...
ORMtnMan Posted May 19, 2015 Share Posted May 19, 2015 I managed to get the context menu to come up saying "open crate of juice" however when I click it, it doesn't give me anything. Ideas? Post the string in the recipies file and the string in the lua Link to comment Share on other sites More sharing options...
victorwonder Posted May 23, 2015 Share Posted May 23, 2015 I'm just learning and this seemed like a good practice for me so I tried it out and got it working Just used some placeholder images for the icons for testing. I based the Juice on the Pop item from the Base module.// file name: <Username>\Zomboid\mods\PZNoob\media\scripts\pznoob.txtmodule PZNoob { imports { Base } item JuiceCarton { HungerChange = -8, Weight = 0.1, AlwaysWelcomeGift = TRUE, Type = Food, UnhappyChange = -10, ThirstChange = -60, DisplayName = Carton of Juice, Icon = juicecarton, // file access: <Username>\Zomboid\mods\media\textures\Item_juicecarton.png CustomContextMenu = Drink, CustomEatSound = PZ_DrinkingFromBottle, } item SmallCrate { Weight = 1.0, Type = Normal, DisplayName = Small Crate, Icon = smallcrate, //file access: <Username>\Zomboid\mods\media\textures\Item_smallcrate.png } item SmallCrateOfJuice { Weight = 1.5, Type = Normal, DisplayName = Small Crate of Juice, Icon = smallcrateofjuice, // file access: <Username>\Zomboid\mods\media\textures\Item_smallcrateofjuice.png } recipe Put in small crate { JuiceCarton=5, destroy SmallCrate, Result:SmallCrateOfJuice, Sound:PZ_PutInBag, Time:5.0, } recipe Open Crate Of Juice { SmallCrateOfJuice, Result:JuiceCarton=5, Sound:PZ_PutInBag, Time:5.0, OnCreate:returnEmptySmallCrate_OnCreate, }} -- file name: <User>\Zomboid\mods\PZNoob\media\lua\client\pznoobOnCreate.luafunction returnEmptySmallCrate_OnCreate(items, result, player) player:getInventory():AddItem("PZNoob.SmallCrate");end I managed to get the context menu to come up saying "open crate of juice" however when I click it, it doesn't give me anything. Ideas? Link to comment Share on other sites More sharing options...
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