CzarUltra Posted May 16, 2015 Share Posted May 16, 2015 Right so, I've succeeded in changing the color of blood using an unpacker to gain access to the .png files so I can edit them with paint.net. The files themselves have a bit of transparency built in, but the game must also add transparency, specifically when overlaying blood tiles on the ground, because even though I increased the opacity to 100 % in the .png files, the result is still a little difficult to see. I'd like for the edited blood come out the way it looks in the files, and the way it looks on fences and walls as well. How do I get Project Zomboid to overlay Blood Floor Overlay Tiles as opaque and not transparent? Link to comment Share on other sites More sharing options...
RoboMat Posted May 16, 2015 Share Posted May 16, 2015 You'd probably have to tweak a float somewhere on the java side Link to comment Share on other sites More sharing options...
CzarUltra Posted May 17, 2015 Author Share Posted May 17, 2015 Any idea where I should look/ what I should be looking for? Link to comment Share on other sites More sharing options...
CzarUltra Posted June 1, 2015 Author Share Posted June 1, 2015 You'd probably have to tweak a float somewhere on the java side So like under /javax/ in the class files? I don't know what I'm looking for exactly. Link to comment Share on other sites More sharing options...
RoboMat Posted June 3, 2015 Share Posted June 3, 2015 I don't know what I'm looking for exactly. Me neither ^^ No idea in which file the blood is handled. You probably need to search through a few of them. My guess is that it will be in one of the entity classes. Link to comment Share on other sites More sharing options...
CzarUltra Posted June 12, 2015 Author Share Posted June 12, 2015 I think I've located the files that place the blood tile overlays. IsoFloorBloodSplat.class and IsoWallBloodSplat.classbut what do I do now? I noticed that not only does the coding cause the blood to go on with a bit of transparency, but despite the tile's .png, there's a tinge of red hue-- which is problematic if I'm trying to add new monochromatic blood. Link to comment Share on other sites More sharing options...
CzarUltra Posted June 15, 2015 Author Share Posted June 15, 2015 See check this out, here's "White" blood, Link to comment Share on other sites More sharing options...
fluffe9911 Posted June 15, 2015 Share Posted June 15, 2015 Could you delete/remove the thing causing the natural red and transparency? Link to comment Share on other sites More sharing options...
CzarUltra Posted June 15, 2015 Author Share Posted June 15, 2015 That's the thing, it's not located in the Tiles.pack. Theoretically the blood should be completely white, with some transperancy (I edited the png to maintain it's original transparency). But, somewhere, perhaps within a class file or somewhere I'm unaware of, there's another file that has splotches of random color I guess meant to emulate guts/brains or whatever, or maybe give blood variance. And I don't know where to find it. Link to comment Share on other sites More sharing options...
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