Koregan Posted May 3, 2015 Share Posted May 3, 2015 I just want all other modders to know that I am working (for the last 2 months)on my Server-Mod for "Zeeks Apocalypse Roleplay-Server". The mod was installed yesterday, so it is still "in progress" and right now tested by our player-community. At the moment there are certain parts included: Autoupdater:- automaticaly checks for version of the mod on the server and downloads new versions.- at the moment not working bugfree: after instaling, the game freezez, but the second time you can login without any errors. Strangers:- That's the interesting part for the players.- When you meet a player the first time he is named "Stranger #" on screen.- You can rename him to any name you want and after this your given name is shown on screen (for you)- Also the chatbox shows the name "Stranger #" or "Voice #" if you did not meet him yet. Some admin-stuff:- Corpse will disappear after a cerain amount of time (no results yet) - (in future version perhaps there will spawn new zombies instead)- some information for us admins, like some statistics- Error-uploader, so i get feedback about stack-traces in player-consoles. There are some more things planned, but they will need some more time. If you want to test the mod, then join our server:http://zeeksapocalypse.boards.net/ Special thanks to Blindcoder for his support in all my questions concerning mods, functions, ... Edit:I was asked about a public release of my mod.I will post a public-version here on tis-forum, so other modderscan have a look on the code learn and copy parts of it.But because it was a lot of time I spent in programming this mod for our roleplay-serverand the time to update it constantly, I would not like any admin to use this modon his server without permission. ModdedTibby, Dr_Cox1911 and Daft_Hunk 3 Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted May 15, 2015 Share Posted May 15, 2015 Any new infos on this? Really diggin this mod Link to comment Share on other sites More sharing options...
Koregan Posted May 16, 2015 Author Share Posted May 16, 2015 We had some freezes on our server, which could be created by some parts the mod.So we decided to deactivate it last week. I have made some bigger changes (instead of url-calls i am using ingame server-and client-commands now) that hopefully will prevent any lags. Some new features were integrated (but have to be manually activated to test them).I will tell more about it when it is reactivated. We will try to reactivate it tomorrow. Link to comment Share on other sites More sharing options...
Koregan Posted May 19, 2015 Author Share Posted May 19, 2015 Mod is back online - running on Zeeks Apocalypse Roleplay-Server. I did some huge changes in the way the mod is collecting information for our admin-chatlog.(Before every client send the information to my webspace - now it is send via clientcommands and the server creating all the files.) Until now, there were no reports about lags/freezes from the mod, so it seems to be stable now. I already included some new functions, but they are still hidden at the moment and have to be activated to test.I will soon write a topic about it in our forum and later also post it here. One of the (now solved) problems was that there are no names transmitted for local chat, when the usernames are not displayed in game. It was a mess to read, because you cannot see if one or two or three persons were talking.So I wrote a function to transmit the local chat and insert it with the self-given stranger-name of the stranger into the players chatbox. Ah, I nearly forgot to say: The error-uploader is deactivated. Some people thought the game was freezed, because it took so long to read the gigantic console.txt after longtimeplaying. And at this place (OnPostSave) I am not able to write any onscreen-text. But anyway - I got no error-feedback by my mod - but thousands of lines of errors of the vanilla-game. Right now, there are no plans on changing the strangers-part of the mod, perhaps just some little finetuning. Perhaps I can upload a image of the mod running ingame, so you can have a look on the changes for the users. Elizabeth Bailey 1 Link to comment Share on other sites More sharing options...
DeathHyper Posted May 20, 2015 Share Posted May 20, 2015 these mods are awesome! Good job! Link to comment Share on other sites More sharing options...
Johnny Posted May 20, 2015 Share Posted May 20, 2015 D.... dis mod suks.... But seriously, it doesn't... It really does add to the multiplayer RP experience! I thoroughly enjoy it, as well as many others! Link to comment Share on other sites More sharing options...
Anderson Jaeger Posted May 20, 2015 Share Posted May 20, 2015 Its working very well so far and definetly improves the RP in our server. Good job Koregan. Link to comment Share on other sites More sharing options...
ModdedTibby Posted May 20, 2015 Share Posted May 20, 2015 sounds pretty sweet. Congratulations Koregan Link to comment Share on other sites More sharing options...
syfy Posted May 20, 2015 Share Posted May 20, 2015 am i right in assuming that this will only check mods, and not community made maps? Link to comment Share on other sites More sharing options...
Lemniscate Posted May 20, 2015 Share Posted May 20, 2015 This mod really gives an extra, in-depth feel of the roleplay on Zomboid servers. Since other people have to re-list someone's name for themselves, the Stranger could even give up a false name if they wanted to, and you wouldn't know who you're encountering at some sudden moment. It also adds the "Radio", a command with *R* in front of your text, where you transmit an in-character global message, over the radio, so your name is listed as "Voice #", and will only be recognized by people you've met and marked before. We use this on a roleplay-server, but I see it being an nice, immersive addition to other servers as well, including the PVP. You wouldn't know someone else's name without them introducing to you, first.Amazing mod. Link to comment Share on other sites More sharing options...
munkebizz Posted May 20, 2015 Share Posted May 20, 2015 Good job Koregan! Lovin it Link to comment Share on other sites More sharing options...
chaynsama Posted May 20, 2015 Share Posted May 20, 2015 The new build seems to run smooth as silk. This is a MUST HAVE on any rp server. Link to comment Share on other sites More sharing options...
allamcr Posted May 21, 2015 Share Posted May 21, 2015 Good Job Koregan! Link to comment Share on other sites More sharing options...
Koregan Posted May 26, 2015 Author Share Posted May 26, 2015 Thanks for the compliments. Because of the new build (32) I have to check out the exact changes and if / how they influence the mod.(For example my corpse-remove-function should be obsolete now.) There is a new function already implemented (and working bugfree) but not jet activated for all players:It is possible to frisk other players.That means, you can check their main-inventory, which will appear for some time in a new window on your screen. But now I will have a look on the new build at first... ---------------------- @ syfy: I am not sure if I understood you right, but the autoupdater of my mod compares the version on the clients with the version running on the server. Other mods or maps cannot be auto-updated (if i do not include them in my mod and host the actual version myself). Link to comment Share on other sites More sharing options...
Elizabeth Bailey Posted May 31, 2015 Share Posted May 31, 2015 I need this mod!!!!!! Link to comment Share on other sites More sharing options...
Daft_Hunk Posted June 1, 2015 Share Posted June 1, 2015 Hello ! This is an awesome work you've done here ! ^^Actually, I'm one of the administrator of a french RP server and your mod would be a must have for us So I'm here to ask your permission to use it if it's don't bother you (If you want to see our website you can go here http://pixelsuniverse.fr ) Link to comment Share on other sites More sharing options...
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