DarkSlayerEX Posted July 17, 2015 Share Posted July 17, 2015 yea, That's why I was hoping to let it stay usable, but only for admins, as a sort of admin tool as well. Would let them add their own zombies to the world, or what-have-you. Could enable DM capabilities to PZ... But only if admins(and/or allowed Players) can use them. I support permission checks to be added in. Also, I mentioned that in splitscreen, the cheat menu only works for the first 2 players. Anywhere passed that, and it seems to only affect player two. Just a heads up. Another thing about splitscreen is that the ghost cheat will not make anyone invisible. I assume it is because of the way splitscreen is coded, but I thought I'd let you know, in case you didn't know yet. Link to comment Share on other sites More sharing options...
ethanwdp Posted July 17, 2015 Author Share Posted July 17, 2015 yea, That's why I was hoping to let it stay usable, but only for admins, as a sort of admin tool as well. Would let them add their own zombies to the world, or what-have-you. Could enable DM capabilities to PZ... But only if admins(and/or allowed Players) can use them. I support permission checks to be added in. Also, I mentioned that in splitscreen, the cheat menu only works for the first 2 players. Anywhere passed that, and it seems to only affect player two. Just a heads up. Another thing about splitscreen is that the ghost cheat will not make anyone invisible. I assume it is because of the way splitscreen is coded, but I thought I'd let you know, in case you didn't know yet.Ghost mode doesn't make people invisible, unfortunately. Just harder to detect. I can't really edit anything in ghost mode, since it's a cheat variable from the vanilla game. Otherwise, if I had access to the functions it was able to call in Java, there would be like 20 more cheats available The split screen issue is a bit odd, I'll look into it. Link to comment Share on other sites More sharing options...
DarkSlayerEX Posted July 18, 2015 Share Posted July 18, 2015 Jab has been poking at java classes. If you talk to him, he might be able to expose things for modability for you. Link to comment Share on other sites More sharing options...
ethanwdp Posted July 20, 2015 Author Share Posted July 20, 2015 Jab has been poking at java classes. If you talk to him, he might be able to expose things for modability for you.Sweet. Link to comment Share on other sites More sharing options...
ethanwdp Posted July 24, 2015 Author Share Posted July 24, 2015 This mod now has the capability to have the states of each cheat (disabled/enabled) to persist. This means that if you had god mode on and were in the middle of a large horde, you will no longer be gobbled up because the mod didn't remember whether or not god mode was on. However, I've refrained from adding it because I don't know if that's what you guys want. So, my question is, would you want specific cheats to persist? Link to comment Share on other sites More sharing options...
DarkSlayerEX Posted July 24, 2015 Share Posted July 24, 2015 So, my question is, would you want specific cheats to persist? I would have to say this is a good thing to put in. But only for things that could cause you to die if disabled on load in. Creative should for instance, not be enabled every time, as someone might forget about it. Link to comment Share on other sites More sharing options...
ethanwdp Posted July 24, 2015 Author Share Posted July 24, 2015 So, my question is, would you want specific cheats to persist? I would have to say this is a good thing to put in. But only for things that could cause you to die if disabled on load in. Creative should for instance, not be enabled every time, as someone might forget about it. Fair enough, I think that would be the best way to go about it. Just curious, what kind of cheats do you think should persist? I'm thinking godmode and ghost mode, but there's always room for more. Link to comment Share on other sites More sharing options...
DarkSlayerEX Posted July 24, 2015 Share Posted July 24, 2015 Actually, I think I would prefer if Ghost mode, and it's speed and weight increases were separated. If that's possible, It might improve on the mod as well. Ghost mode and the weight and speed increases could also persist in that situation. (I like using the ghost mode sometime, but don't like moving so fast sometimes, or being able to carry infinite stuff) This should allow for more freedom in using specific cheats, and not more than you would like to use. Hopefully that is possible to do. Link to comment Share on other sites More sharing options...
ethanwdp Posted July 24, 2015 Author Share Posted July 24, 2015 Actually, I think I would prefer if Ghost mode, and it's speed and weight increases were separated. If that's possible, It might improve on the mod as well. Ghost mode and the weight and speed increases could also persist in that situation. (I like using the ghost mode sometime, but don't like moving so fast sometimes, or being able to carry infinite stuff) This should allow for more freedom in using specific cheats, and not more than you would like to use. Hopefully that is possible to do.Ghost Mode is hard coded into the game, but is disabled by default. It's the only function that I can access that is able to access hard coded functions (such as setting the carryweight). Trust me, if I could separate it, I would. The main goal for Cheat Menu is to be easy, convenient, fast, and completely modular to allow freedom. Anyways, persistent cheat functionality is now fully implemented. Ghost Mode and God Mode are now persistent. It'll be in V1.9 Link to comment Share on other sites More sharing options...
DarkSlayerEX Posted July 25, 2015 Share Posted July 25, 2015 Ah I see. I was afraid of that. Thanks for the persistance regardless. Link to comment Share on other sites More sharing options...
ChipMunk Posted August 5, 2015 Share Posted August 5, 2015 how do you install mods onto Hamachi servers?its not the same. Link to comment Share on other sites More sharing options...
ethanwdp Posted August 5, 2015 Author Share Posted August 5, 2015 how do you install mods onto Hamachi servers?its not the same.No clue, sorry. Link to comment Share on other sites More sharing options...
nasKo Posted August 6, 2015 Share Posted August 6, 2015 how do you install mods onto Hamachi servers?its not the same.There is no difference to installing mods on an MP server Link to comment Share on other sites More sharing options...
Kitux Posted August 10, 2015 Share Posted August 10, 2015 I'm having a problem. I can't plaster walls, not in creative or normal. Link to comment Share on other sites More sharing options...
ethanwdp Posted August 10, 2015 Author Share Posted August 10, 2015 I'm having a problem. I can't plaster walls, not in creative or normal.I don't think that's caused by my mod. None of the cheats affect or change plastering in any way. Link to comment Share on other sites More sharing options...
Kitux Posted August 10, 2015 Share Posted August 10, 2015 Nvm found out that i hand't added the last skillpoints in carpentry xD Link to comment Share on other sites More sharing options...
lerk Posted August 10, 2015 Share Posted August 10, 2015 Love that mod, use it with OGMnMans real weapon mod (infinite ammo working )And necroforge. Just wreaking hordes In day 2 i had 7000 Zombie kills. Link to comment Share on other sites More sharing options...
ethanwdp Posted August 10, 2015 Author Share Posted August 10, 2015 Love that mod, use it with OGMnMans real weapon mod (infinite ammo working )And necroforge. Just wreaking hordes In day 2 i had 7000 Zombie kills.Glad to see that you enjoy this mod! lerk 1 Link to comment Share on other sites More sharing options...
Sytarks Posted August 22, 2015 Share Posted August 22, 2015 i was thinking abou the creative mode feature, it always you to build furniture and other stuff without using resource. How about step up the level and allow players to build furniture that exist naturally in-game, like the big fridge,table with sinks and etc.It probably a lot of work but just suggesting, this always player to build their own map while playing it. Link to comment Share on other sites More sharing options...
Xenomorph_Chyma Posted August 22, 2015 Share Posted August 22, 2015 am... DYLAN 1 Link to comment Share on other sites More sharing options...
ethanwdp Posted August 22, 2015 Author Share Posted August 22, 2015 am...You need to be on IWBUMS. Right click Project Zomboid in your library, click properties, click on the Betas tab, type in "iaccepttheconsequences" without quotes, and click Check Code. i was thinking abou the creative mode feature, it always you to build furniture and other stuff without using resource. How about step up the level and allow players to build furniture that exist naturally in-game, like the big fridge,table with sinks and etc.It probably a lot of work but just suggesting, this always player to build their own map while playing it. The PZ team has that covered in the upcoming Build 33. The creative mode that my mod uses is there to bridge the gap until IWBUMS B33 comes out. DYLAN and Xenomorph_Chyma 2 Link to comment Share on other sites More sharing options...
Xenomorph_Chyma Posted August 23, 2015 Share Posted August 23, 2015 am...You need to be on IWBUMS. Right click Project Zomboid in your library, click properties, click on the Betas tab, type in "iaccepttheconsequences" without quotes, and click Check Code. i was thinking abou the creative mode feature, it always you to build furniture and other stuff without using resource. How about step up the level and allow players to build furniture that exist naturally in-game, like the big fridge,table with sinks and etc.It probably a lot of work but just suggesting, this always player to build their own map while playing it. The PZ team has that covered in the upcoming Build 33. The creative mode that my mod uses is there to bridge the gap until IWBUMS B33 comes out. Thank you) Link to comment Share on other sites More sharing options...
ethanwdp Posted August 23, 2015 Author Share Posted August 23, 2015 am...You need to be on IWBUMS. Right click Project Zomboid in your library, click properties, click on the Betas tab, type in "iaccepttheconsequences" without quotes, and click Check Code. i was thinking abou the creative mode feature, it always you to build furniture and other stuff without using resource. How about step up the level and allow players to build furniture that exist naturally in-game, like the big fridge,table with sinks and etc.It probably a lot of work but just suggesting, this always player to build their own map while playing it. The PZ team has that covered in the upcoming Build 33. The creative mode that my mod uses is there to bridge the gap until IWBUMS B33 comes out.Thank you)No problem. Link to comment Share on other sites More sharing options...
ethanwdp Posted September 1, 2015 Author Share Posted September 1, 2015 Good news! I now have a new PC, and development of my mods are going to resume at a normal pace! If you have any suggestions, now would be a good time to post 'em. Link to comment Share on other sites More sharing options...
Skv Posted September 2, 2015 Share Posted September 2, 2015 Enjoying this mod Great work! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now