CaptainBinky Posted July 25, 2013 Posted July 25, 2013 The Indie Stone presentsPulchritudinous Paint Animationv0.5.2.0 (alpha) Pulchritudinous Paint Animation is a free pixel art animation tool, in the spirit of Deluxe Paint Animation, supporting true palettised graphics, and written by me It's currently in alpha so may contain bugs and slight weirdness. It's also fairly bare-bones, feature-wise, at the moment but it's at the point where it's useable. Feedback and bug reporting would be invaluable. Click to Enbigulate Key FeaturesTrue palettised graphics - changing a palette entry updates your animation in real-timeFlexible palette - rearrange palette entries without breaking your animationPhotoshop-style layersLoads Deluxe Paint Animation (*.ANM) filesDither brushesExport to animated GIFAbility to load 32bit background images for tracingFuture Planned FeaturesExport sprite sheetsImport from sprite sheetsSupport of dither and gradient fillsAdditional tools (circles, rectangles - filled and unfilled, etc)Load / Save frames from / to images (png, gif, etc) quantising on loadOther stuffDOWNLOAD v0.5.2.0 (alpha)Requires .NET Framework 4 Client Profile CLICK TO DOWNLOAD harakka, Marmotte971, EreWeGo and 4 others 7
CaptainBinky Posted July 25, 2013 Author Posted July 25, 2013 KEYBOARD SHORTCUTS Interface + Increase Brush Size- Decrease Brush Size Ctrl + Zoom InCtrl - Zoom Out [ Previous Palette Colour] Next Palette Colour P Pencil ToolE Eraser Tool (not implemented yet - paint the transparent colour instead)L Line Tool (not implemented yet)V Move Tool Cursor Keys Nudge Layer Animation Controls 1 Previous Frame2 Next Frame4 Play / Pause Animation (Loop)5 Play Once Shift 1 First FrameShift 2 Last Frame PALETTE CONTROLS Double-Click on any palette colour to display the colour dialog.Click and Drag palette entries to re-arrangeHold Alt and click on a pixel in your animation canvas to select the colour from your palette EXPORTING A SPRITE TO AN ANIMATED GIF Click the "select" button in the sprite preview window (bottom-right of the right-hand panel) Click and drag a rectangle around your sprite in the main window From the sprite preview window menu, select Sprite > Export GIF Animation... Save the file using the save dialogAdditional Notes Once you've selected the sprite in step 2 above, you can optionally click the "+" button to the right of the "select" button to name the sprite animation and add it to the drop-down list. This is useful if you want to define multiple sprite animations from the same animation canvas. In the future, the sprite animation list will be saved in the PFF files, but this is currently unsupported.
CaptainBinky Posted July 25, 2013 Author Posted July 25, 2013 This looks great, I'm going to try it out right now. When are you planning to get importing/exporting sprite sheets in? Awesome Importing requires me to write some simple form of quantizing since I'd be wanting to be able to import from PNG files - exporting is more straight forward. I'd also like to slot the sprite sheet packing code I put into the Zomboid export tool in there as an option on export So no timescale, but it's probably the most important thing to get in.
Thuztor Posted July 25, 2013 Posted July 25, 2013 I'm not really sure.Is your program a kind of "Spriter" ? (if you know this program)Or is your program for the connection of stagnant images?I will test it later.
CaptainBinky Posted July 25, 2013 Author Posted July 25, 2013 Is your program a kind of "Spriter" ? (if you know this program) Or is your program for the connection of stagnant images? It's an animation program with the production of sprites in mind. At the moment, there's no way to load individual frames in (that's what the disabled 'Image' menu will be for) so until that point, it's no good for making an animation out of pre-existing frames.
CaptainBinky Posted July 25, 2013 Author Posted July 25, 2013 Quick 5 second update with support for 32bit images in the background (for tracing, etc).Crude implementation - no support for moving, changing its opacity, or saving the setting in PFF files yet but will add all that in the next proper update.Option is at: Display > Background Image > Open
CaptainBinky Posted July 25, 2013 Author Posted July 25, 2013 Background Image, now with Settings dialog, to tweak the opacity and visibility: Note: Not in the current version - this'll be in then next update along with some other fixes. Ability to offset next - then saving of the settings into the PFF files, and then that's pretty much that feature complete
steffgaming Posted July 25, 2013 Posted July 25, 2013 Hey, maby also add update button or check for update ?
CaptainBinky Posted July 25, 2013 Author Posted July 25, 2013 Hey, maby also add update button or check for update ? Good idea - done, and will be in the next version
CaptainBinky Posted July 26, 2013 Author Posted July 26, 2013 Thanks, acex222 Few quirks and missing features which I've been slowly repairing and adding when I get a moment. Will hopefully have an update next week some time which will then have the new-fangled "check for updates" menu option in it Glad you're finding it useable in spite of this though
CaptainBinky Posted July 27, 2013 Author Posted July 27, 2013 New Version (0.5.1.0) Released!Link in orginal post Changelog: 32bit background images (with opacity support)Drawing optimisationCheck for updatesFixed off-canvas paintingAdded palette presets and information linksImplemented line tool(and various other fixes) To check for updates, click Help > Check For Updates... Preset palettes display a small preview icon of the first 16 colours. So if it's a larger palette, you'll just see the first 16.
Nickenstein79 Posted July 28, 2013 Posted July 28, 2013 Holy zomg-wow! This is great! I made an animated splodge thingy (using the authentic c64 palette). I'm no pixel artist (this avatar is the only pixely thing I've ever made), but if I was, I would be all over Pulchritudinous Paint. It's got just the features you need without being bloated by all of those features that new pixel programs boast to justify a price tag, yet nobody actually ever uses. (Onion sniffing, or whatever, etc...) On a serious note: It's got all of the good bits from the awesome Deluxe Paint animation programs I used on my Amiga back in the olden times, without having to clart about with DosBox (Fuck you, EA). Also, the realtime palette reshuffling is a master stroke. Bravo! Thuztor 1
CaptainBinky Posted July 29, 2013 Author Posted July 29, 2013 New Version (0.5.2.0) Released!Link in orginal post Changelog:Eraser tool implementedFixed loop setting in exported animated GIFsSave frame to 32bit PNG or 8bit GIFLoad and save animated Gif filesOops - use the correct version number in the about box
MonsterMMORPG Posted August 1, 2013 Posted August 1, 2013 wow looking nice. unfortunately i can't draw anything @CaptainBinky would you consider drawing some pets, monsters for my game
bul Posted August 6, 2013 Posted August 6, 2013 Hey This looks awesome. I am particularly interested in your export to spritesheet ability. that is something I'm looking for. Copy paste frame by frame is what i do now and it wastes a lot of time. I will give this a go.
doomblood66 Posted November 23, 2013 Posted November 23, 2013 Thanks for doing this Binky, altho im not a good artist i appreciate the fact that you made it available to us!
Ghosk Posted February 2, 2015 Posted February 2, 2015 New Version (0.5.2.0) Released!Link in orginal post Changelog:Eraser tool implementedFixed loop setting in exported animated GIFsSave frame to 32bit PNG or 8bit GIFLoad and save animated Gif filesOops - use the correct version number in the about box Hey Binky, could I know if this software is finished/being updated yet? I am getting into pixel art and I'd love to know, thank you.
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