Jump to content

How (and Why) to create a Great Game Design Document


Recommended Posts

Hello, guys!


I want to share with you my last article on Tuts+ about necessity of GDD creation, common mistakes with that and some tips (from our experience) how we can avoid them.


Every indie developer or team has asked themselves how best to manage the development process. Is it obligatory to use detailed documentation, such as the legendary game design document (GDD)? What are the most common mistakes, and how can they be avoided? 


For those who have searched for answers to these questions, I want to share our team's experience of creating our GDD.


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...