Looking for Artists for Hydrocraft Mod!
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Posted (edited)

I made my own female cow sprite, well its from google image but I've changed well over 300 pixels and nobody is asking for money to use this mod so its legal.

I'm by no means a digital artist but I know how to self teach myself crap so here it is,

Item_HCCowfemale.png.9763b3a45ebaa667525d11c56f467d88.png

 

I'm going to do a bull one as well, they just bug me lol

 

And a bull, I know they suck.. but I'm using them :D

Item_HCCowmale.png.2d727ce1d076bfc9a3358579f1f97b0e.png

 

here's a screen of them in game, they could use some more detailed shading and some other touch ups but much better imo

20180320210859_1.thumb.jpg.512ac31973de65649069d449b9fcf911.jpg

 

Edited by Minnigin

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Posted (edited)

These aren't new textures but just a resizing that looks much better to me. I was looking at the steam hammer and the size dimensions were bugging me.

I increased the size of the steam hammer, now the barrel matches the solo one in size, but than there was that anvil.

Item_HCSteamhammer.png.4cb4863e50d07aeab7abb7548004ae71.png - 20% size increase

 

So I than needed to make the anvils smaller so I did and I sharpened them since they had become all fuzzy

Item_HCAnvil.png.bb7689d4149b0b5b0cf0a1472bc21140.png - 50% size reduction ( 4 points in sharpening with paint.net )

Item_HCAnvillead.png.2677dde928e3ac35fcaf6d52ba15eae3.png - same as above

 

And here's a screen to show how it all looks

20180320221709_1.thumb.jpg.b74a2fd741f88ca175eed7d977b1d4a4.jpg

 

edit : just realised that the trip hammer and steam machine will need upping to, I'll do it as well, probably more stuff too

**( These are just for my own use. I'm just sharing n such, I keep tweaks to mods in case they get updated and I lose my work )**

**( Unless of course they use it than I can delete my versions )**

Item_HCTriphammer.png.8c774353d28d50495788aa54a9813e2d.png - 20% increase in size, now matches steam machine exactly

 

Item_HCSteammachine.png.578789d2f8aba454e0b83a404fcfdeef.png - same as above

Edited by Minnigin

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@Minnigin

 

I appreciate the effort with the cows. But I am not sure if TIS will allow it. I was warned back in the early days not to use copywrtten stuff or they would take my mod off the Steam Workshop. If it is questionable I cannot risk it.

 

Note if you want to edit the cows already in Hydrocraft to make them look bettter go ahead.

 

And yes many of the other items need help increasing to x2 size. Thank you for helping.

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1 hour ago, Hydromancerx said:

@Minnigin

 

I appreciate the effort with the cows. But I am not sure if TIS will allow it. I was warned back in the early days not to use copywrtten stuff or they would take my mod off the Steam Workshop. If it is questionable I cannot risk it.

 

Note if you want to edit the cows already in Hydrocraft to make them look bettter go ahead.

 

And yes many of the other items need help increasing to x2 size. Thank you for helping.

That's understandable about the cows, I might take a crack at altering them to look sleeker, I'm starting to really enjoy pixel art, even though one simple project can take hours to days lol. I'll see what else I can make proper sizes for and let you decide what to use.

Speaking of pixel art projects here's a new sawbuck I made for you if you want it

Item_HCSawbuck.png.472c7a40f3da3a7d6a0d48d7e057e360.png

 

and here it is in game

20180321022800_1.thumb.jpg.88a15a2df519d5bae3abadc115e03c79.jpg

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Posted (edited)
5 hours ago, Hydromancerx said:

I think i will keep the one i have since it at least uses the assets from the base game like base game planks.

Ah kk np, do you still need any sprites from that list you made in your post?

Edited by Minnigin

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Posted (edited)

Okay so here's my new new rough draft of a sawbuck made entirely of asset cuts, I'll touch it up tonight

Item_HCSawbuck.png.a294e04e4014b1e18d34c0b34687f90c.png 6 logs and 10 planks

I'm trying to see how 10 nails would actually fit but than it doesn't make sense, it would fall apart.

 

Well here is the finished product, if you do decide you would like to use this one you'll have to change its world size to 1.0

Item_HCSawbuck.png.af8f4e3a88c2fdce07c5574e970a5b0f.png

 

and in game

20180321210305_1.thumb.jpg.c0da280a8137f46bfe9cfde9fd250cbb.jpg

Edited by Minnigin

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I was satisfied with the sawbuck but that drying frame was now the center of my attention, so I did one for it too

Item_HCDryingframe.png.8e6ad430bdf09aa75b6c58c5201c1610.png - needs World Icon set to 1.0

in game screen

20180322001322_1.thumb.jpg.c1802542c2e8a87fc2b05e38ef0ba05d.jpg

 

it uses your raw deer hide asset the rest I brushed in

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Very nice! Thank you for those!

 

Smallnails.pngSmallplank.png

As for the nails. In the base game a crate takes 2 nails and 2 planks. Explain that. All I can come up with it possibly each nail is actually like 3 nails. And maybe 1 plank is like 1 or 2 planks. Though even then that is a lot of missing planks. So when i set the nail value for Hydrocraft I try to make it more than base game would have but less than in the graphic. That way there is not a huge difference between the base game and Hydrocraft nails amounts.

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35 minutes ago, Hydromancerx said:

Very nice! Thank you for those!

 

Smallnails.pngSmallplank.png

As for the nails. In the base game a crate takes 2 nails and 2 planks.

Ya it makes sense balance wise, you're welcome man

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Posted (edited)

Heres the fish hooks ya needed

 

Bone:5add627a6c6fc_BoneFIshhook.png.090b74c596eac898a4bbb802472cbfab.png

 

Copper:5add627cd5c64_CopperFIshhook.png.18904276aab337b10c3cd3f34839625e.png

 

Tin:5add627fbb6b3_TinFIshhook.png.90b36851cbed7cd974eaa1596183aea2.png

 

Bronze:5add627be8072_BronzeFIshhook.png.4bf6853a0cf519330f1cdbc2e5d9e479.png

 

Iron:5add627dcf2bf_IronFIshhook.png.2479de50773a93cbcb0349888d1449ad.png

 

Steel:5add627ebdfa9_SteelFIshhook.png.c8f1f93d46db6a79368897f8ff5a4222.png

 

Aluminium:5add627957251_AluminiumFIshhook.png.89beb95e8b925adca467cafe828a7f11.png

 

Titanium:5add6280b1855_TitaniumFIshhook.png.644831e80f14462000113976f2c52b8e.png

 

---------------------------

Bone stuff :

 

Wish Bone:5add6a213916e_WishBone.png.f1685295de81bf20fbf2bf49f1adf230.png

 

Bone cut open:5add6a288c648_OpenedBone.png.af92e5a1a45d32eeb7cd6fb290d56d4e.png

 

Extracted bone marrow in bowl:5add6a1cd0769_bowlofbonemarrow.png.b6ab9035ac82962f0023f9aae0c5f47d.png

 

Bone Marrow Cake:5add6a1c6b874_BoneMarrowCake.png.50fad3dca63a9e35be0e6f63b5fa5590.png

 

 

Edited by Man_In_The_Purple_Hat
new art

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Posted (edited)

Tons of new stuff for you! and replacements!

 

Food :

 

Box of Baking Soda:5ae40c05c116f_BoxofBakingSoda.png.14e420f9adf5c075b38c6b8705aaeef0.png

 

Can of Stew:5ae40c08e70b8_CannedBeefStew.png.7790a49febf9e95de8cba4d24ff0d323.png5ae40c0766123_CannedBeefStewOpen.png.13a02da804d983ff93203409d15b40f3.png5ae40c0695cd7_CannedBeefStewEmpty.png.bf13276436bdad328d92653b7b67ecf7.png5ae40c082caee_CannedBeefStewwater.png.8e5c3e20ae800a3fbfd8a98a2ef1402d.png

 

Pizza Sauce:5ae40c09beb71_PizzaSauce.png.3b1a57255c19fe59fc3e1fd088bf34eb.png

------------------------------------------

Drugs:

 

Cannabis:

 

1 Gram:5ae40c5482814_1GramCannabis.png.2356c4f60304656070aec0a17fa927d8.png

 

1 Ounce:5ae40c56621d6_1ounceCannabis.png.063ecf136cce67a796b34af2e3ea0d02.png

 

1 Pound:5ae40c53b3cf7_1PoundCannabis.png.c3a61aa54fb4552a59b75f5d7edcd14f.png

 

Cannabis Oils

 

1 Gram BHO:5ae40eb48384f_1GramofBHO.png.b359281b2124033eab5bbb4b570b9f68.png(on wax paper)

 

Quarter Ounce:5ae40eb9b0225_QuarterOunceBHO-Seranwrapped.png.35045ceef99b6b089fa5fced5a913162.png(on a jar lid with saran wrap to seal it)

 

Making BHO:

 

Can of butane:5ae40eb7338e4_ButaineRefillCan.png.c01d823cc3a7e5d87f5a9589663c598e.png

 

Butane Hand torch:5ae40eb663a24_ButaineHandTorch.png.5886ffb33dda5e8f8bddfe16d55d53b2.png(used as a refillable lighter, only can use the can of butane to refill)

 

BHO Extracting tube:5ae40eb5991aa_BHOExtractionTube.png.e2aec33ba13fdabffd8221a3303de9c4.png(Made form vanilla metal pipe, coffee filter, and rubber band)

 

Pyrex dish of extracted BHO:5ae40eb802d20_DishofButaineOil.png.3985fd26164f4d1458a5365f2813ba3b.png(will have to sit out for a day to evaporate the left over butane)

 

 

 

------------

Cocaine

 

Coca Plant:5ae40cc57cdf8_Cocayoung.png.4d99b3604f25ec48d3fc5b926b0f51e3.png5ae40cbb17108_CocaHarvestableWithSeeds.png.edf0a01dfa6301e7ae8c9ac64b24eb51.png5ae40cbf75c69_CocaDead.png.543531ea80b28641d417d457a3ff9788.png

 

Pure Cocaine:5ae40ca9b5e4a_PureCocaine.png.33682413de4c56bba9de1992cc618294.png

 

0.1 Gram(Stamp):5ae40ca6bc4d1_1stampPurecocaine.png.b66f53e31afa904ba4dd68e7cfc10485.png

 

1 Gram:5ae40ca424cd9_1gramPureCocaine.png.e73433792ff1e6ebee7116213f0bef3f.png

 

1 Ounce:5ae40ca5392a7_1ouncePureCocaine.png.c3db1c58fb09a5dc582500fe05466dfa.png

 

Cut Cocaine:5ae40ca8defe1_CutCocaine.png.f2095e9e3076996a1e0944dce36f6e1a.png

 

0.1 Gram(Stamp):5ae40ca5e7cc6_1stampcutcocaine.png.075cdd814303046a55865bdd80b53cd8.png

 

1 Gram:5ae40ca34e07d_1gramCutCocaine.png.dd3864e669a03bd7677e69867ffe445b.png

 

1 Ounce:5ae40ca7cf10e_1-ounceCutCocaine.png.6e3ea5da600fd34e80302fd32c649d70.png

 

Crack:

 

0.1 Gram(Stamp):5ae40d5ec8862_1stampCrack.png.e3565789c65a23a0a431314bb8f56389.png

 

1 Gram:5ae40d5da851d_1gramCrack.png.3a006324c58b53407bddbe7f26e95ae9.png

 

1 Ounce:5ae40d5fed9ad_1-ounceCrack.png.ce0f07ace11854e6e0d70b421b10c1ba.png

 

 

 

------------------------

 

 

Pure Heroin:5ae40d9ead9fb_PureHeroin.png.b78e4e166dc863e67851d2438668b596.png

 

0.1Gram(Stamp):5ae40d95372d2_1stampofpureheroin.png.a61a2189db3a3e1d1d6646fc13f4174d.png

 

1 Gram:5ae40d9799854_1gram-PureHeroin.png.c226c74ce4e7ddfc3f7663ec28ba5756.png

 

1 Ounce:5ae40d927f3b1_1Kilo-PureHeroin.png.0e23cb3494bf9cc22a1f09ac97e52aa9.png

 

Cut Heroin:5ae40d96ced24_CutHeroin.png.59f6d170dc6fa0bdb2e663eaf602c8a0.png

 

0.1Gram(Stamp):5ae40d943eb6c_1stampofheroin.png.ad656dd7f89648fd7979bbceb6cba517.png

 

1 Gram:5ae40d9859e44_1gramCutHeroin.png.2e6f1e221e33335a88f0f4f31db9f09d.png

 

1 Ounce:5ae40d93587b9_1ounce-CutHeroin.png.2f78edcd9ff7aeacc5abcf8e1ff960c1.png

 

Heroin shot preparing

 

Uncooked:5ae40da097079_Un-cookedHeroin.png.de2c8bcb7c3b96b6879456a70aa0d3c0.png

 

Cooked:5ae40d9610aeb_CookedHeroin.png.64e9fedb6d83be45fee551e1c989b074.png

 

Small Piece of cotton:5ae40d9fc9759_SmallCottonBall.png.8f2c0e1ad6997a555269562d5002ad28.png

 

Finished shot of pure5ae40d991a60e_PreparedHeroin.png.4cae2aaf490c4972e5456ffe948b6596.png (the old art for the heroin shot should be used as a "shot of cut heroin)

--------------------

Opium:

 

1 Gram of opium:5ae40fc7359af_1GramofOpium.png.cd47defc6d0b8c9277449336fab68df9.png (On wax paper)

 

Quarter Ounce:5ae40fc863b40_QuarterOunceOpium-Seranwrapped.png.41cb22bbda776ec16a5088ace897e573.png (in jar lid saran wrapped)

-------------------------

Pills:

 

Amphetamine salts(Adderall):5ae4102d142c9_Amphetaminesalts.png.cae6dabf12ee7ea193ab803aba112205.png

 

Bottle of Amphetamine Salts:5ae4102e09671_AmphetamineSalts_Bottled.png.065077c81f28f63b3014fe7b33071fee.png (10x pills per bottle)

 

Antibiotic Bottle:Antibiotic_Bottle.png.e012fec18b56724cb9b689af010f900d.png (10x Antibiotics per bottle)

 

Morphine:Morphine.png.4357a8a41da478cf6e9a37f33653aff5.png(Findable version, works as a strong variant to the vanilla pain killer, but rare)

 

Ibuprofen:Tylonol.png.21f5b1a5cdaf696f2fb69d5334e07d51.png (weaker than vanilla pain killers, but more abundant)

 

----------------------

Game-Kid:5ae41107acb77_GameKidOriginal-MITPH.png.ae2ef2c7db56663157ede3275b60cf10.png (to work you need 1 small battery, a game and the system, will work 5 times on one battery, same as reading a vanilla book)

 

GameKid Games:

 

PouchBeast-Red & Blue Edition:5ae41104a1995_Gamboy-Cartridge-PouchBeast-RedEdition.png.47eb9d0c18e6b950ff44eb0bab9ee08c.png5ae41103dc7b3_Gamboy-Cartridge-PouchBeast-BlueEdition.png.88aaa9f74d64f9c84df0e5a4fbc7be63.png

 

The Myth of Zalde:Gamboy-Cartridge-TheMythofZalde.png.c4b6eb219b773f8d2dd20d999b16b33a.png

 

Ultra Roberto Twins:5ae4110696745_Gamboy-Cartridge-UltraRobertoTwins.png.a448ed4f20937384b7c59158558d3f56.png

 

Puc-Man:5ae41102cd2a8_Gamboy-Cartridge-Puc-Man.png.79a42acb489c4f25bb76585e779ee107.png

 

-----------------------

 

Replacement Art:

 

Salad Dressings:Item_HCDressianisland.png.185e0bb14ce489136a308298781bec68.pngItem_HCDressingbluecheese.png.54def9b7803ed5690cd06d81cdd65a47.pngItem_HCDressingcaesar.png.bef227b9930de8ced23d8493a46ba89a.pngItem_HCDressingfrench.png.c46230bf995813bf1cd3c0c90e7e4532.pngItem_HCDressingitalian.png.eb5eae8d2d5762a1924e107d20a04f54.pngItem_HCDressingranch.png.8fbfbd5b0947563c6aa7dbd821390488.pngItem_HCDressingrussian.png.694def3864fca83e1a4839610fcb9fa4.png

 

Anvils

 

Lead:Item_HCAnvillead.png.fa44b1d4f9dee5addb5bd08ea7d88748.png

 

Iron:Item_HCAnvil.png.f278f4ca9a99bbbcb817a180caed3c2e.png

 

Wooden Ladder:Item_HCWoodenladder.png.9aefcd72a2dc5689d57ca826b7c1254a.png

 

Butter Churn:Item_HCChurn.png.95d14599748ed4bd2c5e89f1bb598f21.png

 

Absinthe:Item_HCAbsinth.png.4eca6bf42f9460a6f52a00dd66a89bc4.png

 

 

Balloon:Item_HCEmptyballoon.png.25945d37ead5ceac9cd6fc34d456514d.pngItem_HCWaterballoon.png.efa44320a230a6a90962e7f406b9a928.png

 

ToolBox:Item_HCToolbox.png.76ed2526230579efb21be51257c9efca.png

 

Hand Drill:Item_HCDrillhand.png.c76be7ae153d990efa7907c6e21c02f9.png

 

Metal Hanger:Item_HCWirehanger.png.8a86a431342cc32b3120c9185e911a17.png

 

Clay Mugs:Item_HCClaymug.png.2b6bd5785a2209d2dca491531ef62441.pngItem_HCHotcuppa.png.d4c5b8ec3bf295cded68837751bdd608.png

 

Thats All! Wheew Thats a lot :I

 

Download:New Art -2.rar

Edited by Man_In_The_Purple_Hat

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Posted (edited)
On 5/14/2018 at 11:56 AM, Arya said:

Hey there :)

Which art still needs help? I'm volunteering for drawing

 

Here is stuff from the other pages. I have more not posted and will get you a list of them soon.

 

- Bone Chest

- Greenhouse

- Wooden Chalice

- Wooden Plate

- Pottery Wheel

- Sewing Machine

- Glass Prism

- Pasta (See Chart)

- Sushi (See Chart)

- Rolls (Bread)

- Starch Syrup

- Wild Carrot Root

- Crabapple

Edited by Hydromancerx

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Posted (edited)

first a few items

Item_HCRake01.png.d1ed52f2b11190117e84689b043085dd.pngItem_HCRake02.png.b1644fbf8fcd10ab74bfd9b183128316.pngRake 1 and 2

 

Item_HCPregnancytestboxclosed.png.3ec5c4e2e39c01fce229be714fc9a476.pngItem_HCPregnancytestboxempty.png.68821793e5cf8ee4bf5db7000f36b94e.pngItem_HCPregnancytestunused.png.d86b53e84f7e9e4dea8e0adc9e4007b1.pngItem_HCPregnancytestpositive.png.e4dd554b3a8c12ecec7ad10ef006b88e.pngItem_HCPregnancytestnegative.png.b397dc9ab9f39b268f72c55ce23472c5.png Pregnancy Test (Box, Boxempty, Unused, Positive, Negative) hmm found somethin like a positive pragnancy test in a trashcan during the Zombieapocalypse makes me sad.

 

I have made some Art for a improvised Rocketlauncher.

Item_HCImprovisedrocketlauncher.png.c183ce9f7c8709f76067024476cdfe3b.png you need Igniter Item_HCIgniter.png.287e291922c4a542785419146b81a5ea.png a Bicycle Hand Brake Item_HCBicyclefrontbrake.png.eef86ec2cda05236804ec7254bf01770.png Plank, SheetMetall, Switch, Cable Red and Blue, Terminal Stripe, Screws, Hairspray and a Battery.

 

Bend the Metall and mount it on the Plank. Connect the switch with the Battery and the Igniter. Add the handbrake. With the Break you can press the Hairsspray and together with the igniter you have a flame and can launch the Rocket.

 

I have made a script for the Launcher and a Rocket called "Firedragon". An ancient sort of Rocket from China.

You must first research the Firedragon and test it.

When you get good results during the test you can build the Firedragon Rocket.

 

 

Firedragon

Spoiler

/************************ITEMS************************/

item HCBicyclefrontbrake
    {
        Weight           = 0.1,
        Type            = Normal,
        DisplayName             = Bicycle Front Brake,
        icon             = HCBicyclefrontbrake,
    }

item HCIgniter
    {
        Weight           = 0.1,
        Type            = Normal,
        DisplayName             = Igniter,
        icon             = HCIgniter,
    }

item HCLaunchingpad
    {
        Weight           = 1,
        Type            = Normal,
        DisplayName             = Simple Launching Pad,
    ResizeWorldIcon     = FALSE,
        icon             = HCLaunchingpad,
    }

item HCImprovisedrocketlauncherloaded
    {
        Weight           = 2,
        Type            = Drainable,
        UseDelta            = 0.25,
        UseWhileEquipped    = FALSE,
        DisplayName             = Loaded Improvised Rocket Launcher,
        icon             = HCImprovisedrocketlauncher,
    ReplaceOnDeplete    = HCImprovisedrocketlauncher,
    }

item HCImprovisedrocketlauncher
    {
        Weight           = 2,
        Type            = Normal,
        DisplayName             = Improvised Rocket Launcher,
        icon             = HCImprovisedrocketlauncher,
    }

item HCTestrocket
    {
        Weight           = 1,
        Type            = Normal,
        DisplayName             = Test Rocket,
        icon             = HCRocketbody,
    }

item HCRocketbody
    {
        Weight           = 1,
        Type            = Normal,
        DisplayName             = Fire Dragon Rocket Body,
        icon             = HCRocketbody,
    }

item HCClusterrocketmagazine
    {
        Weight           = 1,
        Type            = Normal,
        DisplayName             = Fire Dragon Rockets,
        icon             = HCClusterrocketmagazine,
    }

item HCBlueprintexplosives
    {
         Weight            =    0.1,
         Type            =    Literature,
         DisplayName        =    Explosives Research,
         Icon            =    HCExplosivesresearch,
         TeachedRecipes     =       Make Pipe bomb;Make Aerosol bomb,
         ReplaceOnUse        =       HCBlueprintexplosives,
    }

item HCResultsgood01
    {
         Weight            =    0.2,
         Type            =    Literature,
         DisplayName        =    Good Test Results,
         TeachedRecipes     =       Research Cluster Rocket,
         Icon            =    HCResultsgood,
         ReplaceOnUse        =       HCResultsgood01,
    }

item HCResultsgood02
    {
         Weight            =    0.2,
         Type            =    Literature,
         DisplayName        =    Good Test Results,
         TeachedRecipes     =       Construct Fire Dragon,
         Icon            =    HCResultsgood,
         ReplaceOnUse        =       HCResultsgood02,
    }

item HCResultsbad
    {
         Weight            =    0.2,
         Type            =    Normal,
         DisplayName        =    Bad Test Results,
         Icon            =    HCResultsbad,
    }

item HCTheoreticalnotes
    {
         Weight            =    0.2,
         Type            =    Normal,
         DisplayName        =    Theoretical Notes,
         Icon            =    HCTheoreticalnotes,
    }

item HCFiredragonresearch01
    {
         Weight            =    0.1,
         Type            =    Literature,
         DisplayName        =    Primitive Rockets Research,
         Icon            =    HCFiredragonresearch01,
         TeachedRecipes     =       Make Theoretical Notes;Construct Launching Pad;Build Test Rocket;Launch Test Rocket,
         ReplaceOnUse        =       HCFiredragonresearch01,
    }

item HCFiredragonresearch02
    {
         Weight            =    0.1,
         Type            =    Literature,
         DisplayName        =    Cluster Rocket Research,
         Icon            =    HCFiredragonresearch02,
         TeachedRecipes     =       Make Theoretical Notes;Construct Launching Pad;Build Test Rocket;Launch Test Rocket;Build Fire Dragon Body;Build Fire Dragon Rocket Cluster;Test Fire Dragon Rocket Cluster,
         ReplaceOnUse        =       HCFiredragonresearch02,
    }

 

/************************WEAPONS************************/

    item HCClusterrocket
    {
        MaxRange            =    40,
        Type                =    Weapon,
        MinimumSwingTime        =    1.5,
        SwingAnim            =    Bat,
        UseSelf                =    TRUE,
        DisplayName            =    Fire Dragon,
        SwingTime            =    1.5,
        SwingAmountBeforeImpact        =    0.1,
        PhysicsObject            =    PipeBomb,
        MinDamage            =    0,
        Weight                =    3,
        MaxDamage            =    0,
        MaxHitCount            =    0,
        Icon                =    HCClusterrocket,
        ExplosionPower          =       10,
        ExplosionRange          =       15,
        ExplosionSound          =       bigExplosion,
        OtherHandUse            =    TRUE,
        OtherHandRequire        =    HCImprovisedrocketlauncherloaded,
     }

/************************RECIPES************************/    

recipe Research Explosives
    {
    Notebook,
    Pencil/Pen,
    keep HCBookanarchist,
    keep HCBookexplosives,
    keep HCBookguerrillawarfare,
       Result:HCBlueprintexplosives,
        Time:500,
        Category:Research,
    }

recipe Research Primitive Rockets
    {
    Notebook,
    Pencil/Pen,
    keep HCBookchinesehistory,
    keep HCBookrocketry,
    keep HCBlueprintexplosives,
       Result:HCFiredragonresearch01,
        Time:500,
        Category:Research,
    }

recipe Make Theoretical Notes
    {
    Notebook,
    Pencil/Pen,
    keep HCBookmath,
    keep HCBookphysics,
    keep HCBookrocketry,
        NeedToBeLearn:true,
       Result:HCTheoreticalnotes,
        Time:500,
        Category:Research,
    }

recipe Construct Launching Pad
    {
    keep Hammer,
    Nails=3,
    Plank=3,
        NeedToBeLearn:true,
       Result:HCLaunchingpad,
        Time:500,
        Category:Engineer,
    }

recipe Build Test Rocket
    {
    keep Saw,
        Screws=4,
        keep Scredriver,
        keep HCTheoreticalnotes,
    HCPVCpipe,
    HCPlastic=4,
           GunPowder=4,
        Twine,
        NeedToBeLearn:true,
       Result:HCTestrocket,
        Time:500,
        Category:Engineer,
    }

recipe Launch Test Rocket
    {
    HCClipboard,
        keep HCMeasuringtape,
        HCBinoculars,
    SheetPaper,
    Pencil/Pen,
        NeedToBeLearn:true,
        OnCreate:recipe_getresults
       Result:HCBinoculars,
        Time:500,
        Category:Engineer,
    }

recipe Research Cluster Rocket
    {
    HCClipboard,
        HCResultsgood01,
        HCFiredragonresearch01,
    HCTheoreticalnotes,
        NeedToBeLearn:true,
        OnCreate:recipe_hcgetclipboard,
       Result:HCFiredragonresearch02,
        Time:500,
        Category:Research,
    }

recipe Build Fire Dragon Body
    {
    keep Saw,
        Screws=4,
        keep Scredriver,
    HCPVCpipe,
    HCPlastic=4,
           GunPowder=4,
        Twine,
        NeedToBeLearn:true,
       Result:HCRocketbody,
        Time:500,
        Category:Engineer,
    }

recipe Build Fire Dragon Rocket Cluster
    {
    WoodenStick=6,
    SheetPaper=6,
           GunPowder=6,
        Twine=2,
    Scotchtape/DuctTape/HCPackingtape/HCMaskingtape,
        NeedToBeLearn:true,
       Result:HCClusterrocketmagazine,
        Time:500,
        Category:Engineer,
    }

recipe Test Fire Dragon Rocket Cluster
    {
    HCClipboard,
        keep HCMeasuringtape,
        HCBinoculars,
    SheetPaper,
    Pencil/Pen,
        NeedToBeLearn:true,
        OnCreate:recipe_getresults02
       Result:HCBinoculars,
        Time:500,
        Category:Engineer,
    }

recipe Construct Fire Dragon
    {
    HCRocketbody,
        HCClusterrocketmagazine,
        NeedToBeLearn:true,
       Result:HCClusterrocket,
        Time:500,
        Category:Engineer,
    }

recipe Add Private Notes to Rocketry Textbook
    {
    HCBookrocketry,
    HCResultsgood02,
        HCFiredragonresearch02,
       Result:HCBookrocketrypn01,
        OnCreate:recipe_hcgetclipboard,
        NeedToBeLearn:true,
        Time:500,
        Category:Research,
    }

recipe Construct Improvised Rocket Launcher
    {
        keep Screwdriver,
        SheetMetal,
    Plank,
        Battery,
        HCIgniter,
        Hairspray,
        HCSwitch,
        HCCoppercablered,
        HCTerminalstrip,
        HCCablecopper,
        Screws=4,
        HCBicyclefrontbrake,
       Result:HCImprovisedrocketlauncherloaded,
        Time:1000,
        Category:Engineer,
    }

recipe Reload Improvised Rocket Launcher
    {
    HCImprovisedrocketlauncher,
        Hairspray,
        Battery,
       Result:HCImprovisedrocketlauncherloaded,
        Time:500,
    }

}

 

 

Books

Spoiler

/************************ITEMS************************/

    item HCBookguerrillawarfare
    {
        Weight        =    0.5,
        Type        =    Literature,
        UnhappyChange    =    -4,
        DisplayName    =    Guerrilla Warfare,
        StressChange    =    -4,
        Icon        =    HCBookguerrillawarfare,
        BoredomChange    =    -5,
            ReplaceOnUse    =       HCBookguerrillawarfare,
    }

    item HCBookchinesehistory
    {
        Weight        =    0.5,
        Type        =    Literature,
        UnhappyChange    =    -4,
        DisplayName    =    Chinese History,
        StressChange    =    -4,
        Icon        =    HCBookchinesehistory,
        BoredomChange    =    -5,
            ReplaceOnUse    =       HCBookchinesehistory,
    }

    item HCBookrocketrypn01
    {
        Weight        =    0.5,
        Type        =    Literature,
        DisplayName    =    Rocketry Textbook with Private Note,
        Icon        =    HCBookrocketrypn01,
        TeachedRecipes  =       Craft Rocket;Make Theoretical Notes;Construct Launching Pad;Build Test Rocket;Launch Test Rocket;Build Fire Dragon Body;Build Fire Dragon Rocket Cluster;Test Fire Dragon Rocket Cluster;Construct Fire Dragon,
            ReplaceOnUse    =       HCBookrocketrypn01,
    }

 

and the other Textures (i believe i have send this already a long time ago but i hope you like the Idea having a Cluster Rocket ^^)

 

Item_HCBookchinesehistory.png.0d5b941cca9ed410ebb854d383acfcd2.png - Chinese History

Item_HCBookguerrillawarfare.png.d44559ebd580aee1c89d67ce0579a8ee.png - Guerilla Warfare

Item_HCBookrocketrypn01.png.afdab2c1fd241618ee7c06fa3cbec626.png - Rocketry Book with Notes

Item_HCClusterrocket.png.384616d304746e50c653374ba294417e.png - Cluster Rocket

Item_HCClusterrocketmagazine.png.9d9898613e8032ddb0af0a624e3bce4f.png - Cluster Rocket Magazine

Item_HCExplosivesresearch.png.25c07778f2fd2b76475bf8890406ce4f.png - Simple Explosives Research

Item_HCFiredragonresearch01.png.887577ee60e5874f4831238874a3ad30.pngItem_HCFiredragonresearch02.png.81a74da3ffc653238a7885dc7316e29e.png - Research Notes

Item_HCLaunchingpad.png.c2c926451a35d59d599dafafe5016b00.png - Launching Pad (for Testrocket)

Item_HCResultsbad.png.ac5101fe1300026514033626110f01b6.pngItem_HCResultsgood.png.f2aecf5de9182ed771a324b60412706b.png - Test Results Bad and Good

Item_HCRocketbody.png.430eadcd8075f404616fc12734f3dcb3.png - Empty Rocket Body

Item_HCTheoreticalnotes.png.bbc75086456224589cf0da0f77d8554b.png - Some Theoretical Notes

 

P.S. I have forgotten to add a function for receive empty Hairspraycan and dead Battery (i dont know if this will work like i think but i hope)

Hmm actually the Impro Rocketlauncher was nothing more than a big big lighter ^^

 

Have Fun and stay colorfull!


 
Edited by Cyrrent Eiledoll

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Flare Gun. Can work like the Rocketlauncher or like a one shot Pistol (but i thin flame effect is more realistic).

Alternative like a Glowstick with extreme range.

 

Item_HCFlarepistol.png.50fc8f9ba14a7369fa3c3bfed8264428.pngItem_HCFlarepistolmunition.png.07a50bd94cc55ea072bee06162f58e75.pngItem_HCFlarepistolmunitionpack.png.d371e1fec19ee0e6376884db27ee5d6a.pngItem_HCFlarepistolmunitionpackempty.png.f9ea98d2956ff2cb232b9b545e3ac48f.png(Flare Gun, Munition, Bag with Munition, Empty Bag)

 

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Posted (edited)

Question, the "sewing machine" you requested in the above list is supposed to be a 32x sprite or an isometric crafting station? or both?

 

Also, i made the "Wooden plate" from that list. It was all i had time to complete right now, but i'll try to get back into drawing more soon:

 

 

Item_HCWoodenplate.png.6ab556b3639718997826cf70a1e314b0.png Item_HCWoodenplate

 

Edited by Crowborn

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12 minutes ago, Crowborn said:

Question, the "sewing machine" you requested in the above list is supposed to be a 32x sprite or an isometric crafting station? or both?

 

Mainly want the 32x sprite but both would be nice.

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