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Looking for Artists for Hydrocraft Mod!


Hydromancerx

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Another bunch of more or less usefull stuff

 

More Medicine

Item_Boxmedicine.png.1fadb74c182540a06564b3a98b130aa8.png  A Box wich can containe random Medicine (open the Box and get ... dont know 5 random Pillboxes)

 

Smaller Boxes wich contain ampoules (i think 4 is a good number)

Item_Boxadrenalin.png.d1efc632ae1c33c91a58b5a7c87dea06.png Box with Adrenalin

Item_Boxmorphin.png.0b55ace0c473d66f6ae84e91ba96c7b7.png Box with Morphin

Item_Boxtestosteron.png.6820384500b4bd1aed28b62fbca21790.png Box with Testosteron

 

Other Medical Stuff

Item_Adrenalin.png.022b08531179f31861947abdcd79f9c8.png Adrenalin ( think a Syringe full of Adrenalin can give you more Endurance but will raise your Stresslevel)

594040f8e6c72_Item_AdrenalinBottle.png.aa729ec981ee487b040f717bb2dba341.png More Adrenalin

Item_Syringeadrenalin.png.fe2ff123d89cac6d4f06d797949df149.png Syringe with Adrenalin

 

Some Pillbottles i posted before (for something other .. dont know Appetite Suppressents or Methadon ... put in what you want)

Item_PillbottleEmpty.png.c7055512ce7d74521ae4ff934d839ea1.png Empty

Item_PillbottleEmptyLabeled.png.336893a945c5fb580760cfe7d40b3828.png Empty with Label

Item_PillbottleFilled.png.5ea865513561071b3d278a2f7efa19bd.png Filled

Item_PillbottleFilledLabeled.png.05a4ecde767fed8754b4d8d06eaece06.png Filled with label

Item_PillbottleHalfFilled.png.d89b22232e210143f961160c13a37027.png half filled

Item_PillbottleHalfFilledLabeled.png.af0a301ff5b2d9469dd9fecb96477c4b.png half filled with label

Item_PillbottleLabel.png.17cdb6e267ecae97adc6677fd330b999.png Label

Item_PillbottleLabelBlank.png.da78de09493af70210579f61641836f4.png Label empty

 

Some Tools

Item_Glasscutter.png.e040f7d66a676a2de0202c94a4561e7e.png Glasscutter

Item_Pipebender.png.9ab0f9e828e12b3859be77c8f544854b.png Pipebender

 

at least

Item_Packketchup.png.bcf472e7b57f12b79b0458f8f170c0c5.pngItem_Packmayo02.png.b1bda93b1874c7fc258ab378e65388f3.pngItem_Packmustard02.png.5e5f128b149f61549dbfbe4d24c4b89a.pngItem_Packrelish.png.62e6ccb886aa9468ad8e6dfc7d816fa0.png Ketchup, Mayo, Mustard and Relish in sweet tiny packeges.

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Since DeadlyStr1ke's tablet broke he cannot help out with large art anymore. So I need some help with larger x2 art. Here is a list of stuff I need.

 

- Trip Hammer

Use the sledgehammer for the hammer. This is basically a manual steam hammer.

 

- Steam Boiler

A stand alone steam tank to be attached to other things.

 

- Steam Engine

Possibly a stand alone item to be combine with the Steam Boiler to make the steam machine.

 

- Steam Turbine

- Heat Exchanger

 

- Mechanical Sawmill

- Windmill Powered Sawmill

- Steam Machine Powered Sawmill

- Gas Generator Sawmill

 

Thanks again!

 

 

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This will need some time but i will see what i can do.

 

Have found a recipe to make Iodine Crystals https://www.minds.com/blog/view/507793419091849216

I think we have all Chemicals to make some

 

I have a suggestion for the Ephedrin Powder Recipe. For more reality we should add the Chemicals from the Recipe 

 

Ephedrinpill Powder - Sodium Hydroxide - Ether - Water - Muriatic Acid

 

When making Ephedrin from Pills (with the Lab). If you have a Lab you need only the Chemicals to make Ephedrin from Pill Powder if you dont have a Lab you must make it like i post before. I think this will give the whole thing more realism (more then Grind the Pills and have the Powder you need).

 

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Have not worked much with the new x2 Size so i have made a Testtexture ... plz say is that quality ok for you?

 

New Bunsen Off.png Propangastank (from Original) connected with Bunsenburner

New Bunsen On.png

 

Edit:

 

I have made a Triphammer from Steamhammer parts. Add a crank so you can power the Triphammer by hand. Will this work for you?

Item_Triphammer.png

 

And seperate the Boiler from the rest

 

Item_BoilerOff.pngItem_BoilerOn.png

 

Loom Upgrade.

 

Item_LoomLarge.png

Edited by Cyrrent Eiledoll
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Made the Base of the Anvil a little bit larger

 

Item_Triphammer.png.f0f90d0b98f7b86877139a823d5244c1.png

 

Item_SteammachineHammerOn.png.ddf32752b190f4432e3841bf0886668e.pngItem_SteammachineHammerOf.png.106e6878d11cb142d30925942ff2b0aa.png

 

Edit:

Made a selfmade Refrigator that work with 3 Icyballs  (works with Ammonia ... no need of electricity) https://en.wikipedia.org/wiki/Icyball

 

Item_SelfmadeCooler02.png   Refrigator

 

Item_IceyBall.png Icyball

 

Edit 2:

 

 

Item_Pitchfork.png  Pitchfork

 

 

 

Item_Packsalt.pngItem_Packpepper.png  Salt and Pepper Package

 

 

Item_Methpipe.png  Methpipe

Item_Methpipedirty.png  Methpipe dirty

 

 

Item_Methpipe.png

Edited by Cyrrent Eiledoll
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Silver Spoon Fork and Knife

Item_Silverspoon.png

Item_Silverfork.png

Item_Silverknife.png

 

A Batterypack as Muni for the Microwavegun (need 2 Wires, 3 batteries, Ducttape, Solder and Soldergun and knowledge in Electricity) and a Microwavegun without Batterypack

Item_Batterypack.pngItem_Microwavegunempty.png

 

A question ... Maybe better to make the Liquid Ephedrin in the Pyrex Dish in the Meth Recipe a Food Item? So there is no need for the selfmade heater.

 

I Ask me if it was poosible to give the Detonator (MK 1 MK2 and MK3) the ability of damage against doors (Making them a weapon with only door damage or something like this) to simulate that you can blow up a door to open it?

 

And can you add "Lump of rusted Metal" Item_TrashRust.png

Grind the rusted Metal to get Rustpowder mix this with Aluminumpowder to get Thermite.

 

More Trash

Item_Glasspieces.png  Glasspieces

Item_Metalpieces.png  Metalpieces

Item_Metalpiecesrusted.png  Metalpieces rusted

Edited by Cyrrent Eiledoll
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This is like "why eat a Burger when you can eat a slice of Bread" :D

 

Its just to teach the players something usefull about building something usefull. ;)

 

The other Items ok?

 

Oh and this way the player can construct a Fridge totaly without something lootable. The Icyball can self made, the Fridge can selfmade.

 

Edited by Cyrrent Eiledoll
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Consolidating the request lists ...

 

Food

- Sugar Packet

 

Kitchen

- Napkin

- Stack of Napkins

- Empty Napkin Holder

- Napkin Holder with Napkin

- Styrofoam Cup

- Styrofoam Plate

- Plastic Straw

 

Crops

- Wheat

 - Yellow Mustard

 

Chemicals

- Bottle of Anti-Freeze

 

Boxes

- Box of Test Tube Brushes

 

Other

- Paper Screen (For Paper Making)

- Pulp

- Cork Ball

- Styrofoam Ball

- Styrofoam Block

 

Edited by Hydromancerx
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Item_HCGrenadelauncher.png.e26b2254442b0311bcf41684f42a4087.png   Granadelauncher

 

 

Item_HCGrenadesmoke.png.f2234be92c2b7188bf9d747f84a082ca.png Granade Smoke (or Teargas)

Item_HCGrenadeexplosive.png.578527f59faec015861c877daffd75ff.png Granade High Explosive

Item_HCGrenadefire.png.0f1e15f204a91c91ea32b0b2b2200fff.png Granade Fire

 

Spoiler

item HCGrenadelauncher
    {
        MaxRange            =    1.5,
        WeaponSprite            =    Baseballbat,
        MinAngle            =    0.2,
        Type                =    Weapon,
        MinimumSwingTime        =    3,
        KnockBackOnNoDeath        =    TRUE,
        SwingAmountBeforeImpact        =    0.02,
        Categories            =    Blunt,
        ConditionLowerChanceOneIn    =    3,
        Weight                =    2,
        SplatNumber            =    1,
        PushBackMod            =    0.5,
        MaxDamage            =    1.2,
        SubCategory            =    Swinging,
        ConditionMax            =    15,
        MaxHitCount            =    2,
        DoorDamage            =    7,
        IdleAnim            =    Idle_Weapon2,
        SwingAnim            =    Bat,
        CriticalChance            =    10,
        WeaponWeight            =    2,
        DisplayName            =    Granade Launcher,
        MinRange            =    0.61,
        SwingTime            =    3,
        HitAngleMod            =    -30,
        MinDamage            =    0.8,
        KnockdownMod            =    2,
        SplatBloodOnNoDeath        =    FALSE,
        Icon                =    HCGrenadelauncher,
        RunAnim                =    Run_Weapon2,
            TwoHandWeapon             =     TRUE,
            BreakSound              =       PZ_WoodSnap,
            TreeDamage              =       1,
    }

item HCGrenadeexplosive
    {
        MaxRange            =    15,
        Type                =    Weapon,
        MinimumSwingTime        =    1.5,
        SwingAnim            =    Bat,
        UseSelf                =    TRUE,
        DisplayName            =    HE Warhead,
        SwingTime            =    1.5,
        SwingAmountBeforeImpact        =    0.1,
        PhysicsObject            =    PipeBomb,
        MinDamage            =    1,
        Weight                =    0.5,
        MaxDamage            =    1,
        MaxHitCount            =    10,
        Icon                =    HCGrenadeexplosive,
        ExplosionPower          =       90,
        ExplosionRange          =       7,
        ExplosionSound          =       bigExplosion,
        OtherHandUse            =    TRUE,
        OtherHandRequire        =    HCGrenadelauncher,
    }

item HCGrenadesmoke
        {
            MaxRange                =     15,
            Type                        =     Weapon,
            MinimumSwingTime        =     1.5,
            SwingAnim                =     Bat,
            UseSelf                        =     TRUE,
            DisplayName                =     Smoke Warhead,
            SwingTime                =     1.5,
            SwingAmountBeforeImpact        =     0.1,
            PhysicsObject                =     ExplosiveTrap,
            MinDamage                =     1,
                Weight                        =     0.5,
            MaxDamage                =     1,
            MaxHitCount                =     10,
            CriticalChance                =     60,
            Icon                        =     HCGrenadesmoke,
            SmokeRange                  =     10,
            ExplosionSound              =     smallExplosion,
        OtherHandUse            =    TRUE,
        OtherHandRequire        =    HCGrenadelauncher,

        }

item HCGrenadefire
        MaxRange            =    15,
        Type                =    Weapon,
        MinimumSwingTime        =    1.5,
        SwingAnim            =    Bat,
        UseSelf                =    TRUE,
        DisplayName            =    Fire Warhead,
        SwingTime            =    1.5,
        SwingAmountBeforeImpact        =    0.1,
        PhysicsObject            =    MolotovCocktail,
        MinDamage            =    1,
        Weight                =    0.5,
        MaxDamage            =    1,
        MaxHitCount            =    10,
            FirePower              =       100,
            FireRange              =       10,
        Icon                =    HCGrenadefire,
        OtherHandUse            =    TRUE,
        OtherHandRequire        =    HCGrenadelauncher,
    }

 

 

Hope i have no errors in the script.

 

Will this work as Antifreeze? Item_Antifreeze.png.b3086c0d5d9b33b6c5769b5a7dac848c.png

 

Box of Testtube Brushes Item_Tubebrushbox.png.1b187a4852a60d6c1dce99a7efb70bf9.png

 

 

Corkball  Item_HCCorkball.png

Edited by Cyrrent Eiledoll
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