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Hydromancerx

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It could be a different type of Katana lol

My idea here

http://theindiestone.com/forums/index.php/topic/16930-items-need-more-features-crowbar-bleach-berries-clothing-rotten-food/

was to make two diferent types of katana:

 

 

Who does want to see the zombi apocalypse if you can not do it with a katana? There would be to types. Wall-hangers (decorative reproductions), are easy to find in teen-agers rooms, decent damage, quick attack, bad durability as a kitchen knife. In the other hand, a hard to find item would be a real sword, aka "battle ready", difficult to find from collectors, pawn shops or sports asociations, with good damage, quick attack and very good durability.

 

I made this one a little more elegant to be the Battle Ready one. I made some monkey-tiping work too:

 

item Katana Battle Ready

{
AimingMod    = 1,
BreakSound   =   PZ_MetalSnap,
Categories     = Blade,
CloseKillMove = Jaw_Stab,
ConditionLowerChanceOneIn = 40,
ConditionMax   = 15,
CriticalChance = 30,
DisplayName   = Katana Battle Ready,
DoorDamage    = 10,
HitAngleMod     = -30,
Icon                = Katana,
ImpactSound   = Boilguy1,
IdleAnim        = Idle_Weapon2,
IsAimedHandWeapon = TRUE,
KnockBackOnNoDeath = TRUE,
KnockdownMod        = 2.2,
MaxDamage       = 2.5,
MaxHitCount      = 3,
MaxRange          = 1.9,
MinAngle            = 0.2,
MinDamage        = 1,
MinimumSwingTime = 2,
MinRange          = 0.5,
PushBackMod   = 0.7,
RunAnim          = Run_Weapon2,
SplatBloodOnNoDeath = TRUE,
SplatNumber        = 6,
SplatSize              = 2,
SubCategory        = Swinging,
SwingAmountBeforeImpact = 0.02,
SwingAnim          = Bat,
SwingTime          = 2,
TreeDamage   =   12,
TwoHandWeapon = TRUE,
Type                    = Weapon,
WeaponSprite      = Poolcue,
WeaponWeight        = 0.7,
Weight                = 1.2,
}
 
 
item Katana Wall Hanger
{
AimingMod = 0.7,
BreakSound   =   PZ_MetalSnap,
Categories        = Blade,
CloseKillMove = Jaw_Stab,
ConditionLowerChanceOneIn = 15,
ConditionMax        = 10,
CriticalChance = 10,
DisplayName        = Katana Wall Hanger,
DoorDamage        = 5,
HitAngleMod = -30,
Icon                = Katana,
ImpactSound = Boilguy1,
IdleAnim        = Idle_Weapon2,
IsAimedHandWeapon = TRUE,
KnockBackOnNoDeath = TRUE,
KnockdownMod        = 0.7,
MaxDamage        = 1.8,
MaxHitCount        = 2,
MaxRange        = 1.9,
MinAngle        = 0.2,
MinDamage        = 0.3,
MinimumSwingTime = 2.2
MinRange        = 0.5,
PushBackMod        = 0.5,
RunAnim         = Run_Weapon2,
SplatBloodOnNoDeath = TRUE,
SplatNumber        = 2,
SplatSize = 1,
SubCategory        = Swinging,
SwingAmountBeforeImpact = 0.02,
SwingAnim        = Bat,
SwingTime        = 1.8,
TreeDamage   =   9,
TwoHandWeapon = TRUE,
Type                = Weapon,
WeaponSprite        = Poolcue,
                WeaponWeight        = 0.5,
Weight                = 1,
}
 
 
 
-----------
 
fixing Fix Katana
{   
Require : Katana,
   
    Fixer : Woodglue=2; Twine=1; BladeMaintenance=3,
        Fixer : DuctTape=2; BladeMaintenance=3,
        Fixer : Glue=2; Twine=1;   BladeMaintenance=3, 
        }

Somebody with better Lua knowledge should add the spawning code.

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Also, I have made a Pistol Supressor

PistolSupressor.png

And also a suggested code

 

item Pistol Supressor

    {
        DamageModifier = -0.3,
DisplayName = Pistol Supressor,
Icon = PistolSupressor,
        MountOn = Pistol,
        PartType = Canon,
SoundRadiusModifier = -35,
        Tooltip = Tooltip_Supressor,
Type = WeaponPart,
Weight = 0.1,
        WeightModifier = 0.1,
    }
 
-----
 
Recipe
 
Spring
Pipe

Again, my lack of coding knowledge made me to make some assumptions:

I assume the sound radius could be modified.

I assume the Tooltip its right in this way.

 

I hope somebody with more knowledge and coding skill could help.

 

Also I found a sound file in the game itself that could replace the pistol sound, but I dont know how to do that:

common/ProjectZomboid/media/sound/pistoldistant2.ogg

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Cool idea as in real life is suppresor made from oil filter. Or plastic bottle.

Some guy made this awesome Mod

http://theindiestone.com/forums/index.php/topic/498-the-pillowsilencer/?hl=%2Bpillow+%2Bsilencer

 

But here it is another solution, the "Silenced Pistol Recipe"

http://theindiestone.com/forums/index.php/topic/5008-silencer-and-homemade-silencer/?hl=%2Bpillow+%2Bsilencer

 

That idea is more easy to make. You get a supressor (maybe the recipe could be in the gunsmith book that is already in the Mod) and with the second recipe (maybe the GSB again) you can craft a permanent silenced handgun. It wont be detachable, or will, I dont have it very sure. When the pistol brokes you loose the supressor. It would work in this way:

imports

{
Base
}
 
recipe Craft Pistol Supressor
{
Pipe
HCSteelspring
HCRazorblade=5
Glue=2
 
keep Saw 
 
Result: PistolSupressor,
Time:150.0,
Sound:PZ_Saw,
NeedToBeLearn:true,
SkillRequired:Aiming=3,
Category: GunSmithing
 
recipe Craft Silenced Pistol
{
 
Pistol
PistolSupressor
 
keep Screwdriver 
 
Result: SilencedPistol,
Time:100.0,
Sound:PZ_Saw,
NeedToBeLearn:true,
SkillRequired:Aiming=3,
Category: GunSmithing
}
 
item SilencedPistol
 
{
AmmoType = BerettaClip,
ImpactSound = null,
MaxRange = 15,
WeaponSprite = Handgun,
SoundVolume = 40,
MinAngle = 0.5,
Type = Weapon,
MinimumSwingTime = 0.6,
ToHitModifier = 1.5,
NPCSoundBoost = 1.5,
KnockBackOnNoDeath = TRUE,
Ranged = TRUE,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
ConditionLowerChanceOneIn = 50,
Weight = 2.2,
SplatNumber = 3,
PushBackMod = 0.3,
MaxDamage = 2.5,
SubCategory = Firearm,
ConditionMax = 10,
ShareDamage = FALSE,
MaxHitCount = 1,
IsAimedFirearm = TRUE,
DoorDamage = 5,
UseEndurance = FALSE,
SwingAnim = Handgun,
WeaponWeight = 2.2,
DisplayName = Silenced Pistol,
MinRange = 0.8,
SwingTime = 0.6,
MultipleHitConditionAffected = FALSE,
SwingSound = pistoldistant2
SoundRadius = 40,
MinDamage = 1.5,
SplatSize = 3,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = HandGun,
 
}
 
 
item PistolSupressor
{
DisplayName = Pistol Supressor,
Icon = PistolSupressor,
Type = WeaponPart,
Weight = 0.2,
}

I think it should work, now I only need I way to learn to make it a Mod by its own xD

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Looking good. I will get back to you when I start making recipes.

 

However can you make a Raw, Cooked, Burned and Rotten version of those?

Do you want me to make meat ones and non-meat ones? Or are they all containing meat? Or what do you want them to be containing?

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Looking good. I will get back to you when I start making recipes.

 

However can you make a Raw, Cooked, Burned and Rotten version of those?

Do you want me to make meat ones and non-meat ones? Or are they all containing meat? Or what do you want them to be containing?

 

Hmm. We could make various combos or I could just use one generic one and have it have different choices. It probably better the latter way. So like the recipe could be.

 

1 Stick + 1 Meat + 1 Vegetable + 1 Vegetable = Shish Kebab

 

Thus someone cold do like ...

 

Sturdy Stick + Steak + Onion + Red Bell Pepper = Shish Kebab

 

or

 

Sturdy Stick + Pork Chop + Potato + Green Bell Pepper = Shish Kebab

 

I should probably require a Kitchen knife too for chopping up the meat and veggies.

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I think that just one variation might make the coding easier and prevent the flooding of recipes :) but here we go:

 

Burnt: http://i.imgur.com/9a8AzWd.png

 

Burnt and Rotten: http://i.imgur.com/95An0hS.png

 

Cooked: http://i.imgur.com/cQwSfuY.png

 

Cooked and Rotten: http://i.imgur.com/2k7b8su.png

 

Raw: http://i.imgur.com/Em94vot.png

 

Raw and Rotten: http://i.imgur.com/WHuSxdG.png

 

If you want me to redo any of them just say :)

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