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Farmstead Project


tempest

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I thought it did....it realy should.having a fortress loses some of its point if zombies spawn inside it.

 

 

*Stage one:wall in entire farm - done

*Stage two : barricade famrhouse - done

*Stage three: barricade existing outer buildings - in progress

*Stage four: interior walls -in progress

 

post-22293-0-08757500-1429044375_thumb.j

 

 

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What's happening isn't because of the respawn code (well, partially). It has to do with how zombies are loaded in when you move to a new area.


Zombies really shouldn't "respawn" inside player structures, but they can move between walls when being loaded/unloaded. When you move far enough away from a cell (5x5 squares, I believe) containing zombies to unload, that cell gets saved with a chunk of data saying "There is X zombies in this cell." When you move back close enough that the cell loads again, that chunk gets loaded... and places X zombies somewhere in that 5x5 square area, which may or may not be the exact same squares that they were in when you left, and may be on the other side of a wall they were standing next to. Hence "teleporting" zombies.


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*Stage one:wall in entire farm - done

*Stage two : barricade famrhouse - done

*Stage three: barricade existing outer buildings - in progress

*Stage four: interior walls -in progress

*Stage five :connect inner walls with walkway - in progress

post-22293-0-14765200-1429237810_thumb.j

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