BARE HAND COMBAT
1 1

24 posts in this topic

Recommended Posts

With the introduction of a button specific for melee without weapon attack, I get use to do the 1-2 combo, where I hit with my weapon and then push the Z's away with the melee command, and some times save some durability of my weapons by stomping with my foot the fallen Z's.

 

But I find unappealing the fact that it doesn't bring any XP gains  :-(

 

Since it seems that anything that can be lvl up give XP makes sense that stomping a zombie to 2° death doesn't increase the XP, but taking the risk of going hand-to-hand with such dangerous creatures deserves some kind of award...

 

So, in order to keep the "only upgradable skills grant points" theme going,  what about having an UNARMED skill line like the BLUNT and BLADE?

 

I suggest having little impact while the skill is low, hardly pushing away the Z's and rarely make them fall down. But eventually being able to punch them in da face! knock them down easily, or even 1-hit them with a strong punch or a big stomp while in the floor... but that would be the end-game-fantasy .

 

Any way, I'm just saying that anyone brave enough to face the Z's with only their bare hands should be awarded with some XP, and maybe include some traits that increase the skill, like the brawler does it for blunt and blade. 

 

what do you guys think? 

Share this post


Link to post
Share on other sites

Well there should be some skill to melee combat with hands only.

Maybe it's not so usefull while fighting a zombie (or even very dangerous because of risk of infection) but with NPCs implemented it would be nice to have that ability to fight them with bare hands.

Share this post


Link to post
Share on other sites

The game does feel incomplete without unarmed skill and traits that's for sure. It is also strange that stomping zombies increases blunt maintenance. I'd love to see stomping, shoving  as a separate unarmed skill. It would beyond awesome if with a few points invested in unarmed a character would unlock for example a front kick instead of shoving:

 

something like that

 

Spoiler

frontkick2.jpg

 

Front kick would have a greater chance of knocking a zombie down on the ground.

 

And no, NO combo moves. Nothing like that. Just a different animation with a knock-down bonus.

Share this post


Link to post
Share on other sites

Maybe have two sections being HTH and Polearms.

HTH covering fists, pencils, hammers, and knives. the small handles.

Polearms being anything that has a long handle.

 

Blades and Blunts aren't so different when its an Axe or Bat.

But a knife is different than a Axe.

Share this post


Link to post
Share on other sites

I like the ideas of the unarmed combat and it may seem ineffective against a horde of Zombies but i feel it would be nice to see players able to punch, kick, and shove zombies to death and gain xp for it. It would be a good addition to pz.

I'd like to see a skilled fighter with bare hands (not overpowered)

Share this post


Link to post
Share on other sites

The game does feel incomplete without unarmed skill and traits that's for sure. It is also strange that stomping zombies increases blunt maintenance. I'd love to see stomping, shoving  as a separate unarmed skill. It would beyond awesome if with a few points invested in unarmed a character would unlock for example a front kick instead of shoving:

 

something like that

 

Spoiler

frontkick2.jpg

 

Front kick would have a greater chance of knocking a zombie down on the ground.

 

And no, NO combo moves. Nothing like that. Just a different animation with a knock-down bonus.

Am I the only one to find reason with blunt maintenance xp gain when you stomp a zombie? I mean, if you're stomping it, you're choosing not to risk your weapon's durability.

If you read High School of the dead, it pretty much sums up what happens when you go HTH

Didn't the writer stop writting this thing?

 

Share this post


Link to post
Share on other sites

If you read High School of the dead, it pretty much sums up what happens when you go HTH

Didn't the writer stop writting this thing?

 

The first chapter or two is enough to get at what I'm saying.

 

 

Share this post


Link to post
Share on other sites

I would like to punch the zombies with a boxing glove! (Or a boxing glove with spikes on the outside ooh how fun!)

 

Great idea!!

 

but that wouldn't be bare hand would it?

 

any way, if the DEVs ever implement my idea, this would be a nice addition to it. but the implementation could vary, for example, if you have to equip them like a bat or axes then it would lose the main point of using melee when holding an other weapon.

 

but if the DEVs ever implement the idea I read some time ago, where they said eventually we would be able to wear helmets to increase resistances or a raincoat to prevent getting wet when raining, at the cost of vision with the helmet and being easily spotted by zombies while using a bright yellow rain coat.

 

they could do the same with the boxing gloves, like this

 

+ resistance against zombies and broken glass windows

+ higher chance of knocking off zombies

- less damage (boxing gloves are meant to reduce the chance of boxes getting damage)

- increasing time manipulating items (would be hard to move items around when using boxing gloves)

 

you'll still be able to have axes, hammers or bags while wearing the gloves.

 

while we are in the topic, crafting gloves + barbed wire  would result something like:

+ resistance against zombies and broken glass windows

+ higher chance of knocking off zombies

+ more damage (now with barbed wire it makes sense increasing the damage)

- increasing time manipulating items

- less durability (similar to the nailed bat) OR/AND -more exhaustion  while using them (just for balance)

 

SimpsonsThe_Homer_They_Fall.png

 

I like where this idea is going 

Share this post


Link to post
Share on other sites

I'd rather see those:

 

Fo1_spiked_knuckles.png

 

Boxing gloves are not made to do damage but to cushion it.

definitively, high damage, no protection, but really hard to find, i mean those aren't as common as boxing gloves.

Share this post


Link to post
Share on other sites

In my opinion, there is only one problem for unarmed fighting, "Balance!".... and i have a solution for this problem. <<i don't know if developers and Pz's Staff are in agreement with my idea>> Let's try...

 

- First: Unarmed Combat is not the crux of survival horror game! Why? You'll be a prize fighter or a martial artist, or a violent bruiser and brawler, but hand to hand combat is the last chance versus a zombie! For to balance unarmed combat is necessary to reduce the "SPEED" of the blows!!! With this device, our characters will not be overpower or war machines, because the player has to pay attention to the times of the fighting moves. With this system you can fight only ONE zombie at a time, because punches and kicks are slow and not good for to hit more zombies.

 

- Second: Developers and staff don't want specific names"

 

wrong example: Ak-47                 SigP226          Remington 1100

right example:   Assault rifle         Pistol              Shotgun

 

Ok, the same with unarmed blows, there should be only two moves

1 - Punch

2 - Kick

With the immagination and fantasy of the player (Roleplaying), we can role to fight with all types of punches and kicks (in singleplayer and multiplayer).... et voilà, no problem with "Unarmed Combat Style".

It's not good to build specific combat techniques, (overpowers, it's difficult to script, and it's not good for a survival horror game versus zombies)

I'd like to know what does staff think, of my idea.

 

P.S. All my considerations and ideas are IMHO

Share this post


Link to post
Share on other sites

 

SimpsonsThe_Homer_They_Fall.png

 

I like where this idea is going 

 

Ah, the Barbie....

 

 

Anyway, when I read the title of this thread, I immediately thought of Saints Row 2's combat styles... you know, just going Bruce Lee on some zombies, roundhouse kicking a looter, that kind of thing. If there is an unarmed combat system (in the future, of course), then someone needs to make a mod with those types of fighting styles.

 

 

anyway, a new trait/career for unarmed combat could be "Hockey Player"- less fatigue, lower infection chance when punching with bare knuckles, since it is the only legal bare-knuckle fighting sport in America.

Share this post


Link to post
Share on other sites

Maybe make a feature or a trait, so when you knock down a zombie with a weapon, you finish him off by stomping on him. Saves the weapon durability honestly.

Share this post


Link to post
Share on other sites

There isn't TOO much of a difference between getting hit eith or without a boxing glove, the impact is pretty much the same. The primary function of boxing gloves is to protect the attackers hands and the recipient's face from cuts. You could still beat a man to death while wearing boxing gloves, without much added difficulty.

Share this post


Link to post
Share on other sites

I'm guessing that you can't knockout a zombie!? So punching one would only hurt/break your hand. Also putting your hand near a zombie's mouth would be madness.

But punching NPCs and players could be alot of fun.

Share this post


Link to post
Share on other sites

Push kicks would be great as they have a much longer range than pushing with your hands. The range would make them safer but they would have a slower fire rate.

I feel that it would be a hard move to learn in the apocalypse as you need to stand on one leg and explode your body weight into it while remaining in control.

Share this post


Link to post
Share on other sites

Head kicking would be a bit pointless and very very hard/risky with a heavy bag on your back.

Leg kicks would be a useful way to knock zombies down but again like most kicks hard/risky with a bag on.

Any spinning techniques = bad idea

I think they pretty much have it all covered with pushing and stomping when in comes to fighting zombies.

Share this post


Link to post
Share on other sites

All of these ideas are great . But let's try to keep it simple . I'm just happy with some xp for bashing zombies . But if we need to have a skill related to melee, one easy way of implementing it should be something like this.

1 single skill tree, no point on separating guard and maintenance, only damage or accuracy .

2 it would have similar range of a hammer . Punching at max range and pushing away if they come too close, just like regular blunt weapons.

3 hitting should have medium damage and low chance of knocking them of . Pushing should make them fall easier but have low damage. And stomping them should have high damage.

Maybe at high ranks of the skill instead of a punch do a kick with similar range of a base ball bat . And at close range do a jujitsu move and trip them immediately and once they are on the ground snap their necks with an 1HitKO .

You don't need to always fight zombies without a weapon . Just mix in some of these moves to keep them at bay, Trip them if needed Or Finish them of in order to save some durability in your weapons

Share this post


Link to post
Share on other sites
1 1