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How to change zombie settings on a server?


Amurayi

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Heya,

 

just rented my private server on NITRADO.

 

I have access to the *_SandboxVars.lua file.

SandboxVars ={    Speed = 3,    Zombies = 3,    Distribution = 1,    Survivors = 1,    DayLength = 2,    StartMonth = 7,    StartTime = 2,-- the number of day before water shut off (-1 mean instant)WaterShutModifier = 14,-- the number of day before elec shut off (-1 mean instant)ElecShutModifier = 14,    FoodLoot = 2,    WeaponLoot = 2,    OtherLoot = 2,Temperature = 3,Rain = 3,-- Erosion = 2,ErosionSpeed = 3,    XpMultiplier = 1.0,    StatsDecrease = 3,    NatureAbundance = 3,    Alarm = 4,    LockedHouses = 6,    FoodRotSpeed = 3,    FridgeFactor = 3,    Farming = 3,    ZombiesRespawn = 2,    LootRespawn = 1,    StarterKit = false,    TimeSinceApo = 1,    PlantResilience = 3,    PlantAbundance = 3,    EndRegen = 3,    ZombieLore = {        Speed = 2,        Strength = 2,        Toughness = 2,        Transmission = 1,        Mortality = 5,        Reanimate = 3,        Cognition = 3,        Memory = 2,        Decomp = 1,        Sight = 2,        Hearing = 2,        Smell = 2,    }}

Is their a link to an explantion which number does what somewhere?

 

 

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I'm not absolutly sure but the respawn timing is likely in game hours. Wouldn't make much sense otherwise.

 

I got the comments with explanations from a setup guide posted by relin:

SandboxVars ={	Zombies = 3,             --normal is at 3, ranges of insane to none [1-5]	Distribution = 1,        --no 0's as modifiers, urban focused is [1], the other option must be [2] for uniform	WaterShutModifier = 365, --in-game days until shutdown, this is an in-game year.	ElecShutModifier = 365,	Alarm = 3, 		 --never [1] "rare" as 3, to very often [6]	LockedHouses = 4,        --never [1] to very often [6]	FoodRotSpeed = 5,        --very fast [1] to very slow [5]	FridgeFactor = 5,        --very low [1] to very effective refridgeration [5]	LootRespawn = 5,         --from none, daily, weekly, monthly, to bi-monthly [5]	ZombieRespawn = 3,       --zombie respawn rate, none, everyday, every week [3], every month, every 2 months	TimeSinceApo = 1,        --I set this at 0 months since apocalypse, setting goes from 0 to 12.	Temperature = 3,         --temperature from very cold to very hot, [3] at normal	Rain = 3,                --rain from dry to very rainy, [3] at normal	ErosionSpeed = 3,        --veryfast (20 days), fast (50), [3] normal (100), slow (200), very slow (500)	Farming = 1,             --[1]veryfast, fast, normal[3], slow, veryslow	NatureAbundance = 3,     --very poor, poor, normal, abundant, very abundant	FoodLoot = 4,            --extremly rare, rare, normal, [4] common, abundant	WeaponLoot = 3,          --extremly rare, rare, [3] normal, common, abundant	OtherLoot = 3,	         --extremly rare, rare, [3] normal, common, abundant	XpMultiplier = 1,        --seems like decimal point can be used ie 1.3 6.9	StatsDecrease = 3,       --very fast, fast, [3] normal, slow, very slow	DayLength = 3,           --[1]15min, 30min, [3]1hr, 2hr, 3hr, 4hr, 5hr, 12hr, [9]realtime	StartMonth = 7,          --[1]january --- [12] december	StartTime = 2,           --[1]7am, [2]9am, 12pm, 2pm, 5pm, 9pm, 12am, 2am, [9]5am	ZombieLore =	{		             --these are the default 'proper zombies' setting		Speed = 3,           --sprinters, fast shamblers, [3]shamblers 		Strength = 2,        --superhuman, human, weak		Toughness = 2,       --tough, [2]normal, fragile		Transmission = 1,    --[1]blood+saliva, everyone is infected, none		Mortality = 5,       -- [1]instant, 0-30 sec, 0-1 min, 0-12 hr, [5]2-3 days, [6]1-2 weeks		Reanimate = 3,       -- instant, 0-30sec, [3]0-1min, 0-12 hrs, 2-3 days, 1-2 weeks		Cognition = 3,       -- navigate+use doors, navigate, [3]basic navigation		Memory = 2,          -- long, [2] normal, short, none		Decomp = 1,          -- [1] slow + weakens, slows, weakens, no effect		Sight = 2,           -- eagle-eyed, [2]normal, poor		Hearing = 2,         -- pinpoint, [2]normal, poor		Smell = 2,           -- bloodhound, [2]normal, poor	}} 
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