Amurayi Posted April 8, 2015 Share Posted April 8, 2015 Heya, just rented my private server on NITRADO. I have access to the *_SandboxVars.lua file.SandboxVars ={ Speed = 3, Zombies = 3, Distribution = 1, Survivors = 1, DayLength = 2, StartMonth = 7, StartTime = 2,-- the number of day before water shut off (-1 mean instant)WaterShutModifier = 14,-- the number of day before elec shut off (-1 mean instant)ElecShutModifier = 14, FoodLoot = 2, WeaponLoot = 2, OtherLoot = 2,Temperature = 3,Rain = 3,-- Erosion = 2,ErosionSpeed = 3, XpMultiplier = 1.0, StatsDecrease = 3, NatureAbundance = 3, Alarm = 4, LockedHouses = 6, FoodRotSpeed = 3, FridgeFactor = 3, Farming = 3, ZombiesRespawn = 2, LootRespawn = 1, StarterKit = false, TimeSinceApo = 1, PlantResilience = 3, PlantAbundance = 3, EndRegen = 3, ZombieLore = { Speed = 2, Strength = 2, Toughness = 2, Transmission = 1, Mortality = 5, Reanimate = 3, Cognition = 3, Memory = 2, Decomp = 1, Sight = 2, Hearing = 2, Smell = 2, }}Is their a link to an explantion which number does what somewhere? Link to comment Share on other sites More sharing options...
Amurayi Posted April 8, 2015 Author Share Posted April 8, 2015 Also:HoursForLootRespawn=24... would these be real hours or ingame hours? Link to comment Share on other sites More sharing options...
GoodEyeKlosed Posted April 8, 2015 Share Posted April 8, 2015 I'm not absolutly sure but the respawn timing is likely in game hours. Wouldn't make much sense otherwise. I got the comments with explanations from a setup guide posted by relin:SandboxVars ={ Zombies = 3, --normal is at 3, ranges of insane to none [1-5] Distribution = 1, --no 0's as modifiers, urban focused is [1], the other option must be [2] for uniform WaterShutModifier = 365, --in-game days until shutdown, this is an in-game year. ElecShutModifier = 365, Alarm = 3, --never [1] "rare" as 3, to very often [6] LockedHouses = 4, --never [1] to very often [6] FoodRotSpeed = 5, --very fast [1] to very slow [5] FridgeFactor = 5, --very low [1] to very effective refridgeration [5] LootRespawn = 5, --from none, daily, weekly, monthly, to bi-monthly [5] ZombieRespawn = 3, --zombie respawn rate, none, everyday, every week [3], every month, every 2 months TimeSinceApo = 1, --I set this at 0 months since apocalypse, setting goes from 0 to 12. Temperature = 3, --temperature from very cold to very hot, [3] at normal Rain = 3, --rain from dry to very rainy, [3] at normal ErosionSpeed = 3, --veryfast (20 days), fast (50), [3] normal (100), slow (200), very slow (500) Farming = 1, --[1]veryfast, fast, normal[3], slow, veryslow NatureAbundance = 3, --very poor, poor, normal, abundant, very abundant FoodLoot = 4, --extremly rare, rare, normal, [4] common, abundant WeaponLoot = 3, --extremly rare, rare, [3] normal, common, abundant OtherLoot = 3, --extremly rare, rare, [3] normal, common, abundant XpMultiplier = 1, --seems like decimal point can be used ie 1.3 6.9 StatsDecrease = 3, --very fast, fast, [3] normal, slow, very slow DayLength = 3, --[1]15min, 30min, [3]1hr, 2hr, 3hr, 4hr, 5hr, 12hr, [9]realtime StartMonth = 7, --[1]january --- [12] december StartTime = 2, --[1]7am, [2]9am, 12pm, 2pm, 5pm, 9pm, 12am, 2am, [9]5am ZombieLore = { --these are the default 'proper zombies' setting Speed = 3, --sprinters, fast shamblers, [3]shamblers Strength = 2, --superhuman, human, weak Toughness = 2, --tough, [2]normal, fragile Transmission = 1, --[1]blood+saliva, everyone is infected, none Mortality = 5, -- [1]instant, 0-30 sec, 0-1 min, 0-12 hr, [5]2-3 days, [6]1-2 weeks Reanimate = 3, -- instant, 0-30sec, [3]0-1min, 0-12 hrs, 2-3 days, 1-2 weeks Cognition = 3, -- navigate+use doors, navigate, [3]basic navigation Memory = 2, -- long, [2] normal, short, none Decomp = 1, -- [1] slow + weakens, slows, weakens, no effect Sight = 2, -- eagle-eyed, [2]normal, poor Hearing = 2, -- pinpoint, [2]normal, poor Smell = 2, -- bloodhound, [2]normal, poor }} Ortorin 1 Link to comment Share on other sites More sharing options...
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