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Degradable traits and skills.


Buggster

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Though the title is pretty explanatory, the idea of this is that certain traits, such as strong, obese, and (if returned) hardened drinker, can go away if not used in a certain amount of time, or if certain requirements are met, be gotten.
              For example, lets say there's a character named John. And John starts the game as strong, but after three months, the power goes out, and John is having trouble finding food. Right now in the game, instead of losing muscle, then starving to death, you just starve. However, what would make a lot of sense, would be instead John goes from Strong, to Stout, to Normal, and all the way down to weak, before finally succumbing. (Note, your moodel would still say something like hungry, or starving while all this happened.) You also would be able to do this with something like Obese, except it would just go Obese, and after a long while, Overweight, and then just be removed, except it could be removed not only by starving, but also by running, or even just walking all day like most players do, at least at first.
                Now, if you can lose those traits, you should probably be able to get them back. Let's say John, who is now weak and starving, managed to find an un-looted house, full of canned food, and has started to eaten his fill. But now, he has to carry the extra back home. After carrying over a certain capacity of his inventory maybe 60% or something, he'll start to gain muscle back. Maybe have different rates for different amounts, and penalties for going over the weight limit.
                John has now made it back to his home in the woods, but while he was away, he forgot a few things about say, farming, maybe just 15 exp, but if he went for a year without farming at all, he would lose a level or two, and then, since it's usually easier to pick something back up versus learning it for the first time, he can learn the farming levels he lost back more quickly.
                  If you guys can think of anything I may have missed, or have any other ideas, please comment.

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