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Sizing in MapEditor


Øathbetrayer

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1 tile in game is 1 pixel. I usually do 2 way roads 6 pixels wide and sidewalks 1-2 pixels. Small streets are 3-5 pixels for me. The character is smaller than a single tile.

 

Also when I do maps for the game I usually scale down real world objects somewhat (maybe to two thirds of real life scale or something like that) so that they're tighter in game. It feels more natural in the game's perspective, at least for me.

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