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DIrtbag

Bags, clothes, weapons and others 3D models

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EDIT: COMPLETE DOWNLOAD LINK

 

Hello survivors!
Welcome to my modelling thread, I made this thread to share with the community what i've been working on. I'm excited for custom models support and really just wanted to take a head start. I'm making all my resources available for the community to use them. 
 
Fuji did it, it's now possible to use custom weapons by editing the right class file. I'm in the process of converting and adjusting size/orientation of my models to the pz-mesh format (thank Jab for the script), download links will be progressively added. 
 
Last update: Rider Jacket
 
WIP/future project

  • Benchbar texture
  • Car fixing and texturing (will probably redo from scratch actually)
  • Riot helmet
  • Wheelbarrow texture
  • Motorcycle
  • Dragunov
  • More bags

Table of Contents

BAGS

ArLyxEw.png


 

hlE8gvk.png
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Green duffelbag (Gorier zombie skin by Aardman55)
 
kvshe7J.png
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Alice backpack
 
 



 













CLOTHING AND EQUIPMENT

ArLyxEw.png

 
 
P8uT9wH.png
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  • Military beret
  • Night goggles
  • Motorcycle helmet

KpWfvVP.pngW1oLaoW.jpg
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Gas mask
Download link 
 
4CHcucQ.png
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Rider jacket
 
p3Xh2Zt.pngS26SxjM.png
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Chest and belt holster (Actual size of the handgun)
 
MI98a3L.pngupudSlG.png
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Pyramid head and his great knife
 
 






 













WEAPONS

ArLyxEw.png

cgpdQxS.pnguInayCA.png
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fffoxpo.png

lpKZ8dE.png
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Crossbow
Download link 
 






 













OTHER STUFF

ArLyxEw.png

x0p9hxz.png
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Wheelbarrow (untextured)
 
2pbQjy7.png
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Anyone else hyped for vehicule? (model is mess up, I will probably redo this one from scratch actually)
 






 













MODS_02.png

Edited by DIrtbag

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What program are you using to model? The textures are blurry, so you need to disable texture filtering (Quadratic is the filtering type by default, which is fine for textures that are 2562 and above, but not so much when it comes to 1282).

 

These look great as they are though!

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I am speechless, been trying to do backpacks for months now and no matter how hard I'd try you'd still do better haha. 

The alice pack looks so good no words can describe my opinion on that except for some made up ones like "awesomificiently supergreatcool"

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Little update with the models i've finished:


S26SxjM.pngp3Xh2Zt.pngHgDsgsd.pngupudSlG.pngx0p9hxz.pngUVvM8OW.png

stuff not necessarily up to scale with each other. .

 

I finished the pickaxe texture in the original post, machete is included in this update because I reshaped it to look a lot better

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All this stuff looks great! Any chance of getting a mod with these items?

Clothing items currently dont work as new models, but don't worry, I'm working on it.

 

My hero, looking at you're thread it look like I have some conversion work to do.

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... Clothing may take some time. I just unpacked the sprite files and then died a little inside.

A 1024x1024 sheet of nothing but hair 16x16 hair sprites. HUNDREDS of them.

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This sound like a huge headache, hope you figure it out. i'm planning on adding a couple of models soon to boost the moral  :-D . As for now, I just tried my crossbow ingame:

fffoxpo.png

I'm going to add download links for some pz-ready mesh, what file hosting platform the cool kids use nowadays? EDIT:Crossbow model download is up, more stuff will be converted/adjusted/uploaded soon. 

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This sound like a huge headache, hope you figure it out. i'm planning on adding a couple of models soon to boost the moral  :-D . As for now, I just tried my crossbow ingame:

fffoxpo.png

I'm going to add download links for some pz-ready mesh, what file hosting platform the cool kids use nowadays?

That look's awesome! Hopefully when TIS adds the new animations they will fix how the pc holds weapons so it looks better when walking.

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This is awesome keep up the good work and more different type of zombies are always good to have. I wonder if this will end up with a special infected zombie mod.

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I figured out how to export weighted model   :-)

 

W1oLaoW.jpg

What?!?! How??

 

 

Well... You could "technically" weight vertices to the bone model loaded with the human model, and export the model, and then paste the bone structure below it. The model files are a text-based format, btw. 

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