oooooooooott Posted March 22, 2015 Share Posted March 22, 2015 I have noticed that, at least in multiplayer, some people have a nasty habit of undoing your hard-made barricades. I know for a fact that, in build 31, TIS made it so that a player may only interact with curtains from the inside. I feel that the game would become much more fair and immersive if looters were made unable to interact with barricades unless they accessed them from the side they were barricaded from.P.s. I am tired and writing on a phone, plz no judge :[ WolfeClaw, syfy, unmog and 1 other 4 Link to comment Share on other sites More sharing options...
hrot Posted March 22, 2015 Share Posted March 22, 2015 Personally i think it should be possible to barricade from outside of building and inside too.Also when barricade is made you can destroy it or you can remove it with hammer but it should require a lot of time and create some noise. oooooooooott 1 Link to comment Share on other sites More sharing options...
oooooooooott Posted March 22, 2015 Author Share Posted March 22, 2015 Personally i think it should be possible to barricade from outside of building and inside too.Also when barricade is made you can destroy it or you can remove it with hammer but it should require a lot of time and create some noise. I'm pretty sure everything you mentioned is already implemented in the game. What I suggested in this post was that people should only be able to destroy barricades from the side they were created on. At the moment, you can destroy barricades made from inside from the outside almost instantaneously with a hammer. As of build 31.something, The Indie Stone made it so that you are unable to interact with curtains from the outside of a closed window. I feel that the same restrictions should apply to barricades. TLDR: In real life, if you barricade a door from the inside, you can't pull out the planks from the outside. I feel that this should apply to PZ as well. Josko, MyTJ, hrot and 1 other 4 Link to comment Share on other sites More sharing options...
WolfeClaw Posted March 23, 2015 Share Posted March 23, 2015 Personally i think it should be possible to barricade from outside of building and inside too.Also when barricade is made you can destroy it or you can remove it with hammer but it should require a lot of time and create some noise. I'm pretty sure everything you mentioned already implemented in the game.What I suggested in this post was that people should only be able to destroy barricades from the side they were created on. At the moment, you can destroy barricades made from inside from the outside almost instantaneously with a hammer. As of build 31.something, The Indie Stone made it so that you are unable to interact with curtains from the outside of a closed window. I feel that the same restrictions should apply to barricades.TLDR: In real life, if you barricade a door from the inside, you can't pull out the planks from the outside. I feel that this should apply to PZ as well.Pretty much this, spot on. oooooooooott 1 Link to comment Share on other sites More sharing options...
hrot Posted March 23, 2015 Share Posted March 23, 2015 Hmm.. then shame on my, i didn't knew about barricading from outside, of course your idea is very good, same problem like with curtains. Removing barricades should be harder i think though to the point when if someone would try to attack your base then he would have to destroy barricaded windows/doors not just removing them and voila.Removing with hammer should be only option to owner of the base by default oooooooooott 1 Link to comment Share on other sites More sharing options...
oooooooooott Posted March 23, 2015 Author Share Posted March 23, 2015 Hmm.. then shame on my, i didn't knew about barricading from outside, of course your idea is very good, same problem like with curtains. Removing barricades should be harder i think though to the point when if someone would try to attack your base then he would have to destroy barricaded windows/doors not just removing them and voila.Removing with hammer should be only option to owner of the base by default There was nothing wrong with your posts. <3But in my opinion, instead of restricting the removal of barricades to the person who put them there, I suggest instead that there be no way for someone who is supposed to be kept out by barricades getting in, short of smashing them down. As in, if they could enter by other means, they should be able to remove barricades. Link to comment Share on other sites More sharing options...
deprav Posted March 23, 2015 Share Posted March 23, 2015 1000x supported. I've always thought that would come at some point. oooooooooott 1 Link to comment Share on other sites More sharing options...
unmog Posted March 24, 2015 Share Posted March 24, 2015 I actually had no idea you could unbarricade a door from the outside if you nailed it shut from the inside. So yes +1 for logic! oooooooooott 1 Link to comment Share on other sites More sharing options...
oooooooooott Posted March 24, 2015 Author Share Posted March 24, 2015 I am liking you all because you are all wonderful. >.< Link to comment Share on other sites More sharing options...
Heavensmith Posted March 24, 2015 Share Posted March 24, 2015 +1 for the idea of unbarricading from only one side, although an attacker could still break down the whole door with an axe from either side. oooooooooott and MyTJ 2 Link to comment Share on other sites More sharing options...
WolfeClaw Posted March 24, 2015 Share Posted March 24, 2015 +1 for the idea of unbarricading from only one side, although an attacker could still break down the whole door with an axe from either side.Indeed, but it's still better than having someone come up with a hammer and right click>unbarricade to steal your planks... God that does sound fun though oooooooooott 1 Link to comment Share on other sites More sharing options...
MyTJ Posted March 24, 2015 Share Posted March 24, 2015 Like the idea, sound reasonable. You gave me another idea for a post (unbaricading with crowbar, dunno if it's been done, probably) oooooooooott 1 Link to comment Share on other sites More sharing options...
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