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Different wood quality


MyTJ

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Hi everyone.

 

Had the following idea last night while chopping some wood.

 

Different type of wood have various quality in real life, making them a better choice for specific uses.  Ex.: hard wood tend to burn more slowly and provide more heat; softer woods like spruce (over here up north) are generally employed in construction for their light weight and decent sturdiness.

 

For now, i won't go to any specific value/variables (v/v).  I could gladly research and propose (freely) such v/v at a later point if the idea is generaly accepted and i get a go from the devs. The community and dev would then be able to review, comment and eventualy approve the values.

 

Thus, i will concentrate here on the general mechanic and types of v/v.  In addition to yeah/nay expression, i would appreciate input on the types of v/v.  For the devs, i will need an agreement on what v/v are required (and whether essential or usefull for stage 2 discussion), as well as a list of sprites (with images) for the trees and approximation of what they are intended to be.

 

I beleive that only a change in color/texture of the log is necessary to implement the various logs and they can share common model (or not, devs prerogative as far as i'm concerned).

 

The different v/v i see that could be usefull (and a reference if integrated after community input) :

  • Weight (18-03-2015)
  • Hardness, different from resilience [see comment 1] (18-03-2015)
  • Resilience, a meseaure of resistance to flexion and other mecanic stress [see comment 1] (18-03-2015)
  • Caloric return from combustion [see comment 2] (18-03-2015)
  • Time of combustion [see comment 2] (18-03-2015)

Comment 1 : In effect, they could be combined into a stat called sturdiness or equivalent.  Hardness and/or density is still usefull for weight ratio between woods.

 

Comment 2 : In effect, they could be combined into a stat called fire resistance or equivalent. The caloric return could be simplified into it by assuming an adequate return for all wood during combustion, the lenght of it being the only factor affecting the net return.

 

Thank in advance for the feedback on utility of the concept and different v/v required.

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I like your idea but i don't know if it would be good for gameplay, could be just too complicated and not so necessary also it would make carpentry harder.

 

Besides different types of wood there should be also different amount of wood from chopping trees(less from smaller trees, more from bigger trees).

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I like your idea but i don't know if it would be good for gameplay, could be just too complicated and not so necessary also it would make carpentry harder.

 

Besides different types of wood there should be also different amount of wood from chopping trees(less from smaller trees, more from bigger trees).

 

I agree with your last sentence, might add it to list of v/v.

 

As for making carpentry harder, i disagree partly as it would only affect the output (ex.: hp) and one could still not care about some of the building being slightly less then optimal for leveling purpose.  It would allow for different degree of output, so on that i agree that it would be more complex.

 

You have a valid concern on the subject of gameplay.  Could be an optional sandbox setting?

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