SuperJack Posted March 11, 2015 Share Posted March 11, 2015 Drinking to much water kills you. Why add it? Stop's people being a Richard to water. Link to comment Share on other sites More sharing options...
hrot Posted March 11, 2015 Share Posted March 11, 2015 Well, nobody would drink too much water to die. It could be add that if character is at 100% hydration you couldn't drink more from any objects but it's more domestic change and not really needed. Link to comment Share on other sites More sharing options...
ValueOfGravity Posted March 11, 2015 Share Posted March 11, 2015 There is a point where a game is so realistic, it stops being fun. This is a perfect example. There's a fine line between simulator and videogame. Link to comment Share on other sites More sharing options...
SuperJack Posted March 11, 2015 Author Share Posted March 11, 2015 There is a point where a game is so realistic, it stops being fun. This is a perfect example. There's a fine line between simulator and videogame. It takes a lot of water to kill yourself, if someone is stupid enough to do so let them be punished. Link to comment Share on other sites More sharing options...
Jonientz Posted March 11, 2015 Share Posted March 11, 2015 it seems like a thing that needs to be gamey and not realistic. Link to comment Share on other sites More sharing options...
tjbiel Posted March 11, 2015 Share Posted March 11, 2015 Hello! I think this idea is interesting but may need a tiny bit of context for my reply. Over the weekend I started a thread on possible mechanics for malnutrition issues over at http://theindiestone.com/forums/index.php/topic/13244-mechanics-of-malnutrition/. The categories of food nutrients I posted at that time were Calories, Protein, and Vitamins, but a close fourth that I left out would have been "Salts." Water intoxication is actually a form of dilutional hyponatremia, meaning that the normal concentration of sodium (aka table salt) in your body gets diluted down because you put water into your body faster than you can pee the excess water out. From a neurological perspective, salts are very, very important, so I wonder what your thoughts would be on having Salts as a need rather than limiting it to just only a water intoxication picture? Things like sweating, drinking water, and (especially) drinking alcohol could all drain your Salts, and it might make an interesting dynamic. Link to comment Share on other sites More sharing options...
StalCair Posted May 3, 2015 Share Posted May 3, 2015 It could be interesting to see further the mechanism itself. Let's take what just had been done with DayZ!Cholera ladies and gentlemen. It's a horrible desease causing you to sweat and shit yourself to death. Death by dehydration... Such a horrible end, even for PZ.So to fight it you have to be well fed, drink A LOT, and take medicine. Easy to say in the zombie apocalypse, we all know how it can turn out.I'd recommend you see "Barely Infected"'s video on the subject.And let's take multiplayer for PZ =) As a bandit, why not restrain someone, hold him on a kitchen table with a friend or two, and make him drink with a funnel down his throat. Some bleach maybe? Dish soap? Tainted water? Champagne? Sea water? Endless possibilities! Link to comment Share on other sites More sharing options...
silents429 Posted May 3, 2015 Share Posted May 3, 2015 Oh good let us micromanage something that was setup not to be micromanaged. I can't see this being annoying to deal with at all. Link to comment Share on other sites More sharing options...
Fuzzy Wolfy Posted May 9, 2015 Share Posted May 9, 2015 Can I also micromanage whether I bottle cold or warm water? I like my water warm. Link to comment Share on other sites More sharing options...
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