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Visual indications of what direction sound comes from


nolanri

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In real life we would be able to tell where the sound is coming from. Some kind of simple animation at the edge of the screen to give the user a general idea of what direction the thumping, gunshots ect sounds are coming from.

 

thank you for your consideration.

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You might be interested in this: http://theindiestone.com/forums/index.php/topic/12827-doors-and-windows-shaking-slightly-when-pounded/?hl=%2Bdeaf#entry161696

It would be nice if there were some visual cue letting you know which way the sounds came from, as far as the ambient event noises go (as a laptop player, it is frustrating trying to decipher exactly where it came from without watching for the zombies running that way). I really don't have any ideas on how to implement it though, at least I hope the link above helps you some....it's all I've got for you, at any rate.

 

I see it's your first post - let me be the first to welcome you aboard!

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Though I understand the need for people with disabilities, it's not something I'm a fan of outside of that context. PZ also features surround sound at this point.

But I've not personally had trouble with this in-game, even without surround-sound speakers.

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I think the surround sound works extremely well. I can tell where the Z's are coming from usually, and it's especially helpful when I don't see one right behind me.

On one had I would love to see something for the hearing impaired, but on the other hand, that's a free trait right there they can take w/o a change to game play THAT much. (hard of hearing)

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